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Casual: NikoBolas ([Law]/Fire/Balance) vs ARMed_Pirate ([Peace]/Past/Blood)


#1

Alright, blue starter mirror match go!

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Manufactured Truth
Bluecoat Musketeer
Porkhand Magistrate
Reputable Newsman


WORKERS
Bluecoat Musketeer


NextHand

Building Inspector
Arrest
Traffic Director
Spectral Aven
Jail


Discard

Porkhand Magistrate
Lawful Search
Manufactured Truth
Reputable Newsman


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Summon Jaina - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jaina (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 5

#2

Arg! I have no Pillage! What do I do!?

EDIT: I realized I want my Newsman on the backline.

P2T1


StartingHand Workers

STARTING HAND
Porkhand Magistrate
Reputable Newsman
Arrest
Lawful Search
Bluecoat Musketeer

WORKERS

Porkhand Magistrate

NextHand

Manufactured Truth
Traffic Director
Building Inspector
Spectral Aven
Jail

Discard

Arrest
Bluecoat Musketeer
Lawful Search

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Oni - ($2)
Recruit Reputable Newsman @1 - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Onimaru (2+1/3)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman (0/3, Ye can’t play spells costin’ 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts]
So this is cheap.dec. The goal is to get Past+Tech Lab (Blood) or vice-versa, and get Slow Time Generator working. Blue Starter and Cadets, Gliders, Shimmer Rays, and Crashbarrows should be enough to put me at an advantage. (If I can make it happen. Hah!)

[/details]


#3

P1T2


Tech StartingHand Workers

TECH
Flame Arrow
Tax Collector


STARTING HAND
Jail
Building Inspector
Traffic Director
Spectral Aven
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven


NextHand

Reputable Newsman
Tax Collector
Porkhand Magistrate
Flame Arrow


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Build Tech I - ($3)
Hire Building Inspector - ($2)
Hire Traffic Director - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+A), untargetable
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Building Inspector (1/1), 1st building costs 1 Extra!
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jaina (2/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6

No, my starting deck was not split in a weird way. Nope, nothing to see here whistles.

Thoughts

I’ve lost many a game to an early max Oni, so one Flame Arrow for the chance to stop that from happening. I like Tax Collector, he’s not huge stat-wise, but stealing a gold could really help me out and a 2/3 body is just fine.


#4

Sure, yeah! Me either!

P2T2


Tech StartingHand Workers

TECH

Overeager Cadet
Overeager Cadet


STARTING HAND
Jail
Manufactured Truth
Spectral Aven
Building Inspector
Traffic Director

WORKERS

Porkhand Magistrate
Jail

NextHand

Spectral Aven
Traffic Director
Arrest
Overeager Cadet
Lawful Search

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Build expensive Tech I (curse you, Inspector! shakes fist) - ($2)
Oni kills Traffic Director, taking 1
Recruit Building Inspector of my own; it’s a bureaucracy-off! - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/3+a, Ye can’t play spells costin’ 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Building Inspector (1/1, Resist 1 from Lookout; your first building each turn costs $1 more)
    [B]In Play:[/B]
  • Onimaru (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

[details=Thoughts][spoiler]
Could have Man. Truth to trade Newsman with BI to get back to less expensive Tech I. But that still costs me 1. And a 2-cost unit. And an additional card. So yeah. I just bit the bullet and paid for my Tech building.

I drew one Cadet (great!). I may Lawful Search to try to draw into the next. It would be really nice to play Tech II, Tech Lab, and 2x Cadet in one turn.
[/spoiler]

[/details]


#5

Let’s turn up the heat!

P1T3


Tech StartingHand Workers

TECH
Tax Collector
Scribe


STARTING HAND
Tax Collector
Flame Arrow
Reputable Newsman
Porkhand Magistrate


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate


NextHand

Jail
Lawful Search
Arrest


Discard

Traffic Director (1/1)
Building Inspector (1/1)
Flame Arrow
Reputable Newsman
Tax Collector
Scribe


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Hire Tax Collector, “It seems you forgot to file last turn…” (Steal your float) - ($5)
Jaina casts Flame Arrow on Reputable Newsman! “Corrupt media outlets will burn!” - ($1)
Building Inspector trades with Building Inspector in a flurry of litigation and slaps.
Jaina attacks Onimaru up close, “You’re not so tough when you’re napping Onimaru…”. Jaina takes 2 damage, gains 2 levels.
Jaina gains 1 level, heals, mid-band. - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tax Collector (2/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L4 Jaina (3/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 1
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Felt like a good turn. Flame Arrow is expensive, but you get some results that’s for sure. Killing Oni makes me feel very relaxed though Jaina is never really ‘safe’ with her constant 3 HP. I’m not sure what he’s up to, but decided in the interests of making Manufactured Truth weaker, I’ll just be teching in bureaucrats for a while.


#6

P2T3


Tech StartingHand Workers

TECH

Slow Time Generator
Shoddy Glider


STARTING HAND
Lawful Search
Overeager Cadet
Spectral Aven
Arrest
Traffic Director

WORKERS

Porkhand Magistrate
Jail
Arrest

NextHand

Shoddy Glider
Overeager Cadet
Bluecoat Musketeer
Manufactured Truth

Tech 2 card(s)
Get Paid + float - ($8)
Illegal government float theft - ($7)
Worker - ($6)
Build Tech II (Past) - ($2)
Build Tech Lab (Blood) - ($1)
Recruit Overeager Cadet
Recruit Traffic Director - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Overeager Cadet (2+1/2)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Traffic Director (1/1, Untargetable)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts]
Booo taxes! And double-boo no hero! No double cadets for me. And it meant I had to go down on cards for defense. I hope my Tech Lab survives, because I drew Glider.

[/details]


#7

edit: want to build something else! I’ll keep everything the same, but Jail instead of Hero’s Hall and float 1.

P1T4


Tech StartingHand Workers

TECH
Chameleon
Wandering Mimic


STARTING HAND
Lawful Search
Jail
Arrest


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search


NextHand

Manufactured Truth
Scribe
Tax Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Max Jaina! The temperature is really warm now! - ($3)
Build a Jail - ($0)
Jaina fires an arrow right through the Overeager Cadet’s eye!

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tax Collector (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • L7 Jaina (4/3)

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Jail HP: 3

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

I realized I’m so worried about crashbarrows I should build a jail. My hand is tiny, my board is not that big, but with Jail and max-Jaina I’m in control of the game which is what I built this deck to do! Carpe Diem!


#8

P2T4


Tech StartingHand Workers

TECH

Shoddy Glider
Crashbarrow


STARTING HAND
Overeager Cadet
Manufactured Truth
Bluecoat Musketeer
Shoddy Glider

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer

NextHand

Spectral Aven
Reputable Newsman
Lawful Search

Discard

Overeager Cadet
Manufactured Truth
Shoddy Glider
Crashbarrow

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Prynn @4 runes - ($5)
Recruit Shoddy Glider, which hovers temporarily in Jail - ($4)
Recruit Overeager Cadet, to Jail, bumpgin Gider out
Glider kills Jaina, Prynn to Lv. 3
Max Prynn - ($0)
Remove 2 time runes from Prynn to trash Glider
Traffic Director hits your Tech I for 1

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Prynn Pasternaak, Lv. 7 (3/5+a, Fading @2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Traffic Director (1/1, Untargetable)
  • Overeager Cadet (2/2) Held in your Jail
  • Shoddy Glider (3/1, Haste, Flying) held outside of time by Prynn
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts]
I didn’t draw my Slow Time. If I don’t get Injunctioned, I can Lawful Search and have a 50-50 chance of drawing into it. Enh. Then I just have to hope he doesn’t ever get a Jaina spell, or Nature Reclaims, or Traffic Director for 2 turns. Hah!

[/details]


#9

Yowza, Prynn just cooled everything off! That 3 toughness is really a sticking point for ol Jaina.

Edit: Tech I should be at 4 HP.

P1T5


Tech StartingHand Workers

TECH
Injunction
Moment’s Peace


STARTING HAND
Manufactured Truth
Tax Collector
Scribe
Traffic Director (1/1)


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth


NextHand

Wandering Mimic
Building Inspector (1/1)
Chameleon
Arrest


Discard

Injunction
Moment’s Peace
Traffic Director (1/1)
Tax Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Build Tech II (Balance) - ($3)
Hire Scribe, he draws up a card for me. - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Scribe (1/3+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Tax Collector (2/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail, HP: 3
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

[details=Thoughts]
Wow, well so much for my control game! :wink: Shoddy Glider was a great choice because he saw me leaning on Jaina, gotta say Props to the Pirate for that one. Where do we go from here? Well, Wandering Mimic will be good eventually and I’d love to have some situational ways to say ‘No!’, hence the Moment’s Peace and Injunction. Though the way this game has turned, I’m not sure they’ll show up in a timely manner. Nevertheless! I am now at the mercy of my draws for choosing which hero to play, once I can get enough money to feel comfortable doing so!

[/details]


#10

P2T5


Tech StartingHand Workers

TECH

Rickety Mine
Crashbarrow


STARTING HAND
Lawful Search
Reputable Newsman
Spectral Aven
Building Inspector

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven

NextHand

Crashbarrow
Reputable Newsman
Slow Time Generator

Tech 2 card(s)
Get Paid - ($9)
Prynn goes to 1 Time Rune
Prynn casts an expensive Lawful Search: I draw a card - ($7)
Recruit Building Inspector, who goes to Jail, freeing Cadet - ($6)
Prynn attacks your Scribe for 2 after armor, taking 1; runes @2
Traffic Director hits your Tech II for 1
Summon Drakk to midband - ($1)
Worker - ($0)
Prynn removes 2 time runes to trash your Tax Collector
Prynn immediately dies from Fading: Tax Collector comes back, but I have nothing to steal; Glider comes back; levels fizzle
You must skip your discard/draw step this turn There’s a space for this at the bottom of the spreadsheet
Shoddy Glider breaks your Tech II in a Frenzy; your base takes 2
Shoddy Glider dies from Ephemeral

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Overeager Cadet (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Drakk Ramhorn, Lv. 4 (2/3, Hits your base for 1 when he dies)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Building Inspector Held in your Jail
  • Traffic Director (1/1, Untargetable)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
This went okay. Interesting.

[/details]


#11

Ah, but she didn’t die ‘from fading’:

If she has exactly two time runes, she CAN use her max level ability to trash a unit. If she does, she then immediately dies because of hanving no fading runes, then the trashed unit returns to play. This does not count as “dies from fading” on her middle ability, because that only triggers if fading itself removed the last time rune. — Sirlin

Still a nice turn, but if you’d like to make any changes feel free! :slight_smile:


#12

Balls.

I’m going to go on the record as saying that’s the dumbest ruling I’ve read on these forums. The only reason she could die from not having time runes is because the fading ability says she dies when she doesn’t have time runes. So it’s the fading ability that’s killing her. So she’s dying from the fading ability. That’s some seriously twisted logic there to say she’s dying because of the fading ability but not from the fading ability.

Hrmmm. I still think I’m in slightly better shape with your Tech II broken, even if I’ve had to put a buttload of cash into a dead Prynn for it, and at least this way I’m not giving you any levels. Let’s play it out.


#13

fun shoddy glider play to dodge the ephemeral effect.


#14

Yeah, I mean it was a convoluted turn of events, but the results were still pretty good. Breaking Tech II with a jail in play and only a 1/1 to attack is prettttty good.

P1T6


Tech StartingHand Workers

TECH
T-REX
Potent Basilisk


STARTING HAND
Arrest
Chameleon
Building Inspector (1/1)
Wandering Mimic


WORKERS
Bluecoat Musketeer
Spectral Aven
Porkhand Magistrate
Lawful Search
Manufactured Truth
Building Inspector


NextHand

Wandering Mimic
Traffic Director (1/1)
Flame Arrow
Reputable Newsman


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Build a Tower, we need to guard ourselves! - ($6)
Summon Bigby - ($4)
Bigby Arrests Overager Cadet! You should always have your license with you kid. - ($2)
Scribe and Tax Collector team up to kill Drakk! “Surely your kind shouldn’t be in the city.” Scribe dies, Tax Collector takes 2 damage. My base takes 1. Bigby gains 2 levels, goes to mid-band. You draw a card.
Bigby stashses a card. mysterious music plays
Rebuild Tech II

Float ($2)
Stash 1, Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L3 Bigby (2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Jail, HP: 3
  • Tax Collector (2/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 8
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 10

Never been so tired of making workers :frowning:

[details=Thoughts]
Well, his turn was nasty. I think my response is decent. I’m glad he went for tech II instead of jail! Jail is nasty and will slow down his aggression. I like killing Drakk! That is a relief that he can’t break jail, max Drakk, then start getting hasty. Crashbarrows are still really bad for me, but let’s face it - that’s been the situation all game. As such, I’d rather get a card out of Bigby’s contraption-fueled death. Maybe he’ll play some Past units? Those seem so much tamer than the blood ones…
[/details]


#15

I think the whole problem is that fading is based on a Magic ability. In Magic there weren’t many ways to spend fading counters on creatures, the creature was just slowly going to wink out of existence. Some enchantments (like upgrades) were printed where you could remove fading counters for cool effects - resource denial, creature control, hand denial. I think Prynn is based on these enchantments, but of course she acts much more like a creature (or unit) than she does an enchantment (or upgrade). The only way for her to die naturally from Fading is for you to start your turn with only 1 Fading counter on her and then remove it and her from play. I’ve personally never seen this happen. She gets a counter on attacking and you’re almost always better off attacking.

Maybe there are some narrow plays where you force your at-parity opponent to kill Prynn, who is not patrolling, instead of going after base/tech because they don’t want to skip their discard/draw? I dunno, seems super-niche. Maybe at some point in testing she only had 3 fading counters? Then you could bring her out, max her, banish something, and leave her there like a ticking time-bomb? @ClanNatioy Do you happen to know?


#16

As far as I saw and can remember the only thing that changed about Prynn was a wording change. So I didn’t see any game play related changes to Prynn.


#17

Somebody probably thought that being able to

SummonPrynn
Immediately max
Use the ability on 2 creatures
Discard/draw effect happens

was too strong.


#18

I mean, you can still do that to displace 2 patrollers. As it is, the ability never seems to come up!


#19

For sure somebody tried that in playtesting and said it’s the dumbest thing in the world that the discard/draw ability fires in that case and they just sought a ruling to confirm that was too powerful.

I think it’s not too powerful, but that’s just my opinion.

The way it works is completely non-intuitive so the only reason to ban it that I can think of is power level.


#20

P2T6


Tech StartingHand Workers

TECH

Desperation
Ebbflow Archon


STARTING HAND
Slow Time Generator
Reputable Newsman
Crashbarrow
Shoddy Glider (3/1, Haste, Flying) held outside of time by Prynn

WORKERS

Porkhand Magistrate
Jail
Arrest
Bluecoat Musketeer
Spectral Aven

NextHand

Shoddy Glider
Overeager Cadet

Discard

Crashbarrow
Shoddy Glider
Traffic Director
Desperation
Ebbflow Archon

Tech 2 card(s)
Get Paid - ($10)
Draw from technician
Skip worker
Recruit Crashbarrow, to Jail (Inspector pops out) - ($8)
Recruit Shoddy Glider, to Jail (Crashbarrow pops out) - ($7)
Recruit Reputable Newsman, to Jail (Glider pops out) - ($5)
Build a Slow Time Generator: our workers only produce $4 total each turn - ($0)
Crashbarrow takes out Bigby and does 2 damage to Tech II; you draw, levels fizzle, Barrow dies to Tower
Shoddy Glider takes out your Tech II and dies to Tower; your base takes 2
Traffic Director trades with Tax Collector
Pray I get lucky and you didn’t draw a Jaina spell

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Building Inspector (1/1, Your first building this turn costs $1 more)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Overeager Cadet (2/2) Under arrest “I swear I didn’t do it! I’m being framed, you hear me!?”
  • Reputable Newsman Held in your jail
  • :heart: Slow Time Generator HP: 2
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Blood)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 4
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts]
So. That was pretty cool. Let’s see how long I can maintain the advantage. Teched in Desperation, because my hand size is nada. Teched in Archon, because that Generator’s gonna die someday, and Archon+whatever unit I draw is pretty good.

[/details]