Xenostalker
Bird’s Nest
Assimilate
Earthquake
True Power of Storms
Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grave readily kills @Bob199’s Drakk, Rook to level 3, my base is down to 16 @Nekoatl to 18 @holytispon to 19 @Shadow_Night_Black to 17
Rook to midband - ($6)
Rook walks past Ironbark and squashes @Bob199’s Bug, my base is down to 15 - ($7)
Serial hero-killer Grave chucks his sword at @Shadow_Night_Black’s Quince, Rook to level 7
Rook to maxband and heals - ($6)
Hive + 5 stingers - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Gilded Glaxx (3/2A)
Elite: Stinger (2/1)
Scavenger: Stinger (1/1)
Technician: Stinger (1/1)
Lookout:
In Play:
Rook lvl 8 (4/6)
Grave lvl 7 (4/4)
Hive (0/6), resist 1
Stinger (1/1)
Stinger (1/1) Buildings:
Base HP: 15
Tech I HP: 5
Tech II HP: 5 (Future)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 5
Gold:
Gold: 0
Workers: 9
Thoughts
Hives are looking a lot less appealing with all this Blood around. In addition to Bob, I’ve a feeling holytispon is going for Hives+Bugblatters, which is basically a bigger badder version of my own plan.
And now Shadow just exploded onto the board with all these tokens! Probably setting up for Macciatus+Dreamscape, which Xenostalker won’t be enough to deal with. Hive isn’t much better, considering the archery, but at least it’s not as juicy a target for copying?
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Reteller of Truths - ($7)
Reteller of Truths - ($5)
Tech 3 - ($0)
Hooded Executioner kills @bob199’s Crashbomber, my base to 16 - ($1)
Deteriorate @holytispon’s Crashbomber, my base to 15 - ($2)
Skeleton Jav kill @bob199’s Panda at long range - ($3)
Tower - ($0)
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave readily kills @Bob199’s Ironbark, Bomber survives the sparkshot - ($9)
Rook walks past @Bob199’s Bomber and punches tech 3
Stinger #1 finishes @Bob199’s tech 3, base to 18
Stinger #2 pings @Bob199’s base to 17
Stinger #3 pings @holytispon’s base to 18
Stinger #4 trades with @Shadow_Night_Black’s Hooded Executioner - ($10)
Stinger #5 trades with @Shadow_Night_Black’s Mirror Illusion - ($11)
Make a new Stinger #4 - ($10)
Hive #2 + 5 new stingers - ($4)
Fix my base up to 16 - ($1)
Float ($1)
Discard 3, draw 1, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader: Gilded Glaxx (3/2A)
Elite: Stinger (2/1)
Scavenger: Stinger (1/1)
Technician: Stinger (1/1)
Lookout: Grave lvl 7 (4/2), resist 1
In Play:
Rook lvl 8 (4/6)
Hive #1 (0/6), resist 1
Hive #2 (0/6), resist 1
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Future)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
I’ll start by breaking Bob’s tech 3 and bringing his base down to 18. Does that keep him from winning, though? He still might be able to produce enough hasty damage to demolish Nekoatl, but probably not while pinging holytispon/healing himself up twice. I’ll ping them both one more time for good measure
Nekoatl isn’t an immediate threat, holytispon made sure of that. holytispon himself is probably up to something, but I’ll leave it to the others to put a spoke in his wheels. Shadow, OTOH, might be too much for them to deal with. I’m willing to give up a couple of Stingers to somewhat mitigate his upcoming onslaught. I could fetch Safe Attacking with Vir and keep all my stingers alive, but it’s not worth the gold investment ATM.
My deck is a bit of a mess right now, but maybe I can use Vir next turn to tidy it up? If everyone survives until then, that is.
Tech 2 card(s)
Get Paid + float - ($12)
Max Arg - ($10)
Max Drakk - ($3)
Captured Bugblatter - ($0)
Crash Bomber trades bob’s Spore Shambler, 2 units dying gives me 2 bugblatter damage to Nekotal’s base (to 16), the bomber damage goes to Dreamfire’s elite stinger - bugblatter damage to Dreamfire’s base (down to 15) - ($2)
Panda kill’s Bob’s crash bomber, 2 damage to my base and a bugblatter damage to Nekotal’s base (to 15) - ($3)
Captured Bugblatter, hasted by Drakk, breaks Bob’s tech 3 and his base takes 2 (down to 15)
Tech 0 card(s)
Get Paid + float - ($11)
Vir, peeks at the top of my deck, shakes his head sadly - ($9)
Safe Attacking - ($8)
Assimilate @Shadow_Night_Black’s Skeletal Archery - ($5)
Stingers #1-4 safely fly over @Shadow_Night_Black’s patrol and kill Quince, Vir to lvl 3
Rook kills @holytispon’s Water Elemental, my base goes down to 14 - ($6)
Stinger #5 pings @holytispon’s Arg
Grave continues his hero-killing spree by finishing @holytispon’s Arg, sparkshots Drakk, Vir to level 5
Heal my base X2 up to 16 - ($0)
Float ($0)
Discard 3, draw 5
Board Info: In Patrol:
Squad Leader: Gilded Glaxx (3/2A)
Elite: Hive #1 (1/6), resist 1
Scavenger: Grave lvl 7 (4/1)
Technician: Vir lvl 5 (3/3)
Lookout: Hive #2 (0/6), resist 2
In Play:
Rook lvl 8 (4/3)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Stinger (1/1)
Safe Attacking
Skeletal Archery
Buildings:
Base HP: 16
Tech I HP: 5
Tech II HP: 5 (Future)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 5
Deck: 1
Disc: 4
Gold:
Gold: 0
Workers: 10
Thoughts
This board has become so complex! I don’t know if I’ve covered every possible plan, but I don’t think I can win with the cards I have in hand. However, I CAN win with an Omegacron: suicide a couple of stingers to kill Bugblatter (bringing my base down to 12), heal back up to 15, use the remaining stingers to ping Shadow and holytispon down to 14 each, then clear Bob’s patrol with Grave, and finally break his base with Rook, Glaxx and Omegacron. 1/3 odds, let’s see if it works!
…
Snapback… is not an Omegacron. Well, if I can’t win, I’ll try not to lose.
I think Shadow is the biggest threats ATM, followed by holytispon. I can’t get rid of the Gryphon, but I can keep it from being copied by Quince. Would Snapback do? I don’t expect (or fear) Midori spells, and his midband is useless on upgraded skeletons, but a potential extra 4 flying damage is not to be ignored. Better just kill Quince.
That leaves me with just 1 Stinger to disrupt holytispon with. I don’t want to clear his patrol entirely, to prevent an upset by Bob or Nekoatl. I can kill Arg, but I don’t really expect a Stampede. Maybe just Snapback Drakk? It brings me down a card, which means I may not draw my Omegacrons… Better just kill Arg?
Tech 2 card(s)
Get Paid + float - ($14)
Sirus Quince - ($12)
Max Sirus - ($8)
Liberty Gryphon, copied - ($5)
Reteller of Truths - ($3)
River Montoya - ($1)
Liberty Gryphon kills @Shadow_Night_Black Garth, levels to River
Liberty Gryphon kills @Bob199 Jaina, levels to River
Tech 0 card(s)
Get Paid + float - ($13)
Scav - ($14)
Heal my base to 17 - ($11)
Nebula, gets hasted - ($4)
Nebula flies over to deal 8 damage to @Nekoatl’s base, survives the 3 damage from the plague spitter without dying
Invisible and frenzied Panda and bugblatter sneak past Nekotal’s patrol to deal 7 damage to @Nekoatl’s base
I win?
How did I win, by the way? I feel like I was left alone for most of the game. I still have my initial panda and I built a Tech 3 with tech lab thst just sat there until I slogged through my deck slowly.
That was the plan! I teached hives but was going through my deck so slowly I actually had extra gold so I invested it in tech 3 (maybe surplus would have been better)
I would have done, if I had realise (oversight on my part) and also had remembered that I hadn’t played Dreamscape (so the max orpal wasn’t incredibly terrifying)