Okie dokie, Let’s see what the (Dis)Honorable Judge Hayes makes of this ragtag bunch: GL HF!
Game 15 Player 1, Turn 1
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail
Traffic Director
Events of Turn:
Upkeep:
- Get Gold (4)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Cala (2)
- Traffic Director (1)
- Worker (0)
Workers
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra Moss (2/3 lvl 1)
- Traffic Director (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Bluecoat Musketeer
Reputable Newsman
Arrest
Spectral Aven
Lawful Search
End of Turn Discard
Jail
Manufactured Truth
Building Inspector
My Thoughts
I’m not really sure what to make of my team here… Anarchy + Feral seems like they have some synergies though. Law seems an odd fit here, as does Blue starter, but then again I got some weird fun stuff to happen with Green, so who knows!
GL HF!
P2T1
StartingHand Workers
STARTING HAND
Manufactured Truth
Traffic Director
Lawful Search
Building Inspector
Porkhand Magistrate
WORKERS
Porkhand Magistrate
NextHand
Jail
Spectral Aven
Arrest
Manufactured Truth
Discard
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby Hayes - ($2)
Traffic Director - ($1)
Building Inspector - ($0)
Float ($0)
Stash 1, Discard 1, draw 3
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1A) Untargetable
-
Elite:
-
Scavenger:
-
Technician: L1 Bigby Hayes (2/3)
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Lucky you, I had BI last hand
Game 15 Player 1, Turn 2
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Bluecoat Musketeer
Reputable Newsman
Arrest
Spectral Aven
Lawful Search
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Midband Cala (3)
- Discard 2, kill Bigby, you get a card, Cala maxbands
- Worker (2)
Workers
Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Traffic Director (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra Moss (4/5 lvl 5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Lawful Search
Arrest
Reputable Newsman
Gunpoint Taxman
End of Turn Discard
My Thoughts
If he wants to get greedy w/ both 1-drops and a Hero, fine. I don’t have a better option this turn than to kill Bigby, so we’ll just do that. Seed the deck with GPTs, as next turn the plan is just Tech 1 + a Tiger
…
Didn’t draw both GPTs, solid. Probably going to tech 2 on turn 4, and looking to Feral Strike for big gains
I’ll give you another opportunity to get value out of him.
P2T2
Tech StartingHand Workers
TECH
Hallucination
Versatile Style
STARTING HANDManufactured Truth
Jail
Spectral Aven
Arrest
Bluecoat Musketeer
Reputable Newsman
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
NextHand
Reputable Newsman
Lawful Search
Hallucination
Manufactured Truth
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sirus Quince - ($3)
Spectral Aven - ($1)
Manufactured Truth, the Building Inspector was a Spectral Aven all along! - ($0)
Spectral Aven pecks Calamandra for 2 damage.
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1A) Untargetable
-
Elite: Mirror Illusion (1/1)
-
Scavenger:
-
Technician: L1 Sirus Quince (1/3)
-
Lookout:
In Play:
- Building Inspector (1/1)
- Spectral Aven (2/2)
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Thoughts
Which is more urgent… teching up or disposing of that Calamandra? I’m thinking Cala takes priority in this situation. I half expect a Spectral Aven to get in my way, and I’m not sure if Quince will survive, so I’ll tech a targeting spell for him and another hero, in case I don’t draw Arrest. Teching units can wait until after the reshuffle.
Oof and then the Aven / MTruth combo
Game 15 Player 1, Turn 3
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Lawful Search
Arrest
Reputable Newsman
Gunpoint Taxman
Events of Turn:
Upkeep:
- Get Gold (6+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2
Main:
- very expensive Tech 1 (5)
- Cala makes a big ol’ Stalking Tiger (1)
- Worker (0)
Workers
Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader: Stalking Tiger (4/4+1armor invisible)
-
Elite:
-
Scavenger: Traffic Director (1/1)
-
Technician:
-
Lookout:
In Play:
- Calamandra Moss (4/3 lvl 5)
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Building Inspector
Spectral Aven
Manufactured Truth
Jail
End of Turn Discard
Surprise Attack
Chaos Mirror
Reputable Newsman
Arrest
Gunpoint Taxman
My Thoughts
I think I’ll want to go Tech 3 Anarchy? IDK, weird game so far. Proceed as planned, teching Surprise Attack and Chaos Mirror, fairly vanilla.
Good ol’ stash, enabling combos since turn 1.
P2T3
Tech StartingHand Workers
TECH
Dreamscape
Sparring Partner
STARTING HAND
Reputable Newsman
Manufactured Truth
Lawful Search
Hallucination
Arrest
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
NextHand
Lawful Search
Jail
Versatile Style
Tech 2 card(s)
Get Paid - ($7)
Lawful Search your hand - ($6)
Manufactured Truth, the Mirror Illusion was a Spectral Aven the whole time! - ($5)
2 Spectral Avens kill Calamandra
Arrest Stalking Tiger - ($3)
Building Inspector trades with Traffic Director
Worker - ($2)
Tech I - ($0)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Traffic Director (2/1) Untargetable
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Sirus Quince (1/4)
- Spectral Aven (2/2)
- Mirror Illusion (0/1)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Game 15 Player 1, Turn 4
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Gunpoint Taxman
Building Inspector
Spectral Aven
Manufactured Truth
Jail
Events of Turn:
Upkeep:
- Get Gold (7+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2
Main:
- Gunpoint Taxman (6)
- Building Inspector (5)
- Tech 2 Anarchy (1)
- Worker (0)
Workers
Jail, Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader: Gunpoint Taxman (3/3+1armor)
-
Elite:
-
Scavenger:
-
Technician: Building Inspector (1/1)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Surprise Attack
Disguised Monkey
Gunpoint Taxman
Spectral Aven
End of Turn Discard
My Thoughts
Uhhh this seems like a legit choice? Idk I’m just trying shit
P2T4
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Hallucination
STARTING HAND
Jail
Versatile Style
Lawful Search
Sparring Partner
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
NextHand
Building Inspector
Arrest
Hallucination
Jail
Dreamscape
Tech 2 card(s)
Get Paid - ($8)
Lawful Search your hand - ($7)
Tech II: Truh - ($2)
Mirror Illusion becomes a Spectral Aven - ($0)
2 Spectral Avens kill your Stalking Tiger
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: Traffic Director (1/1A) Untargetable
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L3 Sirus Quince (1/4)
- Spectral Aven (2/2)
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
Economy Info:
Cards:
Gold:
Thoughts
Okay, for some reason last turn I forgot that Quince could attack, and completely wasted my Inspector. Sigh.
Note the real Aven is dead too, if it’s killing my lovely kitty
Game 15 Player 1, Turn 5
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Surprise Attack
Disguised Monkey
Gunpoint Taxman
Spectral Aven
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2
Main:
-
Zane kills Sql (6)
- Cala (4)
-
Disguised Monkey, he and GPT overkill stomp Quince, Cala midbands (2)
- Building Inspector pokes your tech 2 to 4hp
- Worker (1)
Workers
Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra (3/4 lvl 3 resist 1 to units)
- Zane (2/1 lvl 1)
- Gunpoint Taxman (3/2)
- Disguised Monkey (3/2)
- Building Inspector (1/1)
Economy Info:
Cards:
Gold:
End of Turn Hand
Traffic Director
Chaos Mirror
Arrest
Reputable Newsman
End of Turn Discard
Ferocity
Steam Tank
Gunpoint Taxman
Surprise Attack
Stalking Tiger
My Thoughts
Huh, I think I’ve got him locked down. Hurray GPT
Right… Taxmen have anti-air. On the upside, after putting the Aven in my discard and redoing my shuffle/draw, I got a better hand.
P2T5
Tech StartingHand Workers
TECH
Insurance Agent
Rambasa Twin
STARTING HAND
Dreamscape
Arrest
Building Inspector
Hallucination
Eyes of the Chancellor
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Building Inspector
NextHand
Spectral Aven
Sparring Partner
Lawful Search
Dreamscape
Versatile Style
Discard
Traffic Director
Arrest
Hallucination
Insurance Agent
Rambasa Twin
Tech 2 card(s)
Get Paid - ($8)
Eyes of the Chancellor - ($5)
Bigby Hayes - ($3)
Grave Stormborne - ($1)
Worker - ($0)
Float ($0)
Stash 1, Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: L1 Bigby Hayes (2/3A)
-
Elite: L1 Grave Stormborne (3/3) Sparkshot
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Eyes of the Chancellor Detector
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 4 (Truth)
Economy Info:
Cards:
Gold:
Game 15 Player 1, Turn 6
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Traffic Director
Chaos Mirror
Arrest
Reputable Newsman
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Pirate Gunship x2
Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2
Main:
- Building Inspector pings Bigby’s armor away
-
Midband Zane, dunk on Bigby, maxband and shove Grave to lookout (7)
- Cala kills Grave and maxbands herself
- Monkey and GPT break your tech 2, your base to 18
- Worker (6)
- Tech 3 (1)
- Tech Lab Feral (0)
Workers
Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
- Tech Lab HP: 4 FERAL
In Patrol:
-
Squad Leader:
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Calamandra (4/5 lvl 5 resist 1 to units)
- Zane (4/4 lvl 6)
- Gunpoint Taxman (3/2)
- Disguised Monkey (3/2)
Economy Info:
Cards:
Gold:
End of Turn Hand
Manufactured Truth
Marauder
Stalking Tiger
Gunpoint Taxman
Reputable Newsman
End of Turn Discard
My Thoughts
I have no idea about that choice of turn for him, pretty easy to slice through, and now I’m on to tech 3 with plenty of room. Game’s pretty well over I think, even if I bottom-deck both Gunships the rest of my arsenal has plenty to tip him over.
P2T6
Tech StartingHand Workers
TECH
Dreamscape
Insurance Agent
STARTING HAND
Jail
Hallucination
Versatile Style
Dreamscape
WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Dreamscape
NextHand
Jail
Rambasa Twin
Lawful Search
Hallucination
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Worker - ($8)
Sirus Quince - ($6)
Mirror Illusion - ($4)
Spectral Aven - ($2)
Sparring Partner - ($1)
Tech Lab: Law - ($0)
Float ($0)
Discard 2, draw 2, reshuffle, draw 2
Board Info:
In Patrol:
-
Squad Leader: Mirror Illusion (0/1A)
-
Elite: Mirror Illusion (1/1)
-
Scavenger:
-
Technician: Spectral Aven (2/2) Flying
-
Lookout: Sparring Partner (2/2)
In Play:
- Eyes of the Chancellor Detector
- L1 Sirus Quince (1/3)
Buildings:
-
Base HP: 18
-
Tech I HP: 5
-
Tech II HP: 5 (Truth)
-
Tech Lab HP: 4 (Law)
Economy Info:
Cards:
Gold:
Game 15 Player 1, Turn 7
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Manufactured Truth
Marauder
Stalking Tiger
Gunpoint Taxman
Reputable Newsman
Events of Turn:
Upkeep:
All Teched Cards
Pirate Gunship x2
Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2
Main:
- Taxman kills SQL
- Monkey kills Elite
- Cala kills Sparring Partner
-
Marauder + Boost, trash one of ya workers, Maruader hits your base to 14 (4)
- Bigby (2)
- Zane kills Quince, Bigby to lvl 3
- Gunpoint Taxman (0)
Workers
Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 ANARCHY
- Tech3 HP: 5
- Tech Lab HP: 4 FERAL
In Patrol:
-
Squad Leader: Bigby Hayes (2/4+1armor lvl 3)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout: Gunpoint Taxman (3/3 resist 2)
In Play:
- Calamandra (4/3 lvl 5 resist 1 to units)
- Zane (4/4 lvl 6)
- Gunpoint Taxman (3/2)
- Disguised Monkey (3/1)
- Marauder (4/3)
Economy Info:
Cards:
Gold:
End of Turn Hand
Pirate Gunship
Chaos Mirror
Arrest
Surprise Attack
Steam Tank
End of Turn Discard
Reputable Newsman
Stalking Tiger
Manufactured Truth
My Thoughts
Could re-break the tech 2 here, but I think killing Quince is more important. His midband would counter-attack nicely, and honestly the tech 2 is only a threat inasmuch as building a tech 3 is threatening. But I have inside track on breaking a tech 3 that gets built, so this feels the safest thing to do.
Gunship, Chaos Mirror Gunship’s attack onto something else, finish me off with that something else… clearing any hero patrollers out of the way first… no way to stop it. GG, WP. I’ll switch to [Finesse]/Peace/Truth. You staying the same or rolling a new build?
I’ll keep the same deck, go ahead and start GL HF!
GL HF
P1T1
StartingHand Workers
STARTING HAND
Tenderfoot
Bloom
Wither
Granfalloon Flagbearer
Helpful Turtle
WORKERS
Wither
NextHand
Fruit Ninja
Older Brother
Timely Messenger
Spark
Brick Thief
Discard
Helpful Turtle
Granfalloon Flagbearer
Bloom
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
-
Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Buildings:
-
Base HP: 20
Economy Info:
Cards:
Gold:
Okie dokie, Let’s see what the (Dis)Honorable Judge Hayes makes of this ragtag bunch: GL HF!
Game 16 Player 2, Turn 1
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Building Inspector
Porkhand Magistrate
Lawful Search
Jail
Reputable Newsman
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Building Inspector (4)
- Reputable Newsman, blocking 2 (2)
- Worker (1)
Workers
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
In Patrol:
-
Squad Leader: Building Inspector (1/1+1armor)
-
Elite:
-
Scavenger:
-
Technician: Reputable Newsman (0/3 blocking 2)
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Spectral Aven
Traffic Director
Manufactured Truth
Arrest
End of Turn Discard
My Thoughts
Bad start, P2 Blue is rough, Oni is scary. I think this makes for the best combo of defense.
P1T2
Tech StartingHand Workers
TECH
Elite Training
Nimble Fencer
STARTING HAND
Brick Thief
Older Brother
Fruit Ninja
Spark
Timely Messenger
WORKERS
Wither
Fruit Ninja
NextHand
Timely Messenger
Bloom
Helpful Turtle
Nimble Fencer
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spark Building Inspector’s armor - ($3)
Tenderfoot kills Building Inspector
Onimaru kills Reputable Newsman
Tech I - ($2)
Older Brother - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Older Brother (3/2)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L1 General Onimaru (2/3A) Frenzy 1
- Tenderfoot (1/1) [1 damage]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Sorry for the delay, been prioritizing tourney
Game 16 Player 2, Turn 2
P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline
Starting Hand
Spectral Aven
Traffic Director
Manufactured Truth
Arrest
Events of Turn:
Upkeep:
- Get Gold (6)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Traffic Director (5)
- Worker (4)
- Tech 1 (2)
Workers
Bluecoat Musketeer, Porkhand Magistrate
-
-
Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
In Patrol:
-
Squad Leader:
-
Elite: Traffic Director (1+1/1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
Economy Info:
Cards:
Gold:
End of Turn Hand
Gunpoint Taxman
Spectral Aven
Manufactured Truth
Arrest
Reputable Newsman
End of Turn Discard
My Thoughts
Newsie was kinda a waste, shoulda just floated. Want to tech 2x Surprise Attack, but there’s gonna be 3hp blockers coming most likely. Spectral Hound would be a great choice, as I have no particularly cheap targeting.
2x Murkwood is another idea, but I’d want to combine it with a tower, and I’m short gold for that (plus, River could discord them all relatively easy).
Tough deck, tough choices…
Going to go with 2x Taxman, and hope he goes straight face… If I whiff or he breaks tech 1, I guess I go all-in on a hero like Cala or Zane.