GG, WP. I don’t know how much the Heroes Hall would have helped, what with your plethora of options to directly damage buildings. This is one of those builds where I try to synergize 3 late-game specs, and Past needs to be the core so that Remembers can consistently pull things out of the discard. The specific combos are many, but generally fall into the category of causing units to exit and enter play while triggering bonuses, and smothering my opponent’s gold income while amplifying my own, and repeatedly attacking with hasty units to quickly charge MoLaC. I’m not happy with the early game options, however, so I’m abandoning this build for the forseeable future.
If you want to see a 3 late-game spec build that actually works well, I can play you as [Demonology]/Growth/Strength. Actually, I’m curious if you can find a way to win against it.