[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

Game 21 Player 1, Turn 3

P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood

Starting Hand

Dark Pact
Shadow Blade
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2
Shadow Blade, Dark Pact


Main:

  • Shadow Blade Fargo, you discard #3 of 3 and draw 1 (3)
  • Dark Pact, draw 2 base to 18
  • Deteriorate Mox out of the way
  • Vandy hits your tech 1 to 3hp
  • Tech 1 (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 1 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (2/3 lvl 1)
  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Pestering Haunt
Gunpoint Taxman
Summon Skeletons
Shadow Blade
Dark Pact

End of Turn Discard
My Thoughts

Yep, keep the board relatively clear and him relatively card poor. Sounds like a plan XD


P2T3


Tech StartingHand Workers

TECH
Unphase
Unphase


STARTING HAND
Temporal Research
Time Spiral
Assimilate
Forgotten Fighter


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter


NextHand

Assimilate
Plasmodium
Neo Plexus
Assimilate


Tech 2 card(s)
Get Paid - ($7)
Hardened Mox reduces Thieving Imp to 1 HP
Captain Zane - ($5)
Maxband Zane, shove Thieving Imp to Scavenger and kill him - ($1)
Zane breaks Graveyard
Worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L6 Captain Zane (4/4) Haste
  • Hardened Mox (2/1) Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

This is a major gamble, and Iā€™m drifting further and further away from my game plan, but Iā€™m hoping the threat of Maximum Anarchy provokes Vandy into going maxband and killing Zane, and that Iā€™ll be able to use Unphase to allow the Mox to kill her before she can cast Meta.

Game 21 Player 1, Turn 4

P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood

Starting Hand

Pestering Haunt
Gunpoint Taxman
Summon Skeletons
Shadow Blade
Dark Pact
Deteriorate + Jav (dp)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2
Shadow Blade, Dark Pact


Main:

  • Midband Vandy, destroy your tech 1, your base to 18 (5)
  • Dark Pact, draw 2 base to 16
  • Gunpoint Taxman (3)
  • Pestering Haunt
  • Heroā€™s Hall (1)
  • Worker (0)
Workers

Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Sacrifice the Weak
Gunpoint Taxman
Dark Pact
Deteriorate
Graveyard

End of Turn Discard
My Thoughts

He wasnā€™t down with the graveyard, but that means he left his tech 1 vulnerable. I think I want to break that and go Ninja t2 then. GN + Soulstone, and Iā€™ll lay GPT + Dark Pact for another (or HH if I whiff)


P2T4


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Plasmodium
Assimilate
Neo Plexus
Assimilate


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium


NextHand

Fading Argonaut
Temporal Research
Unphase
Time Spiral


Discard

Assimilate
Assimilate
Knight of the Conclave
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech I
Zane kills Gunpoint Taxman
Hardened Mox kills Pestering Haunt
Neo Plexus - ($5)

Float ($5)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Neo Plexus (4/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L6 Captain Zane (4/1) Haste
  • Hardened Mox (2/1) Indestructible

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 5
  • Workers: 9

Game 21 Player 1, Turn 5

P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood

Starting Hand

Sacrifice the Weak
Gunpoint Taxman
Dark Pact
Deteriorate
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact


Main:

  • Sacrifice the Weak, Plexy dies (6)
  • Vandy smacks your tech 1 to 2hp
  • Zane, breaks your tech1, your base to 16 (4)
  • Gunpoint Taxman (2)
  • Worker (1)
  • Zane to level 2 (0)
Workers

Graveyard, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (3/4 lvl 3)
  • Zane (2/2 lvl 2)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Skeleton Javelineer
Shadow Blade
Soul Stone
Thieving Imp

End of Turn Discard

Gunpoint Taxman
Pestering Haunt
Sacrifice the Weak
Steam Tank
Steam Tank
Dark Pact
Deteriorate

My Thoughts

Damn, float 5?? I almost want to re-break the tech 1! Really, Ninja isnā€™t a good t2 choice against Drakk, ninjas are super kidnappable.

So letā€™s re-break that tech 1 and plan to go for T3! Teching Steam Tanks, Iā€™ll worker the GN no worries


P2T5


Tech StartingHand Workers

TECH
Double Time
Double Time


STARTING HAND
Unphase
Fading Argonaut
Time Spiral
Temporal Research


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium
Time Spiral


NextHand

Neo Plexus
Fading Argonaut
Unphase
Knight of the Conclave


Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Rebuild Tech I
Zane trades with Gunpoint Taxman, levels to Vandy
Vir Garbarean - ($11)
Hardened Mox kills Zane
Maxband Vir - ($7)
Unphase Vir - ($5)

Float ($5)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Vir Garbarean (3/5) Invisible
  • Hardened Mox (2/1) Indestructible

Future:

  • Mech (6/7) Untargetable [2 time]

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 10

Game 21 Player 1, Turn 6

P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood

Starting Hand

Skeleton Javelineer
Shadow Blade
Soul Stone
Thieving Imp

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Dark Pact
Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact


Main:

  • Vandy slaps your base to 12
  • Thieving Imp, discard #5 of 5 (6)
  • Worker (5)
  • Tech 2 Anarchy (1)
Workers

Skeleton Javelineer, Graveyard, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 16
  • Tech1 HP: 5
  • Tech2 HP: 5 Anarchy
  • Heroā€™s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Vandy (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Glorious Ninja
Dark Pact
Pestering Haunt
Soul Stone

End of Turn Discard
My Thoughts

Heā€™s just begging to get Metaā€™dā€¦ Fine, letā€™s do that. Grabbing another DP, and if it turns out Tech 3 makes sense we can do that instead


P2T6


Tech StartingHand Workers

TECH
Sanatorium
Sanatorium


STARTING HAND
Unphase
Knight of the Conclave
Neo Plexus
Fading Argonaut


WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium
Time Spiral
Assimilate


NextHand

Assimilate
Double Time


Discard

Neo Plexus
Unphase
Sanatorium
Sanatorium


Tech 2 card(s)
Get Paid + float - ($15)
Peek
Swap - ($14)
Knight of the Conclave from deck
Peek
Worker - ($13)
Fading Argonaut - ($11)
Unphase Vir Garbarean - ($9)
Tech II: Anarchy - ($5)
Tower ($2)

Float ($2)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (3/3) [3 time]
  • :target: Lookout: Hardened Mox (2/1) Indestructible, resist 1

In Play:

  • Battle Suits
  • L7 Vir Garbarean (3/5) Invisible

Future:

  • Mech (6/7) Untargetable [1 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 11

Are you sure you donā€™t to patrol mox? Or want a tower? Youā€™re risking a meta insta-kill if I have it in hand :slight_smile:

1 Like

I canā€™t patrol with the Mox because it ā€œdiedā€ during my upkeep, but Iā€™ll go ahead and buy a Tower.

How did it die during your upkeep? Vandy maxbandā€™s doesnā€™t trigger on the opponentā€™s turn, so it wasnā€™t doomedā€¦

1 Like

Good catch. Iā€™m not sure what I was thinking there, except that I was thinking more about how to adjust my strategy for the next game than about what was happening this game. <.<ā€™ Sorry about that.

1 Like

Lol, as I thought about it some more, I had lethal anyway XD GG WP!

Game 21 Player 1, Turn 7

P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood

Starting Hand

Glorious Ninja
Dark Pact
Pestering Haunt
Soul Stone
Metamorphosis + Steam Tank

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Metamorphosis, Dark Pact
Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact


Main:

  • Soul Stone Imp, kill Fargo, Soul Stone Falls off (9)
  • Dark Pact, draw 2 base to 14
  • Zane (7)
  • Metamorphosis, Zane shoves Mox to sideline it (0)
  • Zane and Vandy break your base, GG WP!
1 Like

GG WP. I think the [Future]/Anarchy/Blood angle has too many slow and expensive moving parts to have any reasonable chance of coming together against a skilled opponent, so Iā€™ll try a simpler approach: [Future]/Present/Blood. You sticking with this build or switching to Tokenfest?

You pick whichever you want to play test the deck against and go first :slight_smile: agree that what youā€™re doing now has all been too slow

Alright, letā€™s have Vandy do one more for comparisonā€™s sake. GL HF

P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Temporal Research
Battle Suits
Time Spiral
Tinkerer


WORKERS
Time Spiral


NextHand

Plasmodium
Nullcraft
Forgotten Fighter
Neo Plexus
Fading Argonaut


Discard

Battle Suits
Temporal Research
Tinkerer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1) Indestructible, resist 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Vandy it is then, GL HF!

Game 22 Player 2, Turn 1

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Thieving Imp
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Thieving Imp, discard #2 of 5 (2)
  • Skeleton Javelineer (1)
  • Worker (0)
Workers

Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • nothing

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Deteriorate
Poisonblade Rogue
Pestering Haunt
Graveyard

End of Turn Discard

Jandra, the Negator
Summon Skeletons

My Thoughts

Now four straight Imp + Jandra starting handsā€¦ is this spreadsheet truly random?


P1T2


Tech StartingHand Workers

TECH
Knight of the Conclave
Sentry


STARTING HAND
Plasmodium
Neo Plexus
Fading Argonaut
Nullcraft
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Neo Plexus
Nullcraft
Tinkerer
Battle Suits


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Fading Argonaut - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3) [3 time]
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Game 22 Player 2, Turn 2

P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood

Starting Hand

Deteriorate
Poisonblade Rogue
Pestering Haunt
Graveyard

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman, Dark Pact


Main:

  • Graveyard (4)
  • Tech1 (2)
  • Worker (1)
Workers

Poisonblade Rogue, Skeletal Archery

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Skeleton Javelineer (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact

End of Turn Discard
My Thoughts

Graveyard is always funā€¦


P1T3


Tech StartingHand Workers

TECH
Assimilate
Knight of the Conclave


STARTING HAND
Neo Plexus
Tinkerer
Nullcraft
Battle Suits


WORKERS
Time Spiral
Forgotten Fighter
Tinkerer


NextHand

Sentry
Temporal Research
Plasmodium
Knight of the Conclave


Discard

Nullcraft
Neo Plexus
Assimilate
Knight of the Conclave


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Vir Garbarean - ($1)
Peek
Fading Argonaut kills Thieving Imp
Hardened Mox kills Skeleton Javelineer

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vir Garbarean (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Fading Argonaut (3/1) [2 time, 2 damage]
  • Hardened Mox (2/1A) Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7