Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Deteriorate
Summon Skeletons
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #5 of 5 - ($3)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite: Thieving Imp (3/2)
Scavenger:
Technician:
Lookout:
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 1
Workers: 7
Thoughts
Even trade in terms of cards and gold, and tipped the balance of board control less in his favor, nice. He probably teched Fencers, and I don’t have a good answer to that in hand. I just got this crazy idea of dropping a Water Elemental and T2-teching 2x Stampede, but that seems like a huge risk for potentially very little payoff. I think aiming to trade the Imp for a Fencer is my best immediate option. It’s tempting to build a Graveyard, but a double Fencer would make that a complete waste, and I want to be able to field Executioners ASAP. Doom Grasp can wait, as it’s not efficient to use it on unlevelled heroes.
I don’t really want to commit to River or Quince, so I’ll just float a couple of gold here. Then next turn I can choose between teching up, maxband Quince+Fencer, or even maxband Vandy+Fencer.
Eyes of the Chancellor
Liberty Gryphon
Dark Pact
Discord
Older Brother
Soul Stone
Tech 2 card(s)
Get Paid + float - ($9)
Dark Pact, my base to 18, I draw 2.
Worker - ($8)
River - ($6)
Discord, skeleton dies - ($4)
Vandy kills SQL.
Twilight Baron kills scav and overpowers 2 to your tech 2, you get 1 gold.
Fencer and Tenderfoot break tech 2, your base to 18.
Tech 2 (Truth) - ($0)
Float ($0)
Discard 2, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: River lvl 1 (2/3)
Technician:
Lookout:
In Play:
Vandy lvl 3 (3/3)
Twilight Baron (4/1)
Nimble Fencer (2/2)
Tenderfoot (1/1)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 6
Gold:
Gold: 0
Workers: 9
Thoughts
I can tech up and still afford to break Nekoatl’s tech 2, either with River+Discord or with Soul Stone+maxband Vandy. Either way I won’t be reshuffling yet, but I think I’ll commit to Truth: Eyes to know when to break tech 2, and Gryphons to finish with. With that decided, let’s Dark Pact and see what we get.
…
Well, at least I got Spark to use as a worker. I’ll go with the River play to have a patroller, just in case Nekoatl teched a Kidnapping. I’ll be more vulnerable to Bloodlust, but that’s not as bad.
Eyes of the Chancellor
Twilight Baron
Liberty Gryphon
Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Twilight Baron trades with Water Elemental.
Nimble Fencer #2, kills Imp, you get 1 gold - ($6)
Vandy hits Arg, sparkshots Wisp to death, you draw.
River finishes Arg, Vandy to maxband, dooms Tenderfoot.
Fencer #1 and Tenderfoot break tech 2, your base to 16.
Tech 3 - ($1)
Float ($1)
Discard 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy lvl 5 (4/5)
River lvl 1 (2/2)
Nimble Fencer (2/2)
Nimble Fencer (2/1)
Tenderfoot (3/3), doomed
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Truth)
Tech III HP: 5
Heroes’ Hall HP: 4
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
I can keep the tech 2 down, but I’m running low on cards. Time to threaten Meta, I think.