[Casual] Nekoatl [Past/Future]/Peace vs. Dreamfire [Finesse]/Demonology/Growth

P2T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Deteriorate
Pestering Haunt


WORKERS
Poisonblade Rogue


NextHand

Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Thieving Imp
Graveyard


Discard

Deteriorate
Pestering Haunt
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra, the Negator - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Jandra, the Negator (4/3) Overpower
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

Neutral starter means I don’t have to worry about StW.

P1T2


Tech StartingHand Workers

TECH
Twilight Baron
Nimble Fencer


STARTING HAND
Granfalloon Flagbearer
Fruit Ninja
Timely Messenger
Wither
Bloom


WORKERS
Helpful Turtle
Fruit Ninja


NextHand

Timely Messenger
Bloom
Brick Thief
Twilight Baron
Older Brother


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Timely Messenger - ($1)
Vandy and Messenger trade with Jandra, levels fizzle.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Hooded Executioner
Hooded Executioner


STARTING HAND
Summon Skeletons
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Graveyard


WORKERS
Poisonblade Rogue
Skeleton Javelineer


NextHand

Pestering Haunt
Skeletal Archery
Sacrifice the Weak
Deteriorate
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Thieving Imp, discard #5 of 5 - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Even trade in terms of cards and gold, and tipped the balance of board control less in his favor, nice. He probably teched Fencers, and I don’t have a good answer to that in hand. I just got this crazy idea of dropping a Water Elemental and T2-teching 2x Stampede, but that seems like a huge risk for potentially very little payoff. I think aiming to trade the Imp for a Fencer is my best immediate option. It’s tempting to build a Graveyard, but a double Fencer would make that a complete waste, and I want to be able to field Executioners ASAP. Doom Grasp can wait, as it’s not efficient to use it on unlevelled heroes.

P1T3


Tech StartingHand Workers

TECH
Soul Stone
Dark Pact


STARTING HAND
Timely Messenger
Bloom
Brick Thief
Twilight Baron
Older Brother


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief


NextHand

Spark
Wither
Granfalloon Flagbearer
Nimble Fencer


Discard

Older Brother
Bloom
Timely Messenger
Soul Stone
Dark Pact


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Twilight Baron - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Twilight Baron (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7
Thoughts

I don’t really want to commit to River or Quince, so I’ll just float a couple of gold here. Then next turn I can choose between teching up, maxband Quince+Fencer, or even maxband Vandy+Fencer.

P2T3


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Deteriorate
Summon Skeletons
Skeletal Archery
Pestering Haunt
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt


NextHand

Hooded Executioner
Jandra, the Negator
Graveyard
Hooded Executioner
Summon Skeletons


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Garth Torken - ($5)
Summon Skeletons - ($2)
Skeleton - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Wow, this might be my first time seeing a Baron drop. Was not expecting that.

P1T4


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Wither
Spark
Granfalloon Flagbearer
Nimble Fencer


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Wither


NextHand

Dark Pact
Soul Stone
Discord


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Vandy - ($6)
Twilight Baron kills Imp and overpowers to kill scav, you get 1 gold.
Spark kills technician, you draw - ($5)
Nimble Fencer - ($3)
Fencer and Tenderfoot kill Garth, Vandy to midband.
Heroes’ Hall - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Vandy lvl 3 (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Twilight Baron (4/2)
  • Nimble Fencer (2/2)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

It seems fairly likely that Nekoatl whiffed and is waiting for Garth spells, so I’ll go down another card to get the kill.

P2T4


Tech StartingHand Workers

TECH
Blooming Elm
Blooming Elm


STARTING HAND
Jandra, the Negator
Hooded Executioner
Hooded Executioner
Graveyard
Summon Skeletons
Deteriorate


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator


NextHand

Skeletal Archery
Doom Grasp
Thieving Imp
Doom Grasp
Sacrifice the Weak


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Hooded Executioner - ($7)
Hooded Executioner - ($5)
Tech II: Growth - ($1)

Float ($1)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hooded Executioner (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Hooded Executioner (3/3)
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1) Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Liberty Gryphon


STARTING HAND
Dark Pact
Discord
Soul Stone
Older Brother
Spark


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Wither
Spark


NextHand

Granfalloon Flagbearer
Timely Messenger
Bloom
Nimble Fencer


Discard

Eyes of the Chancellor
Liberty Gryphon
Dark Pact
Discord
Older Brother
Soul Stone


Tech 2 card(s)
Get Paid + float - ($9)
Dark Pact, my base to 18, I draw 2.
Worker - ($8)
River - ($6)
Discord, skeleton dies - ($4)
Vandy kills SQL.
Twilight Baron kills scav and overpowers 2 to your tech 2, you get 1 gold.
Fencer and Tenderfoot break tech 2, your base to 18.
Tech 2 (Truth) - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: River lvl 1 (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 3 (3/3)
  • Twilight Baron (4/1)
  • Nimble Fencer (2/2)
  • Tenderfoot (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

I can tech up and still afford to break Nekoatl’s tech 2, either with River+Discord or with Soul Stone+maxband Vandy. Either way I won’t be reshuffling yet, but I think I’ll commit to Truth: Eyes to know when to break tech 2, and Gryphons to finish with. With that decided, let’s Dark Pact and see what we get.

Well, at least I got Spark to use as a worker. I’ll go with the River play to have a patroller, just in case Nekoatl teched a Kidnapping. I’ll be more vulnerable to Bloodlust, but that’s not as bad.

P2T5


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Doom Grasp
Skeletal Archery
Doom Grasp
Sacrifice the Weak
Thieving Imp


WORKERS
Poisonblade Rogue
Skeleton Javelineer
Pestering Haunt
Jandra, the Negator
Sacrifice the Weak


NextHand

Blooming Elm
Graveyard
Summon Skeletons
Deteriorate
Blooming Elm


Discard

Hooded Executioner
Hooded Executioner
Doom Grasp
Doom Grasp
Skeletal Archery
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Rebuild Tech II
Worker - ($10)
Thieving Imp, discard #1 of 4 - ($7)
Argagarg, Maxband - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: Thieving Imp (2/2)
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout: L1 Argagarg Garg (1/5)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 10

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Metamorphosis


STARTING HAND
Bloom
Granfalloon Flagbearer
Nimble Fencer
Timely Messenger


WORKERS
Helpful Turtle
Fruit Ninja
Brick Thief
Wither
Spark
Timely Messenger


NextHand

Eyes of the Chancellor
Twilight Baron
Liberty Gryphon


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Twilight Baron trades with Water Elemental.
Nimble Fencer #2, kills Imp, you get 1 gold - ($6)
Vandy hits Arg, sparkshots Wisp to death, you draw.
River finishes Arg, Vandy to maxband, dooms Tenderfoot.
Fencer #1 and Tenderfoot break tech 2, your base to 16.
Tech 3 - ($1)

Float ($1)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • River lvl 1 (2/2)
  • Nimble Fencer (2/2)
  • Nimble Fencer (2/1)
  • Tenderfoot (3/3), doomed

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

I can keep the tech 2 down, but I’m running low on cards. Time to threaten Meta, I think.

Okay, I give up. I had to dig for a Doom Grasp, and by the time I got one, I could no longer afford to pay Vandy’s resist cost. GG WP.

GG WP. Whiffing your Hoodies on T3 was some seriously bad luck, but I’m glad I was able to surprise you with the Twilight Baron.

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