P1T4
Tech StartingHand DrawDeck Workers
TECH
taxman
ember
STARTING HAND
…Makeshift Rambaster - Tech 0
Detonate
Bombaster - Tech 0
Pillage - Magic
.Nautical Dog - Tech 0
DRAW DECK (bottom of turn, unordered)
WORKERS
…Careless Musketeer
…Bloodburn - Tech 0
…Scorch - Magic
…Makeshift Rambaster - Tech 0
NextHand
taxman
bomber
Ogre (3/2)
Madman (1/1)
Charge - Magic
Discard
taxman
ember
Detonate
Bombaster - Tech 0
Pillage - Magic
Tech 2 card(s)
Get Paid - ($7)
worker - ($6)
a friendly dog w/ a cute hat appears
Hire Nautical Dog - ($5)
after reviewing the situation from the mountaintop, Drakk implements supply chain management
Build Surplus - ($0)
Drakk goes out to meet the world and preach the gospel of efficiency
patrol Drakk (SL)
the puppy starts digging holes in the backyard
patrol Nautical Dog (scav)
Float ($0)
Discard 3, Draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
-
[I]Squad Leader[/I]: Drakk (1/3+a; lvl.1; dies -> 1dam to your base)
-
[I]Elite[/I]:
-
[I]Scavenger[/I]: Nautical Dog (1/1; frenzy.1)
-
[I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
-
Base HP: 20
-
Tech I HP: 5
-
Surplus HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: -
- Disc: 5
[B]Gold:[/B]
- Gold: 0
- Workers: 8
Thoughts
Poor attempts at mind-reading Nekoatl(Discipline+fire+truth)
What does this tell me? Still no clear reads on what is going on.
IMO - fox viper is expensive for what she does (musketer is totallt my first
worker), but maybe the plan here is to get sensei out as a supporting unit and
just anything as an attacker.
It is a very fortune-cookie read, but lets assume that means “your opponent will
use units to atk you”, and pushing these tea-leaves past where they should go
"atk unit dam will be prioritized over ark unit health"
(ie expecting, SP and tins in T1 & fire-T2 w/ archer and stampa)
given this (mostly arbitrary) read, damage-net is the way to go
Last Turn
Didn’t worker the other detonate, b/c it could still be useful if training
grounds pop again --still it is up there on the candidate list going fwd.
The other way I thought of playing this was Bombaster as my meat-shield and
T2. The reason I didn’t was
- I don’t have any T2 in the pipline
- even if I bumped up some T2 (or subed them in), fire doesn’t have any good
blocker T2, and this build depends upon a wall to protect my net-casters
(bird & firehouse), which I havn’t had a chance to build yet.
- surplus will help this plan by letting me get lots of bodies on the field,
and I don’t think it can be taken down w/ what is showing (Jaina spells might
wreck my face, but I’m guessing (hoping?) the way she was put in front like that
she is a sacrifice w/out investment behind her)
Plan - damage net
Just as an opener, going back to damage net idea
X - detonate + detonate
X - taxman + bomber
X - taxman + ember
- firebat + firehouse
- firebird + firebird
cost tallies
me-t.4
eco : arm : kil : kil/arm
$10 : $08 : $07 : 0.88
neko-t.3
eco : arm : kil : kil/arm
$05 : $12 : $05 : 0.42