Gunpoint Taxman
Spectral Aven
Manufactured Truth
Arrest
Reputable Newsman
Events of Turn:
Upkeep:
Get Gold (7+2float)
Tech 2 cards in (except turn 1)
All Teched Cards
Chaos Mirror, Judgement Day
Gunpoint Taxman x2
Main:
Zane + Midband (4)
Kill Turtle
Maxband Zane, slide Tenderfoot to scav, we both get a gold** (2)
Worker (1)
Workers
Arrest, Bluecoat Musketeer, Porkhand Magistrate
Patrol as below
Discard 3 Draw 4 rs Draw 1
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 18
Tech1 HP: 5
In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Zane (4/4 lvl 6)
Economy Info:
Cards:
Hand: 5
Deck: 6
Disc: 0
Gold:
Gold: 1
Workers: 8
End of Turn Hand
Gunpoint Taxman
Building Inspector
Lawful Search
Jail
Judgement Day
End of Turn Discard
My Thoughts
Yuck, might be game already. I guess I try for MA or JD to clear things up a bit more, but most likely he’s trading Fencer + OB into Zane, maxbanding Oni and going for AoW? He’s low on cards, so that’s a plus at least… I’ll take Chaos Mirror instead, since I likely can’t set up Maximum Anarchy in the next cycle.
I tend to choose builds that have powerful mid- to late-game combos that are too slow to successfully deploy, so this time I tried to choose one that would hit fast and hard.
P1T4
Tech StartingHand Workers
TECH
Maestro
Grounded Guide
STARTING HAND
Elite Training
Brick Thief
Granfalloon Flagbearer
WORKERS
Wither
Fruit Ninja
Timely Messenger
Granfalloon Flagbearer
NextHand
Maestro
Helpful Turtle
Spark
Tech 2 card(s)
Get Paid + float + Scavanger - ($9)
Worker - ($8)
Onimaru and Nimble Fencer break Tech I
Tech II: Finesse - ($4)
Brick Thief, 1 damage to your base - ($2)
Yea lol, this random deck is a hair weak as P2. My turn 1 should have been Cala + mid, I tunnel too hard on “play a card turn 1” sometimes, really need to stop doing that.
I’m happy to forfeit if you’d rather not play it out, but in case you’d prefer the satisfaction of crushing me here’s my best next turn
I tend to do that as well, but I’m trying to break the habit. I agree mid Cala would have been harder to deal with. No need to drag this game out; I think our time is better spent playing games that we don’t agree are already settled. Do you want to run it back with the same builds or switch it up?
Merfolk Prospector
Tiger Cub
Spore Shambler
Verdant Tree
Rich Earth
Events of Turn:
Upkeep:
Get Gold (4)
Tech 2 cards in (except turn 1)
All Teched Cards
Main:
Grave (2)
Merfolk Prospector (1)
Worker (0)
Workers
Rich Earth
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
In Patrol:
Squad Leader: Grave (2/3+1armor lvl 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Merfolk Prospector (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 0
Disc: 3
Gold:
Gold: 0
Workers: 5
End of Turn Hand
Rampant Growth
Ironbark Treant
Playful Panda
Forest’s Favor
Young Treant
End of Turn Discard
Verdant Tree
Spore Shambler
Tiger Cub
My Thoughts
I have some cool tricks in this random, most notably MoLaC + Finesse T1 / Rambasa. Can also do stuff like Martial Mastery + Harmony, though with him on finesse as well, I think that’s probably ill-advised. Two-Stepped Twins sounds kinda fun though XD We’ll see how it goes!
Rampant Growth
Ironbark Treant
Playful Panda
Forest’s Favor
Young Treant
Events of Turn:
Upkeep:
Get Gold (5)
Tech 2 cards in (except turn 1)
All Teched Cards
Rambasa Twin, Reversal
Main:
Tap Prospector for 1g (6)
Grave kills both Messenger and Tenderfoot, you get a card and gold
Ironbark Treant (3)
Worker (2)
Tech 1 (0)
Workers
Young Treant, Rich Earth
Patrol as below
Discard 3 Draw 5
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Ironbark Treant (1/2+3armor)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Grave (2/2 lvl 1)
Merfolk Prospector (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
End of Turn Hand
Reversal
Playful Panda
Tiger Cub
Forest’s Favor
Rambasa Twin
End of Turn Discard
My Thoughts
Odd choice to make his two blockers so vulnerable, I would have put one of them in SQL to avoid having them easily doubled off. I think this is going to spell bad news for Oni, I’ll tech one reversal to look for a kill on Oni, and a Rambasa to make slow-build an option as well.
…
Drew both, that’s positive!
Reversal
Playful Panda
Tiger Cub
Forest’s Favor
Rambasa Twin
Events of Turn:
Upkeep:
Get Gold (6)
Tech 2 cards in (except turn 1)
All Teched Cards
Nimble Fencer, Blooming Ancient
Rambasa Twin, Reversal
Main:
Tap Prospector for 1g (7)
Grave kills Turtle, you get a card
Midband Grave (5)
Rambasa Twins (1)
Worker (0)
Workers
Tiger Cub, Young Treant, Rich Earth
Patrol as below
Discard 3 Draw 3 rs Draw 2
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
In Patrol:
Squad Leader: Rambasa Twin Mario (3/2+1armor)
Elite:
Scavenger:
Technician: Rambasa Twin Luigi (3/2)
Lookout:
In Play:
Grave (3/4 lvl 3)
Merfolk Prospector (1/1)
Economy Info:
Cards:
Hand: 5
Deck: 4
Disc: 0
Gold:
Gold: 0
Workers: 7
End of Turn Hand
Rampant Growth
Spore Shambler
Verdant Tree
Playful Panda
Blooming Ancient
End of Turn Discard
My Thoughts
Could get the kill, but not a great trade to do so and leaves Grave vulnerable to a Fencer counter attack. This is safe, and while he’ll get a free kill on Rambasa if he can protect himself, still makes sense. Teching one Ancient, thought is to go Growth, we’ll see what happens though
Rampant Growth
Two-Step
Nimble Fencer
Blooming Ancient
Playful Panda
My Thoughts
Rampant Growth makes for an easy kill on that Oni, better take it. I could tech up and leave Grave vulnerable to 2x fencer, but I think better to lay Verdant Tree. I can afford to tech up + hero + fencer all next turn, and that should help me keep him pretty cleared out.
Might of Leaf and Claw
Reversal
Two Step
Star-Crossed Starlet
Events of Turn:
Upkeep:
Get Gold (9)
Tech 2 cards in (except turn 1)
All Teched Cards
Star-Crossed Starlet, Giant Panda
Might of Leaf and Claw, Star-Crossed Starlet
Two Step, Nimble Fencer
Nimble Fencer, Blooming Ancient
Rambasa Twin, Reversal
Main:
Might of Leaf and Claw (6)
Star-Crossed Starlet (4)
Two Step Starlet and Fencer (2)
Grave kills your Fencer, sparks one to your River, MoLaC to 1
My River kills yours and maxbands, MoLaC to 2
Prospector kills your mirror, you get a card, MoLaC to 3
Starlet breaks your tech 2, your base to 18, MoLaC to 4
My Fencer smacks your base to 14, MoLaC charges fully
Workers
Forest’s Favor, Spore Shambler, Tiger Cub, Young Treant, Rich Earth
Yeah, at this point it would be challenging to make a comeback even if I could choose which cards were drawn from my deck. I feel like I was never able to recover from my T1 oversight, so good job keeping up the pressure. WP.