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[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength


#125

P1T7


StartingHand Workers

STARTING HAND
Ferocity
Rampant Growth
Polymorph: Squirrel
Huntress
Polymorph: Squirrel
Ironbark Treant


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant


NextHand

Dothram Horselord
Merfolk Prospector
Forest’s Favor
Wandering Mimic


Discard

Centaur
Polymorph: Squirrel
Polymorph: Squirrel
Rampant Growth
Ferocity


Tech 0 card(s)
Get Paid + scav + tech + rebuild Tech III - ($11)
Worker - ($10)
Agg, Wisp arrives - ($8)
Polymorph Starlet, Squirrel dies - ($5)
Polymorph Maestro - ($2)
Huntress - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Huntress (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • L1 Agg (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 11

@Nekoatl 's turn


#126

P2T7


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Grappling Hook
Aged Sensei


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Nimble Fencer
Safe Attacking
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($11)
Grave Stormborne - ($9)
Grappling Hook Huntress to Lookout
Orpal infects Huntress
Savior Monk kills Huntress, disease spreads to kill Wisp
Tech III - ($4)

Float ($4)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot
  • :pschip: Technician: Maestro (3/5)
  • :target: Lookout:

In Play:

  • L6 Orpal Gloor (2/2) Diseased [3 damage]
  • Savior Monk (2/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 12
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 10

Thoughts

He would have been better off polymorphing the Monk than the Starlet, as without the Monk, the Starlet would die during my upkeep.


#127

P1T8


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Wandering Mimic
Merfolk Prospector
Dothram Horselord
Forest’s Favor
Fairie Dragon


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector


NextHand

Polymorph: Squirrel
Dothram Horselord
Wandering Mimic
Fairie Dragon
Galina Glimmer


Tech 2 card(s)
Get Paid + tech - ($11)
Worker - ($10)
Dothram Horselord - ($7)
Max Agg, WE arrives - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Water Elemental (3/3)
  • :pschip: Technician: L1 Agg (1/5)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

@Nekoatl 's turn


#128

P2T8


Tech StartingHand Workers

TECH
Plague Spitter
Sparring Partner


STARTING HAND
Safe Attacking
Nimble Fencer
Star-Crossed Starlet


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Blademaster
Aged Sensei
Grappling Hook


Discard

Safe Attacking
Plague Spitter
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($14)
Star-Crossed Starlet
Nimble Fencer
Maxband Grave - ($8)
Grave throws his sword at Horselord
River Montoya - ($6)
Maestro kills Water Elemental
Orpal infects Argagarg
Fencer kills Argagarg
Starlet and Monk break Tech III
Surplus - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • L6 Orpal Gloor (2/1) Diseased [4 damage]
  • L3 River Montoya (2/4)
  • Maestro (3/1) [4 damage]
  • Nimble Fencer (2/2) Haste [1 damage]
  • Star-Crossed Starlet (3/1) Haste [1 damage]
  • Savior Monk (2/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

No T-Rex, thankfully.


#129

P1T9


StartingHand Workers

STARTING HAND
Dothram Horselord
Galina Glimmer
Fairie Dragon
Polymorph: Squirrel
Wandering Mimic
Rampant Growth


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector


NextHand

Tyrannosaurus Rex
Huntress
Forest’s Favor
Centaur
Tyrannosaurus Rex


Discard

Dothram Horselord
Polymorph: Squirrel
Fairie Dragon
Rampant Growth


Tech 0 card(s)
Get Paid + scav + tech + Rebuild Tech III - ($13)
Dothram Horselord - ($10)
Galina Glimmer - ($9)
Wandering Mimic - ($5)
Mimic kills Fencer
Midori - ($3)
Cali - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori (2/3)
  • :pschip: Technician: Cali (2/3)
  • :target: Lookout: Galina Glimmer (2/2)

In Play:

  • Wandering Mimic (4/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 12

@Nekoatl 's turn


#130

Isn’t this 1 damage short of killing Arg?


#131

Yeah, looks like I botched that turn in more ways than one; good catch.


#132

That was my mistake it should be 1/3 L1 Argagarg, so I think that was actually enough damage.


#133

Didn’t you pay to maxband him and summon the Water Elemental though? If so, L5 (1/5) should be correct.


#134

Oh yes I did, was thrown off by L1 typo.


#135

I almost typed GG for several turns. If you can destroy my Tech III again, it is definitely GG now. If you feel comfortable with that, no need to revise your turn. I am done trying Green for now and want to try different specs, if you are down for more. Feel free to switch your heroes if you want, of course, we can also take a break come back to this later.


#136

Turns out the easiest way to determine if I could break your Tech III was to just roll back and redo the turn (thank Google for “Version history”). I couldn’t maintain as much board pressure, so I figure you can decide whether you still want to wave the white flag after seeing the results. After this game, I’ll change my build, but I’m not sure to what yet (feel free to suggest something, if there’s a build you want to play against).

P2T8


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Safe Attacking
Nimble Fencer
Star-Crossed Starlet


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Blademaster
Aged Sensei
Star-Crossed Starlet


Discard

Savior Monk
Star-Crossed Starlet
Safe Attacking
Carrion Curse
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($14)
Star-Crossed Starlet
Nimble Fencer
Maxband Grave - ($8)
Grave throws his sword at Horselord
Orpal infects Argagarg
Starlet kills Argagarg
Sacrifice Starlet to infect Water Elemental
Savior Monk trades with Water Elemental
Nimble Fencer and Maestro break Tech III
Surplus - ($3)

Float ($3)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • L6 Orpal Gloor (2/1) Diseased [4 damage]
  • Maestro (3/4) [1 damage]
  • Nimble Fencer (2/2) Haste [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

#137

Ok, so my turn would be the same as before, I will just copy and paste down here.

P1T9


StartingHand Workers

STARTING HAND
Dothram Horselord
Galina Glimmer
Fairie Dragon
Polymorph: Squirrel
Wandering Mimic
Rampant Growth


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector


NextHand

Tyrannosaurus Rex
Huntress
Forest’s Favor
Centaur
Tyrannosaurus Rex


Discard

Dothram Horselord
Polymorph: Squirrel
Fairie Dragon
Rampant Growth


Tech 0 card(s)
Get Paid + scav + tech + Rebuild Tech III - ($13)
Dothram Horselord - ($10)
Galina Glimmer - ($9)
Wandering Mimic - ($5)
Mimic kills Fencer
Midori - ($3)
Cali - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Dothram Horselord (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Midori (2/3)
  • :pschip: Technician: Cali (2/3)
  • :target: Lookout: Galina Glimmer (2/2)

In Play:

  • Wandering Mimic (4/2)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 12

#138

P2T9


Tech StartingHand Workers

TECH
Plague Spitter
Plague Spitter


STARTING HAND
Aged Sensei
Star-Crossed Starlet
Blademaster
Grounded Guide


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Morningstar Flagbearer
Martial Mastery
Grounded Guide


Discard

Savior Monk
Star-Crossed Starlet
Safe Attacking
Carrion Curse
Carrion Curse
Nimble Fencer
Aged Sensei
Plague Spitter
Plague Spitter


Tech 2 card(s)
Get Paid + float - ($13)
Star-Crossed Starlet
Blademaster
Grounded Guide - ($8)
Orpal trades into Horseman, strips armor and applies 1 rune, levels to Midori
Grave swiftly strikes down Horseman
River Montoya - ($6)
Maestro swiftly strikes down Midori

Float ($6)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (9/6A) Swift strike
  • :psfist: Elite: L7 Grave Stormborne (5/4) Sparkshot, readiness, swift strike [1 damage]
  • :ps_: Scavenger: L3 River Montoya (2/4) Swift Strike
  • :pschip: Technician: Grounded Guide (4/4) Swift strike
  • :target: Lookout:

In Play:

  • Maestro (4/3) Swift strike [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 9

Gold:

  • Gold: 6
  • Workers: 10

Thoughts

Losing the Fencer hurts. A T-Rex right now could be devestating. Aside from that, I’m worried about fliers, Midori is a guaranteed threat, so I’ll take him out.


#139

P1T10


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Centaur
Tyrannosaurus Rex
Huntress
Forest’s Favor


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector


NextHand

Fairie Dragon
Wandering Mimic
Ferocity
Huntress
Polymorph: Squirrel


Tech 0 card(s)
Get Paid + float + scav + Galina 1 - ($15)
Tyrannosaurus Rex, destroys Blademaster and Guide - ($7)
Mimic trades with Grave, Cali to L3
Max Cali - ($5)
Agg, Wisp arrives - ($3)
Cali kills River, Agg to L3
Galina deals 2 to your Base on 18
Centaur - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tyrannosaurus Rex (10/10A), resist 3
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1), resist 1
  • :pschip: Technician: Centaur (3/4), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/3)
  • L3 Agg (1/4)
  • Galina Glimmer (2/2), resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 12

@Nekoatl 's turn


#140

P2T10


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Martial Mastery
Morningstar Flagbearer
Grounded Guide
Grappling Hook
Maestro


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Nimble Fencer
Blademaster
Martial Mastery
Sparring Partner


Tech 2 card(s)
Get Paid + float + Scavenger - ($17)
Morningstar Flagbearer - ($14)
Maestro - ($11)
Grounded Guide - ($6)

Float ($6)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Maestro (4/5A)
  • :psfist: Elite: Maestro (4/3) [2 damage]
  • :ps_: Scavenger: Morningstar Flagbearer (3/2) Tempting Target
  • :pschip: Technician: Grounded Guide (4/4)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 14
  • Disc: 0

Gold:

  • Gold: 6
  • Workers: 10

#141

P1T11


StartingHand Workers

STARTING HAND
Ferocity
Polymorph: Squirrel
Fairie Dragon
Wandering Mimic
Huntress


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector
Fairie Dragon


NextHand

Polymorph: Squirrel
Tyrannosaurus Rex
Dothram Horselord
Forest’s Favor


Discard

Polymorph: Squirrel
Ferocity
Wandering Mimic


Tech 0 card(s)
Get Paid + Galina 2 - ($14)
Polymorph Elite Maestro: Squirrel dies - ($11)
T-Rex kills SQL Maestro and Guide
Agg gives +1/1 to Centaur
Centaur kills Flagbearer and deals 2 overpower to Tech I
Galina deals 2 to Tech I
Midband Midori - ($5)
Wisp destroys Tech I, your Base on 16
Cali destroys Surplus, your Base on 14
Max Agg, WE arrives - ($3)
Huntress - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A), resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Huntress (3/3), resist 1
  • :target: Lookout:

In Play:

  • L5 Cali (4/3)
  • L5 Agg (1/5)
  • Galina Glimmer (2/2), resist 1
  • Tyrannosaurus Rex (10/6), resist 3
  • L5 Midori (3/4)
  • Centaur (3/3), resist 1
  • Wisp (1/2), resist 1

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 13

@Nekoatl 's turn


#142

You can’t polymorph the Maestro while the Flagbearer lives, so I’ll assume you attacked with the T-Rex before casting it. In hindsight, I should have made the wounded Maestro my SQL, but too late for that now.

P2T11


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Blademaster
Nimble Fencer
Martial Mastery
Sparring Partner
Nimble Fencer
Savior Monk
Grappling Hook


WORKERS
Smoker
Fox Primus
Fox Viper
Sensei’s Advice
Snapback


NextHand

Grounded Guide
Star-Crossed Starlet
Plague Spitter
Safe Attacking
Blademaster


Discard

Maestro
Maestro
Morningstar Flagbearer
Grounded Guide
Nimble Fencer
Martial Mastery
Sparring Partner
Nimble Fencer
Grappling Hook
Plague Lord
Plague Lord


Tech 2 card(s)
Get Paid + float - ($16)
Grave Stormborne - ($14)
Martial Mastery - ($13)
Rebuild Tech I
Savior Monk - ($11)
Blademaster - ($5)
Surplus - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Blademaster (7/5A) Swift strike
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot, swift strike
  • :pschip: Technician: Savior Monk (2/2) Healing 1, swift strike
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Tech III HP: 5
  • :heart: Surplus HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

#143

P1T12


StartingHand Workers

STARTING HAND
Forest’s Favor
Polymorph: Squirrel
Tyrannosaurus Rex
Dothram Horselord


WORKERS
Tiger Cub
Rich Earth
Spore Shambler
Young Treant
Verdant Tree
Playful Panda
Ironbark Treant
Merfolk Prospector
Fairie Dragon


NextHand

Wandering Mimic
Forest’s Favor
Rampant Growth
Ferocity
Dothram Horselord


Tech 0 card(s)
Get Paid - ($13)
T-Rex #2, destroys Blademaster and S Monk - ($5)
T-Rex kills Grave and deals 7 to your Base on 7
Cali, WE, Huntress destory your Base GG!

Float ($5)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Cali (4/3)
  • L5 Agg (1/5)
  • Galina Glimmer (2/2), resist 1
  • Tyrannosaurus Rex (10/6), resist 3
  • L5 Midori (3/4)
  • Centaur (3/3), resist 1
  • Wisp (1/2), resist 1
  • Water Elemental (3/3), resist 1
  • Huntress (3/3), resist 1
  • Tyrannosaurus Rex #2 (10/10), resist 3

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 13

@Nekoatl GG! Sorry about the order of things with Flagnearer, yes it should be after.


#144

I want to try [Peace]/Blood/Fire, if you’re still undecided, my random suggestion would be [Strength]/Blood/Future which is Dreamfire’s deck in the current tournament, but feel free to choose anything you want. Your turn to go first whenever you are ready.