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[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral


#363

Okie dokie, Let’s see what the (Dis)Honorable Judge Hayes makes of this ragtag bunch: GL HF!

Game 15 Player 1, Turn 1

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Building Inspector
Porkhand Magistrate
Manufactured Truth
Jail
Traffic Director

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Cala (2)
  • Traffic Director (1)
  • Worker (0)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss (2/3 lvl 1)
  • Traffic Director (1/1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Bluecoat Musketeer
Reputable Newsman
Arrest
Spectral Aven
Lawful Search

End of Turn Discard

Jail
Manufactured Truth
Building Inspector

My Thoughts

I’m not really sure what to make of my team here… Anarchy + Feral seems like they have some synergies though. Law seems an odd fit here, as does Blue starter, but then again I got some weird fun stuff to happen with Green, so who knows!



#364

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Traffic Director
Lawful Search
Building Inspector
Porkhand Magistrate


WORKERS
Porkhand Magistrate


NextHand

Jail
Spectral Aven
Arrest
Manufactured Truth


Discard

Lawful Search


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bigby Hayes - ($2)
Traffic Director - ($1)
Building Inspector - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Bigby Hayes (2/3)
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 1

Gold:

  • Gold: 0
  • Workers: 6

#365

Lucky you, I had BI last hand

Game 15 Player 1, Turn 2

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Bluecoat Musketeer
Reputable Newsman
Arrest
Spectral Aven
Lawful Search

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2


Main:

  • Midband Cala (3)
  • Discard 2, kill Bigby, you get a card, Cala maxbands
  • Worker (2)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss (4/5 lvl 5)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 6

End of Turn Hand

Lawful Search
Arrest
Reputable Newsman
Gunpoint Taxman

End of Turn Discard
My Thoughts

If he wants to get greedy w/ both 1-drops and a Hero, fine. I don’t have a better option this turn than to kill Bigby, so we’ll just do that. Seed the deck with GPTs, as next turn the plan is just Tech 1 + a Tiger

Didn’t draw both GPTs, solid. Probably going to tech 2 on turn 4, and looking to Feral Strike for big gains :slight_smile:



#368

I’ll give you another opportunity to get value out of him.

P2T2


Tech StartingHand Workers

TECH
Hallucination
Versatile Style


STARTING HANDManufactured Truth
Jail
Spectral Aven
Arrest
Bluecoat Musketeer
Reputable Newsman


WORKERS
Porkhand Magistrate
Bluecoat Musketeer


NextHand

Reputable Newsman
Lawful Search
Hallucination
Manufactured Truth


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sirus Quince - ($3)
Spectral Aven - ($1)
Manufactured Truth, the Building Inspector was a Spectral Aven all along! - ($0)
Spectral Aven pecks Calamandra for 2 damage.

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Sirus Quince (1/3)
  • :target: Lookout:

In Play:

  • Building Inspector (1/1)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Which is more urgent… teching up or disposing of that Calamandra? I’m thinking Cala takes priority in this situation. I half expect a Spectral Aven to get in my way, and I’m not sure if Quince will survive, so I’ll tech a targeting spell for him and another hero, in case I don’t draw Arrest. Teching units can wait until after the reshuffle.


#369

Oof and then the Aven / MTruth combo

Game 15 Player 1, Turn 3

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Lawful Search
Arrest
Reputable Newsman
Gunpoint Taxman

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Surprise Attack, Chaos Mirror
Gunpoint Taxman x2


Main:

  • very expensive Tech 1 (5)
  • Cala makes a big ol’ Stalking Tiger (1)
  • Worker (0)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Stalking Tiger (4/4+1armor invisible)
  • :psfist: Elite:
  • :pspig: Scavenger: Traffic Director (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra Moss (4/3 lvl 5)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Building Inspector
Spectral Aven
Manufactured Truth
Jail

End of Turn Discard

Surprise Attack
Chaos Mirror
Reputable Newsman
Arrest
Gunpoint Taxman

My Thoughts

I think I’ll want to go Tech 3 Anarchy? IDK, weird game so far. Proceed as planned, teching Surprise Attack and Chaos Mirror, fairly vanilla.



#370

Good ol’ stash, enabling combos since turn 1.

P2T3


Tech StartingHand Workers

TECH
Dreamscape
Sparring Partner


STARTING HAND
Reputable Newsman
Manufactured Truth
Lawful Search
Hallucination
Arrest


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman


NextHand

Lawful Search
Jail
Versatile Style


Tech 2 card(s)
Get Paid - ($7)
Lawful Search your hand - ($6)
Manufactured Truth, the Mirror Illusion was a Spectral Aven the whole time! - ($5)
2 Spectral Avens kill Calamandra
Arrest Stalking Tiger - ($3)
Building Inspector trades with Traffic Director
Worker - ($2)
Tech I - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director (2/1) Untargetable
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Sirus Quince (1/4)
  • Spectral Aven (2/2)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

#373

Game 15 Player 1, Turn 4

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Gunpoint Taxman
Building Inspector
Spectral Aven
Manufactured Truth
Jail

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2


Main:

  • Gunpoint Taxman (6)
  • Building Inspector (5)
  • Tech 2 Anarchy (1)
  • Worker (0)
Workers

Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Building Inspector (1/1)
  • :target: Lookout:

In Play:

  • Stalking Tiger (4/4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Surprise Attack
Disguised Monkey
Gunpoint Taxman
Spectral Aven

End of Turn Discard
My Thoughts

Uhhh this seems like a legit choice? Idk I’m just trying shit



#374

P2T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Hallucination


STARTING HAND
Jail
Versatile Style
Lawful Search
Sparring Partner


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman


NextHand

Building Inspector
Arrest
Hallucination
Jail
Dreamscape


Tech 2 card(s)
Get Paid - ($8)
Lawful Search your hand - ($7)
Tech II: Truh - ($2)
Mirror Illusion becomes a Spectral Aven - ($0)
2 Spectral Avens kill your Stalking Tiger

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Sirus Quince (1/4)
  • Spectral Aven (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, for some reason last turn I forgot that Quince could attack, and completely wasted my Inspector. Sigh.


#375

Note the real Aven is dead too, if it’s killing my lovely kitty


#376

Game 15 Player 1, Turn 5

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Surprise Attack
Disguised Monkey
Gunpoint Taxman
Spectral Aven

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2


Main:

  • Zane kills Sql (6)
  • Cala (4)
  • Disguised Monkey, he and GPT overkill stomp Quince, Cala midbands (2)
  • Building Inspector pokes your tech 2 to 4hp
  • Worker (1)
Workers

Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (3/4 lvl 3 resist 1 to units)
  • Zane (2/1 lvl 1)
  • Gunpoint Taxman (3/2)
  • Disguised Monkey (3/2)
  • Building Inspector (1/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Traffic Director
Chaos Mirror
Arrest
Reputable Newsman

End of Turn Discard

Ferocity
Steam Tank
Gunpoint Taxman
Surprise Attack
Stalking Tiger

My Thoughts

Huh, I think I’ve got him locked down. Hurray GPT



#377

Right… Taxmen have anti-air. :persevere: On the upside, after putting the Aven in my discard and redoing my shuffle/draw, I got a better hand.

P2T5


Tech StartingHand Workers

TECH
Insurance Agent
Rambasa Twin


STARTING HAND
Dreamscape
Arrest
Building Inspector
Hallucination
Eyes of the Chancellor


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Building Inspector


NextHand

Spectral Aven
Sparring Partner
Lawful Search
Dreamscape
Versatile Style


Discard

Traffic Director
Arrest
Hallucination
Insurance Agent
Rambasa Twin


Tech 2 card(s)
Get Paid - ($8)
Eyes of the Chancellor - ($5)
Bigby Hayes - ($3)
Grave Stormborne - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Bigby Hayes (2/3A)
  • :psfist: Elite: L1 Grave Stormborne (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor Detector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

#378

Game 15 Player 1, Turn 6

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Traffic Director
Chaos Mirror
Arrest
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Pirate Gunship x2
Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2


Main:

  • Building Inspector pings Bigby’s armor away
  • Midband Zane, dunk on Bigby, maxband and shove Grave to lookout (7)
  • Cala kills Grave and maxbands herself
  • Monkey and GPT break your tech 2, your base to 18
  • Worker (6)
  • Tech 3 (1)
  • Tech Lab Feral (0)
Workers

Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 2 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tech Lab HP: 4 FERAL

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Calamandra (4/5 lvl 5 resist 1 to units)
  • Zane (4/4 lvl 6)
  • Gunpoint Taxman (3/2)
  • Disguised Monkey (3/2)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Manufactured Truth
Marauder
Stalking Tiger
Gunpoint Taxman
Reputable Newsman

End of Turn Discard
My Thoughts

I have no idea about that choice of turn for him, pretty easy to slice through, and now I’m on to tech 3 with plenty of room. Game’s pretty well over I think, even if I bottom-deck both Gunships the rest of my arsenal has plenty to tip him over.



#379

P2T6


Tech StartingHand Workers

TECH
Dreamscape
Insurance Agent


STARTING HAND
Jail
Hallucination
Versatile Style
Dreamscape


WORKERS
Porkhand Magistrate
Bluecoat Musketeer
Reputable Newsman
Building Inspector
Dreamscape


NextHand

Jail
Rambasa Twin
Lawful Search
Hallucination


Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech II
Worker - ($8)
Sirus Quince - ($6)
Mirror Illusion - ($4)
Spectral Aven - ($2)
Sparring Partner - ($1)
Tech Lab: Law - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mirror Illusion (0/1A)
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Aven (2/2) Flying
  • :target: Lookout: Sparring Partner (2/2)

In Play:

  • Eyes of the Chancellor Detector
  • L1 Sirus Quince (1/3)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

#380

Game 15 Player 1, Turn 7

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Manufactured Truth
Marauder
Stalking Tiger
Gunpoint Taxman
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No techs
All Teched Cards

Pirate Gunship x2
Ferocity, Steam Tank
Disguised Monkey, Marauder
Surprise Attack, Chaos Mirror
Gunpoint Taxman x2


Main:

  • Taxman kills SQL
  • Monkey kills Elite
  • Cala kills Sparring Partner
  • Marauder + Boost, trash one of ya workers, Maruader hits your base to 14 (4)
  • Bigby (2)
  • Zane kills Quince, Bigby to lvl 3
  • Gunpoint Taxman (0)
Workers

Spectral Aven, Jail, Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 ANARCHY
  • Tech3 HP: 5
  • Tech Lab HP: 4 FERAL

In Patrol:

  • :psblueshield: Squad Leader: Bigby Hayes (2/4+1armor lvl 3)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Gunpoint Taxman (3/3 resist 2)

In Play:

  • Calamandra (4/3 lvl 5 resist 1 to units)
  • Zane (4/4 lvl 6)
  • Gunpoint Taxman (3/2)
  • Disguised Monkey (3/1)
  • Marauder (4/3)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Pirate Gunship
Chaos Mirror
Arrest
Surprise Attack
Steam Tank

End of Turn Discard

Reputable Newsman
Stalking Tiger
Manufactured Truth

My Thoughts

Could re-break the tech 2 here, but I think killing Quince is more important. His midband would counter-attack nicely, and honestly the tech 2 is only a threat inasmuch as building a tech 3 is threatening. But I have inside track on breaking a tech 3 that gets built, so this feels the safest thing to do.



#381

Gunship, Chaos Mirror Gunship’s attack onto something else, finish me off with that something else… clearing any hero patrollers out of the way first… no way to stop it. GG, WP. I’ll switch to [Finesse]/Peace/Truth. You staying the same or rolling a new build?


#382

I’ll keep the same deck, go ahead and start :slight_smile: GL HF!


#383

GL HF

P1T1


StartingHand Workers

STARTING HAND
Tenderfoot
Bloom
Wither
Granfalloon Flagbearer
Helpful Turtle


WORKERS
Wither


NextHand

Fruit Ninja
Older Brother
Timely Messenger
Spark
Brick Thief


Discard

Helpful Turtle
Granfalloon Flagbearer
Bloom


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Tenderfoot - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 General Onimaru (2/3A) Frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

#384

Okie dokie, Let’s see what the (Dis)Honorable Judge Hayes makes of this ragtag bunch: GL HF!

Game 16 Player 2, Turn 1

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Building Inspector
Porkhand Magistrate
Lawful Search
Jail
Reputable Newsman

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Building Inspector (4)
  • Reputable Newsman, blocking 2 (2)
  • Worker (1)
Workers

Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Building Inspector (1/1+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Reputable Newsman (0/3 blocking 2)
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Spectral Aven
Traffic Director
Manufactured Truth
Arrest

End of Turn Discard

Jail
Lawful Search

My Thoughts

Bad start, P2 Blue is rough, Oni is scary. I think this makes for the best combo of defense.



#385

P1T2


Tech StartingHand Workers

TECH
Elite Training
Nimble Fencer


STARTING HAND
Brick Thief
Older Brother
Fruit Ninja
Spark
Timely Messenger


WORKERS
Wither
Fruit Ninja


NextHand

Timely Messenger
Bloom
Helpful Turtle
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spark Building Inspector’s armor - ($3)
Tenderfoot kills Building Inspector
Onimaru kills Reputable Newsman
Tech I - ($2)
Older Brother - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Older Brother (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3A) Frenzy 1
  • Tenderfoot (1/1) [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

#387

Sorry for the delay, been prioritizing tourney

Game 16 Player 2, Turn 2

P1 [Law]/Anarchy/Feral vs P2 [Law/Truth]/Discipline

Starting Hand

Spectral Aven
Traffic Director
Manufactured Truth
Arrest

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Gunpoint Taxman x2


Main:

  • Traffic Director (5)
  • Worker (4)
  • Tech 1 (2)
Workers

Bluecoat Musketeer, Porkhand Magistrate

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Traffic Director (1+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • nothin

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Gunpoint Taxman
Spectral Aven
Manufactured Truth
Arrest
Reputable Newsman

End of Turn Discard
My Thoughts

Newsie was kinda a waste, shoulda just floated. Want to tech 2x Surprise Attack, but there’s gonna be 3hp blockers coming most likely. Spectral Hound would be a great choice, as I have no particularly cheap targeting.

2x Murkwood is another idea, but I’d want to combine it with a tower, and I’m short gold for that (plus, River could discord them all relatively easy).

Tough deck, tough choices…

Going to go with 2x Taxman, and hope he goes straight face… If I whiff or he breaks tech 1, I guess I go all-in on a hero like Cala or Zane.