[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

A very belated GG WP :slight_smile:

I rolled a goofy one, looks like I should go for a Void Star one-shot with it :slight_smile: GL HF!

Game 13 Player 1, Turn 1

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Merfolk Prospector
Rampant Growth
Rich Earth
Young Treant
Spore Shambler

Events of Turn:


Upkeep:

  • Get Gold (4)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rich Earth (1)
  • Merfolk Prospector (0)
  • Worker
Workers

Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

End of Turn Hand

Playful Panda
Ironbark Treant
Forestā€™s Favor
Tiger Cub

End of Turn Discard

Young Treant
Rampant Growth

My Thoughts

FULL ECON! Lol this is a weird deck, might as well play a little weird


Indeed, GG and GL! It feels like Iā€™m seeing your factions a lot today.

P2T1


StartingHand Workers

STARTING HAND
Verdant Tree
Merfolk Prospector
Young Treant
Rampant Growth
Playful Panda


WORKERS
Verdant Tree


NextHand

Rich Earth
Spore Shambler
Forestā€™s Favor
Ironbark Treant
Tiger Cub


Discard

Rampant Growth
Young Treant
Playful Panda


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Merfolk Prospector - ($3)
River Montoya - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 River Montoya (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Merfolk Prospector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

Certainly some Growth in the CAMS tourney :wink: less Balance and Future but some, to be sure

Game 13 Player 1, Turn 2

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Playful Panda
Ironbark Treant
Forestā€™s Favor
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (6)
  • Midori (4)
  • Tiger Cub (2)
  • Worker
  • Tech 1 (0)
Workers

Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Midori (2/3 lvl 1)
  • Merfolk Prospector (1/1)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk

End of Turn Discard
My Thoughts

Tiny B is by far my best early choice, River means Discord is possible but not too scary, Iā€™ll lay Midori + Tiger Cub as counter threat


P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Rich Earth
Forestā€™s Favor
Spore Shambler
Ironbark Treant
Tiger Cub


WORKERS
Verdant Tree
Forestā€™s Favor


NextHand

Spore Shambler
Gemscout Owl
Rich Earth
Young Treant
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($7)
Merfolk Prospector finds gold - ($8)
Midband River - ($6)
River kills Tiger Cub
Maxband River - ($4)
Worker - ($3)
Tiger Cub - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/4)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Game 13 Player 1, Turn 3

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Spirit of the Panda, Xenostalker
Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (7)
  • Tiny Basilisk (5)
  • Tiny Basilisk (3)
  • Verdant Tree (1)
  • Worker
Workers

Young Treant, Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Tiny Basilisk (1/2)
  • :exhaust: Technician: Tiny Basilisk (1/2)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 7

End of Turn Hand

Rampant Growth
Forestā€™s Favor

End of Turn Discard

Tiger Cub
Spirit of the Panda
Xenostalker

My Thoughts

Hmm, that was somewhat unexpected. But I think that works out fine for me. Looks like he wants to go in on Tech 0s. Playing Verdant Tree to insta-build tech 2 next turn, it should be pretty darn safe. I think my best win condition is actually Tech 3, Future is fastest so Iā€™m gonna grab a Xenostalker, and pair that with Spirit of the Panda (useful on Tiny Bs, vulnerable to Prynn max but forces that as a reply better than Dinosize, and no other spells I know for sure I want besides maybe Momentā€™s Peace. Iā€™ll wait to tech that until I know if Midori is surviving or not)


P2T3


Tech StartingHand Workers

TECH
Cloud Sprite
Cloud Sprite


STARTING HAND
Gemscout Owl
Gemscout Owl
Rich Earth
Young Treant
Spore Shambler
Rampant Growth


WORKERS
Verdant Tree
Forestā€™s Favor
Rich Earth


NextHand

Spore Shambler
Ironbark Treant
Cloud Sprite
Playful Panda


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Merfolk Prospector finds gold - ($7)
Young Treant - ($6)
Gemscout Owl - ($5)
Gemscout Owl - ($4)
River and Tiger Cub kill Midori
Tech II: Finesse - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/2) [2 damage]
  • Merfolk Prospector (1/1)
  • Gemscout Owl (0/1) Flying, Resist 1
  • Gemscout Owl (0/1) Flying, Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Gemscout Owlsā€¦ Huh.

Game 13 Player 1, Turn 4

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk

Events of Turn:


Upkeep:

  • Get Gold (7+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (9)
  • Arg + Midband (5)
  • Rampant Growth a Tiny B (letā€™s call him Gex), he kills River and survives on 1hp, Arg maxbands (3)
  • Other Tiny B (weā€™ll call him Rango) kills Merfolk, survives on 1hp
  • Worker
Workers

Forestā€™s Favor, Young Treant, Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 1 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5+1armor lvl 5)
  • :psfist: Elite:
  • :pspig: Scavenger: Wisp (0/1)
  • :exhaust: Technician:
  • :target: Lookout: Water Elemental (3/3)

In Play:

  • Tiny Basilisk Gex (1/1)
  • Tiny Basilisk Rango (1/1)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 8

End of Turn Hand

Ironbark Treant
Hive

End of Turn Discard
My Thoughts

So perhaps weā€™re trickshotting Circle of Life? Iā€™m going to keep my tech 2 choice hidden for now, but float 3, and tech a Nebula (I can always swap it to topdeck with Vir if I draw sub-optimally). Other tech? Hive seems a good pair for Nebula as well as good at sniping Owls and avoiding Prynn maxband issues (AND and a decent surprise Spirit of the Panda vessel).

This is a super interesting game, letā€™s just hope he didnā€™t tech and draw Nature Reclaims for my Verdant Tree!


Donā€™t mind them, theyā€™re harmless.

P2T4


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Ironbark Treant
Playful Panda
Spore Shambler
Cloud Sprite


WORKERS
Verdant Tree
Forestā€™s Favor
Rich Earth
Ironbark Treant


NextHand

Rampant Growth
Tiger Cub
Cloud Sprite


Discard

Merfolk Prospector
Spore Shambler
Tiny Basilisk
Tiny Basilisk


Tech 2 card(s)
Get Paid + Owls - ($10)
Worker - ($9)
Cloud Sprite - ($7)
Master Midori - ($5)
Tower - ($2)
Playful Panda - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Wisp (0/1A)
  • :psfist: Elite: Cloud Sprite (4/2) Flying
  • :ps_: Scavenger: Young Treant (0/2)
  • :pschip: Technician: L1 Master Midori (2/3)
  • :target: Lookout:

In Play:

  • Gemscout Owl (0/1) Flying, Resist 1
  • Gemscout Owl (0/1) Flying, Resist 1
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Harmless eh?

Game 13 Player 1, Turn 5

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Verdant Tree
Young Treant
Tiny Basilisk
Tiny Basilisk

Events of Turn:


Upkeep:

  • Get Gold (8+3 float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Stampede, Momentā€™s Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (12)
  • Tap Verdant tree, instant build T2 Future (8)
  • Hive (2)
  • Midori (0)
  • Gex trades with your Midori, you get a card, my Midori to lvl 3
  • Rango kills your SQL wisp
  • Elemental trades with Cloud Sprite
  • Worker
Workers

Ironbark Treant, Forestā€™s Favor, Young Treant, Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader: Arg (1/5+1armor lvl 5)
  • :psfist: Elite: Midori (2+1/3 lvl 3)
  • :pspig: Scavenger: Stinger (1/1)
  • :exhaust: Technician: Stinger (1/1)
  • :target: Lookout: Hive (0/6 resist 2)

In Play:

  • Tiny Basilisk Rango (1/1)
  • Wisp (0/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Spirit of the Panda
Tiger Cub

End of Turn Discard

Stampede
Momentā€™s Peace

My Thoughts

He hangs Midori out to dryā€¦? So no nature reclaims, no momentā€™s peace, no circle of lifeā€¦ Very odd. Nice draw on the sprite, but I can neutralize it (why did he patrol it at all? Would have been safe to counter-attack with in backlineā€¦). Letā€™s hope no Discord, then I can really kick some ass.

Teching Stampede (b/c Hive) and Momentā€™s Peace (b/c tech3)
ā€¦
Nice draw, a worker and SotP, Nebula for turn 7


P2T5


Tech StartingHand Workers

TECH
Rewind
Rewind


STARTING HAND
Tiger Cub
Rampant Growth
Cloud Sprite
Tiny Basilisk


WORKERS
Verdant Tree
Forestā€™s Favor
Rich Earth
Ironbark Treant
Rampant Growth


NextHand

Merfolk Prospector
Tiger Cub
Tiny Basilisk
Spore Shambler


Tech 2 card(s)
Get Paid + Owls - ($11)
Worker - ($10)
Cloud Sprite - ($8)

Float ($8)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Cloud Sprite (3/2A)
  • :psfist: Elite: Young Treant (1/2)
  • :ps_: Scavenger: Gemscout Owl (0/1) Flying, Resist 1
  • :pschip: Technician: Gemscout Owl (0/1) Flying, Resist 1
  • :target: Lookout: Playful Panda (2/2) Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 8
  • Workers: 10

Okay yea, harmless :wink:

Game 13 Player 1, Turn 6

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Spirit of the Panda
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Nebula, Dinosize
Stampede, Momentā€™s Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (10)
  • Three stingers trade with Sprite
  • Two Stingers kill Panda, die to tower
  • Midori kills YT, takes 2
  • Midbandori (8)
  • Arg Blesses Wisp, hits your tech 1 to 3
  • Spirit of the Panda for Rambo, he breaks your tech 1, your base to 18 (5)
  • Make two Stingers (3)
  • Worker
Workers

Ironbark Treant, Forestā€™s Favor, Young Treant, Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Stinger (1/1)
  • :target: Lookout: Hive (0/6 resist 2)

In Play:

  • Arg (1/5 lvl 5)
  • Midori (3/4 lvl 5)
  • Tiny Basilisk Rango (3/3), Spirit of the Panda attached
  • Wisp (1/2)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Xenostalker
Nebula

End of Turn Discard

Stampede
Momentā€™s Peace
Nebula
Dinosize
Tiny Basilisk

My Thoughts

Not sure what his plan is (besides save a ton of money to trash stuff with Prynn), but Iā€™m keeping just enough money to go for tech 3 next turn. Making two stingers here makes it more painful for him to trash the Hive (and keep it a threat). Breaking the tech 1 b/c fencers are the biggest threat.


Completely harmless.

P2T6


Tech StartingHand Workers

TECH
Circle of Life
Circle of Life


STARTING HAND
Tiny Basilisk
Merfolk Prospector
Spore Shambler
Tiger Cub


WORKERS
Verdant Tree
Forestā€™s Favor
Rich Earth
Ironbark Treant
Rampant Growth


NextHand

Rewind
Rewind
Cloud Sprite


Discard

Young Treant
Cloud Sprite
Playful Panda
Tiny Basilisk
Circle of Life
Circle of Life


Tech 2 card(s)
Get Paid + float + Owls - ($20)
Rebuild Tech I
Prynn Pasternaak, maxband - ($12)
Prynn expels Rango
Spore Shambler - ($9)
Move spores - ($7)
Tiger Cub - ($5)
Merfolk Prospector - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (2/3A) Flying, Resist 1 [2+]
  • :psfist: Elite: Tiger Cub (3/2)
  • :ps_: Scavenger: Spore Shambler (0/1)
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout: Gemscout Owl (0/1) Flying, Resist 2

In Play:

  • L7 Prynn Pasternaak (3/5) [2 time]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 4
  • Workers: 10

Game 13 Player 1, Turn 7

P1 [Balance/Growth]/Future vs P2 [Balance]/Past/Finesse

Starting Hand

Xenostalker
Nebula

Events of Turn:


Upkeep:

  • Get Gold (10+3float)
  • No techs
All Teched Cards

Nebula, Dinosize
Stampede, Momentā€™s Peace
Hive, Nebula
Spirit of the Panda, Xenostalker
Tiny Basilisk x2


Main:

  • Tap Prospector for 1g (14)
  • Tap Verdant Tree, insta-build tech 3 (9)
  • Nebula (2)
  • Nebula pew-pews SQL gemscout (1)
  • Arg blesses Hive, it kills Lookout owl, tower detection used up
  • Invisible Stingers peck to kill Tiger cub
  • Midori kills Prospector, you get a card
  • Make another stinger (0)
  • Worker
Workers

Tiger Cub, Ironbark Treant, Forestā€™s Favor, Young Treant, Playful Panda, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Maybe tech cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FUTURE

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician: Stinger (1/1)
  • :target: Lookout: Nebula (7/6 flying resist 4)

In Play:

  • Midori (3/2 lvl 5)
  • Arg (1/5 lvl 5)
  • Hive (0/6 resist 1)
  • Stinger (1/1)
  • Stinger (1/1)
  • Tiny Basilisk Rango (banished)
  • Merfolk Prospector (1/1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Rampant Growth
Tiny Basilisk
Stampede

End of Turn Discard
My Thoughts

I have so many threats to deal with, I feel like I almost certainly should have this locked up.


Well, I fumbled that; I forgot Rewind doesnā€™t affect Tech III units. Also, Iā€™m dissatisfied with this build order. Rematch?

1 Like

You bet! Go ahead and start 'er up

GL HF

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Merfolk Prospector
Tiger Cub
Young Treant
Rampant Growth


WORKERS
Tiger Cub


NextHand

Rich Earth
Playful Panda
Ironbark Treant
Spore Shambler
Forestā€™s Favor


Discard

Rampant Growth
Young Treant
Verdant Tree


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Master Midori - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (2/3)
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

----------
Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Iā€™ll roll a new deck next round, GL HF!

Game 14 Player 2, Turn 1

P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse

Starting Hand

Rampant Growth
Rich Earth
Spore Shambler
Merfolk Prospector
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rich Earth (2)
  • Tiger Cub (0)
  • Worker
Workers

Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Tiger Cub (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Playful Panda
Verdant Tree
Forestā€™s Favor
Young Treant

End of Turn Discard

Merfolk Prospector
Rampant Growth

My Thoughts

If it ainā€™t broke donā€™t fix itā€¦? Yea, sounds good :slight_smile:


P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Spore Shambler
Playful Panda
Ironbark Treant
Rich Earth
Forestā€™s Favor


WORKERS
Tiger Cub
Ironbark Treant


NextHand

Forestā€™s Favor
Playful Panda
Rampant Growth
Stewardess of the Undone
Rich Earth


Tech 2 card(s)
Get Paid - ($5)
Merfolk Prospector finds gold - ($6)
Forestā€™s Favor on Midori- ($4)
Midori kills Tiger Cub
Worker - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (3/1) [1+, 3 damage]
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Game 14 Player 2, Turn 2

P2 [Balance/Growth]/Future vs P1 [Balance]/Past/Finesse

Starting Hand

Playful Panda
Verdant Tree
Forestā€™s Favor
Young Treant
Ironbark Treant (YT)

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Arg (4)
  • Young Treant, draw 1 (2)
  • Verdant Tree (0)
  • Worker
Workers

Ironbark Treant, Spore Shambler

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Wisp (0+1/1)
  • :pspig: Scavenger:
  • :exhaust: Technician: Young Treant (0/2)
  • :target: Lookout:

In Play:

  • Arg (1/3 lvl 1)
  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Playful Panda
Tiny Basilisk
Rampant Growth
Merfolk Prospector

End of Turn Discard
My Thoughts

Still not broke, still not fixingā€¦ Midoriā€™s not that well protected, I think I can punish that FF investment. 2x Tiny again


Accidentally posted an illegal turn, sorry about that. Fixed now.

P1T3


Tech StartingHand Workers

TECH
Nature Reclaims
Nature Reclaims


STARTING HAND
Playful Panda
Rampant Growth
Rich Earth
Stewardess of the Undone
Forestā€™s Favor


WORKERS
Tiger Cub
Ironbark Treant
Rich Earth


NextHand

Young Treant
Verdant Tree
Spore Shambler
Stewardess of the Undone


Discard

Playful Panda
Forestā€™s Favor
Nature Reclaims
Nature Reclaims


Tech 2 card(s)
Get Paid + float - ($7)
Stewardess of the Undone, bounce Wisp - ($4)
Forestā€™s Favor on Merfolk Prospector - ($2)
Merfolk Prospector kills Young Treant
Midori breaks Verdant Tree
Worker - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Master Midori (3/1) [1+, 3 damage]
  • Merfolk Prospector (2/2) [1+]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 7