Game 21 Player 1, Turn 3
P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood
Starting Hand
Dark Pact
Shadow Blade
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman x2
Shadow Blade, Dark Pact
Main:
Shadow Blade Fargo, you discard #3 of 3 and draw 1 (3)
Dark Pact, draw 2 base to 18
Deteriorate Mox out of the way
Vandy hits your tech 1 to 3hp
Tech 1 (1)
Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 Draw 1 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (2/3 lvl 1)
Graveyard (3hp)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pestering Haunt
Gunpoint Taxman
Summon Skeletons
Shadow Blade
Dark Pact
End of Turn Discard
My Thoughts
Yep, keep the board relatively clear and him relatively card poor. Sounds like a plan XD
Nekoatl
August 18, 2018, 4:58am
470
P2T3
Tech StartingHand Workers
TECH
Unphase
Unphase
STARTING HAND
Temporal Research
Time Spiral
Assimilate
Forgotten Fighter
WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
NextHand
Assimilate
Plasmodium
Neo Plexus
Assimilate
Tech 2 card(s)
Get Paid - ($7)
Hardened Mox reduces Thieving Imp to 1 HP
Captain Zane - ($5)
Maxband Zane, shove Thieving Imp to Scavenger and kill him - ($1)
Zane breaks Graveyard
Worker - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
L6 Captain Zane (4/4) Haste
Hardened Mox (2/1) Indestructible
Buildings:
Base HP: 20
Tech I HP: 3
Economy Info:
Cards:
Gold:
Thoughts
This is a major gamble, and Iām drifting further and further away from my game plan, but Iām hoping the threat of Maximum Anarchy provokes Vandy into going maxband and killing Zane, and that Iāll be able to use Unphase to allow the Mox to kill her before she can cast Meta.
Game 21 Player 1, Turn 4
P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood
Starting Hand
Pestering Haunt
Gunpoint Taxman
Summon Skeletons
Shadow Blade
Dark Pact
Deteriorate + Jav (dp)
Events of Turn:
Upkeep:
Get Gold (7)
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman x2
Shadow Blade, Dark Pact
Main:
Midband Vandy, destroy your tech 1, your base to 18 (5)
Dark Pact, draw 2 base to 16
Gunpoint Taxman (3)
Pestering Haunt
Heroās Hall (1)
Worker (0)
Workers
Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 Draw 2 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Heroās Hall HP: 4
In Patrol:
Squad Leader: Gunpoint Taxman (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Gunpoint Taxman
Dark Pact
Deteriorate
Graveyard
End of Turn Discard
My Thoughts
He wasnāt down with the graveyard, but that means he left his tech 1 vulnerable. I think I want to break that and go Ninja t2 then. GN + Soulstone, and Iāll lay GPT + Dark Pact for another (or HH if I whiff)
Nekoatl
August 20, 2018, 4:21pm
472
P2T4
Tech StartingHand Workers
TECH
Knight of the Conclave
Knight of the Conclave
STARTING HAND
Plasmodium
Assimilate
Neo Plexus
Assimilate
WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium
NextHand
Fading Argonaut
Temporal Research
Unphase
Time Spiral
Discard
Assimilate
Assimilate
Knight of the Conclave
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Rebuild Tech I
Zane kills Gunpoint Taxman
Hardened Mox kills Pestering Haunt
Neo Plexus - ($5)
Float ($5)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader :
Elite : Neo Plexus (4/2)
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
L6 Captain Zane (4/1) Haste
Hardened Mox (2/1) Indestructible
Buildings:
Base HP: 18
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 21 Player 1, Turn 5
P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood
Starting Hand
Sacrifice the Weak
Gunpoint Taxman
Dark Pact
Deteriorate
Graveyard
Events of Turn:
Upkeep:
Get Gold (8)
Tech 2 cards in (except turn 1)
All Teched Cards
Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact
Main:
Sacrifice the Weak, Plexy dies (6)
Vandy smacks your tech 1 to 2hp
Zane, breaks your tech1, your base to 16 (4)
Gunpoint Taxman (2)
Worker (1)
Zane to level 2 (0)
Workers
Graveyard, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Heroās Hall HP: 4
In Patrol:
Squad Leader: Gunpoint Taxman (3/3+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Vandy (3/4 lvl 3)
Zane (2/2 lvl 2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Skeleton Javelineer
Shadow Blade
Soul Stone
Thieving Imp
End of Turn Discard
Gunpoint Taxman
Pestering Haunt
Sacrifice the Weak
Steam Tank
Steam Tank
Dark Pact
Deteriorate
My Thoughts
Damn, float 5?? I almost want to re-break the tech 1! Really, Ninja isnāt a good t2 choice against Drakk, ninjas are super kidnappable.
So letās re-break that tech 1 and plan to go for T3! Teching Steam Tanks, Iāll worker the GN no worries
Nekoatl
August 20, 2018, 6:20pm
474
P2T5
Tech StartingHand Workers
TECH
Double Time
Double Time
STARTING HAND
Unphase
Fading Argonaut
Time Spiral
Temporal Research
WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium
Time Spiral
NextHand
Neo Plexus
Fading Argonaut
Unphase
Knight of the Conclave
Tech 2 card(s)
Get Paid + float - ($14)
Worker - ($13)
Rebuild Tech I
Zane trades with Gunpoint Taxman, levels to Vandy
Vir Garbarean - ($11)
Hardened Mox kills Zane
Maxband Vir - ($7)
Unphase Vir - ($5)
Float ($5)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
L7 Vir Garbarean (3/5) Invisible
Hardened Mox (2/1) Indestructible
Future:
Mech (6/7) Untargetable [2 time]
Buildings:
Base HP: 16
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 21 Player 1, Turn 6
P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood
Starting Hand
Skeleton Javelineer
Shadow Blade
Soul Stone
Thieving Imp
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
All Teched Cards
Metamorphosis, Dark Pact
Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact
Main:
Vandy slaps your base to 12
Thieving Imp, discard #5 of 5 (6)
Worker (5)
Tech 2 Anarchy (1)
Workers
Skeleton Javelineer, Graveyard, Summon Skeletons, Jandra, the Negator, Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 16
Tech1 HP: 5
Tech2 HP: 5 Anarchy
Heroās Hall HP: 4
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Glorious Ninja
Dark Pact
Pestering Haunt
Soul Stone
End of Turn Discard
My Thoughts
Heās just begging to get Metaādā¦ Fine, letās do that. Grabbing another DP, and if it turns out Tech 3 makes sense we can do that instead
Nekoatl
August 20, 2018, 7:34pm
476
P2T6
Tech StartingHand Workers
TECH
Sanatorium
Sanatorium
STARTING HAND
Unphase
Knight of the Conclave
Neo Plexus
Fading Argonaut
WORKERS
Tinkerer
Nullcraft
Forgotten Fighter
Plasmodium
Time Spiral
Assimilate
NextHand
Discard
Neo Plexus
Unphase
Sanatorium
Sanatorium
Tech 2 card(s)
Get Paid + float - ($15)
Peek
Swap - ($14)
Knight of the Conclave from deck
Peek
Worker - ($13)
Fading Argonaut - ($11)
Unphase Vir Garbarean - ($9)
Tech II: Anarchy - ($5)
Tower ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician : Fading Argonaut (3/3) [3 time]
Lookout : Hardened Mox (2/1) Indestructible, resist 1
In Play:
Battle Suits
L7 Vir Garbarean (3/5) Invisible
Future:
Mech (6/7) Untargetable [1 time]
Knight of the Conclave [3 time]
Buildings:
Base HP: 12
Tech I HP: 5
Tech II HP: 5 (Anarchy)
Tower HP: 4
Economy Info:
Cards:
Gold:
Are you sure you donāt to patrol mox? Or want a tower? Youāre risking a meta insta-kill if I have it in hand
1 Like
Nekoatl
August 20, 2018, 9:27pm
478
I canāt patrol with the Mox because it ādiedā during my upkeep, but Iāll go ahead and buy a Tower.
How did it die during your upkeep? Vandy maxbandās doesnāt trigger on the opponentās turn, so it wasnāt doomedā¦
1 Like
Nekoatl
August 20, 2018, 11:44pm
480
Good catch. Iām not sure what I was thinking there, except that I was thinking more about how to adjust my strategy for the next game than about what was happening this game. <.<ā Sorry about that.
1 Like
Lol, as I thought about it some more, I had lethal anyway XD GG WP!
Game 21 Player 1, Turn 7
P1 [Demon]/Anarchy/Ninja vs P2 [Future]/Anarchy/Blood
Starting Hand
Glorious Ninja
Dark Pact
Pestering Haunt
Soul Stone
Metamorphosis + Steam Tank
Events of Turn:
Upkeep:
Get Gold (10+1float)
Tech 2 cards in (except turn 1)
All Teched Cards
Metamorphosis, Dark Pact
Steam Tank x2
Glorious Ninja, Soul Stone
Gunpoint Taxman x2
Shadow Blade, Dark Pact
Main:
Soul Stone Imp, kill Fargo, Soul Stone Falls off (9)
Dark Pact, draw 2 base to 14
Zane (7)
Metamorphosis, Zane shoves Mox to sideline it (0)
Zane and Vandy break your base, GG WP!
1 Like
Nekoatl
August 21, 2018, 6:47am
482
GG WP. I think the [Future]/Anarchy/Blood angle has too many slow and expensive moving parts to have any reasonable chance of coming together against a skilled opponent, so Iāll try a simpler approach: [Future]/Present/Blood. You sticking with this build or switching to Tokenfest?
You pick whichever you want to play test the deck against and go first agree that what youāre doing now has all been too slow
Nekoatl
August 21, 2018, 12:34pm
484
Alright, letās have Vandy do one more for comparisonās sake. GL HF
P1T1
StartingHand Workers
STARTING HAND
Hardened Mox
Temporal Research
Battle Suits
Time Spiral
Tinkerer
WORKERS
Time Spiral
NextHand
Plasmodium
Nullcraft
Forgotten Fighter
Neo Plexus
Fading Argonaut
Discard
Battle Suits
Temporal Research
Tinkerer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
Squad Leader :
Elite :
Scavenger :
Technician :
Lookout : Hardened Mox (1/1) Indestructible, resist 1
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Vandy it is then, GL HF!
Game 22 Player 2, Turn 1
P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood
Starting Hand
Thieving Imp
Summon Skeletons
Skeleton Javelineer
Jandra, the Negator
Skeletal Archery
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Thieving Imp, discard #2 of 5 (2)
Skeleton Javelineer (1)
Worker (0)
Workers
Patrol as below
Discard 2 Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Deteriorate
Poisonblade Rogue
Pestering Haunt
Graveyard
End of Turn Discard
Jandra, the Negator
Summon Skeletons
My Thoughts
Now four straight Imp + Jandra starting handsā¦ is this spreadsheet truly random?
Nekoatl
August 21, 2018, 5:03pm
486
P1T2
Tech StartingHand Workers
TECH
Knight of the Conclave
Sentry
STARTING HAND
Plasmodium
Neo Plexus
Fading Argonaut
Nullcraft
Forgotten Fighter
WORKERS
Time Spiral
Forgotten Fighter
NextHand
Neo Plexus
Nullcraft
Tinkerer
Battle Suits
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Fading Argonaut - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
Squad Leader : Hardened Mox (1/1A) Indestructible
Elite :
Scavenger :
Technician : Fading Argonaut (2/3) [3 time]
Lookout :
Buildings:
Base HP: 20
Economy Info:
Cards:
Gold:
Game 22 Player 2, Turn 2
P2 [Demon]/Anarchy/Ninja vs P2 [Future]/Present/Blood
Starting Hand
Deteriorate
Poisonblade Rogue
Pestering Haunt
Graveyard
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Gunpoint Taxman, Dark Pact
Main:
Graveyard (4)
Tech1 (2)
Worker (1)
Workers
Poisonblade Rogue, Skeletal Archery
Patrol as below
Discard 2 Draw 1 rs Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Thieving Imp (2/2+1armor)
Elite:
Scavenger:
Technician: Skeleton Javelineer (1/1)
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Sacrifice the Weak
Jandra, the Negator
Pestering Haunt
Dark Pact
End of Turn Discard
My Thoughts
Graveyard is always funā¦
Nekoatl
August 22, 2018, 9:52pm
488
P1T3
Tech StartingHand Workers
TECH
Assimilate
Knight of the Conclave
STARTING HAND
Neo Plexus
Tinkerer
Nullcraft
Battle Suits
WORKERS
Time Spiral
Forgotten Fighter
Tinkerer
NextHand
Sentry
Temporal Research
Plasmodium
Knight of the Conclave
Discard
Nullcraft
Neo Plexus
Assimilate
Knight of the Conclave
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Battle Suits - ($3)
Vir Garbarean - ($1)
Peek
Fading Argonaut kills Thieving Imp
Hardened Mox kills Skeleton Javelineer
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
Squad Leader : L1 Vir Garbarean (2/3A)
Elite :
Scavenger :
Technician :
Lookout :
In Play:
Battle Suits
Fading Argonaut (3/1) [2 time, 2 damage]
Hardened Mox (2/1A) Indestructible
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info:
Cards:
Gold: