[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

GG WP! Agree I didn’t totally understand the heroes hall, but it feels like it’d be hard to handle sets and tech 2 Ninja. Shall we go again?

Sure, do you still want me on P1?

I’m good either way

I guess I’ll do one more as P1, since I wasn’t entirely satisfied with my performance last game.

"P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Poisonblade Rogue
Graveyard
Summon Skeletons
Jandra, the Negator


WORKERS
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeleton Javelineer
Pestering Haunt
Thieving Imp
Deteriorate


Discard

Graveyard
Skeletal Archery
Summon Skeletons
Poisonblade Rogue


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Garth Torken (1/3) Resist 1

In Play:

  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 5

"

1 Like

GL HF! It’d be nice to get Older Brother in a starting hand for a little counter-pressure once lol, but Tenderfoot in so many starting hands has been solid

Game 12 Player 2, Turn 2

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Wither
Tenderfoot
Granfalloon Flagbearer
Spark
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Setsuki (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Fruit Ninja
Brick Thief
Timely Messenger
Bloom
Older Brother

End of Turn Discard

Spark
Granfalloon Flagbearer
Wither

My Thoughts

Think I’ll probably stick to Ninjutsu, I don’t think he has fantastic answers to it (though the Eyes were an interesting choice!)


GL HF

"P1T2


Tech StartingHand Workers

TECH
Stewardess of the Undone
Stewardess of the Undone


STARTING HAND
Sacrifice the Weak
Skeleton Javelineer
Deteriorate
Pestering Haunt
Thieving Imp


WORKERS
Jandra, the Negator
Thieving Imp


NextHand

Stewardess of the Undone
Pestering Haunt
Graveyard
Sacrifice the Weak
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Deteriorate Tenderfoot
Skeleton kills Tenderfoot, you get $1
Skeleton - ($3)
Tech I - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeleton (1/1)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 6

Thoughts

I’m going to try rushing Stewardesses with the intent of quickly workering them after hopefully bouncing a unit or two. Not sure if it’s a good move or not, but I’m thinking the early pressure may help me get established more efficiently.

"

Game 12 Player 2, Turn 2

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Wither
Tenderfoot
Granfalloon Flagbearer
Spark
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Inverse Power Ninja x2


Main:

  • Older Brother (6)
  • Tech 1 (4)
  • Tower (1)
  • Worker (0)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger

End of Turn Discard
My Thoughts

Kinda doing the same thing, we’ll see how it goes!


"P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Stewardess of the Undone
Sacrifice the Weak
Pestering Haunt
Stewardess of the Undone
Graveyard


WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt


NextHand

Skeletal Archery
Skeleton Javelineer
Poisonblade Rogue
Summon Skeletons
Deteriorate


Discard

Stewardess of the Undone
Sacrifice the Weak
Graveyard
Nether Drain
Nether Drain


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Stewardess of the Undone, bounce Brother - ($3)
Skeleton - ($2)
Garth hits Tower

Float ($2)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/2) [1 dmg]
  • Stewardess of the Undone (2/3)
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 2
  • Workers: 7

"

Game 12 Player 2, Turn 3

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2


Main:

  • Setsuki kills a skeleton, you get 1g
  • Inverse Power Ninja (4)
  • Tenderfoot (3)
  • Worker (2)
Workers

Timely Messenger, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 3

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout: Tenderfoot (1/2 resist 1)

In Play:

  • Setsuki (1/2 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8

End of Turn Hand

Spark
Bloom
Inverse Power Ninja
Wither
Granfalloon Flagbearer

End of Turn Discard
My Thoughts

Yep keeping that same thing goin!


"P1T4


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Second Chances


STARTING HAND
Skeletal Archery
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
Deteriorate


WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue


NextHand

Summon Skeletons
Eyes of the Chancellor
Nether Drain
Second Chances
Deteriorate


Tech 2 card(s)
Get Paid + float + Scavanger - ($10)
Worker - ($9)
Tech II - ($5)
Tech Lab - ($4)
Skeleton - ($3)
Summon Skeletons - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Stewardess of the Undone (2/3A)
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout: Skeleton (1/1)

In Play:

  • L1 Garth Torken (1/2) [1 dmg]
  • Skeleton (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"

Game 12 Player 2, Turn 4

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Granfalloon Flagbearer
Inverse Power Ninja
Tenderfoot
Fruit Ninja
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (8+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2


Main:

  • Bloom Sets (8)
  • IPN kills SQL
  • Tenderfoot kills Lookout
  • Inverse Power Ninja (5)
  • Tech 2 Ninjutsu (1)
  • Worker (0)
Workers

Wither, Timely Messenger, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 3

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Inverse Power Ninja (3+1/3)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (2/3 lvl 1)
  • Tenderfoot (1/1)
  • Inverse Power Ninja (3/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Older Brother
Shuriken Hail
Fruit Ninja
Glorious Ninja

End of Turn Discard

Glorious Ninja
Porcupine
Spark
Granfalloon Flagbearer
Bloom

My Thoughts

I still like where this is headed I think, though it sure would have been nice to draw the Shuriken hail for this situation!


Nevermind, I can’t afford it. I’ll stick with the original turn (sorry!).

"P1T5


Tech StartingHand Workers

TECH
Rememberer
Reteller of Truths


STARTING HAND
Second Chances
Nether Drain
Deteriorate
Eyes of the Chancellor
Summon Skeletons


WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue


NextHand

Graveyard
Skeleton Javelineer
Stewardess of the Undone
Skeletal Archery


Discard

Stewardess of the Undone
Deteriorate
Nether Drain
Second Chances
Summon Skeletons
Rememberer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($8)
Eyes of the Chancellor (Yikes!) - ($5)
Deteriorate to kill IPN
4 Skeletons trade with IPN
Nether Drain from Setsuki to Garth - ($4)
Max Garth, resurrect Reteller - ($0)
Garth breaks Tower

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Reteller of Truths (3/3)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor: Detector
  • L7 Garth Torken (3/3) [1 dmg]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

"

Naw that’s cool, I don’t think I revealed much that would influence your turn

Game 12 Player 2, Turn 5

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Older Brother
Shuriken Hail
Fruit Ninja
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Porcupine, Ember Sparks
Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2


Main:

  • Midband Sets, she swiftly strikes down Reteller, you get a card (6)
  • Glorious Ninja, he and Tenderfoot break your tech 2, your base to 18 (1)
  • Worker (0)
Workers

Fruit Ninja, Wither, Timely Messenger, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (3/4 lvl 4)
  • Tenderfoot (1/1)
  • Glorious Ninja (4/3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Shuriken Hail
Inverse Power Ninja
Glorious Ninja
Bloom

End of Turn Discard
My Thoughts

As much fun as killing Garth is to maxband Sets, I actually don’t want to invite Free Speech or Origin Story. Nether Drain is fine so long as Sets gets a heal (and thus can’t be killed), and Doom Grasp / Death Rites aren’t his deck’s style. I’m better off killing the tech 2 and winning on unit superiority.


"P1T6


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Stewardess of the Undone
Skeletal Archery
Graveyard
Skeleton Javelineer
Nether Drain


WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Graveyard


NextHand

Second Chances
Deteriorate
Sacrifice the Weak
Seer
Stewardess of the Undone


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Worker - ($7)
Skeleton - ($6)
Stewardess of the Undone, bounce Tenderfoot - ($3)
Garth knocks your Tech II down to 2 HP

Float ($3)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Stewardess of the Undone (2/3)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor: Detector
  • L7 Garth Torken (3/3) [1 dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 9

Thoughts

It may be a little too ambitious, but I really want to get rid of those Glorious Ninjas, so I’ll charge up Prynn. I’m also worried about Jade Fox, since I can’t prevent a Tech III from going up (or secure Garth’s survival).

"

Operation keep Garth around continues!

Game 12 Player 2, Turn 6

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Shuriken Hail
Inverse Power Ninja
Glorious Ninja
Bloom
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (10)
  • No Techs
All Teched Cards

Porcupine, Ember Sparks
Glorious Ninja, Porcupine
Glorious Ninja, Shuriken Hail
Inverse Power Ninja x2


Main:

  • Jaina (8)
  • Glorious Ninja (3)
  • Bloom Glorious Ninja into Gloriouser Ninja (1)
  • Tenderfoot (0)
  • Sets swiftly strikes sql skeleton away
  • Glorious Ninja swiftly strikes stewardess away, you get a gold
  • Gloriouser Ninja breaks your tech 2, your base to 16
Workers

Fruit Ninja, Wither, Timely Messenger, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 2 NINJUTSU

In Patrol:

  • :psblueshield: Squad Leader: Jaina (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Setsuki (3/4 lvl 4)
  • Glorious Ninja (4/3)
  • Gloriouser Ninja (5/4)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Older Brother
Porcupine
Porcupine
Inverse Power Ninja

End of Turn Discard

Bloom
Inverse Power Ninja
Shuriken Hail

My Thoughts

Yup, without a tech 2 he isn’t in great shape!

I’m really confused why he wouldn’t patrol Garth here. He can see my hand and see that I can re-break tech 2, why wouldn’t he block more? Maybe he did go for Death Rites or Doom Grasp! Hopefully not!


"P1T7


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Sacrifice the Weak
Second Chances
Deteriorate
Stewardess of the Undone
Seer
Summon Skeletons


WORKERS
Jandra, the Negator
Thieving Imp
Pestering Haunt
Poisonblade Rogue
Graveyard
Deteriorate


NextHand

Skeletal Archery
Nether Drain
Summon Skeletons


Discard

Stewardess of the Undone
Sacrifice the Weak
Second Chances
Spectral Flagbearer
Spectral Flagbearer


Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Rebuild Tech II
Stewardess of the Undone, bounce Tenderfoot - ($9)
Worker - ($8)
Skeleton - ($7)
Sacrifice the Weak - ($5)
Seer - ($4)

Float ($4)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L7 Garth Torken (3/3) [1 dmg]
  • :pschip: Technician: Stewardess of the Undone (2/3)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor: Detector

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10

Thoughts

I forgot to take Bloom into account. Whoops.

"

I think you should only be drawing 3; you had 5, got scavenger but no technician, played four, no worker, that should be DC 1 draw 3 yeah?

1 Like

Whoops, I forgot I decided to patrol Scavanger instead of technician, and drew a card instead of taking a gold. I’ll have to roll back and redo my turn. Good catch.

1 Like

Fixed. The Ninja gets to keep its rune, but you now have Second Chances to deal with (which I also forgot to play in conjunction with Sacrifice the Weak as I had planned).

1 Like