P1T6
Tech StartingHand DrawDeck Workers
TECH
Farie Dragon
Feral Strike
STARTING HAND
…Tiger Cub (2/2+a)
.Tiny-B
Spore Shambler (2/3; 2x(+/+); exh||1.g -> mv +/+ to a unit)
Galina
.Potent-B (tech draw)
DRAW DECK (bottom of turn, unordered)
Ironbark (1/2+aaa)
Farie Dragon
Forest’s Favor - Magic
Peace
Farie Dragon
Feral Strike
Galina
WORKERS
…Playful Panda - Tech 0
…Merfolk Prospector - Tech 0
…Rampant Growth - Magic
…Verdant Tree - Tech 0
…Young Treant (0/2+a; can’t atk)
…Tiger Cub (2/2+a)
NextHand
Mimic
Huntress (3/3; anti-air; sparkshot)
Circle
Spore Shambler (2/3; 2x(+/+); exh||1.g -> mv +/+ to a unit)
Discard
Tech 2 card(s)
Get Paid - ($9)
Draw 1
Worker - (free)
Hire Potent Basilisk - ($5)
arrives: destroy behind the ferns
Hire Tiny Basilisk - ($3)
Build Tower - ($0)
Patrol Potent Basilisk (SL)
Patrol wisp (scav)
Patrol Tiny Basilisk (tech)
Patrol Big Rhino (lookout)
Float ($0)
Discard 2, Reshuffle, Draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Potent Basilisk (3/5+a; deathtouch; untargetable)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Wisp (0/1)
-
[I]Technician[/I]: Tiny Basilisk (1/2; deathtouch; unstoppable & unattakable by T0)
-
[I]Lookout[/I]: Big Rhino (7/8) (resist.1)
[B]In Play:[/B]
- Rich Earth (upgrade; workers are free)
[B]Buildings:[/B]
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (balance)
-
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 7
- Disc: -
[B]Gold:[/B]
- Gold: -
- Workers: 10
Thoughts
mind-reading Nekoatl
(Feral+peace+blood)
Interesting that the worker skipping seems to be a regular part of the plan.
Also the off-suit tiger is interesting.
guess> cadet + cadet
T.3 actual>> seen a cadet, so far consistent
guess> knight + fern
T.4 actual>> seen a 2nd cadet and a knight, so far consistent
guess> bomber + garrison
T.5 actual>> ferns, so far consistent
guess> drill + drill/bomber
actual>>
guess> drum + ?
actual>>
Last Turn
So happy I was able to at least draw into potent-b. This lets a shut down of
the ferns high-jinks from last game, and if Neko is worker-skipping trashing
rich-earth is less of a big deal.
considered keeping tiny-b back. assuming ferns isn’t instantly replaced,
the only units which could atk it are o.tiger and cali and I’d take either of
those trades. also this will force a T1 blocker or risk me having my pick of
what dies. W/ potent-b up front, I feel pretty safe from any of this though,
so I figure better to keep tiny-b on the line to get the bonus on death (and
still safe from panda at least). Again this death-touch army is sweet, but
hard-countered by kidnapping. Still, assuming it went in when rhino first popped,
I should be safe from that for at least one more turn.
Plan
X Galina + Tiny-B
X Huntress + Circle
X Potent-B + Peace
X Farie Dragon + Mimic
X Farie Dragon + Feral Strike
cost tallies gold-cards
me-t.6
econ : army : kill : kil/arm
$09-07 : $33-07 : $03-03 : 0.09-0.43
neko-t.5
econ : army : kill : kil/arm
$10-05 : $27-07 : $24-05 : 0.89-0.71