GG. I actually had intended for you to kill Garth on turn 2, but when you didn’t, I changed strategies and double-teched Drains (it’s nice having 3 heroes that each have a method of blocking ultimate magic). I actually didn’t expect the Drains to be such effective suppression, thinking once you saw what I was up to, you’d just use Hidden Ninja to kill off Garth. But, I figured as long as it kept working, I’d keep doing it.
I don’t have another build in mind to try at the moment, and this one still has quite a bit of untapped potential, so I’d like to keep using it for a while longer, if you don’t mind.
Older Brother
Spark
Bloom
Timely Messenger
Fruit Ninja
End of Turn Discard
Helpful Turtle
Granfalloon Flagbearer
Wither
My Thoughts
Looks awfully similar to last game lol… But again, what to prioritize? I could try Ninjutsu this time, Hidden Ninja + IPN into GNs and Porcupines? Definitely could work.
Fox’s Den School, Glorious Ninja
Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja
Main:
Timely Messenger, pings Prynn’s Armor off (8)
Midband Sets kills Prynn, she maxbands (7)
Worker (6)
Tech 2 Ninjutsu (2)
Workers
Helpful Turtle, Wither, Spark, Brick Thief
Patrol as below
Discard 2 rs Draw 4
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 NINJUTSU
Tower HP: 4
In Patrol:
Squad Leader: Inverse Power Ninja (4/4+1armor)
Elite:
Scavenger: Older Brother (2/1)
Technician:
Lookout:
In Play:
Setsuki (4/5 lvl 6)
Economy Info:
Cards:
Hand: 4
Deck: 6
Disc: 0
Gold:
Gold: 2
Workers: 9
End of Turn Hand
Porcupine
Tenderfoot
Fox’s Den School
Fruit Ninja
End of Turn Discard
Glorious Ninja
Porcupine
Bloom
Fruit Ninja
Tenderfoot
My Thoughts
He’s throwing levels at Sets, must obviously be counting on Nether Drain and Free Speech to keep me off max as usual. Interesting he goes for past here, I could break the tech 2 but I think I’d rather just chill for the moment while I build up my advantage.
…
Okay cool draw of the school and a Porkypine, we’ll see what he’s got in store!
Ember Sparks, Fuzz Cuddles
Fox’s Den School, Glorious Ninja
Glorious Ninja, Porcupine
Hidden Ninja, Inverse Power Ninja
Main:
Fox’s Den School (8)
Jaina (6)
Invisible IPN kills Quince, Jaina to lvl 3
Porcupine (3)
Tenderfoot (2)
Workers
Helpful Turtle, Wither, Spark, Brick Thief
Patrol as below
Discard 1 Draw 3
Tech 2 cards before my next turn
Board Info:
Buildings:
Base HP: 20
Tech1 HP: 5
Tech2 HP: 5 NINJUTSU
Tower HP: 4
In Patrol:
Squad Leader: Porcupine (2/6+1 armor)
Elite: Tenderfoot (1+1/2)
Scavenger:
Technician:
Lookout:
In Play:
Setsuki (4/5 lvl 6)
Jaina (2/3 lvl 3)
Inverse Power Ninja (2/1, invisible)
Fox’s Den School (4hp)
Economy Info:
Cards:
Hand: 3
Deck: 3
Disc: 5
Gold:
Gold: 3
Workers: 9
End of Turn Hand
Timely Messenger
Bloom
Glorious Ninja
End of Turn Discard
Ember Sparks
Fuzz Cuddles
Older Brother
Fruit Ninja
My Thoughts
I think I pretty well got this in the bag. I could break his tech2 but I’m honestly not that scared of it, and would prefer to eliminate a possible second Free Speech. I also want to make sure Prynn can’t banish Porcupine out of the way, so I’m sticking him in Lookout. Doom Grasp could still do it but I kinda doubt that’s what he’s holding, even with plenty of skeleton fodder.
being invisible lookout does nothing, cannot be targeted by spells or abilities, only attacked
plus also FDschool and cute animals (porcupine) are invisible
your welcome, plus even if is not relevant to this game, FDschool cannot be assimilated or targeted by spells and abilities, even with tower or detectors, since detectors detect only units, not buildings (i checked the rulebook)
Where did you find that? I’m looking through the rulebook now, and the Tower rules say “thing” (p. 4) whereas the Detector rules say “forces” (p. 19). I don’t see anything that says detectors only detect units.
Eyes of the Chancellor
Spectral Flagbearer
Deteriorate
Free Speech
Skeleton Javelineer
Discard
Second Chances
Bone Collector
Summon Skeletons
Free Speech
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($8)
Level Garth - ($5)
Sacrifice Skeleton to draw
Sacrifice Skeleton to draw
Sacrifice Skeleton to draw
Eyes of the Chancellor - ($2)
Shimmer Ray - ($1)
Worker - ($0)
Discard 2 to fuel Shimmer Ray