Well I’ll believe you since I’m pretty new to this. Let me rework the last turn, I’ll edit it in! @Jadiel and its ready!
P2T6
StartingHand Workers
STARTING HAND
Disguised Monkey
Chameleon Lizzo
Scorch
Surprise Attack
WORKERS
Makeshift Rambaster
Bloodburn
Careless Musketeer
Pillage
Charge
NextHand
Kidnapping
Surprise Attack
Bombaster
Bloodrage Ogre
Tech 0 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Chameleon Lizzo - ($3)
Disguised Monkey - ($1)
Skip Worker
Lizzo trades with Crawler
Monkey trades with Bone Collector, you draw a card
Skele and Dog trade with Garth
Float ($1)
Discard 2, draw 1, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 4 (Anarchy)
- Tech III HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 8
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 10
Haha, looks like I should have destroyed tech II after all!
Well, I feel like a fool, but I’m afraid I’m going to have to concede. I teched in 2 Cursed Ghouls thinking they were the best unit that I wouldn’t feel bad if you stole…but with no other units in play I think I’m forced to put -1/-1 runes on my own units. I’m not sure what would have been a better tech there as I was worried about kidnapping, but clearly my biggest blunder was not destroying your tech II when I had the chance. My alternate plan of teching up got stomped by double tech II (with haste!) and I’ve got a sneaking suspicion there’s a pirate gunship coming for me next turn, which I can’t do much about either (because not only is it flying, hasty, long-range, but it also has resist 2!).
Very good game, I think I need to come up with an end-game plan for playing black instead of just playing units I think are ‘cool’, especially against good ol Anarchy tech III.
GG, I feel like I got off very lucky there! As you surmised, my turn 5 would have been very sad if you’d destroyed my Tech II building.
You did a great job of keeping the pressure up while staying at Tech I, and punishing me for my early Tech II. I also made poor tech choices, and managed my hero/spell interactions very badly. But it was a good learning experience, and I have a better idea how mono-Red works now
Are you up for a rematch?
Yes! I think it was a cool game and I saw some obvious mistakes that I will try not to keep making (putting weak things in squad leader when I have strong things and mostly not destroying tech II when its possible!). Would you like to start this time, @Jadiel ?
GL, HF
P1T1
StartingHand Workers
STARTING HAND
Mad Man
Makeshift Rambaster
Nautical Dog
Scorch
Pillage
WORKERS
Scorch
NextHand
Bombaster
Bloodburn
Careless Musketeer
Charge
Bloodrage Ogre
Discard
Makeshift Rambaster
Mad Man
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Nautical Dog - ($2)
Jaina - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: L1 Jaina (2/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Nautical Dog (1/1)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 5
@Jadiel, ok here we go again!
"P2T1
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeletal Archery
Jandra, the Negator
Poisonblade Rogue
Summon Skeletons
Sacrifice the Weak
WORKERS
Skeletal Archery
NextHand
Skeleton Javelineer
Deteriorate
Thieving Imp
Pestering Haunt
Graveyard
Discard
Sacrifice the Weak
Poisonblade Rogue
Summon Skeletons
Bone Collector
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Build Tech 1 - ($3)
Hire Jandra, the Negator - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Jandra, the Negator (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 6
"
P1T2
Tech StartingHand Workers
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Bombaster
Charge
Careless Musketeer
Bloodburn
Bloodrage Ogre
WORKERS
Scorch
Bloodburn
NextHand
Pillage
Mad Man
Careless Musketeer
Makeshift Rambaster
Charge
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Jaina and Dog trade with Jandra
Bloodrage Ogre - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Bloodrage Ogre (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 1
- Workers: 6
Aarg wait, there’s a problem with my spreadsheet. It says I have Tech I when I don’t… lemme fix my turn
ETA: Ok, my turn is fixed now
"P2T2
Tech StartingHand Workers
TECH
Shadow Blade
Dark Pact
STARTING HAND
Graveyard
Thieving Imp
Deteriorate
Skeleton Javelineer
Pestering Haunt
WORKERS
Skeletal Archery
Skeleton Javelineer
NextHand
Poisonblade Rogue
Dark Pact
Pestering Haunt
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Hire Thieving Imp, forcing a random discard [random.org=5] - ($2)
Build Graveyard - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Thieving Imp
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Graveyard HP: 3
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 6
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"
P1T3
Tech StartingHand Workers
TECH
Kidnapping
Bloodlust
STARTING HAND
Careless Musketeer
Charge (Discarded)
Mad Man
Pillage
Makeshift Rambaster
Crash Bomber (Zane draw)
WORKERS
Scorch
Bloodburn
Careless Musketeer
NextHand
Bombaster
Nautical Dog
Bloodlust
Crash Bomber
Kidnapping
Discard card 5 to Imp
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Zane - ($4)
Midband Zane - ($1)
Zane kills Imp, we both draw, Imp to Graveyard
Crash Bomber - ($0)
Ogre destroys Graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Crash Bomber (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodrage Ogre (3/2)
- L4 Zane (3/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
"P2T3
Tech StartingHand Workers
TECH
Voidblocker
Voidblocker
STARTING HAND
Poisonblade Rogue
Sacrifice the Weak
Dark Pact
Pestering Haunt
Bone Collector
WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
NextHand
Jandra the Negator
Bone Collector
Deteriorate
Summon Skeletons
Shadow Blade
Discard
Thieving Imp
Voidblocker
Voidblocker
Graveyard
Pestering Haunt
Dark Pact
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Build Tech II (Demonology) - ($2)
Hire Bone Collector - ($0)
Throw flowers meant for Thieving Imp’s gravestone away.
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Demonology)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
P1T4
Tech StartingHand Workers
TECH
Land Octopus
Crashbarrow
STARTING HAND
Bombaster
Nautical Dog
Crash Bomber
Bloodlust
Kidnapping
WORKERS
Scorch
Bloodburn
Careless Musketeer
Nautical Dog
NextHand
Pillage
Charge
Makeshift Rambaster
Mad Man
Discard
Bombaster
Kidnapping
Bloodlust
Land Octopus
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Zane, push BC into Elite, and deal it 1 damage - ($4)
Bombaster - ($2)
Sac Bombaster to kill BC - ($1)
Crash Bomber #2 - ($0)
Ogre & CB #1 destroy Tech II, Base takes 2
Zane deals 4 to Tech I
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Crash Bomber #2 (2/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodrage Ogre (3/2)
- L6 Zane (4/4)
- Crash Bomber #1 (2/2)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 0
- Disc: 5
[B]Gold:[/B] - Gold: 0
- Workers: 8
Ouch! Well you have 11 points of attacking power next turn (at least!), so I definitely feel like I’ve made some mistakes. But here’s a turn anyway
"P2T4
Tech StartingHand Workers
TECH
Hooded Executioner
Blackhand Dozer
STARTING HAND
Bone Collector
Deteriorate
Jandra the Negator
Shadow Blade
Summon Skeletons
WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Jandra the Negator
NextHand
Hooded Executioner
Thieving Imp
Shrine of Forbidden Knowledge
Dark Pact
Pestering Haunt
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Hire Bone Collector - ($5)
Summon Garth - ($3)
Build Tower - ($0)
Rebuild Tech II
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Bone Collector (3/3+A)
- [I]Elite[/I]: L1 Garth (2/3)
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 18
- Tech I HP: 1
- Tech II HP: 5 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 10
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
"
Yeah, I don’t think it looks great for you…
P1T5
Tech StartingHand Workers
TECH
Bloodlust
Crashbarrow
STARTING HAND
Charge
Pillage
Makeshift Rambaster
Mad Man
WORKERS
Scorch
Bloodburn
Careless Musketeer
Nautical Dog
NextHand
Bombaster
Charge
Land Octopus
Bloodlust
Kidnapping
Tech 2 card(s)
Get Paid - ($8)
Tech II - Blood - ($4)
Zane trades with BC, Garth to L3
Drakk - ($2)
Crash Bomber #1 trades with Garth, Drakk to L3
Makeshift Rambaster - ($0)
Crash Bomber #2 destroys Tech I, base to 16
Ogre and Rambaster destroy Tech II, base to 14
Skip worker
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L3 Drakk (1/3)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Bloodrage Ogre (3/1)
- Crash Bomber #2 (2/1)
- Makeshift Rambaster (1/1)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 5
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Well, I did have a plan this game. At least I’m happy about that!
"P2T5
Tech StartingHand Workers
TECH
Zarramonde, the Obliterator
Terras Q, The Shackled
STARTING HAND
Dark Pact
Thieving Imp
Hooded Executioner
Pestering Haunt
Shrine of Forbidden Knowledge
Deteriorate
Voidblocker
WORKERS
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Jandra the Negator
Pestering Haunt
NextHand
Blackhand Dozer
Shadow Blade
Voidblocker
Graveyard
Sickness
Discard
Bone Collector
Dark Pact
Deteriorate
Voidblocker
Shrine of Forbidden Knowledge
Hooded Executioner
Zarramonde, the Obliterator
Terras Q, The Shackled
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Summon Vandy - ($6)
Vandy Casts Dark Pact, Draw 2, base takes 2.
Vandy Casts Deteriorate on Rambaster, killing it.
Hire Thieving Imp, forcing a discard [random.org=4] - ($3)
Rebuild Tech I
Float ($3)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Thieving Imp (2/2+A)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: L1 Vandy (2/3)
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
- Base HP: 14
- Tech I HP: 5
- Tech II HP: 0 (Demonology)
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 8
[B]Gold:[/B] - Gold: 3
- Workers: 10
"
P1T6
StartingHand Workers
STARTING HAND
Charge
Land Octopus
Bloodlust
Kidnapping
Bombaster
WORKERS
Scorch
Bloodburn
Careless Musketeer
Nautical Dog
NextHand
Crashbarrow
Pillage
Mad Man
Crashbarrow
Discard
Bloodlust
Makeshift Rambaster
Kidnapping
Crash Bomber
Bloodrage Ogre
Charge
Bombaster
Tech 0 card(s)
Get Paid - ($8)
Midband Drakk - ($7)
Kidnapping on Imp - ($3)
Crash Bomber trades with Vandy, dealing 1 damage to your base, Drakk to level 6
Land Octopus, gets haste from Drakk maxband - ($0)
Land Octopus, Drakk, Imp and Bloodrage Ogre attack your base for 9+2+3+4
Float ($0)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Land Octopus (8/6)
- L6 Drakk (3/3)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 1
- Disc: 7
[B]Gold:[/B] - Gold: 0
- Workers: 8
GG, WP. What was the plan?
I think it started going wrong for you on turn 2. Playing Graveyard is a mistake if you can’t defend it (it costs 2 gold and a card and doesn’t improve your board unless it survives a turn), and at that stage your board wasn’t established enough to play it. Against red I think it probably is a worker a lot of the time.
ETA: I just realised you teched on turn 1 too! Don’t do that in future!
Ah, that’s probably why my deck was so clogged! I did get a little unlucky with my Thieving Imp and wasn’t very successful at keeping your hand small. Well played sir, your kept the aggression turned up to 11 from T1.
I wanted to summon Zarramonde