@codexnewb GL HF
P1T1
StartingHand Workers
STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Thieving Imp
WORKERS
Jandra, the Negator
NextHand
Graveyard
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate
Discard
Poisonblade Rogue
Skeletal Archery
Thieving Imp
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra Moss (2/3A)
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1) [Javelin]
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Maybe he’s aiming for the Rambasa Twin / Insurance Agent combo, with Blood to make them hasty? If so, I’ll try to stealth-kill the Insurance Agents before he can cash in, where possible.
"P2T1
StartingHand Workers
STARTING HAND
Scorch
Pillage
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre
WORKERS
Scorch
NextHand
Bloodburn
Charge
Nautical Dog
Mad Man
Bombaster
Discard
Careless Musketeer
Pillage
Makeshift Rambaster
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloodrage ogre - ($2)
Grave - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Brogre (3/2+A)
-
Elite: Grave, lvl 1 (3/3)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
s going for, but too tired to think it through. here’s hoping.
"
P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Pestering Haunt
Graveyard
Sacrifice the Weak
Deteriorate
Summon Skeletons
WORKERS
Jandra, the Negator
Graveyard
NextHand
Skeletal Archery
Poisonblade Rogue
Thieving Imp
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Calamandra - ($2)
Discard 2 to stealth Calamandra
Tech I - ($0)
Pestering Haunt
Float ($0)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Skeleton Javelineer (1/1) [Javelin]
-
Technician:
-
Lookout:
In Play:
- L5 Calamandra Moss (4/5)
- Pestering Haunt (1/1) Unstoppable
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
It’s tempting to play the Graveyard to recycle the Javelineer to regenerate my hand size as Technician, but there’s too many ways Red can clear the way and destroy it. Also, having Tigers die in it would be a little inconvenient. Actually, several mechanics in my build don’t mix well with Graveyard… I’ll just worker it now, so I won’t be tempted later. I’ll gamble that Calamandra will survive, and patrol as Scavenger so I can afford a worker, a Bone Collector, and a Tiger in the same turn.
"P2T2
Tech StartingHand Workers
TECH
kidnapping
rambasa twin
STARTING HAND
Bombaster
Nautical Dog
Bloodburn
Mad Man
Charge
WORKERS
Scorch
Bloodburn
NextHand
kidnapping
Bombaster
rambasa twin
Charge
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
mad man trades with sk jav - ($2)
brogre hits your tech 1 for 3
nautical dog - ($1)
Float ($1)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician: Nautical Dog (1/1)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
hmmm, max cal already. i need to gun for his tech buildings to prevent the feral strike ina few turns. teching kidnapping and rambasa twins so at least i can respond with something next turn. either wall up or expensively trade his guys into each other. hoping he tech’s in predator tiger.
"
P1T3
Tech StartingHand Workers
TECH
Behind the Ferns
Behind the Ferns
STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeletal Archery
WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
NextHand
Bone Collector
Bone Collector
Deteriorate
Sacrifice the Weak
Discard
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Skeletal Archery
Behind the Ferns
Behind the Ferns
Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Pestering Haunt trades with Nautical Dog
Fetch Stalking Tiger - ($2)
Float ($2)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Stalking Tiger (4/4) Invisible
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 2
Economy Info:
Cards:
Gold:
Thoughts
Doubling up on stealth tech to get Bone Collectors producing value ASAP.
"P2T3
Tech StartingHand Workers
TECH
captured bugbladder
captured bugbladder
STARTING HAND
Charge
rambasa twin
Bombaster
kidnapping
Mad Man
WORKERS
Scorch
Bloodburn
NextHand
Pillage
rambasa twin
Makeshift Rambaster
Brogre (3/2)
Careless Musketeer
Tech 2 card(s)
Get Paid + float - ($8)
tech draw
max drak - ($1)
brogre trades with tiger
mad man breaks tech 1 - ($0)
Float ($0)
Discard 4, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Drak (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
wow, maybe ill go fora crazy idea here. SKIP A WORKER EARLY. he can keep using Cal, but ill tech a second kidnapping. also, what unit would i be willing to give haste to. cant tech a second twin. what about sparring partner? it’s him, a pirate, tax collector, or scribe. he’s the most holy option, ill go with that i guess. hmmm, on another note, with no tech 1’s, what do i want to kidnap? i cant tae the stalking tiger. MAYBE the predataor, but why would he tech that now that i have drak out? i think instead of another kidnapping, ill bring in a tech 2 just in case i get to tech up next turn. but which one? im thinking bugbladder, and try to base race him. if he tries to go frogs, that will be good for me. you know what, forget that. im double teching the bugs. ill sue drak as a distraction.
"
P1T4
Tech StartingHand Workers
TECH
Ferocity
Ferocity
STARTING HAND
Deteriorate
Sacrifice the Weak
Bone Collector
Bone Collector
WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
NextHand
Summon Skeletons
Bone Collector
Bone Collector
Deteriorate
Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Rebuild Tech I
Fetch Stalking Tiger - ($5)
Deteriorate Mad Man - ($4)
Heroes’ Hall - ($2)
Float ($2)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Stalking Tiger (4/4) Invisible
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
I was hoping to build Tech II this turn and tech in Feral Strike or maybe Nether Drain, but it seems I need an immediate advantage in combat.
"P2T4
Tech StartingHand Workers
TECH
Crashbarrow
Crashbarrow
STARTING HAND
Makeshift Rambaster
Careless Musketeer
Pillage
Brogre (3/2)
rambasa twin
WORKERS
Scorch
Bloodburn
Pillage
NextHand
kidnapping
Charge
Bombaster
Nautical Dog (1/1)
captured bugbladder
Discard
Mad Man (1/1)
Brogre (3/2)
Careless Musketeer
Makeshift Rambaster
rambasa twin
Crashbarrow
Crashbarrow
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
brogre, hasted, trades with tiger - ($4)
tech 2 blood - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Drak (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
alright, teching up, getting those bugs going. they’ll be an immediate target. teching double crashbarrow i case he wants to use that Cal maxband still.
"
P1T5
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Summon Skeletons
Bone Collector
Bone Collector
Deteriorate
WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
NextHand
Stalking Tiger
Pestering Haunt
Thieving Imp
Discard
Stalking Tiger
Summon Skeletons
Nether Drain
Nether Drain
Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Bone Collector - ($7)
Bone Collector - ($5)
Predator Tiger - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Predator Tiger (4/4A)
-
Elite:
-
Scavenger: Bone Collector (3/3)
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
Thoughts
Tech II Blood usually means Crashbarrows, so 1/1 Skeletons won’t be much use as patrollers.
"P2T5
Tech StartingHand Workers
TECH
land octopus
land octopus
STARTING HAND
Bombaster
kidnapping
Charge
Nautical Dog (1/1)
captured bugbladder
WORKERS
Scorch
Bloodburn
Pillage
NextHand
Mad Man (1/1)
Crashbarrow
captured bugbladder
kidnapping
rambasa twin
Tech 2 card(s)
Get Paid - ($8)
bugbladder, hasted - ($5)
bug frenzy trades with tiger, your base takes 2, to 16
expensive kidnap your technician bone collector - ($0)
BC trades into your scav BC, makes me a skeleton
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader: Drak (3/4+A)
-
Elite:
-
Scavenger: Skeleton (1/1)
-
Technician:
-
Lookout:
In Play:
*
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
okay. netherdrain has to be coming at this point. i doubt i can keep this up another turn. teching in land oct JUST IN CASE, and then a ta collector…forget that , double octo all the way.
"
P1T6
Tech StartingHand Workers
TECH
Doom Grasp
Doom Grasp
STARTING HAND
Pestering Haunt
Stalking Tiger
Thieving Imp
WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Pestering Haunt
NextHand
Skeletal Archery
Ferocity
Behind the Ferns
Ferocity
Discard
Stalking Tiger
Summon Skeletons
Nether Drain
Nether Drain
Predator Tiger
Bone Collector
Bone Collector
Thieving Imp
Stalking Tiger
Doom Grasp
Doom Grasp
Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Fetch Predator Tiger - ($6)
Tech II: Past - ($2)
Prynn Pasternaak - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Prynn Pasternaak (1/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Predator Tiger (4/4) Resist 2
In Play:
Buildings:
-
Base HP: 16
-
Tech I HP: 5
-
Tech II HP: 5
-
Heroes’ Hall HP: 4
Economy Info:
Cards:
Gold:
"P2T6
Tech StartingHand Workers
TECH
martialmastery
crash bomber
STARTING HAND
captured bugbladder
kidnapping
Mad Man (1/1)
Crashbarrow
rambasa twin
WORKERS
Scorch
Bloodburn
Pillage
NextHand
Nautical Dog (1/1)
land octopus
Careless Musketeer
Brogre (3/2)
captured bugbladder
Discard
Crashbarrow
rambasa twin
kidnapping
Mad Man (1/1)
martialmastery
crash bomber
Tech 2 card(s)
Get Paid - ($8)
bugbladder, hasted - ($5)
crashbarrow - ($2)
Grave - ($0)
Drak hits Prynn for amor and 2, takes 1 back
Crashbarrow kills prynn, OP to kill tiger, your base to 15, Grve to lvl 3
Bugbladder frenzy breaks your tech 2, your base to 13
Skeleton hits your base to 11
crashbarrow dies end fo turn, your base to 10
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: Grave, (3/4+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Drak, lvl 6, (3/3)
- Skeleton (1/1)
- Captured Bugbladder (4/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Blood)
Economy Info:
Cards:
Gold:
Thoughts
teching just cause i have to at this point. if i get through my deck, ill probably lose.
"
I’ll resign it here, though I think I know where I went wrong. Up for a rematch?
yeah. that was a weird one. i had a few lucky draws to keep the momentum. i doubt it will continue.
"P1T1
StartingHand Workers
STARTING HAND
Scorch
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Careless Musketeer
WORKERS
Scorch
NextHand
Mad Man
Charge
Bombaster
Pillage
Nautical Dog
Discard
Careless Musketeer
Bloodrage Ogre
Bloodburn
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rambaster, hits your base to 17 - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
P2T1
StartingHand Workers
STARTING HAND
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Skeletal Archery
WORKERS
Graveyard
NextHand
Deteriorate
Sacrifice the Weak
Thieving Imp
Jandra, the Negator
Pestering Haunt
Discard
Summon Skeletons
Skeletal Archery
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Poisonblade Rogue - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 Calamandra Moss (2/3A)
-
Elite:
-
Scavenger: Poisonblade Rogue (2/1)
-
Technician:
-
Lookout:
Buildings:
-
Base HP: 17
Economy Info:
Cards:
Gold:
"P1T2
Tech StartingHand Workers
TECH
Tax Collector
Tax Collector
STARTING HAND
Charge
Nautical Dog
Mad Man
Pillage
Bombaster
WORKERS
Scorch
Pillage
NextHand
Mad Man
Tax Collector
Bloodburn
Bloodrage Ogre
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
bombaster - ($1)
nautical dog - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger: Bombaster (2/2)
-
Technician: nautical dog (1/1)
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
double tax collectoror, hoping to through off his gold timing for whatever he’s planning with Cal.
"
P2T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Pestering Haunt
Sacrifice the Weak
WORKERS
Graveyard
Jandra, the Negator
NextHand
Deteriorate
Summon Skeletons
Bone Collector
Skeletal Archery
Bone Collector
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Poisonblade Rogue trades with Bombaster
Calamandra kills Nautical Dog
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 Calamandra Moss (2/2) [1 damage]
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, it may have been the right decision to tech Ferocity at this point last game, but without a hero to munch, that doesn’t apply here.
"P1T3
Tech StartingHand Workers
TECH
Kidnapping
Training Grounds
STARTING HAND
Bloodburn
Mad Man
Tax Collector
Bloodrage Ogre
Careless Musketeer
WORKERS
Scorch
Pillage
Bloodburn
NextHand
Mad Man
Charge
Tax Collector
Bombaster (2/2)
Tech 2 card(s)
Get Paid - ($6)
discard #1
scav gold, tech draw - ($7)
Worker - ($6)
tax collector, no income to tax - ($4)
Float ($4)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Tax Collector (2/3+A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
here’s hoping no TG…
"
P2T3
Tech StartingHand Workers
TECH
Behind the Ferns
Behind the Ferns
STARTING HAND
Bone Collector
Skeletal Archery
Summon Skeletons
Bone Collector
Deteriorate
WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons
NextHand
Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue
Discard
Deteriorate
Behind the Ferns
Behind the Ferns
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)
Skeletal Archery - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Thieving Imp (2/2A)
-
Elite:
-
Scavenger:
-
Technician: Bone Collector (3/3)
-
Lookout:
In Play:
- Skeletal Archery
- L1 Calamandra Moss (2/2) [1 damage]
- Bone Collector (3/3)
Buildings:
-
Base HP: 17
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
"P1T4
Tech StartingHand Workers
TECH
YLD
YLD
STARTING HAND
Charge
Tax Collector
Mad Man
Bombaster (2/2)
WORKERS
Scorch
Pillage
Bloodburn
Charge
NextHand
Ogre (3/2+A)
Careless Musketeer
Training Grounds
Discard
Bombaster (2/2)
YLD
YLD
Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 discipline - ($6)
tower - ($3)
mad man - ($2)
tax collector #2, bummed with no taxes. - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Tax Collector (2/3+A)
-
Elite:
-
Scavenger: Mad Man (1/1)
-
Technician: Tax Collector (2/3)
-
Lookout:
In Play:
- Makeshift Rambaster (1/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Discipline)
-
Tower HP: 4
Economy Info:
Cards:
Gold: