[Casual] Nekoatl [Past/Future]/Blood vs Nopethebard [Green]

P2T3


Tech StartingHand Workers

TECH
Hive
Hive


STARTING HAND
Seer
Tinkerer
Seer
Plasmodium
Temporal Research


WORKERS
Forgotten Fighter
Hardened Mox


NextHand

Time Spiral
Neo Plexus
Seer
Fading Argonaut
Battle Suits


Tech 2 card(s)
Get Paid + float - ($8)
Rebuild Tech I
Prynn, maxband - ($0)
Prynn trashes Wisp
Nullcraft pings Argagarg

Float ($0)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Prynn Pasternaak (3/5A) [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Interesting. :slight_smile: Not thrilled about my worker choices, though. And I have no impactful cards in hand. Guess I’ll call on Prynn to help out. I’m not likely to draw a teched card, and certainly not both of them… guess I’ll aim for Tech IIs. Think I’ll try Hives this time.

1 Like

P1t4

Hand

Tiger Cub
Rampant Growth
Young Treant
Spirit of the Panda

Worker

Tiger Cub

Tech

Blooming Ancient 2X

Get paid ($7)
Worker ($7)
Hire Young Treant ($5) I draw
Build Tech 2: Growth ($1)
Float 1 gold

Squad leader: Young Treant (0/2)
Technician: Arg (1/4)
In play: Rich Earth

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 5
Deck: 5
Discard: 0

New Hand

Blooming Ancient
Huntress
Huntress
Playful Panda
Forest’s Favor

Thoughts

Next turn, I set up 2 5/5 Huntresses with support. That should be pretty hard to breach. I suspect that Merfolk Allies will make an excellent followup.

P2T4


Tech StartingHand Workers

TECH
War Drums
War Drums


STARTING HAND
Fading Argonaut
Neo Plexus
Battle Suits
Time Spiral
Seer


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Seer
Tinkerer
Hive
Temporal Research


Discard

Time Spiral
Fading Argonaut
Battle Suits
War Drums
War Drums


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Seer, add to Prynn - ($5)
Prynn kills Treant
Nullcraft pings Argagarg
Tech II: Future - ($1)
Time Spiral, add to Prynn - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1)
  • :target: Lookout:

In Play:

  • L7 Prynn Pasternaak (3/5) [4 time]
  • Nullcraft (1/1) Flying, haste

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Preparing to power up the Hives. Inteserting that he chooses Growth… I do have access to Assimilate… maybe I’ll tech a copy or two in next turn?

1 Like

P1t5

Hand

Blooming Ancient
Huntress
Huntress
Playful Panda
Forest’s Favor

Worker

Forest’s Favor

Tech

Murkwood Allies + Centaur

Get paid + float ($9)
Hire Blooming Ancient ($5)
Huntress ($3)
Huntress ($1)
Move the +1/+1 runes to one Huntress

Squad leader: Huntress (5/5)
Lookout: Huntress (3/3)
In play: Arg (1/3) Blooming Ancient (2/4) Rich Earth

Base: 20
Tech 1: 5
Tech 2: 5
8 workers

Hand: 3
Deck: 2
Discard: 4

New Hand

Rampant Growth
Blooming Ancient
Spirit of the Panda

Thoughts

If they don’t get rid of the Huntresses and Ancient (the only way I can see that happening is Rewind), then I can play my units in hand + Midori, then apply major pressure with towering units. If they do take care of them, I can still set some stuff back up. 10 gold is enough to get a good amount of scary Tech 2s up and running.

Where is your Ancient?

1 Like

I fixed it.

P2T5


Tech StartingHand Workers

TECH
Rickety Mine
Rickety Mine


STARTING HAND
Hive
Temporal Research
Seer
Tinkerer


WORKERS
Forgotten Fighter
Hardened Mox
Neo Plexus


NextHand

Battle Suits
Plasmodium
Temporal Research
Hive


Tech 2 card(s)
Get Paid - ($8)
Drakk Ramhorn, midband - ($3)
Prynn trashes SQL
Seer trades with Lookout
Prynn kills Argagarg
Seer, add to Prynn - ($2)
Tinkerer, hasty - ($0)
Tinkerer adds to Prynn
Prynn trashes Ancient
Nullcraft hits your Tech II for 2 damage

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Seer (2/1) Frenzy 1
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste, stasis, frenzy 1
  • L6 Drakk Ramhorn (3/4)
  • L7 Prynn Pasternaak (3/4) [2 time]
  • Tinkerer (1/2) Haste, frenzy 1

Trashed:

  • Blooming Ancient
  • Huntress

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Future)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This seems like a good time to prep Drakk for War Drums. Between the worker skipping and the expensive Hives/heroes, I’m feeling kind of pinched on gold… guess I’ll bring in some Mines.

1 Like

GG. How do I answer that stupid maxband?

GG. If you can’t outright remove her and get your stuff back, you want to apply pressure to make it hard to afford paying to maxband her and to make it hard for her to resupply time runes, or play units with untargetable or resist since she has to target units to remove them. I think Growth has an especially difficult time against her, but Balance has Potent Basilisk, and Feral can try to get by with Stalking Tiger.

Growth against Past + Future is rough. If you can’t make a board swing with the Ancient when it arrives, it can be trashed. Another option against Prynn is to go wide and not rely on a few (targetable, resist-less) lynchpin units. However, for Growth this probably means using Blooming Elm or MoLaC, which are vulnerable to Assimilate.

Haste also helps since you can hit something before she has the opportunity to use her ability.

1 Like

I guess the rule against Purple is Balance only. Rematch?

1 Like

Sure, sounds good. Guess it’s my turn to go first.

P1T1


StartingHand Workers

STARTING HAND
Fading Argonaut
Plasmodium
Temporal Research
Neo Plexus
Hardened Mox


WORKERS
Hardened Mox


NextHand

Time Spiral
Tinkerer
Battle Suits
Forgotten Fighter
Nullcraft


Discard

Fading Argonaut
Temporal Research
Neo Plexus


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Plasmodium - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [3 time]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Hmm, I think I’ll branch out from Future spec this time, just for variety. … But,I can’t use Second Chances, especially now that he’s planning to go for Basilisks. Hmm… maybe I can do something with free Blood units and Rewind? Maybe not a bad idea, especially if he’s not going Growth for Artisan Mantis.

1 Like

P2t1

Hand

Young Treant
Spore Shambler
Ironbark Treant
Rich Earth
Tiger Cub

Worker

Rich Earth

Get paid ($5)
Worker ($4)
Hire Young Treant ($2) I draw
Hire Tiger Cub ($0)

In play: Young Treant (0/2) Tiger Cub (2/2)

Base: 20
6 workers

Hand: 5
Deck: 2
Discard: 0

New Hand

Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favor
Merfolk Prospector

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Tinkerer
Time Spiral
Nullcraft
Forgotten Fighter
Battle Suits


WORKERS
Hardened Mox
Battle Suits


NextHand

Neo Plexus
Crash Bomber
Time Spiral
Temporal Research
Nullcraft


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Tinkerer - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tinkerer (1/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Future:

  • Plasmodium [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I don’t mind losing the Tinkerer to a Rampant Cub, but I just hope he doesn’t have Forest’s Favor in hand. Even if he does, my Tech I is safe and I won’t be giving away free levels.

1 Like

P2t2

Hand

Playful Panda
Ironbark Treant
Verdant Tree
Forest’s Favor
Merfolk Prospector

Worker

Verdant Tree

Tech

Circle of Life + Tiny Basilisk

Get paid ($6)
Worker ($5)
Build Tech 1 ($4)
Summon Midori ($2)
Tiger Cub receives the Forest’s Favor ($0)
Tiger Cub mauls the Tinkerer

Lookout: Young Treant (0/2)
In play: Midori (2/3) Tiger Cub (3/2)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 3
Discard: 0

New Hand

Tiny Basilisk
Rampant Growth
Circle of Life
Ironbark Treant
Spore Shambler

Thoughts

Assuming Midori lives, I can probably pull either a 6/5 with Overpower or a Blooming Ancient on turn 3. Or a Mimic, then follow up with Maxband Midori + Flying Mimic. Or any of a number of other scary pressure options.

P1T3


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Neo Plexus
Temporal Research
Crash Bomber
Time Spiral
Nullcraft


WORKERS
Hardened Mox
Battle Suits
Nullcraft


NextHand

Fading Argonaut
Crash Bomber
Forgotten Fighter


Discard

Tinkerer
Time Spiral
Temporal Research
Shoddy Glider
Shoddy Glider


Tech 2 card(s)
Get Paid + float - ($7)
Vir Garbarean - ($5)
Peek
Worker - ($4)
Crash Bomber - ($3)
Neo Plexus - ($1)
Time Spiral - ($0)
Plasmodium kills Treant

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Crash Bomber (2/2) Explosive
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • L1 Vir Garbarean (2/3)
  • Plasmodium (4/4) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

After paying for an expensiveTech II, having dirt-cheap tech II units on hand seems like a good idea. All the more so after dumping my hand to compete with his board advantage.