I’ll stay on this weird deck, it’s kinda growing on me. Somehow I managed to roll lower than you (2/100) so go ahead and start game 10!
GL HF
"P1T1
StartingHand Workers
STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Pestering Haunt
Skeleton Javelineer
WORKERS
Thieving Imp
NextHand
Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Graveyard
Poisonblade Rogue
Discard
Deteriorate
Summon Skeletons
Skeleton Javelineer
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Skeleton (1/1) Resist 1
In Play:
- Pestering Haunt (1/1) Unstoppable
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
GL HF!
Game 10 Player 2, Turn 1
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Fruit Ninja
Timely Messenger
Events of Turn:
Upkeep:
- Get Gold (5)
- Tech 2 cards in (except turn 1)
All Teched Cards
Main:
- Setsuki (3)
- Tenderfoot (2)
- Worker (1)
Workers
Helpful Turtle
- Patrol as below
- Discard 3 Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
In Patrol:
- Squad Leader:
- Elite:
- Scavenger: Tenderfoot (1/2)
- Technician:
- Lookout:
In Play:
- Setsuki (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
End of Turn Hand
Wither
Older Brother
Brick Thief
Spark
Bloom
End of Turn Discard
Timely Messenger
Fruit Ninja
Granfalloon Flagbearer
My Thoughts
Past and Truth for Necro starter? Perhaps planning to fetch a rememberer or Macciatus? This should be interesting (playing this deck has been WAY more interesting than I expected!)
"P1T2
Tech StartingHand Workers
TECH
Bone Collector
Bone Collector
STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Graveyard
WORKERS
Thieving Imp
Jandra, the Negator
NextHand
Sacrifice the Weak
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Bone Collector
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeletal Archery - ($0)
Skeleton snipes Tenderfoot
Haunt nibbles your base to 19 HP
Float ($0)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Garth Torken (1/3A)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Skeletal Archery
- Pestering Haunt (1/1) Unstoppable
- Skeleton (1/1) Long-range, anti-air
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
"
Hmm, feels like bait to kill Garth
Game 10 Player 2, Turn 2
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Wither
Older Brother
Brick Thief
Spark
Bloom
Events of Turn:
Upkeep:
- Get Gold (6+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Iron Man x2
Main:
- Older Brother (5)
- Tech 1 (3)
- Worker (2)
Workers
Brick Thief, Helpful Turtle
- Patrol as below
- Discard 3 rs Draw 5
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Older Brother (2/2+1armor)
- Elite:
- Scavenger: Tenderfoot (1/1)
- Technician:
- Lookout:
In Play:
- Setsuki (1/3 lvl 1)
Economy Info:
Cards:
- Hand: 5
- Deck: 3
- Disc: 0
Gold:
- Gold: 2
- Workers: 7
End of Turn Hand
Wither
Bloom
Fruit Ninja
Granfalloon Flagbearer
Spark
End of Turn Discard
My Thoughts
I could kill Garth here, but I feel like it’s bait. He has plenty of anti-hero tools, going all-in on Sets max feels a poor strat. Maybe it’s mind games and he did tech BCs.
So without the insta-max Sets, I think I’m going to need a tower, though right now it’s just one skeleton. Also think Firehouse is going to be the early play, so grabbing 2x Iron Man to shell up and answer the likely BCs, and I’m keeping Spark for possible Hounds.
…
And I whiffed Iron Men… very harsh. Should have maxed sets lol
"P1T3
Tech StartingHand Workers
TECH
Nether Drain
Nether Drain
STARTING HAND
Poisonblade Rogue
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Graveyard
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
NextHand
Deteriorate
Summon Skeletons
Bone Collector
Nether Drain
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Tenderfoot, you get $1
Bone Collector - ($3)
Skeleton - ($2)
Graveyard - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Bone Collector (3/3A)
- Elite:
- Scavenger: Skeleton (1/1) Long-range, anti-air
- Technician: Skeleton (1/1) Long-range, anti-air
- Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L1 Garth Torken (1/3)
Buildings:
- Base HP: 20
- Tech I: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
"
Shoulda taken the bait!
Game 10 Player 2, Turn 3
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Wither
Bloom
Fruit Ninja
Granfalloon Flagbearer
Spark
Events of Turn:
Upkeep:
- Get Gold (7+2float+1scav)
- Tech 2 cards in (except turn 1)
All Teched Cards
Lobber x2
Iron Man x2
Main:
- Bloom Sets (8)
- Maxband Sets, swift strike BC dead (3)
- Spark scav skeleton, you get a gold (2)
- Worker (1)
Workers
Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 2 Draw 3 rs Draw 1
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Older Brother (2/2+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (4/5 lvl 6)
Economy Info:
Cards:
- Hand: 4
- Deck: 6
- Disc: 0
Gold:
- Gold: 1
- Workers: 8
End of Turn Hand
Timely Messenger
Iron Man
Iron Man
Tenderfoot
End of Turn Discard
My Thoughts
Shoulda killed Garth last turn… I can generate enough pressure with Sets to make this worth even if he gets a Nether Drain or Origin Story off, especially if I tech towards Fire instead of FDS. So 2x Lobber, and hope to tech 2 next turn as well. Nothing much else to do with no cheap units in hand!
"P1T4
Tech StartingHand Workers
TECH
Second Chances
Free Speech
STARTING HAND
Deteriorate
Summon Skeletons
Bone Collector
Nether Drain
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
NextHand
Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Nether Drain
Discard
Nether Drain
Bone Collector
Summon Skeletons
Second Chances
Free Speech
Tech 2 card(s)
Get Paid + Scavanger - ($8)
Nether Drain from Setsuki to Garth - ($7)
Worker - ($6)
Bone Collector from Graveyard - ($4)
Tech II - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite: Skeleton (2/1) Long-range, anti-air
- Scavenger:
- Technician: Bone Collector (3/3)
- Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L3 Garth Torken (1/3)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 5
Gold:
- Gold: 0
- Workers: 8
"
I bet you split your Drains nicely too didnt you
Game 10 Player 2, Turn 4
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Timely Messenger
Iron Man
Iron Man
Tenderfoot
Events of Turn:
Upkeep:
- Get Gold (8+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2
Main:
- Iron Man (6)
- Iron Man (3)
- Maxband Setsukim swiftly kills BC, you get a card (1)
- Worker (0)
Workers
Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 1 Draw 3
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
In Patrol:
- Squad Leader: Iron Man (3/4)
- Elite:
- Scavenger: Older Brother (2/2)
- Technician: Iron Man (3/4)
- Lookout:
In Play:
- Setsuki (4/5 lvl 6)
Economy Info:
Cards:
- Hand: 3
- Deck: 3
- Disc: 3
Gold:
- Gold: 0
- Workers: 9
End of Turn Hand
Fruit Ninja
Wither
Spark
End of Turn Discard
Hidden Ninja
Ember Sparks
Tenderfoot
My Thoughts
Going to try and dominate the board, hopefully he doesn’t have the other Nether Drain…
Could be…
"P1T5
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Nether Drain
Summon Skeletons
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
NextHand
Second Chances
Nether Drain
Free Speech
Bone Collector
Discard
Nether Drain
Summon Skeletons
Sacrifice the Weak
Seer
Tech 2 card(s)
Get Paid - ($8)
Nether Drain from Setsuki to Garth - ($7)
Max Garth, resurrect Rememberer - ($5)
Worker - ($4)
Replay Bone Collector from Graveyard - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Skeleton Javelineer (1/1A) Long-range, anti-air
- Elite: Bone Collector (4/3)
- Scavenger: Skeleton (1/1) Long-range, anti-air
- Technician: Skeleton (1/1) Long-range, anti-air
- Lookout:
In Play:
- Skeletal Archery
- Graveyard (3)
- L7 Garth Torken (3/4)
- Rememberer (3/3) [3 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 0
- Disc: 4
Gold:
- Gold: 0
- Workers: 9
"
I need a day off from that thing…
Game 10 Player 2, Turn 5
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Fruit Ninja
Wither
Spark
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2
Main:
- Older Brother kills SQL
- Sets swiftly kills BC
- Iron Man kills Scav, you get 1g
- Spark Techn, you rs get a card (8)
- Wither Garth, Iron Man kills him and Sets maxbands (6)
- Fruit Ninja (3)
- Hero’s Hall (1)
Workers
Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader:
- Elite: Fruit Ninja (2+1/2)
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (4/5 lvl 6)
- Older Brother (2/1)
- Iron Man (3/3)
- Iron Man (3/2)
Economy Info:
Cards:
- Hand: 2
- Deck: 1
- Disc: 7
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Lobber
Bloom
End of Turn Discard
Hidden Ninja
Ember Sparks
Tenderfoot
Hotter Fire
Hotter Fire
Wither
Spark
My Thoughts
Hopefully this will get me to finally have some Sets maxband draw and I can get him off his nice nether drain cycle. Next turn tech up for hotter fire.
If it’s not one thing, it’s another…
"P1T6
Tech StartingHand Workers
TECH
Rememberer
Seer
STARTING HAND
Bone Collector
Free Speech
Nether Drain
Second Chances
Nether Drain
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
NextHand
Seer
Seer
Summon Skeletons
Sacrifice the Weak
Tech 2 card(s)
Get Paid + Scavanger - ($10)
Sirus Quince - ($8)
Free Speech - ($6)
Bone Collector - ($4)
Bone Collector from Graveyard - ($2)
Second Chances - ($0)
Float ($0)
Discard 2, draw 3, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: L1 Sirus Quince (1/3A)
- Elite: Mirror Illusion (1/1)
- Scavenger: Bone Collector (3/3)
- Technician: Bone Collector (3/3)
- Lookout:
In Play:
- Second Chances
- Skeletal Archery
- Graveyard (3) {Skeleton Javelineer}
- Rememberer (3/3) [3 time]
- Rememberer (3/3) [2 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Past)
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 9
"
You didn’t explicitly mention it, but this Rememberer was pulled up by the other Rememberer, right?
Indeed…
Game 10 Player 2, Turn 6
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Lobber
Bloom
Events of Turn:
Upkeep:
- Get Gold (9+1float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2
Main:
- Lobber (9)
- Jaina + lvl 2 (6)
- Tech 2 Fire (2)
- Setsuki kills Quince, takes 1 damage Jaina midbands
- Lobber kills Mirror, takes 1
- Iron Man MK1 trades with Scav, you get a gold
- Iron Man MK2 trades with Techn, you get a card
- Fruit Ninja trades with 3-rune rememberer, your graveyard collapses
- Older Brother pings your tech 2 to 3hp
Workers
Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 1 Draw 1 rs Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FIRE
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Jaina (3/3+1armor lvl 4)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (4/4 lvl 6)
- Older Brother (2/1)
- Lobber (2/1)
Economy Info:
Cards:
- Hand: 3
- Deck: 11
- Disc: 0
Gold:
- Gold: 2
- Workers: 9
End of Turn Hand
Lobber
Iron Man
Hotter Fire
End of Turn Discard
My Thoughts
Alas, Free Speech… I’d really like to recover on cards here… Hopefully I can get some Hotter Fire and start lighting things up… And I am messing with his board a fair bit
@Dreamfire Yes, I mentioned it on my spreadsheet, but somehow it didn’t make it to my forum post.
"P1T7
StartingHand Workers
STARTING HAND
Seer
Summon Skeletons
Sacrifice the Weak
Seer
Nether Drain
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak
NextHand
Free Speech
Nether Drain
Nether Drain
Tech 0 card(s)
Get Paid + Scavanger - ($10)
Remember remembers Rememberer
Worker - ($9)
Seer, remove from Rememberer [1 time] who remembers Yesterday’s Golgort and gets a Second Chance - ($8)
Seer, remove from Rememberer who remembers Yesterday’s Golgort - ($7)
Garth Torken - ($5)
Nether Drain from Setsuki to Garth - ($4)
Skeleton - ($3)
Prynn Pasternaak - ($1)
Float ($0)
Discard 1, draw 2, reshuffle, draw 1
Board Info:
In Patrol:
- Squad Leader: Seer (2/1A)
- Elite: L1 Prynn Pasternaak (2/3) [4 time]
- Scavenger: Yesterday’s Golgort (6/4) [2 time]
- Technician: Yesterday’s Golgort (6/4) [2 time]
- Lookout: Seer (2/1) Resist 1
In Play:
- Second Chances
- Skeletal Archery
- L3 Garth Torken (1/3)
- Rememberer (3/3) [3 time]
- Rememberer (3/3) [2 time]
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 3 (Past)
Economy Info:
Cards:
- Hand: 3
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 10
"
Game 10 Player 2, Turn 7
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Lobber
Iron Man
Hotter Fire
Events of Turn:
Upkeep:
- Get Gold (9+2float)
- Tech 2 cards in (except turn 1)
All Teched Cards
Hidden Ninja, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2
Main:
- Older Brother trades with SQL
- Sets kills Prynn and maxbands
- Hotter Fire (8)
- Jaina kills Prynn, goes to level 6 and sparkshots Scav Golgort, maxband her to heal (7)
- Sets swiftly strikes down Scav, you get a gold, maxband her (5)
- Lobber (4)
- Lobbers bomb your tech 2 into oblivion
- Iron Man (1)
Workers
Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FIRE
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Iron Man (3/4+1armor)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (4/5 lvl 6)
- Jaina (4/3 lvl 7)
- Lobber (2/1)
- Lobber (2/2)
Economy Info:
Cards:
- Hand: 2
- Deck: 9
- Disc: 3
Gold:
- Gold: 1
- Workers: 9
End of Turn Hand
Hotter Fire
Hidden Ninja
End of Turn Discard
Older Brother
Hidden Ninja
Bamstamper Lizzo
My Thoughts
This is probably over but I gotta try anyway… Taking out his tech 2 means at least I have some reprieve. Ember Sparks would have been nice here…
"P1T8
Tech StartingHand Workers
TECH
Eyes of the Chancellor
Eyes of the Chancellor
STARTING HAND
Free Speech
Nether Drain
Yesterday’s Golgort
Nether Drain
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak
NextHand
Bone Collector
Bone Collector
Summon Skeletons
Skeleton Javelineer
Discard
Seer
Yesterday’s Golgort
Seer
Free Speech
Nether Drain
Nether Drain
Eyes of the Chancellor
Eyes of the Chancellor
Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Rebuild Tech II
Golgort kills SQL
Skeleton - ($11)
Garth and Seer kill Jaina
Rememberers kill Lobbers
Sirus Quince - ($9)
Free Speech - ($7)
Mirror Illusion - ($5)
Tech Lab - ($4)
Level Quince - ($0)
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician: Skeleton (1/1) Long-range, anti-air, resist 1
- Lookout:
In Play:
- Second Chances
- Skeletal Archery
- L5 Sirus Quince (1/5)
- Rememberer (3/1) [1 time]
- Rememberer (3/1) [2 time]
- Yesterday’s Golgort (6/1) [1 time]
- Mirror Illusion (0/1)
- Mirror Illusion (0/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 8
Gold:
- Gold: 0
- Workers: 10
"
Booo lol
Game 10 Player 2, Turn 8
P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth
Starting Hand
Hotter Fire
Hidden Ninja
Events of Turn:
Upkeep:
- Get Gold (9)
- Tech 2 cards in (except turn 1)
All Teched Cards
Trojan Duck x2
Hidden Ninja, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2
Main:
- Hotter Fire (6)
- Troq (4)
- Worker (3)
Workers
Hidden Ninja, Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle
- Patrol as below
- Discard 0 Draw 2
- Tech 2 cards before my next turn
Board Info:
Buildings:
- Base HP: 20
- Tech1 HP: 5
- Tech2 HP: 5 FIRE
- Hero’s Hall HP: 4
In Patrol:
- Squad Leader: Troq (2/3+1armor lvl 1)
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Setsuki (4/5 lvl 6)
- Hotter Fire
- Hotter Fire
Economy Info:
Cards:
- Hand: 2
- Deck: 7
- Disc: 8
Gold:
- Gold: 3
- Workers: 10
End of Turn Hand
Iron Man
Bamstamper Lizzo
End of Turn Discard
Older Brother
Hidden Ninja
Bamstamper Lizzo
Iron Man
Lobber
Lobber
Trojan Duck
Trojan Duck
My Thoughts
Well, I’m still alive! And all his shit is fading out next turn, so can’t attack really! Hopefully that will help?
"P1T9
Tech StartingHand Workers
TECH
Free Speech
Spectral Flagbearer
STARTING HAND
Skeleton Javelineer
Summon Skeletons
Bone Collector
Bone Collector
WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak
NextHand
Eyes of the Chancellor
Graveyard
Free Speech
Summon Skeletons
Spectral Flagbearer
Tech 2 card(s)
Get Paid - ($10)
Remember and Golgot expire
Golgorts are remembered and mirrored
Rememberer gets a Second Chance
Prynn Pasternaak - ($8)
Tech III - ($3)
Mirror Illusion - ($1)
Golgort Illusions kill your heroes - ($0)
Rememberer, Skeleton, and Quince break your Tech II, your base to 18 HP
Float ($0)
Discard 4, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Yesterday’s Golgort (6/4A) [2 time]
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Second Chances
- Skeletal Archery
- L5 Sirus Quince (1/5)
- L5 Prynn Pasternaak (2/4) [4 time]
- Rememberer (3/1) [1 time]
- Rememberer (3/3) [3 time]
- Yesterday’s Golgort (6/4) [2 time] {A}
- Yesterday’s Golgort (6/1) {Copy of A}
- Skeleton (1/1) Long-range, anti-air, resist 1
- Mirror Illusion (0/1)
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 5 (Past)
- Tech III HP: 5
- Tech Lab HP: 4 (Truth)
Economy Info:
Cards:
- Hand: 5
- Deck: 9
- Disc: 0
Gold:
- Gold: 0
- Workers: 10
"
GG WP, oppressive keep-down of Sets’ maxband!
In hindsight I should have taken the Garth kill on turn 2, I thought you might be baiting me into it and had teched Origin Story, but all told that would have been an okay trade.
What would you like to do next?