[Casual] Nekoatl [Past/Future]/Peace vs. Dreamfire [Finesse]/Demonology/Growth

P1T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Brave Knight
Brave Knight
Forgotten Fighter
Fading Argonaut
Second Chances


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter


NextHand

Rememberer
Time Spiral
Temporal Research


Discard

Fading Argonaut
Seer
Seer


Tech 2 card(s)
Get Paid + float - ($10)
Second Chances - ($8)
Brave Knight - ($5)
Brave Knight - ($2)
Worker - ($1)
Glaxxes kill Tenderfoot and Mirror Illusion

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Brave Knight (4/3) Readiness, cowardly
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • Gilded Glaxx (4/4) Stubborn
  • Gilded Glaxx (4/3) Stubborn [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

P2T5


Tech StartingHand Workers

TECH
Metamorphosis
Shrine of Forbidden Knowledge


STARTING HAND
Two Step
Nimble Fencer
Discord
Shadow Blade
Bloom


WORKERS
Spark
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Shadow Blade


NextHand

Dark Pact
Nimble Fencer
Wither
Two Step
Bloom


Tech 2 card(s)
Get Paid - ($9)
Turtle heals Vandy for 1.
Worker - ($8)
Nimble Fencer - ($6)
Vandy to maxband, dooms Fencer and a Brave Knight - ($4)
River - ($2)
Quince makes a Mirror - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Timely Messenger (1/1A)
  • :psfist: Elite: Older Brother (3/2)
  • :ps_: Scavenger: Nimble Fencer (4/5), doomed
  • :pschip: Technician: Helpful Turtle (1/2)
  • :target: Lookout: Mirror (0/1)

In Play:

  • Vandy lvl 5 (5/6), +
  • Quince lvl 1 (1/3)
  • River lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Thatā€™s a pretty sweet setup Nekoatl has. I mustā€™ve gone through half a dozen plans to clear the patrol, kill some guys, break a tech building, but the truth is none of them make sense. I think setting up Meta is my best shot here.

P1T6


Tech StartingHand Workers

TECH
Ebbflow Archon
Origin Story


STARTING HAND
Time Spiral
Temporal Research
Rememberer


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral


NextHand

Rememberer
Ebbflow Archon
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid + float - ($10)
Tower - ($7)
Worker - ($6)
Tech III - ($1)
Brave Knight (6/5) kills Timely Messenger
Brave Knight (4/3) trades with Older Brother, gets a second chance
Gilded Glaxx (4/4) kills Mirror Illusion

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/3A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Gilded Glaxx (4/3) Stubborn [1 damage]
  • :pschip: Technician: Brave Knight (6/4) Readiness, cowardly, doomed
  • :target: Lookout:

In Play:

  • Battle Suits
  • Second Chances
  • Gilded Glaxx (4/4) Stubborn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Meta incoming, I need to build a Tower, whiich means no Tech Lab. Good thing I decided to flesh out my Past tree before branching to other factions. The problem is I donā€™t have enough gold to really explode here. I have to assume my Tech II is going down, maybe also my Tech I, so my Rememberer(s) wonā€™t be able to fetch next upkeep, and it might even be worth passing up the opportunity to play this one in order to tech up and present a more imposing threat. If only I hadnā€™t gotten hyper-focused on deployment and forgotten to tech in an Origin Story, Iā€™d be in great shape right now. Heck, even an Unphase would work. I guess I have to hedge my bets and hope that my draws align with whatever infrastructure survives the carnage.

P2T6


Tech StartingHand Workers

TECH
Voidblocker
Appel Stomp


STARTING HAND
Wither
Nimble Fencer
Dark Pact
Two Step
Bloom
Metamorphosis
Tenderfoot


WORKERS
Spark
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Shadow Blade


NextHand

Shrine of Forbidden Knowledge
Discord
Timely Messenger
Metamorphosis
Two Step


Tech 2 card(s)
Get Paid - ($10)
Doomed Fencer and technician Knight expire, the latter gets a Second Chance in the backline.
Dark Pact, my base to 16, I draw 2.
Helpful Turtle runs into SQL Knight.
Metamorphosis, Quince and River to maxband - ($4)
Quince scares SQL Knight to your hand, triggers tower detection.
River invisibly breaks tower, your base to 18.
Vandy invisibly breaks tech 3, your base to 16.
Quince makes a Mirror - ($2)
Nimble Fencer, copied by Mirror - ($0)
Tenderfoot, with River discount.

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror copy of Nimble Fencer (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Nimble Fencer (2/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (7/8), +++
  • Quince lvl 5 (3/2), ++
  • River lvl 5 (5/6), ++

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

P1T7


Tech StartingHand Workers

TECH
Rememberer
Slow-Time Generator


STARTING HAND
Nullcraft
Ebbflow Archon
Temporal Research
Rememberer
Seer


WORKERS
Tinkerer
Neo Plexus
Plasmodium
Hardened Mox
Forgotten Fighter
Time Spiral
Nullcraft


NextHand

Brave Knight
Seer
Fading Argonaut
Slow-Time Generator
Origin Story


Tech 2 card(s)
Get Paid + float - ($11)
Rebuild Tech III
Tower - ($8)
Rememberer - ($3)
Seer, remove from Rememberer, remembers Rememberer - ($2)
Worker - ($1)
Glaxxes kill Fencers
Knight kills Tenderfoot

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brave Knight (4/2A) Readiness, cowardly
  • :psfist: Elite:
  • :ps_: Scavenger: Rememberer (4/3) [2 time]
  • :pschip: Technician: Seer (3/1)
  • :target: Lookout: Rememberer (4/3) [3 time]

In Play:

  • Battle Suits
  • Second Chances
  • Gilded Glaxx (4/2) Stubborn [2 damage]
  • Gilded Glaxx (4/1) Stubborn [3 damage]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

GG WP!

P2T7


StartingHand Workers

STARTING HAND
Shrine of Forbidden Knowledge
Discord
Metamorphosis
Timely Messenger
Two Step
Wither (discarded by Vandy)
Dark Pact (fetched by Vandy)


WORKERS
Spark
Fruit Ninja
Brick Thief
Granfalloon Flagbearer
Shadow Blade


NextHand

Voidblocker
Helpful Turtle
Bloom
Dark Pact
Appel Stomp
Older Brother


Discard

Tenderfoot
Nimble Fencer
Wither
Dark Pact
Discord
Two Step
Timely Messenger
Metamorphosis


Tech 0 card(s)
Get Paid - ($10)
Scav gold and technician draw - ($11)
Shrine of Forbidden Knowledge - ($8)
My heroes walk past your patrolling units and hit your base down to 1.
Exhaust Vandy and discard to fetch Dark Pact from codex - ($7)
Dark Pact your base for lethal damage.

Float ($7)
Discard 4, draw 6


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (7/7), +++
  • Quince lvl 5 (3/2), ++
  • River lvl 5 (5/6), ++
  • Shrine of Forbidden Knowledge (5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 6
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 7
  • Workers: 10

GG. I got so caught up in making sure I had super-beefy shock troops that could withstand Discord and Shadow Blade that I forgot to tech in an Origin Story.
Dā€™oh. :confounded:

Iā€™m kind of bored with this build, though, so if you want to keep going, Iā€™ll switch to something else. Maybe take another shot at [Necromancy]/Growth/Blood.

For what itā€™s worth, I thought your army of sticky soldiers was awesome!

Vandyā€™s ability to set up a win condition on a dime might be the scariest thing about her (among many other scary things). Even with my other heroes being total wimps, Meta is as powerful, and much more reliable, than any other game plan I could be going for. In a way itā€™s even a little frustrating (for the Demon player, obviously itā€™s a lot worse for the opponent).

Iā€™d be happy to keep going, but Iā€™m gonna have limited access to my laptop during the weekend, so I wonā€™t be able to post new turns regularly.

I agree the Soldiers combo is pretty cool, and actually, that was my main goal with this build. But, itā€™s a pretty bulky setup at $16 & 6 cards, and theyā€™re really only good for front-line skirmishing, leaving little room to deal with back-line threats.

Lately Iā€™ve been placing more value on cards that can fetch other cards from the codex, in general. Not only can they get exactly the card you need for the situation at hand, but they also improve the average value of your cards by increasing the tech rate.

Not a problem, I donā€™t mind waiting a few days between posts from time to time. Iā€™ll try [Necromancy]/Growth/Law for a bit; could be interesting. Your turn as P1 whenever youā€™re ready.

Sounds like a strong deck! Kinda makes me want to swap Truth out for Strength (so does my long overdue realization that most demons make for horrible Mirror copiesā€¦), but Iā€™ll give Quince another shot to earn his keep. GL HF

P1T1


StartingHand Workers

STARTING HAND
Timely Messenger
Spark
Brick Thief
Older Brother
Helpful Turtle


WORKERS
Spark


NextHand

Tenderfoot
Bloom
Wither
Fruit Ninja
Granfalloon Flagbearer


Discard

Helpful Turtle
Older Brother
Brick Thief


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Vandy - ($1)
Timely Messenger - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

Blooming Ancients + Lichā€™s Bargain is one of the most explosive combos out there, and my deck has no true answers. Iā€™ll try to get an early HH for Discord, then maybe get Dreamscape going before the Ancients start throwing runes around. I also have no answer to MoLaC, but at least Nekoatl doesnā€™t have any haste to insta-trigger it.

GL HF

P2T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Skeletal Archery
Graveyard
Thieving Imp
Sacrifice the Weak


WORKERS
Jandra, the Negator


NextHand

Skeleton Javelineer
Thieving Imp
Pestering Haunt
Deteriorate
Poisonblade Rogue


Discard

Summon Skeletons
Graveyard
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Skeletal Archery - ($2)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Wow, this is a bad starting hand.

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Dark Pact


STARTING HAND
Wither
Tenderfoot
Granfalloon Flagbearer
Bloom
Fruit Ninja


WORKERS
Spark
Fruit Ninja


NextHand

Older Brother
Spectral Hound
Helpful Turtle
Wither
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Tenderfoot - ($1)
Vandy hits your tech 1 down to 3.

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout: Timely Messenger (1/1)

In Play:

  • Vandy lvl 1 (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

Gonna try to set up Macciatus and Dreamscape, possibly with a Hallucination to pop Ancients. Next turn should be Heroesā€™ Hall, midband Vandy, and another unit or two.

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Thieving Imp
Deteriorate
Pestering Haunt
Poisonblade Rogue


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Deteriorate
Thieving Imp
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garth Torken - ($3)
Skeleton - ($2)
Skeleton Javelineer - ($1)
Expensive Deteriorate kills Timely Messenger - ($0)
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L1 Garth Torken (1/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Good olā€™ Tech I, soaking damage that would otherwise hit my base. Probably SQL will be hit by Deteriorate, Tenderfoot will kill Javelineer, and Vandy will kill Garth. :frowning: But if Vandy gets free levels here, I can take them back later with Nether Drain.

P1T3


Tech StartingHand Workers

TECH
Discord
Spectral Hound


STARTING HAND
Older Brother
Wither
Spectral Hound
Helpful Turtle
Granfalloon Flagbearer


WORKERS
Spark
Fruit Ninja
Helpful Turtle


NextHand

Dark Pact
Bloom
Discord
Brick Thief


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Heroesā€™ Hall - ($4)
Granfalloon Flagbearer - ($1)
Spectral Hound - ($0)
Vandy kills SQL.

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Hound (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician: Granfalloon Flagbearer (2/2)
  • :target: Lookout:

In Play:

  • Vandy lvl 1 (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

Wither would let me kill Garth or break tech 1, but Iā€™d rather just develop my board. Flagbearer does a nice job of protecting Hound from Deteriorate, and is himself protected from StW by the Tenderfoot (whoā€™s protected from Det+Haunt by Flagbearer again - protecting her from Haunt is also why Iā€™m not clearing Jav).
Iā€™ll spend next turn laying down some more pressure, and plan to tech up on T5.

P2T3


Tech StartingHand Workers

TECH
Scribe
Nether Drain


STARTING HAND
Deteriorate
Sacrifice the Weak
Thieving Imp
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Nether Drain
Summon Skeletons
Bone Collector
Bone Collector


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate
Pestering Haunt trades with Flagbearer
Maxband Garth, fetch Scribe - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Scribe (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L7 Garth Torken (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Discord incoming, and Meta on the horizon. Above all else, I need to keep Garth alive in order to Nether Drain.

P1T4


Tech StartingHand Workers

TECH
Macciatus, the Whisperer
Dreamscape


STARTING HAND
Dark Pact
Bloom
Brick Thief
Discord
Timely Messenger
Older Brother


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Brick Thief


NextHand

Macciatus, the Whisperer
Spectral Hound
Wither
Dreamscape


Tech 2 card(s)
Get Paid - ($7)
Scav gold - ($8)
Dark Pact, my base to 18, I draw 2.
River - ($6)
Discord, kills Javelineer, you draw - ($4)
Hound kills Scribe.
Vandy to midband, smacks Garth - ($2)
Timely Messenger - ($1)
Messenger trades with Garth, Vandy to maxband, dooms Tenderfoot.
Tenderfoot breaks tech 1, your base to 18.

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: River lvl 1 (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • Spectral Hound (3/3A)
  • Tenderfoot (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Maxband Garth so soon seems like a desperate measure, could it be a setup for Death Rites? I could get through the patrol with Discord, but do I go after Garth or the tech 1? Actually, if I draw Messenger I could get both, so letā€™s Dark Pact first.
ā€¦
Got the Messenger, letā€™s break everything!

P2T4


Tech StartingHand Workers

TECH
Doom Grasp
Nether Drain


STARTING HAND
Bone Collector
Bone Collector
Summon Skeletons
Nether Drain
Graveyard


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Graveyard


NextHand

Deteriorate
Nether Drain
Thieving Imp
Pestering Haunt


Discard

Scribe
Skeleton Javelineer
Summon Skeletons
Bone Collector
Bone Collector
Doom Grasp
Nether Drain


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech I
Worker - ($7)
Bigby Hayes - ($5)
Expensive Summon Skeletons - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1) Long-range, anti-air, resist 1

In Play:

  • Skeletal Archery

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Okay, that was stupid. For some reason I thought he already had his Tech II up.

@Nekoatl Edit: forgot to move River from patrol to backline, and put levels and damage on her.

P1T5


Tech StartingHand Workers

TECH
Spectral Flagbearer
Appel Stomp


STARTING HAND
Spectral Hound
Wither
Dreamscape
Macciatus, the Whisperer


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Brick Thief
Wither


NextHand

Bloom
Older Brother
Dark Pact
Discord


Discard

Tenderfoot
Dreamscape
Macciatus, the Whisperer
Spectral Flagbearer
Appel Stomp


Tech 2 card(s)
Get Paid + float - ($9)
Tenderfoot expires.
Worker - ($8)
Tech 2 (Truth) - ($4)
Spectral Hound - ($3)
Vandy kills Bigby, River to midband.
River kills lookout.

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Spectral Hound (3/3)
  • :pschip: Technician: Spectral Hound (3/3)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/3)
  • River lvl 3 (2/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9
Thoughts

Nothing much to do other than tech up and float a bunch of gold. Since I drew Macciatus and Dreamscape prematurely, thereā€™s good odds Iā€™ll just keep teching up next turn. No need to tech Gryphons just yet, though. Workering Wither would leave me with no cards for proccing Dreamscape, so Iā€™ll tech an Appel Stomp and hope River survives.

@Dreamfire Understood, no changes to my turn.

P2T5


Tech StartingHand Workers

TECH
Doom Grasp
Scribe


STARTING HAND
Nether Drain
Thieving Imp
Deteriorate
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Graveyard
Pestering Haunt


NextHand

Bone Collector
Scribe


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Garth Torken - ($7)
Expensive Nether Drain, Vandy to midband - ($5)
Deteriorate Scavenger
Skeleton - ($4)
Thieving Imp, discard #3 of 4 - ($1)
Midband Garth - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L4 Garth Torken (2/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Itā€™s probably not possible to dig myself out of this hole, but Iā€™ll give it a shot.

P1T6


Tech StartingHand Workers

TECH
Liberty Gryphon
Liberty Gryphon


STARTING HAND
Dark Pact
Bloom
Older Brother
Discord


WORKERS
Spark
Fruit Ninja
Helpful Turtle
Brick Thief
Wither
Bloom


NextHand

Timely Messenger
Macciatus, the Whisperer
Granfalloon Flagbearer


Tech 2 card(s)
Get Paid + float - ($12)
Scav gold - ($13)
Worker - ($12)
Tech 3 - ($7)
Discord, kills both skeletons, you draw - ($5)
Vandy kills Thieving Imp.
Hound and River kill Garth, River to maxband.
Vandy to maxband, pops Hound - ($3)
Quince, arrives with Mirror - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Quince lvl 1 (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Mirror (0/1)
  • :target: Lookout:

In Play:

  • Vandy lvl 5 (4/5)
  • River lvl 5 (3/4)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Sucks to lose Dark Pact to Imp, but Discord lets me keep the board under control. I debated between setting up Meta and building Surplus, but the extra card has only a slim chance of getting me something good, while the threat of Meta should at the very least force a tower from Nekoatl.