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[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral


#243

I’ll stay on this weird deck, it’s kinda growing on me. Somehow I managed to roll lower than you (2/100) so go ahead and start game 10!


#244

GL HF

"P1T1


StartingHand Workers

STARTING HAND
Deteriorate
Summon Skeletons
Thieving Imp
Pestering Haunt
Skeleton Javelineer


WORKERS
Thieving Imp


NextHand

Sacrifice the Weak
Skeletal Archery
Jandra, the Negator
Graveyard
Poisonblade Rogue


Discard

Deteriorate
Summon Skeletons
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Pestering Haunt

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Skeleton (1/1) Resist 1

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

"


#245

GL HF!

Game 10 Player 2, Turn 1

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Granfalloon Flagbearer
Tenderfoot
Helpful Turtle
Fruit Ninja
Timely Messenger

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Setsuki (3)
  • Tenderfoot (2)
  • Worker (1)
Workers

Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6

End of Turn Hand

Wither
Older Brother
Brick Thief
Spark
Bloom

End of Turn Discard

Timely Messenger
Fruit Ninja
Granfalloon Flagbearer

My Thoughts

Past and Truth for Necro starter? Perhaps planning to fetch a rememberer or Macciatus? This should be interesting (playing this deck has been WAY more interesting than I expected!)



#246

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Skeletal Archery
Poisonblade Rogue
Jandra, the Negator
Graveyard


WORKERS
Thieving Imp
Jandra, the Negator


NextHand

Sacrifice the Weak
Skeleton Javelineer
Graveyard
Poisonblade Rogue
Bone Collector


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Skeletal Archery - ($0)
Skeleton snipes Tenderfoot
Haunt nibbles your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Garth Torken (1/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Pestering Haunt (1/1) Unstoppable
  • Skeleton (1/1) Long-range, anti-air

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"


#247

Hmm, feels like bait to kill Garth

Game 10 Player 2, Turn 2

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Wither
Older Brother
Brick Thief
Spark
Bloom

Events of Turn:


Upkeep:

  • Get Gold (6+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Iron Man x2


Main:

  • Older Brother (5)
  • Tech 1 (3)
  • Worker (2)
Workers

Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 3 rs Draw 5
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/1)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Wither
Bloom
Fruit Ninja
Granfalloon Flagbearer
Spark

End of Turn Discard
My Thoughts

I could kill Garth here, but I feel like it’s bait. He has plenty of anti-hero tools, going all-in on Sets max feels a poor strat. Maybe it’s mind games and he did tech BCs.

So without the insta-max Sets, I think I’m going to need a tower, though right now it’s just one skeleton. Also think Firehouse is going to be the early play, so grabbing 2x Iron Man to shell up and answer the likely BCs, and I’m keeping Spark for possible Hounds.

And I whiffed Iron Men… very harsh. Should have maxed sets lol



#248

"P1T3


Tech StartingHand Workers

TECH
Nether Drain
Nether Drain


STARTING HAND
Poisonblade Rogue
Bone Collector
Skeleton Javelineer
Sacrifice the Weak
Graveyard


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue


NextHand

Deteriorate
Summon Skeletons
Bone Collector
Nether Drain


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Tenderfoot, you get $1
Bone Collector - ($3)
Skeleton - ($2)
Graveyard - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L1 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"


#249

Shoulda taken the bait!

Game 10 Player 2, Turn 3

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Wither
Bloom
Fruit Ninja
Granfalloon Flagbearer
Spark

Events of Turn:


Upkeep:

  • Get Gold (7+2float+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Lobber x2
Iron Man x2


Main:

  • Bloom Sets (8)
  • Maxband Sets, swift strike BC dead (3)
  • Spark scav skeleton, you get a gold (2)
  • Worker (1)
Workers

Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 3 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8

End of Turn Hand

Timely Messenger
Iron Man
Iron Man
Tenderfoot

End of Turn Discard
My Thoughts

Shoulda killed Garth last turn… I can generate enough pressure with Sets to make this worth even if he gets a Nether Drain or Origin Story off, especially if I tech towards Fire instead of FDS. So 2x Lobber, and hope to tech 2 next turn as well. Nothing much else to do with no cheap units in hand!



#250

"P1T4


Tech StartingHand Workers

TECH
Second Chances
Free Speech


STARTING HAND
Deteriorate
Summon Skeletons
Bone Collector
Nether Drain


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate


NextHand

Skeleton Javelineer
Sacrifice the Weak
Pestering Haunt
Nether Drain


Discard

Nether Drain
Bone Collector
Summon Skeletons
Second Chances
Free Speech


Tech 2 card(s)
Get Paid + Scavanger - ($8)
Nether Drain from Setsuki to Garth - ($7)
Worker - ($6)
Bone Collector from Graveyard - ($4)
Tech II - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1) Long-range, anti-air
  • :ps_: Scavenger:
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L3 Garth Torken (1/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"


#251

I bet you split your Drains nicely too didnt you :stuck_out_tongue:

Game 10 Player 2, Turn 4

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Timely Messenger
Iron Man
Iron Man
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2


Main:

  • Iron Man (6)
  • Iron Man (3)
  • Maxband Setsukim swiftly kills BC, you get a card (1)
  • Worker (0)
Workers

Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4)
  • :psfist: Elite:
  • :pspig: Scavenger: Older Brother (2/2)
  • :exhaust: Technician: Iron Man (3/4)
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fruit Ninja
Wither
Spark

End of Turn Discard

Hidden Ninja
Ember Sparks
Tenderfoot

My Thoughts

Going to try and dominate the board, hopefully he doesn’t have the other Nether Drain…



#252

Could be…

"P1T5


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Pestering Haunt
Skeleton Javelineer
Sacrifice the Weak
Nether Drain
Summon Skeletons


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt


NextHand

Second Chances
Nether Drain
Free Speech
Bone Collector


Discard

Nether Drain
Summon Skeletons
Sacrifice the Weak
Seer


Tech 2 card(s)
Get Paid - ($8)
Nether Drain from Setsuki to Garth - ($7)
Max Garth, resurrect Rememberer - ($5)
Worker - ($4)
Replay Bone Collector from Graveyard - ($2)
Skeleton - ($1)
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) Long-range, anti-air
  • :psfist: Elite: Bone Collector (4/3)
  • :ps_: Scavenger: Skeleton (1/1) Long-range, anti-air
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L7 Garth Torken (3/4)
  • Rememberer (3/3) [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

"


#253

I need a day off from that thing…

Game 10 Player 2, Turn 5

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Fruit Ninja
Wither
Spark

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2


Main:

  • Older Brother kills SQL
  • Sets swiftly kills BC
  • Iron Man kills Scav, you get 1g
  • Spark Techn, you rs get a card (8)
  • Wither Garth, Iron Man kills him and Sets maxbands (6)
  • Fruit Ninja (3)
  • Hero’s Hall (1)
Workers

Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Fruit Ninja (2+1/2)
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)
  • Older Brother (2/1)
  • Iron Man (3/3)
  • Iron Man (3/2)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Lobber
Bloom

End of Turn Discard

Hidden Ninja
Ember Sparks
Tenderfoot
Hotter Fire
Hotter Fire
Wither
Spark

My Thoughts

Hopefully this will get me to finally have some Sets maxband draw and I can get him off his nice nether drain cycle. Next turn tech up for hotter fire.



#254

If it’s not one thing, it’s another…

"P1T6


Tech StartingHand Workers

TECH
Rememberer
Seer


STARTING HAND
Bone Collector
Free Speech
Nether Drain
Second Chances
Nether Drain


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt


NextHand

Seer
Seer
Summon Skeletons
Sacrifice the Weak


Tech 2 card(s)
Get Paid + Scavanger - ($10)
Sirus Quince - ($8)
Free Speech - ($6)
Bone Collector - ($4)
Bone Collector from Graveyard - ($2)
Second Chances - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Sirus Quince (1/3A)
  • :psfist: Elite: Mirror Illusion (1/1)
  • :ps_: Scavenger: Bone Collector (3/3)
  • :pschip: Technician: Bone Collector (3/3)
  • :target: Lookout:

In Play:

  • Second Chances
  • Skeletal Archery
  • Graveyard (3) {Skeleton Javelineer}
  • Rememberer (3/3) [3 time]
  • Rememberer (3/3) [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"


#255

You didn’t explicitly mention it, but this Rememberer was pulled up by the other Rememberer, right?


#256

Indeed…

Game 10 Player 2, Turn 6

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Lobber
Bloom

Events of Turn:


Upkeep:

  • Get Gold (9+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2


Main:

  • Lobber (9)
  • Jaina + lvl 2 (6)
  • Tech 2 Fire (2)
  • Setsuki kills Quince, takes 1 damage Jaina midbands
  • Lobber kills Mirror, takes 1
  • Iron Man MK1 trades with Scav, you get a gold
  • Iron Man MK2 trades with Techn, you get a card
  • Fruit Ninja trades with 3-rune rememberer, your graveyard collapses
  • Older Brother pings your tech 2 to 3hp
Workers

Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Jaina (3/3+1armor lvl 4)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/4 lvl 6)
  • Older Brother (2/1)
  • Lobber (2/1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

End of Turn Hand

Lobber
Iron Man
Hotter Fire

End of Turn Discard
My Thoughts

Alas, Free Speech… I’d really like to recover on cards here… Hopefully I can get some Hotter Fire and start lighting things up… And I am messing with his board a fair bit



#257

@Dreamfire Yes, I mentioned it on my spreadsheet, but somehow it didn’t make it to my forum post.

"P1T7


StartingHand Workers

STARTING HAND
Seer
Summon Skeletons
Sacrifice the Weak
Seer
Nether Drain


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak


NextHand

Free Speech
Nether Drain
Nether Drain


Tech 0 card(s)
Get Paid + Scavanger - ($10)
Remember remembers Rememberer
Worker - ($9)
Seer, remove from Rememberer [1 time] who remembers Yesterday’s Golgort and gets a Second Chance - ($8)
Seer, remove from Rememberer who remembers Yesterday’s Golgort - ($7)
Garth Torken - ($5)
Nether Drain from Setsuki to Garth - ($4)
Skeleton - ($3)
Prynn Pasternaak - ($1)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Seer (2/1A)
  • :psfist: Elite: L1 Prynn Pasternaak (2/3) [4 time]
  • :ps_: Scavenger: Yesterday’s Golgort (6/4) [2 time]
  • :pschip: Technician: Yesterday’s Golgort (6/4) [2 time]
  • :target: Lookout: Seer (2/1) Resist 1

In Play:

  • Second Chances
  • Skeletal Archery
  • L3 Garth Torken (1/3)
  • Rememberer (3/3) [3 time]
  • Rememberer (3/3) [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Past)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

"


#258

Game 10 Player 2, Turn 7

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Lobber
Iron Man
Hotter Fire

Events of Turn:


Upkeep:

  • Get Gold (9+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Hidden Ninja, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2


Main:

  • Older Brother trades with SQL
  • Sets kills Prynn and maxbands
  • Hotter Fire (8)
  • Jaina kills Prynn, goes to level 6 and sparkshots Scav Golgort, maxband her to heal (7)
  • Sets swiftly strikes down Scav, you get a gold, maxband her (5)
  • Lobber (4)
  • Lobbers bomb your tech 2 into oblivion
  • Iron Man (1)
Workers

Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Iron Man (3/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)
  • Jaina (4/3 lvl 7)
  • Lobber (2/1)
  • Lobber (2/2)

Economy Info:

Cards:

  • Hand: 2
  • Deck: 9
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 9

End of Turn Hand

Hotter Fire
Hidden Ninja

End of Turn Discard

Older Brother
Hidden Ninja
Bamstamper Lizzo

My Thoughts

This is probably over but I gotta try anyway… Taking out his tech 2 means at least I have some reprieve. Ember Sparks would have been nice here…



#259

"P1T8


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Free Speech
Nether Drain
Yesterday’s Golgort
Nether Drain


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak


NextHand

Bone Collector
Bone Collector
Summon Skeletons
Skeleton Javelineer


Discard

Seer
Yesterday’s Golgort
Seer
Free Speech
Nether Drain
Nether Drain
Eyes of the Chancellor
Eyes of the Chancellor


Tech 2 card(s)
Get Paid + float + Scavanger - ($12)
Rebuild Tech II
Golgort kills SQL
Skeleton - ($11)
Garth and Seer kill Jaina
Rememberers kill Lobbers
Sirus Quince - ($9)
Free Speech - ($7)
Mirror Illusion - ($5)
Tech Lab - ($4)
Level Quince - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air, resist 1
  • :target: Lookout:

In Play:

  • Second Chances
  • Skeletal Archery
  • L5 Sirus Quince (1/5)
  • Rememberer (3/1) [1 time]
  • Rememberer (3/1) [2 time]
  • Yesterday’s Golgort (6/1) [1 time]
  • Mirror Illusion (0/1)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

"


#260

Booo lol

Game 10 Player 2, Turn 8

P2 [Bashing]/Fire/Ninjutsu vs P1 [Necro]/Past/Truth

Starting Hand

Hotter Fire
Hidden Ninja

Events of Turn:


Upkeep:

  • Get Gold (9)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Trojan Duck x2
Hidden Ninja, Bamstamper Lizzo
Ember Sparks, Bamstamper Lizzo
Hotter Fire x2
Hidden Ninja, Ember Sparks
Lobber x2
Iron Man x2


Main:

  • Hotter Fire (6)
  • Troq (4)
  • Worker (3)
Workers

Hidden Ninja, Timely Messenger, Granfalloon Flagbearer, Brick Thief, Helpful Turtle

  • :pspurpleshield: Patrol as below
  • Discard 0 Draw 2
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 FIRE
  • Hero’s Hall HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Troq (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Setsuki (4/5 lvl 6)
  • Hotter Fire
  • Hotter Fire

Economy Info:

Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 8

Gold:

  • Gold: 3
  • Workers: 10

End of Turn Hand

Iron Man
Bamstamper Lizzo

End of Turn Discard

Older Brother
Hidden Ninja
Bamstamper Lizzo
Iron Man
Lobber
Lobber
Trojan Duck
Trojan Duck

My Thoughts

Well, I’m still alive! And all his shit is fading out next turn, so can’t attack really! Hopefully that will help?



#261

"P1T9


Tech StartingHand Workers

TECH
Free Speech
Spectral Flagbearer


STARTING HAND
Skeleton Javelineer
Summon Skeletons
Bone Collector
Bone Collector


WORKERS
Thieving Imp
Jandra, the Negator
Poisonblade Rogue
Deteriorate
Pestering Haunt
Sacrifice the Weak


NextHand

Eyes of the Chancellor
Graveyard
Free Speech
Summon Skeletons
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($10)
Remember and Golgot expire
Golgorts are remembered and mirrored
Rememberer gets a Second Chance
Prynn Pasternaak - ($8)
Tech III - ($3)
Mirror Illusion - ($1)
Golgort Illusions kill your heroes - ($0)
Rememberer, Skeleton, and Quince break your Tech II, your base to 18 HP

Float ($0)
Discard 4, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Yesterday’s Golgort (6/4A) [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Second Chances
  • Skeletal Archery
  • L5 Sirus Quince (1/5)
  • L5 Prynn Pasternaak (2/4) [4 time]
  • Rememberer (3/1) [1 time]
  • Rememberer (3/3) [3 time]
  • Yesterday’s Golgort (6/4) [2 time] {A}
  • Yesterday’s Golgort (6/1) {Copy of A}
  • Skeleton (1/1) Long-range, anti-air, resist 1
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"


#262

GG WP, oppressive keep-down of Sets’ maxband!

In hindsight I should have taken the Garth kill on turn 2, I thought you might be baiting me into it and had teched Origin Story, but all told that would have been an okay trade.

What would you like to do next?