Yeah, I was tempted to go for buffed Lich’s Bargain as well, but I like having gold, which means I dislike sacrificing workers. As for my float, that’s pretty simple… aside from collecting gems and amassing Skeletons, I didn’t see that there was anything appealing I could do during the damage prevention period. Given that you’ve shown a willingness to cast Lich’s Bargain even when it does damage your base, I didn’t think I could compete with that using just Bone Collectors. Playing stuff before it could do anything would just lock me into those plays, whereas by waiting I keep my options open.
P1T4
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Morningstar Flagbearer
Gemscout Owl
Snapback
Moment’s Peace
Sensei’s Advice
WORKERS
Fox Viper
Fox Primus
Smoker
Sensei’s Advice
NextHand
Moment’s Peace
Grappling Hook
Moment’s Peace
Savior Monk
Doom Grasp
Tech 2 card(s)
Get Paid + float + gem - ($15)
Worker - ($14)
Tower - ($11)
Tech II: Strength - ($7)
Gemscout Owl - ($6)
Float ($6)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Gemscout Owl (1/1) Flying, can’t attack, finds gems, resist 1
-
Scavenger: Gemscout Owl (0/1) Flying, can’t attack, finds gems, resist 1
-
Technician: Aged Sensei (1/1) Buffs stuff
-
Lookout:
In Play:
- Safe Attacking
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Strength)
-
Tower HP: 4
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 6
- Workers: 8
Thoughts
Okay, that’s not quite as bad as I expected, but close. If he has another LB in hand (and he probably does), he could hit 5 Skeletons next turn. Checking his resources… he won’t have enough to Garth fetch a Lord afterwards, but he will have enough to play one from hand. So, if he has LB, Skeletal Lord, and Pirate Gunship in hand, I can preserve 2 units by spending $2 and a card now… is it worth it? I’m thinking no. But, I’d better build a Tower in case he summons a Lord of Shadows… and I have a feeling I may need Doom Grasp to remove a Tech III unit next turn, so let’s grab some of those. Now let’s examine my resources… I expect to have $16 next turn, but may only have $14… $8 for max Garth + $4 for Doom Grasp = 12, which means I could summon Midori now, but wouldn’t be able to maxband him. Even if I don’t need to Doom Grasp, I can’t afford to maxband both heroes, which means there’s probably no point in summoning him now.