Nekoatl
February 24, 2019, 7:55pm
251
P1T6
Tech StartingHand Workers
TECH
Ardra’s Boulder
Galina Glimmer
STARTING HAND
Mythmaking
Jandra, the Negator
Bird’s Nest
Summon Skeletons
Deteriorate
WORKERS
Skeletal Archery
Skeleton Javelineer
Mythmaking
Poisonblade Rogue
Summon Skeletons
NextHand
Bird’s Nest
Thieving Imp
Pestering Haunt
Graveyard
Galina Glimmer
Tech 2 card(s)
Get Paid + Scavenger - ($8)
Worker - ($7)
Vandy Anadrose - ($5)
Deteriorate Taxman
Gargoyle trades with Taxman - ($4)
Gargoyle kills Zane - ($3)
Argagarg Garg - ($1)
Float ($1)
Discard 3, draw 2, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1)
Technician :
Lookout :
In Play:
Gargoyle (3/2) Flying
L3 Vandy Anadrose (3/4) Resist 1
L1 Argagarg Garg (1/3)
Buildings:
Base HP: 20
Tech I HP: 5
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
bansa
February 24, 2019, 9:43pm
252
P2T6
StartingHand Workers
STARTING HAND
Bloodrage Ogre
Flame Arrow
Ember Sparks
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer
Mad Man
Bloodrage Ogre
NextHand
Nautical Dog
Marauder
Charge
Bombaster
Discard
Pillage
Pirate Gunship
Pirate Gunship
Gunpoint Taxman
Flame Arrow
Ember Sparks
Tech 0 card(s)
Get Paid - ($10)
Jaina - ($8)
Quince, Mirror arrives - ($6)
Tech III - ($1)
Worker - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : L1 Jaina (2/3A)
Elite :
Scavenger :
Technician : Mirror (0/1)
Lookout :
In Play:
Buildings:
Base HP: 14
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Nekoatl
February 24, 2019, 10:37pm
253
P1T7
Tech StartingHand Workers
TECH
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled
STARTING HAND
Thieving Imp
Pestering Haunt
Graveyard
Bird’s Nest
Galina Glimmer
WORKERS
Skeletal Archery
Skeleton Javelineer
Mythmaking
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Gargoyle
Morningstar Pass
Shadow Blade
Jandra, the Negator
Morningstar Pass
Discard
Galina Glimmer
Graveyard
Bird’s Nest
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Thieving Imp, discard #3 of 4 - ($6)
Argagarg and Vandy kill Jaina, levels to Vandy, doom Gargoyle and kill Mirror
Gargoyle breaks Tech III - ($5)
Tech II: Strength - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Wisp (0/1)
Technician : Thieving Imp (2/2)
Lookout :
In Play:
Gargoyle (5/4) Flying, doomed
L5 Vandy Anadrose (4/5) Sparkshot, resist 1
L1 Argagarg Garg (1/1) [2 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
bansa
February 24, 2019, 11:27pm
254
#3 again…
P2T7
StartingHand Workers
STARTING HAND
Nautical Dog
Charge
Marauder
Bombaster
Steam Tank
Firebat
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer
Mad Man
Bloodrage Ogre
NextHand
Firebat
Flame Arrow
Pirate Gunship
Bombaster
Pirate Gunship
Tech 0 card(s)
Get Paid + Rebuild Tech III + discard + tech - ($11)
Steam Tank - ($8)
Marauder - ($5)
Midband Zane - ($0)
Zane kills Imp wit haste, draws 1
Quince kills Wisp
Marauder kills Agg with haste, Quince to L3
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger : Steam Tank (3/6)
Technician :
Lookout :
In Play:
L3 Quince (1/4)
L4 Zane (3/1), 2 dmg
Marauder (4/2), 1 dmg
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Nekoatl
February 25, 2019, 12:23am
255
P1T8
Tech StartingHand Workers
TECH
Dark Pact
Dark Pact
STARTING HAND
Jandra, the Negator
Morningstar Pass
Shadow Blade
Gargoyle
Morningstar Pass
Deteriorate
WORKERS
Skeletal Archery
Skeleton Javelineer
Mythmaking
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Bird’s Nest
Graveyard
Ardra’s Boulder
Sacrifice the Weak
Mythmaking
Tech 2 card(s)
Get Paid + float + Scavenger - ($12)
Doom exhausts Gargoyle
Vandy fetches Metamorphosis - ($11)
Garus Rook - ($9)
Metamorphosis - ($3)
Gargoyle - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
Squad Leader : L8 Garus Rook (6/8A) Two lives, readiness, invisible [2+]
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Vandy Anadrose (6/7) Sparkshot, resist 1, readiness, invisible [2+]
Gargoyle (0/2) Indestructible
Gargoyle (0/2) Indestructible
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
bansa
February 25, 2019, 2:11am
256
Two things I learned new are 1. Metamorphosis gives Vandy the benefits, I never knew this because it says non-Demon heroes. I was like maybe it’s not necessary to kill Vandy this time. 2. Invisible retains untargettable when patrolling, didn’t know about this one either which made me think oh I can just shove him with Zane. Glad you demonstrared how these work, I would’ve never figured out myself. Now I see, why Demonology can be so strong.
P2T8
StartingHand Workers
STARTING HAND
Pirate Gunship
Firebat
Flame Arrow
Bombaster
Pirate Gunship
WORKERS
Scorch
Makeshift Rambaster
Bloodburn
Careless Musketeer
Mad Man
Bloodrage Ogre
NextHand
Nautical Dog
Gunpoint Taxman
Pillage
Charge
Ember Sparks
Discard
Bombaster
Pirate Gunship
Flame Arrow
Firebat
Tech 0 card(s)
Get Paid - ($11)
Pirate Gunship - ($5)
Tower - ($2)
Summon Mirror - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
Squad Leader : Pirate Gunship (7/6A)
Elite : L4 Zane (3/1), 2 dmg
Scavenger :
Technician : Marauder (4/2), 1 dmg
Lookout : Steam Tank (3/6)
In Play:
L3 Quince (1/4)
Mirror (0/1)
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tech III HP: 5
Economy Info:
Cards:
Gold:
Nekoatl
February 25, 2019, 3:04am
257
Yeah, Vandy only becomes a Demon after casting Metamorphosis. The Demon-aspect of her ult means that once it affects a hero, it can’t affect that same hero again until that hero leaves play. It also means that Shrine of Forbidden Knowledge can make your heroes unstoppable even in the face of Eyes of the Chancellor. Scary, scary stuff.
I put together this build for its many strong combos, but struggled in some matchups due to over-focusing on those combos, so I wanted to try aiming for Meta first and then deploying combos later. Although, I guess Meta’s so devastating that it largely makes the combos obsolete… still, it’s good to have as an alternate strategy.
I’ve lost to Meta a lot but generally haven’t had much success using it myself. I think just aggressively making use of Gargoyles and Shadow Blade makes a big difference in helping Vandy dominate. Self-destructive effects from StW, Vandy’s maxband, Jandra’s trigger, and Meta can all skip over the Gargoyles nicely, which helps a lot in maintaining pressure. GG though, you had me worried with all that haste, especially when you out-teched me, and I wonder how much harder it would have been if the discard effects weren’t so lucky.
P1T9
StartingHand Workers
STARTING HAND
Sacrifice the Weak
Mythmaking
Ardra’s Boulder
Bird’s Nest
Graveyard
WORKERS
Skeletal Archery
Skeleton Javelineer
Mythmaking
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled
Dark Pact
Morningstar Pass
Jandra, the Negator
Discard
Bird’s Nest
Shadow Blade
Sacrifice the Weak
Mythmaking
Ardra’s Boulder
Graveyard
Tech 0 card(s)
Get Paid - ($10)
Rook kills Steam Tank, uses Tower’s detection
Vandy hits your base to 6 HP
Vandy fetches Shadow Blade - ($9)
Shadow Blade kills Marauder, discard #2 of 5 - ($6)
Sacrifice the Weak kills Pirate Gunship - ($4)
Gargoyles break your base, GG! - ($2)
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L8 Garus Rook (6/4A) Two lives, readiness, invisible [2+, 4 damage]
Elite :
Scavenger :
Technician :
Lookout :
In Play:
L5 Vandy Anadrose (6/7) Sparkshot, resist 1, readiness, invisible [2+]
Gargoyle (3/2) Flying
Gargoyle (3/2) Flying
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
bansa
February 25, 2019, 3:36am
258
GG WP! Really good game and lots learned in one game. I was already scared of Meta without knowing it affects Vandy, so tried everything to stop it from happening. I had my post ready with that in mind and last minute, immenent Gunships let my guaurd down. Codex is such a beautifuly designed game. I can’t stop being amazed by how different each game feels every time I play this game. Thanks again for your guidance, really appreciate your comments.
bansa
February 25, 2019, 4:54am
259
Do you want to try Draft format? If you do, go ahead and pick your first spec since I’m P1 next.
bansa
February 25, 2019, 5:34am
260
Oh just realized I forgot to write Mirror in play after I summoned it, if you Scrifice the Weak, it will kill the Mirror not Gunship.
Nekoatl
February 25, 2019, 6:49am
261
Good catch! Maybe I’ll get a chance to deploy those combos after all!
P1T9
Tech StartingHand Workers
TECH
Spirit of the Panda
Spirit of the Panda
STARTING HAND
Sacrifice the Weak
Mythmaking
Ardra’s Boulder
Bird’s Nest
Graveyard
WORKERS
Skeletal Archery
Skeleton Javelineer
Mythmaking
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
NextHand
Jefferson DeGrey, Ghostly Diplomat
Shadow Blade
Metamorphosis
Dark Pact
Discard
Bird’s Nest
Shadow Blade
Sacrifice the Weak
Ardra’s Boulder
Graveyard
Spirit of the Panda
Spirit of the Panda
Tech 2 card(s)
Get Paid - ($10)
Rook kills Steam Tank, uses Tower’s detection
Vandy kills Mirror
Vandy fetches Shadow Blade - ($9)
Shadow Blade kills Marauder, discard #2 of 5 - ($6)
Sacrifice the Weak, Gunship dies - ($4)
Gargoyles break your Tech III - ($2)
Mythmaking - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : L8 Garus Rook (6/4A) Two lives, readiness, invisible [2+, 3 damage]
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Mythmaking
L5 Vandy Anadrose (6/7) Sparkshot, resist 1, readiness, invisible [2+]
Gargoyle (3/1) Flying [1 damage]
Gargoyle (3/1) Flying [1 damage]
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Strength)
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
bansa
February 25, 2019, 3:06pm
262
Yea it’s still GG, don’t have anything useful next turn. What did you think of some draft format?
Nekoatl
February 25, 2019, 5:14pm
263
Sure, we can do that. Guess I’ll see how Blue+Law works out first.
bansa
February 25, 2019, 11:29pm
264
My picks are [Blood]/Finesse
bansa
February 25, 2019, 11:52pm
266
I meant to show Red starter by [ ] but you know what can I change to Neutral starter? I’ve never used it before, want to give it a try.
bansa
February 25, 2019, 11:56pm
267
Actually I will take it back, just looked thru them and it doesn’t look like a good option against Blue. Stay with Red, sorry about that.
Nekoatl
February 26, 2019, 12:01am
268
Ah, right, I should have noticed that, don’t know how I missed it. All right, Red it is. (Neutral is a bit weaker than other starters, but makes up for it by not having any multicolor penalties to cast its spells, and it’s very well-rounded.) I’ll flesh out my build to [Law/Peace]/Past. (Can’t let you chain all those free units from Maestro and Pirate-Gang Commander with Flagstone Garrison!)
bansa
February 26, 2019, 3:27am
269
I will go with [Blood]/Finesse/Strength. I had a direction I was going but your choice of heroes really made me reconsider everything. Draft is really adding another level of thinking. Very exciting! I want to back it up now
P1T1
StartingHand Workers
STARTING HAND
Scorch
Careless Musketeer
Pillage
Bloodburn
Nautical Dog
WORKERS
Careless Musketeer
NextHand
Bloodrage Ogre
Makeshift Rambaster
Bombaster
Mad Man
Charge
Discard
Scorch
Pillage
Nautical Dog
Tech 1 card(s)
Get Paid - ($4)
Worker - ($3)
Bloodburn - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Nekoatl
February 26, 2019, 3:51am
270
P2T1
StartingHand Workers
STARTING HAND
Spectral Aven
Jail
Building Inspector
Bluecoat Musketeer
Manufactured Truth
WORKERS
Spectral Aven
NextHand
Lawful Search
Arrest
Traffic Director
Reputable Newsman
Porkhand Magistrate
Discard
Bluecoat Musketeer
Manufactured Truth
Jail
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
General Onimaru - ($2)
Building Inspector - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader : L1 General Onimaru (2/3A) Frenzy 1
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Building Inspector (1/1) $1 tax
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Blood + Strength, eh? I wonder if he’ll combo Rickety Mine with Morningstar Pass.