GG. I actually had intended for you to kill Garth on turn 2, but when you didn’t, I changed strategies and double-teched Drains (it’s nice having 3 heroes that each have a method of blocking ultimate magic). I actually didn’t expect the Drains to be such effective suppression, thinking once you saw what I was up to, you’d just use Hidden Ninja to kill off Garth. But, I figured as long as it kept working, I’d keep doing it.
I don’t have another build in mind to try at the moment, and this one still has quite a bit of untapped potential, so I’d like to keep using it for a while longer, if you don’t mind.