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[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral


#263

GG. I actually had intended for you to kill Garth on turn 2, but when you didn’t, I changed strategies and double-teched Drains (it’s nice having 3 heroes that each have a method of blocking ultimate magic). I actually didn’t expect the Drains to be such effective suppression, thinking once you saw what I was up to, you’d just use Hidden Ninja to kill off Garth. But, I figured as long as it kept working, I’d keep doing it.

I don’t have another build in mind to try at the moment, and this one still has quite a bit of untapped potential, so I’d like to keep using it for a while longer, if you don’t mind.


#264

Don’t mind at all, I’ll give this deck another try, go ahead and start anew!


#265

"P1T1


StartingHand Workers

STARTING HAND
Pestering Haunt
Deteriorate
Thieving Imp
Summon Skeletons
Graveyard


WORKERS
Thieving Imp


NextHand

Poisonblade Rogue
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Pestering Haunt
Garth Torken - ($1)
Skeleton - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Garth Torken (1/3) Resist 1

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"


#266

GL HF!

Game 11 Player 2, Turn 1

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Wither
Tenderfoot
Brick Thief
Granfalloon Flagbearer
Helpful Turtle

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Setsuki (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Older Brother
Spark
Bloom
Timely Messenger
Fruit Ninja

End of Turn Discard

Helpful Turtle
Granfalloon Flagbearer
Wither

My Thoughts

Looks awfully similar to last game lol… But again, what to prioritize? I could try Ninjutsu this time, Hidden Ninja + IPN into GNs and Porcupines? Definitely could work.



#267

GL HF

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Spectral Flagbearer


STARTING HAND
Sacrifice the Weak
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Skeleton Javelineer
Pestering Haunt
Bone Collector
Spectral Flagbearer
Deteriorate


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Skeletal Archery - ($2)
Tech I - ($0)
Skeleton and Haunt kill Tenderfoot, you get $1

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"


#268

So do we try the other thing to see how it works? :slight_smile:

Game 11 Player 2, Turn 2

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Older Brother
Spark
Bloom
Timely Messenger
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (6+1float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Inverse Power Ninja


Main:

  • Older Brother (6)
  • Tech 1 (4)
  • Tower (1)
  • Worker (0)
Workers

Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Setsuki (1/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Older Brother (2/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Tenderfoot
Bloom
Wither
Inverse Power Ninja
Fruit Ninja

End of Turn Discard
My Thoughts

The crazy disrespectful experimental side of me wants to just take the kill right now, but I’ll relent and just try to win the tech rush



#269

If you’re thinking what I think you’re thinking, I hope to finally mount a successful defense against it.

"P1T3


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Deteriorate
Bone Collector
Skeleton Javelineer
Spectral Flagbearer
Pestering Haunt


WORKERS
Thieving Imp
Jandra, the Negator
Pestering Haunt


NextHand

Spectral Flagbearer
Sacrifice the Weak
Summon Skeletons
Graveyard
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Skelton - ($2)
Heroes Hall - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A) Resist 1
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"


#270

Well geez twist my arm to kill Garth and I guess I have to!

Game 11 Player 2, Turn 3

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Tenderfoot
Bloom
Wither
Inverse Power Ninja
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja


Main:

  • Bloom Sets, she and Older Brother kill Garth, Sets to level 3 (5)
  • Inverse Power Ninja (2)
  • Worker (1)
Workers

Wither, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Older Brother (2/1)
  • Setsuki (2/3 lvl 3)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Hidden Ninja

End of Turn Discard

Glorious Ninja
Porcupine
Bloom
Fruit Ninja
Tenderfoot

My Thoughts

Investing as little as possible in Sets while still making her a threat, and stopping my cycle so I can pump it for tech 2. I think this will work!



#271

"P1T4


Tech StartingHand Workers

TECH
Bone Collector
Second Chances


STARTING HAND
Poisonblade Rogue
Graveyard
Summon Skeletons
Sacrifice the Weak
Spectral Flagbearer


WORKERS
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue


NextHand

Free Speech
Free Speech
Spectral Flagbearer
Skeleton Javelineer
Deteriorate


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Tech II - ($2)
Prynn Pasternaak - ($0)

Float ($0)
Discard 4, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn Pasternaak (1/3A) [4 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Bone Collector (3/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"


#272

Game 11 Player 2, Turn 4

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Timely Messenger
Helpful Turtle
Granfalloon Flagbearer
Hidden Ninja

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fox’s Den School, Glorious Ninja
Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja


Main:

  • Timely Messenger, pings Prynn’s Armor off (8)
  • Midband Sets kills Prynn, she maxbands (7)
  • Worker (6)
  • Tech 2 Ninjutsu (2)
Workers

Helpful Turtle, Wither, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Older Brother (2/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Porcupine
Tenderfoot
Fox’s Den School
Fruit Ninja

End of Turn Discard

Glorious Ninja
Porcupine
Bloom
Fruit Ninja
Tenderfoot

My Thoughts

He’s throwing levels at Sets, must obviously be counting on Nether Drain and Free Speech to keep me off max as usual. Interesting he goes for past here, I could break the tech 2 but I think I’d rather just chill for the moment while I build up my advantage.

Okay cool draw of the school and a Porkypine, we’ll see what he’s got in store!



#273

"P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Free Speech
Deteriorate
Free Speech
Skeleton Javelineer
Spectral Flagbearer


WORKERS
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue


NextHand

Graveyard
Sacrifice the Weak
Bone Collector
Second Chances
Summon Skeletons


Discard

Deteriorate
Free Speech
Skeleton Javelineer
Spectral Flagbearer
Free Speech
Eyes of the Chancellor
Eyes of the Chancellor


Tech 2 card(s)
Get Paid - ($8)
Garth Torken - ($6)
Deteriorate Brother, you get $1
Skeleton - ($5)
Sirus Quince - ($3)
Free Speech - ($1)
Tech Lab - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • L1 Garth Torken (1/3)
  • L1 Sirus Quince (1/3)
  • Bone Collector (3/3)
  • Skeleton (1/1) Long-range, anti-air
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 8

"


#274

Game 11 Player 2, Turn 5

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Porcupine
Tenderfoot
Fox’s Den School
Fruit Ninja

Events of Turn:


Upkeep:

  • Get Gold (9+2float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks, Fuzz Cuddles
Fox’s Den School, Glorious Ninja
Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja


Main:

  • Fox’s Den School (8)
  • Jaina (6)
  • Invisible IPN kills Quince, Jaina to lvl 3
  • Porcupine (3)
  • Tenderfoot (2)
Workers

Helpful Turtle, Wither, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6+1 armor)
  • :psfist: Elite: Tenderfoot (1+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)
  • Jaina (2/3 lvl 3)
  • Inverse Power Ninja (2/1, invisible)
  • Fox’s Den School (4hp)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 3
  • Workers: 9

End of Turn Hand

Timely Messenger
Bloom
Glorious Ninja

End of Turn Discard

Ember Sparks
Fuzz Cuddles
Older Brother
Fruit Ninja

My Thoughts

I think I pretty well got this in the bag. I could break his tech2 but I’m honestly not that scared of it, and would prefer to eliminate a possible second Free Speech. I also want to make sure Prynn can’t banish Porcupine out of the way, so I’m sticking him in Lookout. Doom Grasp could still do it but I kinda doubt that’s what he’s holding, even with plenty of skeleton fodder.



#275

being invisible lookout does nothing, cannot be targeted by spells or abilities, only attacked
plus also FDschool and cute animals (porcupine) are invisible :wink:


#276

Ty @Legion, I didn’t read the card to remember it also works on cute little porky pines. Moved patrol to SQL


#277

your welcome, plus even if is not relevant to this game, FDschool cannot be assimilated or targeted by spells and abilities, even with tower or detectors, since detectors detect only units, not buildings (i checked the rulebook)


#278

Where did you find that? I’m looking through the rulebook now, and the Tower rules say “thing” (p. 4) whereas the Detector rules say “forces” (p. 19). I don’t see anything that says detectors only detect units.


#279

ur right, it can detect buildings too! my bad!


#280

Your invisibility means nothing to me! (Shame I didn’t draw Deteriorate, though…)

"P1T6


Tech StartingHand Workers

TECH
Shimmer Ray
Shimmer Ray


STARTING HAND
Bone Collector
Graveyard
Sacrifice the Weak
Second Chances
Summon Skeletons
Shimmer Ray
Free Speech
Eyes of the Chancellor


WORKERS
Thieving Imp
Jandra, the Negator
Pestering Haunt
Poisonblade Rogue
Graveyard


NextHand

Eyes of the Chancellor
Spectral Flagbearer
Deteriorate
Free Speech
Skeleton Javelineer


Discard

Second Chances
Bone Collector
Summon Skeletons
Free Speech
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($8)
Level Garth - ($5)
Sacrifice Skeleton to draw
Sacrifice Skeleton to draw
Sacrifice Skeleton to draw
Eyes of the Chancellor - ($2)
Shimmer Ray - ($1)
Worker - ($0)
Discard 2 to fuel Shimmer Ray

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Shimmer Ray (3/4A) Flying [4 time]
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger: L4 Garth Torken (2/4)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Eyes of the Chancellor: Detector

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9

"


#281

Game 11 Player 2, Turn 6

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Timely Messenger
Bloom
Glorious Ninja
Granfalloon Flagbearer
Glorious Ninja

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fire Dart, Ember Sparks
Ember Sparks, Fuzz Cuddles
Fox’s Den School, Glorious Ninja
Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja


Main:

  • IPN smacks Garth
  • Jaina kills Garth and sparkshots mirror, she midbands and heals, you get 1g
  • Sets swiftly strikes down BC, you get a card
  • Glorious Ninja, it and tenderfoot break your tech 2, your base to 16 (6)
  • Timely Messenger (5)
  • Glorious Ninja, it and messenger break your tech 1, your base to 14 (0)
  • Porcupine hits your base to 12
Workers

Helpful Turtle, Wither, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 RS Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 NINJUTSU
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Tenderfoot (1/2)
  • Setsuki (4/5 lvl 6)
  • Jaina (3/3 lvl 5)
  • Porcupine (2/6 armor)
  • Glorious Ninja (4/3)
  • Glorious Ninja (4/3)
  • Timely Messenger (1/1)
  • Fox’s Den School (4hp)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Hidden Ninja
Ember Sparks
Granfalloon Flagbearer
Fuzz Cuddles

End of Turn Discard
My Thoughts

I guess breaking the tech 2 would have been good! But oh well, I still have this pretty well on lock



#282

I’ll raise the white flag here, GG. I shouldn’t have built the Heroes Hall; it didn’t help me, and slowed down my entry into Tech II.