GG WP! Agree I didn’t totally understand the heroes hall, but it feels like it’d be hard to handle sets and tech 2 Ninja. Shall we go again?
Sure, do you still want me on P1?
I’m good either way
I guess I’ll do one more as P1, since I wasn’t entirely satisfied with my performance last game.
"P1T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Jandra, the Negator
WORKERS
Jandra, the Negator
NextHand
Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Deteriorate
Discard
Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Float ($0)
Discard 4, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout: L1 Garth Torken (1/3) Resist 1
In Play:
- Skeleton (1/1)
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 5
"
GL HF! It’d be nice to get Older Brother in a starting hand for a little counter-pressure once lol, but Tenderfoot in so many starting hands has been solid
Game 12 Player 2, Turn 2
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Wither
Tenderfoot
Granfalloon Flagbearer
Spark
Helpful Turtle
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Setsuki (3)
- Tenderfoot (2)
- Worker (1)
Workers
Helpful Turtle
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
In Play:
- Setsuki (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Fruit Ninja
Brick Thief
Timely Messenger
Bloom
Older Brother
End of Turn Discard
Spark
Granfalloon Flagbearer
Wither
My Thoughts
Think I’ll probably stick to Ninjutsu, I don’t think he has fantastic answers to it (though the Eyes were an interesting choice!)
GL HF
"P1T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Thieving Imp
WORKERS
Jandra, the Negator
Thieving Imp
NextHand
Stewardess of the Undone
Pestering Haunt
Graveyard
Sacrifice the Weak
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Tenderfoot
Skeleton kills Tenderfoot, you get $1
Skeleton - ($3)
Tech I - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeleton (1/1)
- Skeleton (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 6
Thoughts
I’m going to try rushing Stewardesses with the intent of quickly workering them after hopefully bouncing a unit or two. Not sure if it’s a good move or not, but I’m thinking the early pressure may help me get established more efficiently.
"
Game 12 Player 2, Turn 2
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Wither
Tenderfoot
Granfalloon Flagbearer
Spark
Helpful Turtle
Events of Turn:
Upkeep:
- Get Gold (6+1float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Inverse Power Ninja x2
Main:
- Older Brother (6)
- Tech 1 (4)
- Tower (1)
- Worker (0)
Workers
Helpful Turtle
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 4
In Patrol:
- Squad Leader: Older Brother (2/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
End of Turn Hand
Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger
End of Turn Discard
My Thoughts
Kinda doing the same thing, we’ll see how it goes!
"P1T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Stewardess of the Undone
Sacrifice the Weak
Pestering Haunt
Stewardess of the Undone
Graveyard
WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
NextHand
Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Deteriorate
Discard
Stewardess of the Undone
Sacrifice the Weak
Graveyard
Nether Drain
Nether Drain
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, bounce Brother - ($3)
Skeleton - ($2)
Garth hits Tower
Float ($2)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout:
In Play:
- L1 Garth Torken (1/2) [1 dmg]
- Stewardess of the Undone (2/3)
- Skeleton (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 5
Gold:
- Gold: 2
- Workers: 7
"
Game 12 Player 2, Turn 3
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (7)
- Tech 2 cards in (except turn 1)
All Teched Cards
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2
Main:
- Setsuki kills a skeleton, you get 1g
- Inverse Power Ninja (4)
- Tenderfoot (3)
- Worker (2)
Workers
Timely Messenger, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 3 Draw 4 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tower HP: 3
In Patrol:
- Squad Leader: Inverse Power Ninja (4/4+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout: Tenderfoot (1/2 resist 1)
In Play:
- Setsuki (1/2 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 4
- Disc: 0
Gold:
- Gold: 2
- Workers: 8
End of Turn Hand
Spark
Bloom
Inverse Power Ninja
Wither
Granfalloon Flagbearer
End of Turn Discard
My Thoughts
Yep keeping that same thing goin!
"P1T4
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Second Chances
STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Deteriorate
WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
NextHand
Summon Skeletons
Eyes of the Chancellor
Nether Drain
Second Chances
Deteriorate
Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Worker - ($9)
Tech II - ($5)
Tech Lab - ($4)
Skeleton - ($3)
Summon Skeletons - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: Stewardess of the Undone (2/3A)
- Elite: Skeleton (2/1)
- Scavenger: Skeleton (1/1)
- Technician: Skeleton (1/1)
- Lookout: Skeleton (1/1)
In Play:
- L1 Garth Torken (1/2) [1 dmg]
- Skeleton (1/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 6
- Disc: 0
Gold:
- Gold: 0
- Workers: 8
"
Game 12 Player 2, Turn 4
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (8+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2
Main:
- Bloom Sets (8)
- IPN kills SQL
- Tenderfoot kills Lookout
- Inverse Power Ninja (5)
- Tech 2 Ninjutsu (1)
- Worker (0)
Workers
Wither, Timely Messenger, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
- Tower HP: 3
In Patrol:
- Squad Leader:
- Elite: Inverse Power Ninja (3+1/3)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (2/3 lvl 1)
- Tenderfoot (1/1)
- Inverse Power Ninja (3/1)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Older Brother
Shuriken Hail
Fruit Ninja
Glorious Ninja
End of Turn Discard
Glorious Ninja
Porcupine
Spark
Granfalloon Flagbearer
Bloom
My Thoughts
I still like where this is headed I think, though it sure would have been nice to draw the Shuriken hail for this situation!
Nevermind, I can’t afford it. I’ll stick with the original turn (sorry!).
"P1T5
Tech StartingHand Workers
TECH
Rememberer
Reteller of Truths
STARTING HAND
Second Chances
Nether Drain
Deteriorate
Eyes of the Chancellor
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
NextHand
Graveyard
Skeleton Javelineer
Stewardess of the Undone
Skeletal Archery
Discard
Stewardess of the Undone
Deteriorate
Nether Drain
Second Chances
Summon Skeletons
Rememberer
Reteller of Truths
Tech 2 card(s)
Get Paid - ($8)
Eyes of the Chancellor (Yikes!) - ($5)
Deteriorate to kill IPN
4 Skeletons trade with IPN
Nether Drain from Setsuki to Garth - ($4)
Max Garth, resurrect Reteller - ($0)
Garth breaks Tower
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Reteller of Truths (3/3)
- Lookout:
In Play:
- Eyes of the Chancellor: Detector
- L7 Garth Torken (3/3) [1 dmg]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 2
- Disc: 7
Gold:
- Gold: 0
- Workers: 8
"
Naw that’s cool, I don’t think I revealed much that would influence your turn
Game 12 Player 2, Turn 5
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Older Brother
Shuriken Hail
Fruit Ninja
Glorious Ninja
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Porcupine, Ember Sparks
Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2
Main:
- Midband Sets, she swiftly strikes down Reteller, you get a card (6)
- Glorious Ninja, he and Tenderfoot break your tech 2, your base to 18 (1)
- Worker (0)
Workers
Fruit Ninja, Wither, Timely Messenger, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 2 rs Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 5 NINJUTSU
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (3/4 lvl 4)
- Tenderfoot (1/1)
- Glorious Ninja (4/3)
Economy Info:
Cards:
- Hand: 4
- Deck: 7
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Shuriken Hail
Inverse Power Ninja
Glorious Ninja
Bloom
End of Turn Discard
My Thoughts
As much fun as killing Garth is to maxband Sets, I actually don’t want to invite Free Speech or Origin Story. Nether Drain is fine so long as Sets gets a heal (and thus can’t be killed), and Doom Grasp / Death Rites aren’t his deck’s style. I’m better off killing the tech 2 and winning on unit superiority.
"P1T6
Tech StartingHand Workers
TECH
Seer
Seer
STARTING HAND
Stewardess of the Undone
Skeletal Archery
Graveyard
Skeleton Javelineer
Nether Drain
WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Graveyard
NextHand
Second Chances
Deteriorate
Sacrifice the Weak
Seer
Stewardess of the Undone
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Worker - ($7)
Skeleton - ($6)
Stewardess of the Undone, bounce Tenderfoot - ($3)
Garth knocks your Tech II down to 2 HP
Float ($3)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton (1/1A)
- Elite:
- Scavenger: Stewardess of the Undone (2/3)
- Technician:
- Lookout:
In Play:
- Eyes of the Chancellor: Detector
- L7 Garth Torken (3/3) [1 dmg]
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 8
- Disc: 0
Gold:
- Gold: 3
- Workers: 9
Thoughts
It may be a little too ambitious, but I really want to get rid of those Glorious Ninjas, so I’ll charge up Prynn. I’m also worried about Jade Fox, since I can’t prevent a Tech III from going up (or secure Garth’s survival).
"
Operation keep Garth around continues!
Game 12 Player 2, Turn 6
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Shuriken Hail
Inverse Power Ninja
Glorious Ninja
Bloom
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (10)
- No Techs
All Teched Cards
Porcupine, Ember Sparks
Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2
Main:
- Jaina (8)
- Glorious Ninja (3)
- Bloom Glorious Ninja into Gloriouser Ninja (1)
- Tenderfoot (0)
- Sets swiftly strikes sql skeleton away
- Glorious Ninja swiftly strikes stewardess away, you get a gold
- Gloriouser Ninja breaks your tech 2, your base to 16
Workers
Fruit Ninja, Wither, Timely Messenger, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 2 Draw 4
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 18
- Tech1 HP: 5
- Tech2 HP: 2 NINJUTSU
In Patrol:
- Squad Leader: Jaina (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician: Tenderfoot (1/2)
- Lookout:
In Play:
- Setsuki (3/4 lvl 4)
- Glorious Ninja (4/3)
- Gloriouser Ninja (5/4)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 10
End of Turn Hand
Older Brother
Porcupine
Porcupine
Inverse Power Ninja
End of Turn Discard
Bloom
Inverse Power Ninja
Shuriken Hail
My Thoughts
Yup, without a tech 2 he isn’t in great shape!
I’m really confused why he wouldn’t patrol Garth here. He can see my hand and see that I can re-break tech 2, why wouldn’t he block more? Maybe he did go for Death Rites or Doom Grasp! Hopefully not!
"P1T7
Tech StartingHand Workers
TECH
Spectral Flagbearer
Spectral Flagbearer
STARTING HAND
Sacrifice the Weak
Second Chances
Deteriorate
Stewardess of the Undone
Seer
Summon Skeletons
WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Graveyard
Deteriorate
NextHand
Skeletal Archery
Nether Drain
Summon Skeletons
Discard
Stewardess of the Undone
Sacrifice the Weak
Second Chances
Spectral Flagbearer
Spectral Flagbearer
Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Rebuild Tech II
Stewardess of the Undone, bounce Tenderfoot - ($9)
Worker - ($8)
Skeleton - ($7)
Sacrifice the Weak - ($5)
Seer - ($4)
Float ($4)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Seer (2/1A)
- Elite:
- Scavenger: L7 Garth Torken (3/3) [1 dmg]
- Technician: Stewardess of the Undone (2/3)
- Lookout:
In Play:
- Eyes of the Chancellor: Detector
Buildings:
- Base HP: 16
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 5
Gold:
- Gold: 4
- Workers: 10
Thoughts
I forgot to take Bloom into account. Whoops.
"
I think you should only be drawing 3; you had 5, got scavenger but no technician, played four, no worker, that should be DC 1 draw 3 yeah?
Whoops, I forgot I decided to patrol Scavanger instead of technician, and drew a card instead of taking a gold. I’ll have to roll back and redo my turn. Good catch.
Fixed. The Ninja gets to keep its rune, but you now have Second Chances to deal with (which I also forgot to play in conjunction with Sacrifice the Weak as I had planned).