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[Casual] Newer FFA


#21

P1T5


Tech StartingHand Workers

TECH
Young Lightning Dragon
Double Time


STARTING HAND
Aged Sensei
Mind-Parry Monk
Sensei’s Advice
Grappling Hook
Gilded Glaxx


WORKERS
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker
Sensei’s Advice


NextHand

Assimilate
Training Grounds
Versatile Style
Snapback
Young Lightning Dragon


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vir, peek at top card - ($5)
Rook - ($3)
Aged Sensei - ($2)

Float ($2)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (2/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Vir lvl 1 (2/3)
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

@Bob199’s turn!


New FFA Table talk
#22

P2T2

Bling +F (13)
Worker (12)
Tech III (7)
Gargoyle eats @Nekoatl Necromancer
Brain pokes @Dreamfire base to 19
TerrasQ , @Dreamfire gets the 4 horsemen (1)

Dc3, d1 rs d4

:psblueshield: Squad Leader: 2/4A +nest L1 Rook
:psfist: Elite:
:ps_: Scavenger:
:pschip: Technician: 1/1 Pinky
:target: Lookout: 4/5 Max Vandy

Other: 3/2 Gargoyle , 1/1 Brain, I 15/15 +shackled TerrasQ
Birds Nest

:heart: Base HP: 16
:heart: Tech I: 5
:heart: Demonology II: 5
:heart: Tech III: 5
:heart: Heroes Hall : 4

Hand: 5
Deck: 5
Disc: 0
Gold: 1
Workers: 10

@feathers go go go

Thoughts

YOLO

hand & Tech

Workers : rogue det summon Jav arch
Played Jan imp tarrasQ arch
Tech : judgement meta


#23

P3T5


Tech StartingHand Workers

TECH
Oathkeeper
Maximum Anarchy


STARTING HAND
Andra’s Boulder
Forest’s Favor
Bird’s Nest
Chaos Mirror
Rampant Growth


WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Playful Panda
Forest’s Favor


NextHand

Young Treant
Doubling Barbarbarian
Chaos Mirror
Jefferson DeGrey


Tech 2 card(s)
Get Paid+scav - ($10)
Worker
Rook - ($8)
Bird’s Nest - ($6)
Andra’s Boulder - ($4)

Float ($4)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Andra’s Boulder (2/8A)
  • :psfist: Elite: Rook (3/4)
  • :ps_: Scavenger: Tweety (1/1)
  • :pschip: Technician: Big Bird (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree
  • Mythmaking
  • Bird’s Nest

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

Back in a relatively comfortable place. This FFA was rather Solitaire-y. Bob is up to something scary, but at this point it’s more valuable to continue not attracting attention then raise a racket about it. The building and upgrades strategy also thins my deck significantly, and soon enough it’ll be just a suite of burst effects. With Verdant Tree, Tech III+Oathkeeper ability is a 14 gold play. We’ll take this slow and steady, look for opportunities where we can barge in and win on the spot. Chaos Mirror is rather excellent with Terras Q in that regard. And with the final two techs, I’ve got everything I need for Maximum Fun.

@Shadow_Night_Black you’re up!


#24

P4T5


Tech StartingHand Workers

TECH
Pirate Gang Commander
Kidnapping


STARTING HAND
Sensei’s Advice
Bugblatter
Snapback


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice


NextHand

Bugblatter
Pirate Gang Commander
Pirate Gang Commander
Grappling Hook


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 3 - ($3)
Jekyll kills @Bob’s Pinky Bird, - ($4)

Float ($4)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook (2/4, lvl 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori (2/3, lvl 1)
  • :pschip: Technician: Hyde (1/1, Flying)
  • :target: Lookout:

In Play:

  • Bird’s nest
  • Jekyll (1/1, Flying)
  • Safe Attacking

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

@Nekoatl’s turn!


#25

My Necromancer has been avenged.

"P5T5


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Sacrifice the Weak
Bone Collector
Deteriorate
Skeletal Archery


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard
Deteriorate


NextHand

Skeletal Lord
Necromancer


Tech 2 card(s)
Get Paid - ($9)
Bone Collector attacks @Bob199 Rook
Garth dissects the newly created Skeleton, and plays the newly drawn:
Skeletal Archery - ($7)
Drakk Ramhorn - ($5)
Garth kills @Bob199 Rook, levels to Drakk
Level Drakk - ($4)
In a frenzy, Bomber attacks into @Bob199 Vandy and explodes in her face (4 dmg total)
Haunt trades with @Bob199 Vandy, levels to Drakk
Skeletal Javelineer snipes @Bob199 Brain out of the sky - ($5)
Skeleton snipes @Bob199 Gargoyle out of the sky - ($6)
Sacrifice the Weak: - ($4)

Bone Collector, hasty - ($3)
Bone Collector hits @Bob199 Tech III down to 1 HP
Garth animates a Skeleton - ($2)
Worker - ($1)

Float ($1)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) 1 damage to each opposing base if killed
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air, frenzy 1
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air, frenzy 1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth Torken (3/2) [2 dmg]
  • Bone Collector (3/1) Frenzy 1 [2 dmg]
  • Bone Collector (3/3) Frenzy 1
  • Skeleton Javelineer (1/1) Long-range, anti-air, frenzy 1 [javelin]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

@Dreamfire’s turn!
"


#26

P1T6


Tech StartingHand Workers

TECH
True Power of Storms
Oathkeeper of Kor Mountain


STARTING HAND
Versatile Style
Snapback
Assimilate
Training Grounds
Young Lightning Dragon (exchanged out)
Fox Primus (exchanged in)


WORKERS
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Primus


NextHand

Gilded Glaxx
Grappling Hook
Double Time
Young Lightning Dragon


Discard

Versatile Style
Snapback
Assimilate
True Power of Storms
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + float - ($11)
Vir peeks, exchanges a card - ($10)
Worker - ($9)
Training Grounds, my heroes get +1 ATK - ($8)
Vir to midband - ($5)
Aged Sensei buffs Vir
Vir kills @Nekoatl’s Drakk and goes to lvl 6

Vir to maxband, he heals - ($4)
Grave - ($2)
Versatile Style, heals my base up to 20 - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 1 (3/4A)
  • :psfist: Elite: Warlock War (1/1)
  • :ps_: Scavenger: Warlock Famine (0/1)
  • :pschip: Technician: Warlock Death (0/1)
  • :target: Lookout: Grave lvl 1 (3/3), resist 1

In Play:

  • Safe Attacking
  • Vir lvl 7 (4/5)
  • Aged Sensei (1/1)
  • Training Grounds (4)
  • Mech (6/7), forecast 2

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

@Bob199’s turn!


#27

Having no board makes my turn ever so simple!

Bling +F (11)
Worker (10)

Done!

@feathers go go go


#28

P3T6


StartingHand Workers

STARTING HAND
Doubling Barbarbarian
Young Treant
Jefferson DeGrey
Chaos Mirror


WORKERS
Spore Shambler
Ironbark Treant
Tiger Cub
Playful Panda
Forest’s Favor
Prospector


NextHand

Chaos Mirror
Doubling Barbarbarian
Rampant Growth
Oathkeeper
Maximum Anarchy


Tech 0 card(s)
Get Paid + scav + float - ($15)
Big Bird pings Dreamfire’s base
Max Zane, kill Dreamfire’s Tech Warlock, draw a carddestroy Bob’s Tech III - ($9)
Zane destroys Bob’s Tech III
DeGrey, destroy all tokens - ($8)
Lend Andra’s Boulder to Bob
Worker

Float ($8)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Rook (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree
  • Mythmaking
  • Bird’s Nest
  • Max Zane (4/4)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tower HP: 4

Economy Info:

Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 11
Thoughts

After grueling number crunching, victory came up short by a few digits. So the considerations now are how to best prep for winning next turn. Oathkeeper’s 14 gold combo is nice, but I needed enough attackers, plus Chaos Mirror, to pump out enough damage to win the game, and have enough gold to heal. I also needed to consider others’ Bird damage, Shadow’s suicide burn options, and Nekoatl’s skelly army. With these considerations, DeGrey’s cost to stat ratio is the best I can afford. This way, if there aren’t major shifts in health totals or my board, I’ll have enough resources to shoot down Bob’s base while having spare units to ping down others’ next turn.

Actions this turn were planned to balance out each player as much as I could, from base health to board state. The only major issues left are Dreamfire’s robust hero board and Bob’s nonexistent defense. As I need a defense of both heroes and units, DeGrey, and the need to conserve gold, Andra’s Boulder is the best option here. In putting up a unit like this I’ll hopefully keep attention of Shadow and Neo mostly away from myself, and direct it towards Dream and his potential threat ending the game with Bob right there. If I succeed, I should be kept out of the conflict enough to manufacture a sudden win with Oathkeeper and Chaos Mirror.

Zane’s preemptive maxxing comes with several considerations. I needed not to have more gold floating than I already am. I needed another good source of damage. I wanted to seem even more impulsive and inexperienced. But most of all, really, I wanted Maximum Anarchy available should plan A fail. My next hand happens to contain a certain amusing spell…

EDIT: After Shadow’s turn, Maximum Anarchy + Morningstar Pass is gg, as long as Zane survives, my base health stays the same, and there is direct access to a technician patroller. Single Pass tech + Zane draw + Young Treant is guaranteed Pass. Stay on the down low for now, watch the board state. Nudge someone to leave a technician out with either no SQL or a hero SQL if necessary. That’ll be a finish.

@Shadow_Night_Black


#29

P4T6


StartingHand Workers

STARTING HAND
Grappling Hook
Bugblatter
Pirate Gang Commander
Pirate Gang Commander
Kidnapping


WORKERS
Fox Viper
Fox Primus
Smoker
Morningstar Flagbearer
Sensei’s Advice


NextHand

Moments Peace
Aged Sensei (1/1)
Bugblatter
Savior Monk (2/2)


Discard

Kidnapping
Grappling Hook


Tech 0 card(s)
Get Paid + float - ($14)
Tech Draw
Get Jekyll and Hyde Back
Pirate Gang Commander - ($8)
Bugblatter
Pirate Gang Commander - ($2)
Rook kills @Nekoatl’s 1hp Bone Collector, @feathers base to 18 - ($3)
Midori kills @Nekoatl’s Skeletal Jav @Feathers base to 17 - ($4)
Heal base to 20 - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Pirate #1(2/2)
  • :psfist: Elite: Pirate #2(2/2)
  • :ps_: Scavenger: Pirate #3(2/2)
  • :pschip: Technician: Pirate #4(2/2)
  • :target: Lookout: Pirate #5(2/2)

In Play:

  • Bird’s nest
  • Safe Attacking
  • Hyde (1/1, Flying)
  • Jekyll (1/1, Flying)
  • Pirate Gang Commander (6/6, My units dieing deal 1 to each of your bases)
  • Pirate Gang Commander (6/6, My units dieing deal 1 to each of your bases)
  • Bugblatter (4/2)
  • Rook (2/1, lvl 1)
  • Midori (2/2, lvl 1)
  • Pirate #6(2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 10

@Nekoatl’s turn!


#30

"P5T6


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Skeletal Lord
Necromancer
Crash Bomber


WORKERS
Jandra, the Negator
Thieving Imp
Poisonblade Rogue
Graveyard
Deteriorate


NextHand

Skeletal Lord
Sacrifice the Weak


Discard

Skeleton Javelineer
Bone Collector
Doom Grasp
Doom Grasp


Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Crash Bomber - ($11)
Skeletal Lord - ($8)
Necromancer - ($4)
Skeleton - ($3)
Bone Collector attacks @feathers Ardra’s Boulder for 2 damage after armor

Float ($3)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/2A) 1 base damage if killed
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (2/2) Long-range, anti-air
  • :pschip: Technician: Skeleton (2/2) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth Torken (3/2) [2 dmg]
  • Necromancer (3/3) Long-range
  • Skeletal Lord (3/3)
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 3
  • Workers: 10

@Dreamfire’s turn!
"


#31

P1T7


Tech StartingHand Workers

TECH
True Power of Storms


STARTING HAND
Double Time
Gilded Glaxx
Grappling Hook
Young Lightning Dragon
Mind-Parry Monk


WORKERS
Fox Viper
Savior Monk
Morningstar Flagbearer
Smoker
Sensei’s Advice
Fox Primus
Double Time


NextHand

Assimilate
True Power of Storms
Oathkeeper of Kor Mountain
Young Lightning Dragon
Mind-Parry Monk


Tech 1 card(s)
Get Paid - ($10)
Technician draw and scav gold - ($11)
Mech to forecast 1
Grave to maxband - ($5)
Grave tosses his sword at one of @Shadow_Night_Black’s PGCs - ($6)

Exhaust Sensei to buff Vir
Vir kills @Shadow_Night_Black’s SQL pirate - ($7)

Exhaust Training Grounds to maxband Rook
Gilded Glaxx - ($4)
Heal my base up to 16 - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rook lvl 8 (5/6A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gilded Glaxx (3/4)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Vir lvl 7 (4/4)
  • Grave lvl 7 (5/5), resist 1
  • Aged Sensei (1/1)
  • Mech (6/7), forecast 1
  • Training Grounds (4)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

@Bob199’s turn!


#32

No Captains just means fewer fireworks for the finale

Bling +F (20)
Worker (19)
Maxband Biggy (13)
FINAL JUDGMENT, Bugblatter hits me for stupid amounts of damage, @Shadow_Night_Black wins (9)
Gg (:codexzane:)