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[Casual] Nekoatl [Necromancy]/Past/Feral vs codexnewb [Blood]/Law/Discipline


#21

P2T4


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Pestering Haunt


NextHand

Thieving Imp
Sacrifice the Weak
Bone Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Tech II: Past - ($3)
Midband Calamandra - ($1)
Calamandra wounds SQL Tax Collector
Thieving Imp trades with SQL Tax Collector
Bone Collector kills Mad Man
Bone Collector trades with Technician Tax Collector
Skeleton Javelineer - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) Long-range, anti-air, resist 1 [Javelin]
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air, resist 1
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air, resist 1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L3 Calamandra Moss (3/1) [3 damage]
  • Bone Collector (3/1) Resist 1 [2 damage]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Discipline this time? Maybe going for Training Grounds or Mind-Parry Monk…?


#22

"P1T5


Tech StartingHand Workers

TECH
hero’s monument
judgement day


STARTING HAND
Ogre (3/2+A)
Careless Musketeer
Training Grounds
Kidnapping


WORKERS
Scorch
Pillage
Bloodburn
Charge
Careless Musketeer


NextHand

YLD
nautical dog (1/1)
Ogre (3/2+A)


Tech 2 card(s)
Get Paid - ($8)
scav gold, tech draw - ($9)
Worker - ($8)
training grounds - ($7)
drak - ($5)
expensive kidnap bone collector - ($0)
BC trades with sk jav, gives me a skeleton
rambaster kills scav skeleton

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 1 (1/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)
  • Training Grounds: 4HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

hmmmm, past huh? probably just his safeest bet. past engine would suck. hopefully he does have rememberer and seer at the moment. teching a judgment day to be safe. going the hero’s route here i guess.

"


#23

P2T5


Tech StartingHand Workers

TECH
Feral Strike
Rememberer


STARTING HAND
Thieving Imp
Sacrifice the Weak
Bone Collector


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Sacrifice the Weak


NextHand

Nether Drain
Nether Drain
Deteriorate
Poisonblade Rogue


Discard

Skeleton Javelineer
Bone Collector
Feral Strike
Bone Collector
Thieving Imp


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Maxband Calamandra - ($8)
Garth Torken - ($6)
Calamandra kills Drakk
Maxband Garth, fetch Rememberer - ($2)
Skeleton - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air, resist 1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L5 Calamandra Moss (4/3) [2 damage]
  • L7 Garth Torken (3/4)
  • Rememberer (3/3) Resist 1 [3 time]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

#24

"P1T6


Tech StartingHand Workers

TECH
injunction
training grounds


STARTING HAND
nautical dog (1/1)
YLD
Ogre (3/2+A)


WORKERS
Scorch
Pillage
Bloodburn
Charge
Careless Musketeer
Ogre


NextHand

Tax Collector (2/3+A)
judgement day
YLD


Discard

YLD
injunction
training grounds


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Grave - ($6)
tap TG, max Grave
Nautical dog - ($5)
Tech 3 - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, lvl 7, (5/5+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Nautical Dog (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1)
  • Training Grounds: 4HP

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
    "

#25

P2T6


Tech StartingHand Workers

TECH
Feral Strike
Rememberer


STARTING HAND
Poisonblade Rogue
Nether Drain
Deteriorate
Nether Drain


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Poisonblade Rogue


NextHand

Behind the Ferns
Nether Drain
Behind the Ferns


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Rememberer remembers Rememberer
Deteriorate Nautical Dog
Tech III - ($4)
Skeleton - ($3)
Nether Drain from Garth to Grave - ($2)
Tech Lab: Necromancy - ($1)

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A) Long-range, anti-air, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air, resist 1
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air, resist 1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L5 Calamandra Moss (4/3) [2 damage]
  • L5 Garth Torken (2/4)
  • Rememberer (3/3) Resist 1 [3 time]
  • Rememberer (3/3) Resist 1 [2 time]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Necromancy)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Even if he plays Hero’s Monument, he can’t haste Daigo. The real concern is that a max level Drakk will enable smaller units to plow through my Skeletons and expose my backline. Going on the offensive against that Tower without the cover of Behind the Ferns (both of which conveniently waited to be the last 2 cards in my deck… :expressionless:) seems far too self-destrucive, though, so I think I just have to turtle up, provide as many high-priority targets as possible, and hope most of them survive somehow.


#26

"P1T7


StartingHand Workers

STARTING HAND
YLD
Tax Collector (2/3+A)
judgement day


WORKERS
Scorch
Pillage
Bloodburn
Charge
Careless Musketeer
Ogre


NextHand

Bombaster (2/2)
hero’s monument
Tax Collector (2/3)
YLD


Discard

YLD
injunction
training grounds
judgement day
Nautical Dog (1/1)
Skeleton (1/1)
Makeshift Rambaster (1/1)
Tax Collector (2/3+A)


Tech 0 card(s)
Get Paid - ($10)
bigby - ($8)
tap training grounds, max bigby
judgment day, kill all units - ($4)
re-max grave - ($2)
drak - ($0)
grave readily kils garth, takes 3, drak to lvl 3
grave sword runes Cal, drak to lvl 5

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak, lvl 5, (3/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Training Grounds: 4HP
  • Grave, lvl 7, (5/2)
  • Bigby, lvl 5, (4/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

im betting he doesnt have Archon’s in hand, cause why tech them early when you can bring them in for free with rememberers?

"


#27

I drained levels from Garth to Grave (prepping to fetch another unit from the discard pile), so you can’t re-max Grave because he’s still max level. If I were to take levels away from Grave without killing him in the same turn, I’d just be handing him another sword rune, after all. Well, it doesn’t matter anyway, I’ll just resign, as I have no units in hand. GG. I guess I should prioritize Second Chances when facing Law or Past.


#28

oh that’s right. dont know why i assumed it was other way around. GG man.