News Shop
Events Forums

[Casual] Nekoatl [Necromancy]/Past/Feral vs codexnewb [Blood]/Law/Discipline


#1

@codexnewb GL HF

P1T1


StartingHand Workers

STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Poisonblade Rogue
Thieving Imp


WORKERS
Jandra, the Negator


NextHand

Graveyard
Summon Skeletons
Pestering Haunt
Sacrifice the Weak
Deteriorate


Discard

Poisonblade Rogue
Skeletal Archery
Thieving Imp


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Skeleton Javelineer - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [Javelin]
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Maybe he’s aiming for the Rambasa Twin / Insurance Agent combo, with Blood to make them hasty? If so, I’ll try to stealth-kill the Insurance Agents before he can cash in, where possible.


#2

"P2T1


StartingHand Workers

STARTING HAND
Scorch
Pillage
Makeshift Rambaster
Careless Musketeer
Bloodrage Ogre


WORKERS
Scorch


NextHand

Bloodburn
Charge
Nautical Dog
Mad Man
Bombaster


Discard

Careless Musketeer
Pillage
Makeshift Rambaster


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
bloodrage ogre - ($2)
Grave - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Brogre (3/2+A)
  • :psfist: Elite: Grave, lvl 1 (3/3)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

s going for, but too tired to think it through. here’s hoping.

"


#3

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Pestering Haunt
Graveyard
Sacrifice the Weak
Deteriorate
Summon Skeletons


WORKERS
Jandra, the Negator
Graveyard


NextHand

Skeletal Archery
Poisonblade Rogue
Thieving Imp


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Midband Calamandra - ($2)
Discard 2 to stealth Calamandra
Tech I - ($0)
Pestering Haunt

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton Javelineer (1/1) [Javelin]
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

It’s tempting to play the Graveyard to recycle the Javelineer to regenerate my hand size as Technician, but there’s too many ways Red can clear the way and destroy it. Also, having Tigers die in it would be a little inconvenient. Actually, several mechanics in my build don’t mix well with Graveyard… I’ll just worker it now, so I won’t be tempted later. I’ll gamble that Calamandra will survive, and patrol as Scavenger so I can afford a worker, a Bone Collector, and a Tiger in the same turn.


#4

"P2T2


Tech StartingHand Workers

TECH
kidnapping
rambasa twin


STARTING HAND
Bombaster
Nautical Dog
Bloodburn
Mad Man
Charge


WORKERS
Scorch
Bloodburn


NextHand

kidnapping
Bombaster
rambasa twin
Charge


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
tech 1 - ($3)
mad man trades with sk jav - ($2)
brogre hits your tech 1 for 3
nautical dog - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Nautical Dog (1/1)
  • :target: Lookout:

In Play:

  • Brogre (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

hmmm, max cal already. i need to gun for his tech buildings to prevent the feral strike ina few turns. teching kidnapping and rambasa twins so at least i can respond with something next turn. either wall up or expensively trade his guys into each other. hoping he tech’s in predator tiger.

"


#5

P1T3


Tech StartingHand Workers

TECH
Behind the Ferns
Behind the Ferns


STARTING HAND
Thieving Imp
Poisonblade Rogue
Skeletal Archery


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue


NextHand

Bone Collector
Bone Collector
Deteriorate
Sacrifice the Weak


Discard

Skeleton Javelineer
Pestering Haunt
Thieving Imp
Skeletal Archery
Behind the Ferns
Behind the Ferns


Tech 2 card(s)
Get Paid + Scavenger - ($7)
Worker - ($6)
Pestering Haunt trades with Nautical Dog
Fetch Stalking Tiger - ($2)

Float ($2)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stalking Tiger (4/4) Invisible
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Doubling up on stealth tech to get Bone Collectors producing value ASAP.


#6

"P2T3


Tech StartingHand Workers

TECH
captured bugbladder
captured bugbladder


STARTING HAND
Charge
rambasa twin
Bombaster
kidnapping
Mad Man


WORKERS
Scorch
Bloodburn


NextHand

Pillage
rambasa twin
Makeshift Rambaster
Brogre (3/2)
Careless Musketeer


Tech 2 card(s)
Get Paid + float - ($8)
tech draw
max drak - ($1)
brogre trades with tiger
mad man breaks tech 1 - ($0)

Float ($0)
Discard 4, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Mad Man (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

wow, maybe ill go fora crazy idea here. SKIP A WORKER EARLY. he can keep using Cal, but ill tech a second kidnapping. also, what unit would i be willing to give haste to. cant tech a second twin. what about sparring partner? it’s him, a pirate, tax collector, or scribe. he’s the most holy option, ill go with that i guess. hmmm, on another note, with no tech 1’s, what do i want to kidnap? i cant tae the stalking tiger. MAYBE the predataor, but why would he tech that now that i have drak out? i think instead of another kidnapping, ill bring in a tech 2 just in case i get to tech up next turn. but which one? im thinking bugbladder, and try to base race him. if he tries to go frogs, that will be good for me. you know what, forget that. im double teching the bugs. ill sue drak as a distraction.

"


#7

P1T4


Tech StartingHand Workers

TECH
Ferocity
Ferocity


STARTING HAND
Deteriorate
Sacrifice the Weak
Bone Collector
Bone Collector


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak


NextHand

Summon Skeletons
Bone Collector
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid + float + Scavenger - ($10)
Worker - ($9)
Rebuild Tech I
Fetch Stalking Tiger - ($5)
Deteriorate Mad Man - ($4)
Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Stalking Tiger (4/4) Invisible
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

Thoughts

I was hoping to build Tech II this turn and tech in Feral Strike or maybe Nether Drain, but it seems I need an immediate advantage in combat.


#8

"P2T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Makeshift Rambaster
Careless Musketeer
Pillage
Brogre (3/2)
rambasa twin


WORKERS
Scorch
Bloodburn
Pillage


NextHand

kidnapping
Charge
Bombaster
Nautical Dog (1/1)
captured bugbladder


Discard

Mad Man (1/1)
Brogre (3/2)
Careless Musketeer
Makeshift Rambaster
rambasa twin
Crashbarrow
Crashbarrow


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
brogre, hasted, trades with tiger - ($4)
tech 2 blood - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

alright, teching up, getting those bugs going. they’ll be an immediate target. teching double crashbarrow i case he wants to use that Cal maxband still.

"


#9

P1T5


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Summon Skeletons
Bone Collector
Bone Collector
Deteriorate


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


NextHand

Stalking Tiger
Pestering Haunt
Thieving Imp


Discard

Stalking Tiger
Summon Skeletons
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + float + scavenger - ($10)
Worker - ($9)
Bone Collector - ($7)
Bone Collector - ($5)
Predator Tiger - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Predator Tiger (4/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 6
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Tech II Blood usually means Crashbarrows, so 1/1 Skeletons won’t be much use as patrollers.


#10

"P2T5


Tech StartingHand Workers

TECH
land octopus
land octopus


STARTING HAND
Bombaster
kidnapping
Charge
Nautical Dog (1/1)
captured bugbladder


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Mad Man (1/1)
Crashbarrow
captured bugbladder
kidnapping
rambasa twin


Tech 2 card(s)
Get Paid - ($8)
bugbladder, hasted - ($5)
bug frenzy trades with tiger, your base takes 2, to 16
expensive kidnap your technician bone collector - ($0)
BC trades into your scav BC, makes me a skeleton

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drak (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

okay. netherdrain has to be coming at this point. i doubt i can keep this up another turn. teching in land oct JUST IN CASE, and then a ta collector…forget that , double octo all the way.

"


#11

P1T6


Tech StartingHand Workers

TECH
Doom Grasp
Doom Grasp


STARTING HAND
Pestering Haunt
Stalking Tiger
Thieving Imp


WORKERS
Jandra, the Negator
Graveyard
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Pestering Haunt


NextHand

Skeletal Archery
Ferocity
Behind the Ferns
Ferocity


Discard

Stalking Tiger
Summon Skeletons
Nether Drain
Nether Drain
Predator Tiger
Bone Collector
Bone Collector
Thieving Imp
Stalking Tiger
Doom Grasp
Doom Grasp


Tech 2 card(s)
Get Paid + float + Scavenger - ($11)
Worker - ($10)
Fetch Predator Tiger - ($6)
Tech II: Past - ($2)
Prynn Pasternaak - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn Pasternaak (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Predator Tiger (4/4) Resist 2

In Play:

  • L5 Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 11

Gold:

  • Gold: 0
  • Workers: 10

#12

"P2T6


Tech StartingHand Workers

TECH
martialmastery
crash bomber


STARTING HAND
captured bugbladder
kidnapping
Mad Man (1/1)
Crashbarrow
rambasa twin


WORKERS
Scorch
Bloodburn
Pillage


NextHand

Nautical Dog (1/1)
land octopus
Careless Musketeer
Brogre (3/2)
captured bugbladder


Discard

Crashbarrow
rambasa twin
kidnapping
Mad Man (1/1)
martialmastery
crash bomber


Tech 2 card(s)
Get Paid - ($8)
bugbladder, hasted - ($5)
crashbarrow - ($2)
Grave - ($0)
Drak hits Prynn for amor and 2, takes 1 back
Crashbarrow kills prynn, OP to kill tiger, your base to 15, Grve to lvl 3
Bugbladder frenzy breaks your tech 2, your base to 13
Skeleton hits your base to 11
crashbarrow dies end fo turn, your base to 10

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave, (3/4+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Drak, lvl 6, (3/3)
  • Skeleton (1/1)
  • Captured Bugbladder (4/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

teching just cause i have to at this point. if i get through my deck, ill probably lose.

"


#13

I’ll resign it here, though I think I know where I went wrong. Up for a rematch?


#14

yeah. that was a weird one. i had a few lucky draws to keep the momentum. i doubt it will continue.

"P1T1


StartingHand Workers

STARTING HAND
Scorch
Makeshift Rambaster
Bloodburn
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch


NextHand

Mad Man
Charge
Bombaster
Pillage
Nautical Dog


Discard

Careless Musketeer
Bloodrage Ogre
Bloodburn


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
rambaster, hits your base to 17 - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
    "

#15

P2T1


StartingHand Workers

STARTING HAND
Graveyard
Poisonblade Rogue
Skeleton Javelineer
Summon Skeletons
Skeletal Archery


WORKERS
Graveyard


NextHand

Deteriorate
Sacrifice the Weak
Thieving Imp
Jandra, the Negator
Pestering Haunt


Discard

Summon Skeletons
Skeletal Archery
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Calamandra Moss - ($2)
Poisonblade Rogue - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Calamandra Moss (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Poisonblade Rogue (2/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

#16

"P1T2


Tech StartingHand Workers

TECH
Tax Collector
Tax Collector


STARTING HAND
Charge
Nautical Dog
Mad Man
Pillage
Bombaster


WORKERS
Scorch
Pillage


NextHand

Mad Man
Tax Collector
Bloodburn
Bloodrage Ogre


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
tech 1 - ($3)
bombaster - ($1)
nautical dog - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician: nautical dog (1/1)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

double tax collectoror, hoping to through off his gold timing for whatever he’s planning with Cal.

"


#17

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Jandra, the Negator
Deteriorate
Thieving Imp
Pestering Haunt
Sacrifice the Weak


WORKERS
Graveyard
Jandra, the Negator


NextHand

Deteriorate
Summon Skeletons
Bone Collector
Skeletal Archery
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp, discard #1 of 4 - ($2)
Poisonblade Rogue trades with Bombaster
Calamandra kills Nautical Dog
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Calamandra Moss (2/2) [1 damage]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Well, it may have been the right decision to tech Ferocity at this point last game, but without a hero to munch, that doesn’t apply here.


#18

"P1T3


Tech StartingHand Workers

TECH
Kidnapping
Training Grounds


STARTING HAND
Bloodburn
Mad Man
Tax Collector
Bloodrage Ogre
Careless Musketeer


WORKERS
Scorch
Pillage
Bloodburn


NextHand

Mad Man
Charge
Tax Collector
Bombaster (2/2)


Tech 2 card(s)
Get Paid - ($6)
discard #1
scav gold, tech draw - ($7)
Worker - ($6)
tax collector, no income to tax - ($4)

Float ($4)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 4
  • Workers: 7
Thoughts

here’s hoping no TG…

"


#19

P2T3


Tech StartingHand Workers

TECH
Behind the Ferns
Behind the Ferns


STARTING HAND
Bone Collector
Skeletal Archery
Summon Skeletons
Bone Collector
Deteriorate


WORKERS
Graveyard
Jandra, the Negator
Summon Skeletons


NextHand

Pestering Haunt
Skeleton Javelineer
Poisonblade Rogue


Discard

Deteriorate
Behind the Ferns
Behind the Ferns


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)
Skeletal Archery - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L1 Calamandra Moss (2/2) [1 damage]
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8

#20

"P1T4


Tech StartingHand Workers

TECH
YLD
YLD


STARTING HAND
Charge
Tax Collector
Mad Man
Bombaster (2/2)


WORKERS
Scorch
Pillage
Bloodburn
Charge


NextHand

Ogre (3/2+A)
Careless Musketeer
Training Grounds


Discard

Bombaster (2/2)
YLD
YLD


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
tech 2 discipline - ($6)
tower - ($3)
mad man - ($2)
tax collector #2, bummed with no taxes. - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3+A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mad Man (1/1)
  • :pschip: Technician: Tax Collector (2/3)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 8
    "