I forgot about Stewardess… painful brain fart :_( I think I might have lost already oddly enough lol
Game 14 Player 2, Turn 3
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Playful Panda
Tiny Basilisk
Rampant Growth
Merfolk Prospector
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
- Tech 1 (5)
- Tower (2)
- Playful Panda (0)
- Worker
Workers
Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Wisp (0/1+1armor)
-
Elite: Arg (1+1/3 lvl 1)
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Playful Panda (2/2)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Forest’s Favor
Tiger Cub
Tiny Basilisk
Moment’s Peace
Rampant Growth
End of Turn Discard
My Thoughts
Very broke, can’t be fixed LMAO He can Max Midori and keep my tech 1 down with little resistance for awhile, I’m going to need means of breaking his defenses. This looks really bad…
P1T4
Tech StartingHand Workers
TECH
Tiny Basilisk
Tiny Basilisk
STARTING HAND
Young Treant
Stewardess of the Undone
Verdant Tree
Spore Shambler
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
NextHand
Forest’s Favor
Tiny Basilisk
Tiny Basilisk
Nature Reclaims
Stewardess of the Undone
Tech 2 card(s)
Get Paid + float - ($8)
Merfolk Prospector finds gold - ($9)
Maxband Midori - ($2)
Verdant Tree - ($0)
Midori flies over your Tower to break your Tech I
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
-
Squad Leader: Stewardess of the Undone (2/3A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (3) Healing 1
- L8 Master Midori (5/5) [1+, 1 damage]
- Merfolk Prospector (2/2) [1+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
Economy Info:
Cards:
Gold:
Thoughts
Well, this isn’t the direction I expected to go, but the opportunity to stop Basilisks from getting in my way is too appealing to pass up.
Yup lol… no tech1 for me…
Game 14 Player 2, Turn 4
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Forest’s Favor
Tiger Cub
Tiny Basilisk
Moment’s Peace
Rampant Growth
Events of Turn:
Upkeep:
- Get Gold (8)
- Tech 2 cards in (except turn 1)
All Teched Cards
Unphase, Void Star
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
-
Rampant Growth panda, kill Stewardess (6)
- Arg smacks Midori, dies, levels fizzle
- Midori (4)
- Forest’s Favor Midori (2)
- Tiger Cub (0)
- Worker
Workers
Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 3 Draw 2 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
-
Squad Leader: Midori (3/4+1 lvl 1)
-
Elite:
-
Scavenger:
-
Technician: Wisp (0/1)
-
Lookout: Tiger Cub (2/2)
In Play:
- Playful Panda (2/2)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Tiny Basilisk
Verdant Tree
Polymorph: Squirrel
End of Turn Discard
Forest’s Favor
Rampant Growth
Unphase
Void Star
Tiny Basilisk
My Thoughts
Difficult recovery here… have to have the deck contain things we’ll need though, so a Void Star and an Unphase seems reasonable. Very long odds for me though…
1 Like
… or so I had intended, but I can’t afford to let an impostor Midori fly about freely, and I don’t have an Owl in hand to distract him.
P1T5
Tech StartingHand Workers
TECH
Leaping Lizard
Leaping Lizard
STARTING HAND
Tiny Basilisk
Forest’s Favor
Nature Reclaims
Stewardess of the Undone
Tiny Basilisk
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Nature Reclaims
NextHand
Spore Shambler
Young Treant
Playful Panda
Nature Reclaims
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Fast build Tech II: Finesse - ($2)
River Montoya - ($0)
Midori kills Midori
Merfolk Prospector finds gold - ($1)
Float ($1)
Discard 4, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
-
Squad Leader: L3 River Montoya (2/4A)
-
Elite:
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- Verdant Tree (3) Healing 1
- L8 Master Midori (5/4) [1+, 1 damage]
- Merfolk Prospector (2/2) [1+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Thoughts
Sneaky… now I have to kill his Midori before it can kill mine. I should have teched Owls instead of Basilisks. Here’s hoping he didn’t draw a Green spell after reshuffling.
Game 14 Player 2, Turn 5
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Tiny Basilisk
Verdant Tree
Polymorph: Squirrel
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Unphase, Void Star
Unphase, Void Star
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
- Tiny Basilisk (6)
- Verdant Tree (4)
- Tech 2 Future (0)
- Worker
Workers
Polymorph: Squirrel, Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 0 Draw 1 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
-
Squad Leader: Tiny Basilisk (1/2+1)
-
Elite:
-
Scavenger: Playful Panda (2/2)
-
Technician: Wisp (0/1)
-
Lookout: Tiger Cub (2/2)
In Play:
- Verdant Tree (3hp)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
End of Turn Discard
My Thoughts
Still going to be tough sledding, but at least I’m able to tech up…
P1T6
Tech StartingHand Workers
TECH
Discord
Discord
STARTING HAND
Young Treant
Nature Reclaims
Spore Shambler
Playful Panda
Stewardess of the Undone
Forest’s Favor
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Nature Reclaims
Playful Panda
NextHand
Stewardess of the Undone
Tiny Basilisk
Tiny Basilisk
Leaping Lizard
Discard
Discord
Discord
Forest’s Favor
Spore Shambler
Tech 2 card(s)
Get Paid + float - ($9)
Nature Reclaims your Verdant Tree - ($7)
Midori breaks Tech II
Worker - ($6)
Maxband River - ($4)
Young Treant - ($3)
Merfolk Prospector finds gold - ($4)
Stewardess of the Undone, bounce Playful Panda - ($1)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2A)
-
Elite:
-
Scavenger:
-
Technician: Stewardess of the Undone (2/3)
-
Lookout:
In Play:
- Verdant Tree (3) Healing 1
- L8 Master Midori (5/4) [1+, 1 damage]
- L5 River Montoya (3/4)
- Merfolk Prospector (2/2) [1+]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
I had my worker count off and am actually on 10 workers, had 9 last turn… No change to your turn if I’m floating 1 and on 10 workers now?
Game 14 Player 2, Turn 6
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No techs for now
All Teched Cards
Unphase, Void Star
Unphase, Void Star
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
- Vir (9), peak topdeck
-
Unphase Tiny B and venom strike Midori, Vir to lvl 3 (7)
- Max Vir (3)
- Playful Panda (1)
- Worker
Workers
Young Treant, Polymorph: Squirrel, Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
-
Squad Leader: Vir (3/5+1armor lvl 7)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Wisp (0/1)
-
Lookout: Tiger Cub (2/2)
In Play:
- Playful Panda (2/2)
- Mech (6/7 untargetable forecast 2)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Unphase
Tiny Basilisk
Forest’s Favor
End of Turn Discard
Tiny Basilisk
Unphase
Young Treant
My Thoughts
Oof, nice Nature Reclaims… oh well, I didn’t have tech 2 stuff anyway
Looks like you paid an extra gold for Unphase?
1 Like
Indeed, I remembered it costing 3! My bad, carry on
P1T7
Tech StartingHand Workers
TECH
Blademaster
Blademaster
STARTING HAND
Leaping Lizard
Stewardess of the Undone
Tiny Basilisk
Tiny Basilisk
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Nature Reclaims
Playful Panda
Leaping Lizard
NextHand
Leaping Lizard
Forest’s Favor
Discord
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Merfolk Prospector finds gold - ($10)
Tiny Basilisk - ($8)
Tiny Basilisk - ($6)
Stewardess of the Undone bounces Young Treant - ($3)
Young Treant - ($2)
Float ($2)
Discard 1, reshuffle, draw 3
Board Info:
In Patrol:
-
Squad Leader: Young Treant (0/2A)
-
Elite:
-
Scavenger: Stewardess of the Undone (2/3)
-
Technician: Stewardess of the Undone (2/3)
-
Lookout:
In Play:
- Verdant Tree (3) Healing 1
- L5 River Montoya (3/4)
- Merfolk Prospector (2/2) [1+]
- Tiny Basilisk (1/2) Deathtouch
- Tiny Basilisk (1/2) Deathtouch
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
Economy Info:
Cards:
Gold:
Just to be clear, you bounced your own Treant to replay and draw? I don’t have a Treant on the board, making sure this isn’t a typo
That’s right, you weren’t killing it fast enough, so I took matters into my own hands, so to speak. (That was a joke. (But I did really bounce my own Treant.))
1 Like
Game 14 Player 2, Turn 7
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Unphase
Tiny Basilisk
Forest’s Favor (swapped for Void Star topdeck)
Events of Turn:
Upkeep:
- Get Gold (10+1float)
- No techs for now
All Teched Cards
Unphase, Void Star
Unphase, Void Star
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
- peak topdeck, swap it (10)
- Void Star (5)
- Tiger Cub and Panda kill that YUNG TRENT for his craftiness
-
Unphase Vir, break your Verdant Tree (3)
- Tiny Basilisk (1)
Workers
Polymorph: Squirrel, Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 16
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
-
Squad Leader: Wisp (0/1+1)
-
Elite:
-
Scavenger: Tiny Basilisk (1/2)
-
Technician: Wisp (0/1)
-
Lookout: Void Star (5/4)
In Play:
- Playful Panda (2/2)
- Tiger Cub (2/2)
- Vir (3/5 invisible lvl 7)
- Mech (6/7 untargetable forecast 1)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Rampant Growth
Forest’s Favor
End of Turn Discard
Tiny Basilisk
Unphase
Young Treant
Unphase
My Thoughts
What’s he planning to do exactly? My only good guess is surprise Blademaster, so I suppose I break the Verdant Tree? Seems worth, sure. Peeking at top deck… and it’s a Void Star, solid, I’ll defer Forest’s Favor to next turn then. Let’s hope I guessed right!
P1T8
Tech StartingHand Workers
TECH
Circle of Life
Circle of Life
STARTING HAND
Discord
Forest’s Favor
Leaping Lizard
WORKERS
Tiger Cub
Ironbark Treant
Rich Earth
Nature Reclaims
Playful Panda
Leaping Lizard
NextHand
Discard
Young Treant
Verdant Tree
Discord
Forest’s Favor
Circle of Life
Circle of Life
Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Discord, Wisps die - ($5)
River and Stewardess of the Undone break your Tech II
Stewardess of the Undone kills Tiny Basilisk
Tiny Basilisk kills Playful Panda
Tiny Basilisk kills Tiger Cub
Leaping Lizard - ($4)
Forest’s Favor on Leaping Lizard - ($1)
Merfolk Prospector finds gold - ($2)
Float ($2)
Discard 0, draw 2
Board Info:
In Patrol:
-
Squad Leader:
-
Elite: Leaping Lizard (5/6) Anti-air [1+]
-
Scavenger:
-
Technician:
-
Lookout:
In Play:
- L5 River Montoya (3/3) [1 damage]
- Merfolk Prospector (2/2) [1+]
- Tiny Basilisk (1/1) Deathtouch [1 damage]
- Tiny Basilisk (1/1) Deathtouch [1 damage]
- Stewardess of the Undone (2/2) [1 damage]
- Stewardess of the Undone (2/2) [1 damage]
Buildings:
-
Base HP: 20
-
Tech I HP: 5
-
Tech II HP: 5 (Finesse)
-
Tech III HP: 5
Economy Info:
Cards:
Gold:
Game 14 Player 2, Turn 8
P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse
Starting Hand
Rampant Growth
Forest’s Favor
Events of Turn:
Upkeep:
- Get Gold (10+1scav+1float)
- Choosing to tech 2 in
All Teched Cards
Spirit of the Panda, Dinosize
Unphase, Void Star
Unphase, Void Star
Moment’s Peace, Polymorph: Squirrel
Tiny Basilisk x2
Main:
- Rampant Growth Void Star (9)
- Forest’s Favor Void Star (6)
- Void Star dumpsters lizard and combos Tiny B 1
- Vir suicides and takes out Tiny B 2
- Arg + Maxband (0)
Workers
Polymorph: Squirrel, Moment’s Peace, Merfolk Prospector, Ironbark Treant, Spore Shambler
-
-
Patrol as below
- Discard 1 rs Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
-
Base HP: 14
- Tech1 HP: 5
- Tech2 HP: 5 FUTURE
- Tower HP: 4
In Patrol:
-
Squad Leader: Water Elemental (3/3+1armor)
-
Elite:
-
Scavenger: Wisp (0/1)
-
Technician: Mech (6/7)
-
Lookout:
In Play:
- Arg (1/5 lvl 5)
- Void Star (6/2)
- Rich Earth
Economy Info:
Cards:
Gold:
End of Turn Hand
Void Star
Spirit of the Panda
Tiny Basilisk
End of Turn Discard
My Thoughts
It’s kind of amazing this game is still going… I feel like he hasn’t played aggressive enough. I gotta start going face soon but I want the Mech to count for the giant beast that it is, and that means I gotta sweep the Basilisks. So let’s sweep 'em and Max out Arg, get some bodies back, and I’ll tech some Arg stuff. Polymorph and Dinosize are both legitimate ways to deal with Blademaster, Polymorph’s a little cheaper but Dinosize helps end the game better. Dinosize it is, and Spirit of the Panda can help Mech stay pounding. He’ll probably banish my Void Star with Prynn, I’ll just have to hit back with Mechy.
I’ll resign it here. Neither this turn’s hand nor my next is equipped to stop you from breaking my base. GG WP.
I’ll try [Law/Truth]/Discipline next. Your turn to go first.
1 Like
OMG green tricks, GG WP! I can’t believe I clawed that one back, I felt so dumb on turn 3…
There really are some fun use cases for some cards I don’t normally consider. I love rolling these random decks.
I rolled [law] anarchy feral next… That’s gonna be interesting. I’ll kick it off tomorrow morning, gnight
1 Like
Yeah, it’s really interesting to see how you’ll play these random builds. I’m kind of tempted to try it myself, but I’m too interested in testing my planned builds, for now.