P2T7
Tech StartingHand Workers
TECH
Desperation
Ebbflow Archon
STARTING HAND
Shoddy Glider
Overeager Cadet
WORKERS
Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven
NextHand
Manufactured Truth
Rickety Mine
Discard
Crashbarrow
Shoddy Glider
Traffic Director
Desperation
Ebbflow Archon
Slow Time Generator
Overeager Cadet
Building Inspector
Shoddy Glider
Desperation
Ebbflow Archon
Tech 2 card(s)
Get Paid - ($10)
Arrested Overeager Cadet is released from lack of evidence
Skip worker
Summon Drakk, to midband - ($5)
Recruit Shoddy Glider, who hovers a bit in Jail; - ($4)
Newsman gets sprung from Jail by Glider, and immediately names “5,” because Community Service and small hands don’t mix
Recruit Overeager Cadet #2, to Jail, springing the Glider
Cadet #1 suicides into Jaina in a Frenzy, for 2 damage after armor
Building Inspector trades with Jaina; Drakk to the max!
Shoddy Glider hits your Tech I in a Frenzy, destroying it (and dying to Tower); your base takes 2 damage
Summon Oni to Level 3 - ($0)
Float ($0)
Discard 0, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
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[I]Squad Leader[/I]:
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[I]Elite[/I]:
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[I]Scavenger[/I]: Reputable Newsman (0/3) @5
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[I]Technician[/I]: Drakk Ramhorn, Lv. 6 (3/4, Hits your base for 1 when he dies)
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[I]Lookout[/I]:
[B]In Play:[/B]
- Overeager Cadet Held in your Jail
- General Onimaru, Lv. 3 (2/3, Frenzy 1)
[B]Buildings:[/B]
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Base HP: 20
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Tech I HP: 5
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Tech II HP: 5 (Past)
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Tech Lab HP: 4 (Blood)
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 2
- Deck: 2
- Disc: 11
[B]Gold:[/B]
- Gold: 0
- Workers: 10
[details=Thoughts][spoiler]
So, that went as well as I could have hoped. I spent 5 on the ST Generator, which cost him 6 workers worth of gold and cost me nothing else, since he destroyed it. It cost him $4 ot destroy it. So with him out $10, I effectively got a 5-gold swing out of that thing. And I actually wanted it gone so that I could have a groovy turn where I break his Tech I. Plus he spent $2 on Jaina, whereas I spent $1 total on my BI and Cadet, and I got 2 levels out of it, so I’m up $3 on that trade, too. I’m pretty happy about an 8-gold swing and both tech buildings broken for two turns worth of work.
I set the Newsman at 5 because getting hit with my own Crashbarrow scares me more than losing Tech II for a turn. I brought out Oni in case of Injunction or Judgment Day (though the latter is unlikely). Turns out I have no units in hand this turn, so a little Community Service wouldn’t kill me if he chose hand, but whatevs. I brought in Oni instead of Prynn, because some free soldiers would not go amiss with my tiny hands, and because he’s the only one who can play Manufactured Truth or Lawful Search for cheap.
I would have liked to float money towards Tech III next turn, but I don’t want to get taxed, so I just shoved it into Oni. I think Oni is safe for a turn, and I’ll want him at mid or maxband soon anyway.
If it’s necessary, I can MT the Newsman into whatever units he plays this turn to get an extra damage or 2 out of it. More likely all my money is going into leveling Oni and building Tech III.
Maybe worker Mine next turn? It would have been really cute to have it out with ST Generator, but at this point the guaranteed money as a worker and lack of seeing it on reshuffle is more important than drawing a bigger hand or the chance of money as a mine. (Of course, watch me not play the mine, then draw STG on the very next turn.) Really, I should have teched an earlier Desperation instead of mine; then this next hand would have beeen Crashbazonkers, with a 7/10 chance of drawing a cheap unit or another Desperation as my last card.
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