Hari-kari, GGWP swap sides?
Iām a little surprised you didnāt tech kidnapping or origin story, and that you didnāt go heroes hall on turn 6 (floating 4 is a lot)
Hari-kari, GGWP swap sides?
Iām a little surprised you didnāt tech kidnapping or origin story, and that you didnāt go heroes hall on turn 6 (floating 4 is a lot)
I donāt have a lot of experience with Blood spells yet, and Iāve had bad results when Iāve tried to use Origin Story in the past. Then again, Origin Story is probably more useful in the late game where thereās gold to spare, so I should probably give it another chance.
Iām rather tired atm, but Iāll start a game up tomorrow morning.
"P1T1
STARTING HAND
Charge
Mad Man
Pillage
Makeshift Rambaster
Scorch
WORKERS
Scorch
Careless Musketeer
Bloodburn
Nautical Dog
Bloodrage Ogre
Charge
Pillage
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Mad Man - ($2)
Makeshift Rambaster - ($0)
Units reduce your base to 16 HP
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
Damn bringing the pain in a hurry! GL HF
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Brick Thief
Spark
Tenderfoot
Helpful Turtle
Timely Messenger
Spark
Wither
Bloom
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Timely Messenger
Helpful Turtle
Brick Thief
Interesting start for him, itās a good chunk of base damage but I feel like itāll be decently punishable. Might try a 2-hero approach and forgo tech 1 right away, weāll see though.
GL HF
"P1T2
TECH
Crash Bomber
Crash Bomber
STARTING HAND
Nautical Dog
Careless Musketeer
Bloodrage Ogre
Bloodburn
WORKERS
Scorch
Careless Musketeer
Crash Bomber
Charge
Bombaster
Bloodburn
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
Hmm
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Wither
Bloom
Granfalloon Flagbearer
Older Brother
Fruit Ninja
Fuzz Cuddles, Lobber
Granfalloon Flagbearer, Spark
Timely Messenger
Helpful Turtle
Wither
Lobber
Goal is keep Sets safe and trade efficiently. No doubt heās going Stewardess, so Iām going to put Older Brother in resist, and position Tenderfoot to trade with BROgre. Fuzz Cuddles is a safe play against his deck and good for my heroes, so going with her again, and a Lobber b/c maybe Iāll want to pick off a Nauty Dog or that Rambaster. Keep the units cheap b/c I want to put money into Sets, so be it on Origin Story. My only really fool-proof tech 2 plan is Hotter Fire against Kidnapping and Prynn max, which is hard but then again it isnāt an awful plan.
"P1T3
TECH
Origin Story
Origin Story
STARTING HAND
Bombaster
Crash Bomber
Bloodburn
Charge
WORKERS
Scorch
Careless Musketeer
Charge
Pillage
Crash Bomber
Nautical Dog
Mad Man
Bloodrage Ogre
Bombaster
Origin Story
Origin Story
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bloodburn - ($2)
Ogre trades with Brother
Crash Bomber - ($1)
Float ($1)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
bloodburn has no haste, mate
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Timely Messenger
Helpful Turtle
Wither
Lobber
Ember Sparks, Lobber
Fuzz Cuddles, Lobber
Helpful Turtle, Granfalloon Flagbearer, Spark
Fruit Ninja
Brick Thief
Bloom
Fuzz Cuddles
Older Brother
Ember Sparks
Lobber
Wither
Timely Messenger
Well, it seems likely that an Origin Story is coming (or at least was teched last turn, meaning killing CB gives him a 1 or 2/6, but I can tech before a Sets max draw if he didnāt tech it / doesnāt hit so Iāll wait and see if FDS would be a good choice here or not. For now another Lobber and Ember Sparks feels like a decent hedge of āstuff Iāll want in the deckā.
Weird that he wants Bloodburnā¦
"P1T4
TECH
Rememberer
Slow-Time Generator
STARTING HAND
Pillage
Nautical Dog
Crash Bomber
Bombaster
WORKERS
Scorch
Careless Musketeer
Charge
Nautical Dog
Crash Bomber
Mad Man
Origin Story
Makeshift Rambaster
Pillage
Rememberer
Slow-Time Generator
Tech 2 card(s)
Get Paid + float - ($8)
Bloodburn burns Lobber
Worker - ($7)
Crash Bomber - ($6)
Bombaster - ($4)
Tech II - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Fruit Ninja
Brick Thief
Bloom
Fuzz Cuddles
Timely Messenger
Wither
Hotter Fire x2
Ember Sparks, Lobber
Fuzz Cuddles, Lobber
Helpful Turtle, Granfalloon Flagbearer, Spark
Lobber
Ember Sparks
Older Brother
Lobber
Bloom
Well if I tech BEFORE Sets draw, thatās only 50/50 to draw anything I double tech, so I donāt think FDS is a good call. I think instead Iāll try and draw for a 1-drop (like 80%) and double tech hotter fire to line up for next hand. If by some miracle I donāt get Origin Storied (perhaps he went kidnapping instead, anticipating an Iron Man from me?) more cards for me XD If not, I might be able to reach tech 2 (just donāt draw ember sparks now!)
ā¦
Okay no Ember Sparks, no lobber either (kinda sucks) but Messenger is still solid, put him in Lookout.
"P1T5
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Mad Man
Crash Bomber
Origin Story
WORKERS
Scorch
Careless Musketeer
Charge
Nautical Dog
Mad Man
Origin Story
Bloodrage Ogre
Makeshift Rambaster
Pillage
Rememberer
Slow-Time Generator
Crash Bomber
Origin Story
Might of Leaf and Claw
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + Scavanger - ($9)
Prynn Pasternaak - ($7)
Origin Story: Setsuki - ($4)
Worker - ($3)
Crash Bomber - ($2)
Tech Lab - ($1)
Bloodburn Messenger - ($0)
Float ($0)
Discard 0, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Lobber
Ember Sparks
Older Brother
Lobber
Bloom
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Ember Sparks, Lobber
Fuzz Cuddles, Lobber
Brick Thief, Helpful Turtle, Granfalloon Flagbearer, Spark
Hotter Fire
Fruit Ninja
Wither
Hotter Fire
Timely Messenger
Ember Sparks
Bamstamper Lizzo
Ember Sparks
Bloom
Older Brother
Okay, heās on 2 cards, if I kill Prynn and Crash Bomber heās pretty light for what can attack, and almost certainly I keep my 2 lobbers (or lobber + jaina) and my tech 2, but only if I skip worker to put Troq in front. Thatās fine, Iām good on dollars, so long as I keep my card count up Iāll be able to lock his tech buildings down.
Sorry I made two quick edits, patrolled Jaina and double-tapped the Tech 2 instead of splitting to the tech 1. I had a lunch-coma brain fart on what kind of damage Midbanding Drakk might bring
Thatās okay, Iāve graduated past the Tech II building anyway.
"P1T6
TECH
Desperation
Guargum, Eternal Sentinel
STARTING HAND
Bloodrage Ogre
Origin Story
WORKERS
Scorch
Careless Musketeer
Charge
Nautical Dog
Mad Man
Bloodrage Ogre
Rememberer
Crash Bomber
Might of Leaf and Claw
Tech 2 card(s)
Get Paid + Scavanger - ($10)
Worker - ($9)
Tech III - ($4)
Bloodburn burns Tenderfoot
Argagarg Garg - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
Not what I expected! Also, who are the five greatest rappers of all time?
Dylan, Dylan, Dylan, Dylan and DYLAN, because I SPIT HOT FAIYA!
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Hotter Fire
Fruit Ninja
Wither
Hotter Fire
Firehouse, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Ember Sparks, Lobber
Fuzz Cuddles, Lobber
Fruit Ninja, Brick Thief, Helpful Turtle, Granfalloon Flagbearer, Spark
Older Brother
Ember Sparks
Firehouse
Heatinā up!
"P1T7
STARTING HAND
Crash Bomber
Might of Leaf and Claw
Rememberer
WORKERS
Scorch
Careless Musketeer
Charge
Nautical Dog
Mad Man
Bloodrage Ogre
Pillage
Crash Bomber
Origin Story
Makeshift Rambaster
Bombaster
Might of Leaf and Claw
Rememberer
Tech 0 card(s)
Get Paid + float - ($12)
Rebuild Tech II
Crash Bomber - ($11)
Argagarg buffs Bombaster
Bombaster hits Troq for 3
Bombaster explodes on Fuzz - ($10)
Bloodburn burns Fuzz, you draw
Max Argagarg - ($6)
Float ($6)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
GG WP
P2 [Bashing]/Fire/Ninjutsu vs P1 [Blood]/Growth/Past
Older Brother
Ember Sparks
Firehouse
Tenderfoot
Firehouse, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Ember Sparks, Lobber
Fuzz Cuddles, Lobber
What combo is it youāre going for with Growth and Past Tech 2? I feel like youād be much better suited with a Heroās Hall than a Tech Lab
GG, WP. I donāt know how much the Heroes Hall would have helped, what with your plethora of options to directly damage buildings. This is one of those builds where I try to synergize 3 late-game specs, and Past needs to be the core so that Remembers can consistently pull things out of the discard. The specific combos are many, but generally fall into the category of causing units to exit and enter play while triggering bonuses, and smothering my opponentās gold income while amplifying my own, and repeatedly attacking with hasty units to quickly charge MoLaC. Iām not happy with the early game options, however, so Iām abandoning this build for the forseeable future.
If you want to see a 3 late-game spec build that actually works well, I can play you as [Demonology]/Growth/Strength. Actually, Iām curious if you can find a way to win against it.
Sure, sounds fun Want me on this same deck or shall I roll again?