[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

Game 6 Player 1, Turn 2

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Bloom
Tenderfoot
Fruit Ninja
Timely Messenger
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (5+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Iron Man x2


Main:

  • Tenderfoot (5)
  • Jaina (3)
  • Worker (2)
  • Tech 1 (0)
Workers

Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Jaina (2/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Fruit Ninja
Bloom
Granfalloon Flagbearer
Brick Thief
Wither

End of Turn Discard
My Thoughts

I think I still want to kind of chill and try to tech up. So Iron Man seems a proper choice for that, and doubles as a solid offense in case I need to go at Neko hard. Grabbing 2 of him, though IPN and Fuzz Cuddles wouldn’t be terrible choices either. Jaina I think is a good move as well, threatens Ember Sparks so that makes patrolling harder for him.

Wow, whiffed the Iron Men, That’s a big ol’ bummer. Might end up Withering and Blooming, but we’ll see how feasible a Drakk kill looks. He’s not black starter anymore, so Brick Thief might be okay too. Still, I should expect Stewardess and therefore, a potentially nasty counter-swing at my Jaina


"P2T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Nautical Dog
Bloodrage Ogre
Charge
Careless Musketeer
Makeshift Rambaster


WORKERS
Scorch
Careless Musketeer


NextHand

Charge
Pillage
Stewardess of the Undone
Stewardess of the Undone
Nautical Dog


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Bloodrage Ogre - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bloodrage Ogre (3/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bombaster (2/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Drakk Ramhorn (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

I can clear his board and max Drakk if I trade my units and forgo both my worker and my Tech I, but is it worth it? I’m not sure that it is, so I’ll resist the temptation.

"

Game 6 Player 1, Turn 3

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Fruit Ninja
Bloom
Granfalloon Flagbearer
Brick Thief
Wither

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Bloom Jaina (4)
  • Jaina kills SQL
  • Midband Jaina and heal (1)
  • Worker (0)
Workers

Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 3 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (4/4 lvl 4)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Iron Man
Iron Man
Timely Messenger
Granfalloon Flagbearer
Brick Thief

End of Turn Discard
My Thoughts

Well, my best play here is Bloom + Midband to heal (I think), so that would leave me with only 7 gold next turn. I don’t want to rely on getting scavenger to tech up + Iron Man next turn, so I think what I’ll do instead is plan to double drop Iron Man. That leaves me thinking the following turn will be teching up, so I want to tech something that will go along nicely with that plan. Fuzz Cuddles will actually be perfect for that, so we’ll do that, and an Ember Sparks for good measure (just to have in the deck, as I have a feeling I’ll want Fire t2)


"P2T3


Tech StartingHand Workers

TECH
Crash Bomber
Crash Bomber


STARTING HAND
Nautical Dog
Pillage
Stewardess of the Undone
Charge
Stewardess of the Undone


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone


NextHand

Bloodburn
Makeshift Rambaster
Bloodrage Ogre
Mad Man


Tech 2 card(s)
Get Paid + float - ($8)
Level Drakk - ($5)
Bombaster trades with Brother
Drakk kills Tenderfoot, you get $1
Nautical Dog - ($4)
Charge - ($2)
Dog trades with Jaina
Worker - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L6 Drakk Ramhorn (3/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

"

Woof, nice one. Such is the fate of the P1 whiff :wink:

Game 6 Player 1, Turn 4

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Iron Man
Iron Man
Timely Messenger
Granfalloon Flagbearer
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (7+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Bamstamper Lizzo, Hotter Fire
Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Iron Man (5)
  • Timely Messenger (4)
  • Troq (2)
  • Worker (1)
Workers

Brick Thief, Fruit Ninja, Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Timely Messenger (1/1)
  • :target: Lookout: Iron Man (3/4 resist 1)

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Bloom
Fuzz Cuddles
Wither
Ember Sparks

End of Turn Discard

Tenderfoot
Older Brother
Bamstamper Lizzo
Hotter Fire
Granfalloon Flagbearer
Iron Man

My Thoughts

Yikes what a counter, Charge + Doggo. I thought for sure Jaina was safe there… Well, now laying 2x Iron Man doesn’t look so bright, as Kidnapping makes for a bad time with that. Instead, he can’t gain levels, so Troq can be a good meaty SQL, I can get the Iron Man a resist behind him, and put Timely Messenger in front to avoid a tech building kill (hopefully). Guess we’ll see how that turns out! Grabbing Bamstamper and Hotter Fire, next turn we’ll see if we want Firebird, Firehouse, or more Hotter Fire / Ember Sparks.


"P2T4


Tech StartingHand Workers

TECH
Second Chances
Rememberer


STARTING HAND
Makeshift Rambaster
Bloodburn
Mad Man
Bloodrage Ogre


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone
Mad Man


NextHand

Bombaster
Crash Bomber
Pillage


Discard

Bloodrage Ogre
Bloodburn
Second Chances
Rememberer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - ($4)
Bloodrage Ogre, hasty, trades with Troq - ($2)
Makeshift Rambaster, kills Messenger, you draw - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1) Haste, frenzy 1 [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

"

Yikes

Game 6 Player 1, Turn 5

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Iron Man
Iron Man
Timely Messenger
Granfalloon Flagbearer
Brick Thief

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks, Hotter Fire
Bamstamper Lizzo, Hotter Fire
Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Jaina (7)
  • Ember Sparks Drakk twice and your tech2 once (4)
  • Iron Man kills Drakk, Jaina to level 3
  • Fuzz Cuddles (2)
  • Worker (1)
Workers

Granfalloon Flagbearer, Brick Thief, Fruit Ninja, Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina (2/3 lvl 3)
  • :target: Lookout:

In Play:

  • Iron Man (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Hotter Fire
Older Brother
Bamstamper Lizzo
Timely Messenger

End of Turn Discard
My Thoughts

I feel like I need to kill Drakk and put some damage on tech buildings, but I’m also feeling like skipping tech 2 here is going to spell trouble… That leaves skipping worker as an option but I don’t think I want to do that either. I’m going to chance that I leave one of Hotter Fire / Bamstamper in the deck, and go Fuzz Cuddles + worker. Might help me get more mileage out of Iron Man.

Nope, shit draw, no Iron Man and both Tech 2s… Guess I’ll be maxing Jaina and Teching up and crossing my fingers!


"P2T5


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Crash Bomber
Bombaster
Pillage


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone
Mad Man
Bombaster


NextHand

Stewardess of the Undone
Pillage
Seer
Crash Bomber


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Argagarg Garg, maxed - ($2)

Float ($2)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite: Wisp (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Argagarg Garg (1/5)
  • :target: Lookout:

In Play:

  • Makeshift Rambaster (1/1) Haste [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10

"

Game 6 Player 1, Turn 6

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Hotter Fire
Older Brother
Bamstamper Lizzo
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Firehouse, Burning Volley
Ember Sparks, Hotter Fire
Bamstamper Lizzo, Hotter Fire
Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Maxband Jaina, shoot a fire arrow at Water Elemental (6)
  • Timely Messenger, kills Elemental (5)
  • Tech 2 Fire (1)
Workers

Older Brother, Granfalloon Flagbearer, Brick Thief, Fruit Ninja, Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 2 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Fuzz Cuddles (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Iron Man (3/3)
  • :target: Lookout:

In Play:

  • Jaina (4/3 lvl 7)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Iron Man
Tenderfoot
Ember Sparks
Timely Messenger

End of Turn Discard
My Thoughts

Stupid Arg lol, card-free blocking. I hope he’s whiffing as hard as I am… Going for Firehouse (b/c why not, I have meaty tech 1 guards) and One burning Volley. If he has Origin Story, I’ll just worker it (maybe, I want to keep my card count up). Speed of the Fox might not be a bad choice either, but I think I’ll skip that route. Still fearful of Kidnapping…


"P2T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Stewardess of the Undone
Crash Bomber
Pillage
Seer


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone
Mad Man
Bombaster
Stewardess of the Undone


NextHand

Bloodburn
Rememberer
Crash Bomber


Discard

Pillage
Seer
Might of Leaf and Claw
Might of Leaf and Claw


Tech 2 card(s)
Get Paid + float - ($12)
Worker - ($11)
Drakk Ramhorn, maxed - ($4)
Crash Bomber, hasty - ($3)
Pillage, 2 base damage, $2 stolen - ($4)
Argagarg buffs Bomber
Bomber kills Cuddles

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L6 Drakk Ramhorn (3/4)
  • :target: Lookout:

In Play:

  • Argagarg Garg (1/5)
  • Crash Bomber (2/1) Frenzy 1 [1 dmg]
  • Makeshift Rambaster (1/1) Haste, frenzy 1 [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 4

Gold:

  • Gold: 4
  • Workers: 11

"

Game 6 Player 1, Turn 7

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Iron Man
Tenderfoot
Ember Sparks
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • No Techs
All Teched Cards

Firehouse, Burning Volley
Ember Sparks, Hotter Fire
Bamstamper Lizzo, Hotter Fire
Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Setsuki + Midband (6)
  • Iron Man (3)
  • Ember Sparks, kill Wisp and put one damage on Drakk (0)
  • Ready Iron Man trades with Drakk, you get a card, my base to 16 (I missed the last time I killed drakk), Sets maxbands
  • Jaina dragon punches your tech 2 and breaks it, your base to 18
Workers

Older Brother, Granfalloon Flagbearer, Brick Thief, Fruit Ninja, Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Jaina (4/3 lvl 7)
  • Setsuki (3/4 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Bamstamper Lizzo
Hotter Fire
Firehouse
Bloom

End of Turn Discard
My Thoughts

Looks like he did whiff!! Thank the maker. This lets me get bigtime tempo, freezing him off tech 2 with only maxband Arg in play. Unless he took Stampede (which I kinda doubt) I’m in the clear here to start raining down fire. I can’t quite afford maxing out Sets this turn, but next turn I should be able to, and that’s going to make picking who to Origin Story tough XD Plus, no Prynn if he’s locked into Arg!


At level 6, Jaina is (3/3), yes?

Uh yes, I shorted 1 gold on my maxband on turn 6 (I paid 3 when I should have paid 4), but that means I only should have been floating 1 (I didn’t think you’d have Pillage still, but I 100% wanted to max out Jaina so I definitely would have done that on turn 6, otherwise I wouldn’t have gotten the Elemental kill)

How do you want to handle rolling that back? Would you still have pillaged for only 1 gold? I think the easiest thing to do is to offer you to retroactively not pillage and draw an extra 1 if you like, or take the 1 less gold floating now.

If you do want to un-pillage, though, I’m going to max out Sets (with the 1 float I’d have) instead of making a hero’s hall.

That seem fair?

In that situation, I wouldn’t have cast Pillage because I was low on cards. I think I should draw a card and reduce my gold float by $1, and you can increase your gold by $1 ($2 stolen - $1 underpay) and change your turn 7 purchases to your liking, and that should fix everything.

1 Like

K fixed my turn to Max sets instead of heroes hall, back to you!

"P2T7


StartingHand Workers

STARTING HAND
Crash Bomber
Rememberer
Bloodburn
Bloodrage Ogre
Second Chances


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone
Mad Man
Bombaster
Stewardess of the Undone
Bloodrage Ogre


NextHand

Might of Leaf and Claw
Seer
Second Chances
Rememberer


Tech 0 card(s)
Get Paid + float - ($14)
Rebuild Tech II
Tech Lab - ($13)
Bloodburn - ($10)
Crash Bomber - ($8)
Worker - ($7)

Float ($7)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Crash Bomber (2/1A) [1 dmg]
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg Garg (1/5)
  • :pschip: Technician: Crash Bomber (2/2)
  • :target: Lookout:

In Play:

  • Bloodburn
  • Makeshift Rambaster (1/1) Haste [1 dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 7
  • Workers: 12

"

Fixed the base damage, ty, and sorry but Prynn is not allowed with your tech 2 down and no Heroes Hall. I was sorta counting on Arg sticking around, with just Iron Man in patrol :wink:

1 Like

Makes sense; fixed my turn.

Game 6 Player 1, Turn 8

P1 [Bashing]/Fire/Ninjutsu vs P2 [Blood]/Growth/Past

Starting Hand

Bamstamper Lizzo
Hotter Fire
Firehouse
Bloom
Burning Volley
Wither

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Draw 2 Sets max
  • No Techs
All Teched Cards

Firehouse, Burning Volley
Ember Sparks, Hotter Fire
Bamstamper Lizzo, Hotter Fire
Ember Sparks, Fuzz Cuddles
Iron Man x2


Main:

  • Hotter Fire (7)
  • Bamstamper Lizzo, kill SQL my base to 17 (3)
  • Burning Volley, kill your tech 2 (base to 16) and hit your tech 1 for 1, to 4hp (0)
  • Tap Jaina to kill your tech 1, your base to 14
  • Sets swiftly strikes down Crash Bomber, you get a card my base to 16
Workers

Older Brother, Granfalloon Flagbearer, Brick Thief, Fruit Ninja, Helpful Turtle, Spark

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Bamstamper Lizzo (5/3)

In Play:

  • Jaina (4/3 lvl 7)
  • Setsuki (3/4 lvl 6)
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Hotter Fire
Ember Sparks
Wither
Iron Man
Timely Messenger

End of Turn Discard
My Thoughts

This should be GG, he 100% should have gone Hero’s Hall instead of Tech Lab (I would have killed it anyway to keep him locked on Arg, but at least his tech 1 would have lived)


"P2T8


StartingHand Workers

STARTING HAND
Seer
Rememberer
Might of Leaf and Claw
Second Chances
Might of Leaf and Claw


WORKERS
Scorch
Careless Musketeer
Stewardess of the Undone
Mad Man
Bombaster
Stewardess of the Undone
Bloodrage Ogre


NextHand

Crash Bomber
Seer
Crash Bomber
Pillage
Rememberer


Tech 0 card(s)
Get Paid + float - ($19)
Heroes Hall - ($17)
Tech Lab - ($16)
Heroes Hall - ($14)
Tech Lab - ($13)
Heroes Hall - ($11)
Tech Lab - ($10)
Heroes Hall, my base breaks, GG - ($8)

Float ($8)
Discard 5, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Argagarg Garg (1/5)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Bloodburn
  • Makeshift Rambaster (1/1) Haste [1 dmg]

Buildings:

  • :heart: Base HP: 0
  • :heart: Tech Lab HP: 4 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 12

"

1 Like