[Casual] Nekoatl [Present/Future]/Blood vs. bansa [Balance/Growth]/Strength

Do we have to splash color in draft? I want to go with mono if it’s legal pick.

I don’t see any rule against it. [Truth]/Balance/Discipline vs. Mono-Red then.

P1T1


StartingHand Workers

STARTING HAND
Lawful Search
Jail
Bluecoat Musketeer
Manufactured Truth
Arrest


WORKERS
Jail


NextHand

Spectral Aven
Porkhand Magistrate
Traffic Director
Building Inspector
Reputable Newsman


Discard

Bluecoat Musketeer
Manufactured Truth
Arrest
Lawful Search


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave Stormborne - ($1)

Float ($1)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Boo, no $1 unit.

P2T1


StartingHand Workers

STARTING HAND
Mad Man
Charge
Careless Musketeer
Bloodburn
Bloodrage Ogre


WORKERS
Careless Musketeer


NextHand

Makeshift Rambaster
Bombaster
Pillage
Scorch
Nautical Dog


Discard

Mad Man
Charge
Bloodburn


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Bloodrage Ogre (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 2
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Traffic Director
Porkhand Magistrate
Spectral Aven
Reputable Newsman
Building Inspector


WORKERS
Jail
Building Inspector


NextHand

Arrest
Reputable Newsman
Tiny Basilisk
Traffic Director
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Porkhand Magistrate - ($2)
Grave trades with Ogre
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porkhand Magistrate (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

That’s enough float to max Zane, but right now I just need to stall until I get some Basilisks deployed. Porky’s not a perfect choice, but he should at least require some investment to take down. It’s either that or switch to another hero and deploy the Director, but my other heroes are really better suited for the late game, so I’ll just wait for Grave to become available again.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Bombaster
Nautical Dog
Scorch
Pillage
Makeshift Rambaster


WORKERS
Careless Musketeer
Makeshift Rambaster


NextHand

Bloodburn
Gunpoint Taxman
Mad Man
Charge
Scorch


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Nautical Dog - ($6)
Tech I - ($5)

Float ($5)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Tiny Basilisk
Tiny Basilisk
Arrest
Traffic Director
Reputable Newsman


WORKERS
Jail
Building Inspector
Reputable Newsman


NextHand

Manufactured Truth
Lawful Search
Bluecoat Musketeer
Spectral Aven


Discard

Traffic Director
Arrest
Martial Mastery
Martial Mastery


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tiny Basilisk - ($3)
Tiny Basilisk - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, unattackable by tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Porkhand Magistrate (2/3)
  • :target: Lookout:

In Play:

  • Tiny Basilisk (1/2) Deathtouch, unattackable by tech 0

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I don’t really need the Newsman, with Free Speech, Nature Reclaims, and Versatile Style available.

P2T3


Tech StartingHand Workers

TECH
Molting Firebird
Molting Firebird


STARTING HAND
Charge
Scorch
Gunpoint Taxman
Bloodburn
Mad Man


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn


NextHand

Lobber
Mad Man
Bloodrage Ogre
Bombaster
Pillage


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Gunpoint Taxman - ($9)
Tech II (Fire) - ($5)

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Nautical Dog (2/1), frenzy 1
  • :ps_: Scavenger:
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 8

P1T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Spectral Aven
Lawful Search
Bluecoat Musketeer
Manufactured Truth


WORKERS
Jail
Building Inspector
Reputable Newsman
Bluecoat Musketeer


NextHand

Traffic Director
Tiny Basilisk
Martial Mastery
Arrest
Manufactured Truth


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II: Discipline - ($3)
Tiny Basilisk trades with Gunpoint Taxman
Porkhand kills Dog
Sirus Quince - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) Deathtouch, unattackable by tech 0
  • :psfist: Elite: L1 Sirus Quince (2/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Porkhand Magistrate (2/1) [2 damage]
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

P2T4


Tech StartingHand Workers

TECH
Doubleshot Archer
Hotter Fire


STARTING HAND
Bloodrage Ogre
Pillage
Bombaster
Lobber
Mad Man
Molting Firebird


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Bombaster


NextHand

Charge
Scorch
Molting Firebird
Nautical Dog
Gunpoint Taxman


Tech 2 card(s)
Get Paid + float + tech - ($13)
Worker - ($12)
Max Drakk - ($5)
Molting Firebird arrives with haste and destroys Tech II, deals 1 to each, Magistrate and Mirror die, your Base on 18 - ($1)
Lobber arrives and trades with Basilisk - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L6 Drakk (3/4), resist 1

In Play:

  • Molting Firebird (4/3), frenzy 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Versatile Style
Versatile Style


STARTING HAND
Tiny Basilisk
Traffic Director
Martial Mastery
Manufactured Truth
Arrest


WORKERS
Jail
Building Inspector
Reputable Newsman
Bluecoat Musketeer
Traffic Director


NextHand

Spectral Aven
Mind-Parry Monk
Lawful Search
Mind-Parry Monk
Martial Mastery


Discard

Porkhand Magistrate
Tiny Basilisk
Manufactured Truth
Arrest
Martial Mastery
Versatile Style
Versatile Style


Tech 2 card(s)
Get Paid + float - ($9)
Rebuild Tech II
Worker - ($8)
Maxband Quince - ($4)
Mirror Illusion - ($2)
Tiny Basilisk, mirrored - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk {Copy of A} (1/2A) Deathtouch, avoids tech 0
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiny Basilisk {A} (1/2) Deathtouch, avoids tech 0
  • :target: Lookout:

In Play:

  • L5 Sirus Quince (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Burning Volley
Hotter Fire


STARTING HAND
Scorch
Molting Firebird
Charge
Nautical Dog
Gunpoint Taxman


WORKERS
Careless Musketeer
Makeshift Rambaster
Bloodburn
Bombaster


NextHand

Hotter Fire
Bloodrage Ogre
Mad Man
Lobber
Pillage


Discard

Scorch
Gunpoint Taxman
Nautical Dog
Charge
Burning Volley
Hotter Fire


Tech 2 card(s)
Get Paid - ($9)
Molting Firebird #2 arrives with haste and destroys Tech II, deals 1 to each, your Base on 16 - ($5)
Molting Firebird destroys Tech I, deals 1 to each, Tech Basilisk dies, your Base on 14
Scorch deals 2 to your Base on 12 - ($2)
Jaina - ($0)
Drakk kills Quince, Jaina to L3

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Jaina (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Molting Firebird (4/3), frenzy 1
  • Molting Firebird #2 (4/3), frenzy 1
  • L6 Drakk (3/3), 1 damage

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Fire)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

No need for this, the Mirror copy got trashed when its original died.

1 Like

Right, in that case I will deal 2 to your base instead. Above revised

I’ll have to resign it here. I should have fielded some Gemscout Owls to block those Firebirds, but I don’t see a realistic path to recovery now that they’re so well established and my infrastructure is in shambles. Wanna run it back with the same builds or move onto another draft? I’m fine with either.

Sure, I will go with the same and go first this time.

P1T1


StartingHand Workers

STARTING HAND
Bombaster
Nautical Dog
Bloodrage Ogre
Careless Musketeer
Makeshift Rambaster


WORKERS
Makeshift Rambaster


NextHand

Pillage
Charge
Scorch
Mad Man


Discard

Careless Musketeer
Bombaster


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodrage Ogre - ($1)
Nautical Dog - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Nautical Dog (1/1), resist 1

In Play:

  • Bloodrage Ogre (3/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Building Inspector
Bluecoat Musketeer
Manufactured Truth
Jail


WORKERS
Jail


NextHand

Arrest
Porkhand Magistrate
Traffic Director
Spectral Aven
Lawful Search


Discard

Bluecoat Musketeer
Reputable Newsman
Manufactured Truth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Master Midori - ($2)
Building Inspector - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Master Midori (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1) $1 tax
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Lobber


STARTING HAND
Mad Man
Scorch
Pillage
Charge


WORKERS
Makeshift Rambaster
Scorch


NextHand

Bloodburn
Gunpoint Taxman
Bloodrage Ogre
Charge


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Zane - ($2)
Orge runs into Midori to deal 3
Mad Man arrives and trades with Midori, Zane to L3 - ($1)
Zane kills Inspector
Dog deals 2 to your Base on 18
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Zane (2/1), 1 damage
  • Nautical Dog (1/1), frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Lawful Search
Traffic Director
Spectral Aven
Arrest
Porkhand Magistrate
Building Inspector


WORKERS
Jail
Building Inspector


NextHand

Lawful Search
Manufactured Truth
Bluecoat Musketeer
Reputable Newsman
Tiny Basilisk


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Spectral Aven - ($4)
Traffic Director - ($3)
Tech I - ($1)

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2) Flying

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Bloodlust
Crash Bomber


STARTING HAND
Bloodburn
Gunpoint Taxman
Charge
Bloodrage Ogre


WORKERS
Makeshift Rambaster
Scorch
Bloodburn


NextHand

Pillage
Mad Man
Bombaster
Lobber


Discard

Charge
Bloodrage Ogre
Bloodlust
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Gunpoint Taxman - ($3)
Midband Zane - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3A), anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1), frenzy 1
  • :target: Lookout:

In Play:

  • L4 Zane (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7

If Avens fly over Taxman they will die from anit-air damage. I forgot manufactured truth doesn’t target ha!

1 Like