[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

GL HF

"P1T2


Tech StartingHand Workers

TECH
Mythmaking
Gargoyle


STARTING HAND
Jandra, the Negator
Skeleton Javelineer
Skeletal Archery
Pestering Haunt
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Gargoyle
Jandra, the Negator
Summon Skeletons
Sacrifice the Weak
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)
Pestering Haunt
Vandy Anadrose - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: L1 Vandy Anadrose (2/3) Sparkshot, resist 1

In Play:

  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"

Game 9 Player 2, Turn 2

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Older Brother
Tenderfoot
Helpful Turtle
Wither
Spark

Events of Turn:


Upkeep:

  • Get Gold (6+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Inverse Power Ninja x2


Main:

  • Older Brother (6)
  • Tenderfoot (5)
  • Tech 1 (3)
  • Worker (2)
Workers

Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 rs Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader: Older Brother (2/2+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

End of Turn Hand

Granfalloon Flagbearer
Inverse Power Ninja
Timely Messenger
Bloom

End of Turn Discard
My Thoughts

I kinda need IPN to survive early game. Probably build a tower next turn as well, that’s another way to deal with Gargoyle I suppose… I feel bad sets is kinda a liability now, but at least she costs money to attack… I can always bloom her too.


"P1T3


Tech StartingHand Workers

TECH
Ardra’s Boulder
Galina Glimmer


STARTING HAND
Gargoyle
Jandra, the Negator
Skeleton Javelineer
Sacrifice the Weak
Summon Skeletons


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Pestering Haunt
Mythmaking
Galina Glimmer
Graveyard
Deteriorate


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt and Vandy kill Brother
Level Vandy - ($3)
Gargoyle - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1
  • Gargoyle (0/2) Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"

Game 9 Player 2, Turn 3

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Older Brother
Tenderfoot
Helpful Turtle
Wither
Spark

Events of Turn:


Upkeep:

  • Get Gold (7+2float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Bloom Sets (7)
  • Inverse Power Ninja (4)
  • Tower (1)
  • Worker (0)
Workers

Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Tenderfoot (1/2)
  • :target: Lookout:

In Play:

  • Setsuki (2/4 lvl 1)

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Inverse Power Ninja
Helpful Turtle
Wither

End of Turn Discard

Fire Dart
Lobber
Older Brother
Bloom
Granfalloon Flagbearer

My Thoughts

Deterrent on two fronts for the Gargoyle: one for the Tower and two for Sets being a little buffer. Mortgaging cards for it but I have options: I can tech up to ducks or hotter fire, I can pull a Sets max if I can find a Vandy kill. It looks a bit grim but it’s all doable!


"P1T4


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Deteriorate
Graveyard
Mythmaking
Pestering Haunt
Galina Glimmer


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt


NextHand

Jandra, the Negator
Ardra’s Boulder
Summon Skeletons
Sacrifice the Weak


Discard

Deteriorate
Graveyard
Mythmaking
Dark Pact
Dark Pact


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Vandy fetches Soul Stone - ($5)
Soul Stone: Gargoyle - ($3)
Gargoyle kills Setsuki, doom IPN and Imp - ($1)
Galina Glimmer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Thieving Imp (4/4) Doomed
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/5) Sparkshot, resist 1
  • Gargoyle (4/2) Flying [1 dmg] {Soul Stone}
  • Galina Glimmer (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

"

Lol disgusting

Game 9 Player 2, Turn 4

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Inverse Power Ninja
Helpful Turtle
Wither

Events of Turn:


Upkeep:

  • Get Gold (8)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Eggship, Regular-Sized Rhinoceros
Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Inverse Power Ninja (5)
  • Tech 2 Bashing (1)
  • Worker (0)
Workers

Helpful Turtle, Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 1 rs Draw 2 (doomed to be 1 more though)
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 BASHING
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Inverse Power Ninja (4/4+1armor, soon to be 5/5)
  • :psfist: Elite:
  • :pspig: Scavenger: Tenderfoot (1/2)
  • :exhaust: Technician: Inverse Power Ninja (6/6 doomed to get me a card)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 3 (about to be 4 with techn)
  • Deck: 6 (about to be 5)
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Fruit Ninja
Eggship
Older Brother
Wither (from soon-to-be techn)

End of Turn Discard
My Thoughts

Well looks like it’s gonna be “turtle for ducks”. Hopefully I can pull that off, though I’m not super confident! Meta is a real threat. Grabbing an eggship (to stall the gargoyle) and Rhino (to stall the meta-ness), and taking the card for my doomed IPN


"P1T5


Tech StartingHand Workers

TECH
Morningstar Pass
Whitestar Grappler


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Summon Skeletons
Ardra’s Boulder


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Summon Skeletons


NextHand

Graveyard
Deteriorate
Whitestar Grappler
Galina Glimmer


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Gargoyle kills Tenderfoot, you get $1 - ($6)
Sacrifice the Weak: Galina and IPN die - ($4)
Vandy breaks Tower, your base to 18 HP
Tech II - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/4) Sparkshot, resist 1 [1 dmg]
  • Gargoyle (4/1) Flying [2 dmg] {Soul Stone}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

"

Game 9 Player 2, Turn 5

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Fruit Ninja
Eggship
Older Brother
Wither (from soon-to-be techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Trojan Duck, Hidden Ninja
Eggship, Regular-Sized Rhinoceros
Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Troq (8)
  • Wither Gargoyle, soul stone falls off (6)
  • Tower (3)
  • Setsuki (1)
  • Worker (0)
Workers

Fruit Ninja, Helpful Turtle, Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BASHING
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Troq (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Setsuki (1/3 lvl 1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand
End of Turn Discard
My Thoughts

Well Wither stalls the gargoyle pretty well, guess I won’t be using Eggship right this minute… I still suspect Meta is what’s happening (especially with him breaking the tower), so I’ll rebuild the tower and hope for the best. Obviously Fire Dart isn’t going to work out so great, and neither is Lobber, but the Rhino might help buy me enough time to get stuff figured out…


"P1T6


Tech StartingHand Workers

TECH
Metamorphosis
Whitestar Grappler


STARTING HAND
Galina Glimmer
Whitestar Grappler
Deteriorate
Graveyard


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate


NextHand

Jandra, the Negator
Thieving Imp
Sacrifice the Weak


Discard

Soul Stone
Graveyard
Whitestar Grappler
Metamorphosis
Whitestar Grappler


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Fetch Soul Stone - ($7)
Soul Stone - ($5)
Garus Rook - ($3)
Gargoyle kills Setsuki - ($1)
Galina Glimmer - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Galina Glimmer (2/2)
  • :target: Lookout:

In Play:

  • L5 Vandy Anadrose (4/4) Sparkshot, resist 1 [1 dmg]
  • L3 Garus Rook (2/4)
  • Gargoyle (3/1) Flying Indestructible [1-, 1 dmg] {Soul Stone}

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

"

Well I guess we shall see if Final Smash is #worth!

Game 9 Player 2, Turn 6

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Bloom
Fire Dart
Granfalloon Flagbearer
Lobber

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Elect to tech 1 card in
All Teched Cards

Trojan Duck
Trojan Duck, Hidden Ninja
Eggship, Regular-Sized Rhinoceros
Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Bloom Troq (8)
  • Troq to lvl 6 (3)
  • Lobber, kills Galina, you get a card (3)
  • Troq kills Vandy and Maxbands, your base takes 1 damage
  • Jaina (1)
Workers

Fruit Ninja, Helpful Turtle, Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BASHING
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician: Jaina (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Troq (5/6 lvl 8)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

End of Turn Hand

Regular-sized Rhinoceros
Inverse Power Ninja
Inverse Power Ninja
Older Brother

End of Turn Discard
My Thoughts

Hopefully maxed out troq here serves as decent bait to threaten Final Smash, b/c all I want to do is keep my te ch 2 alive so I can go to tech 3 and get these ducks down. Removing the threat of meta’d Rook is huge though, and in order to kill Troq he’d need to give up Rook’s extra life, which bodes well for me


"P1T7


Tech StartingHand Workers

TECH
Bird’s Nest
Stampede


STARTING HAND
Sacrifice the Weak
Thieving Imp
Jandra, the Negator
Dark Pact


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate


NextHand

Dark Pact
Jandra, the Negator
Mythmaking
Ardra’s Boulder
Morningstar Pass


Tech 2 card(s)
Get Paid - ($10)
Argagarg Garg - ($8)
Gargoyle kills Jaina, you draw, levels to Argagarg - ($7)
Thieving Imp, discard #3 of 5 - ($4)
Heroes Hall - ($2)
Level Argagarg - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout:

In Play:

  • L5 Argagarg Garg (1/5)
  • L3 Garus Rook (2/4)
  • Gargoyle (2/1) Flying [1-]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 11
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

"

I killed Vandy

1 Like

Fixed. chars

This game is getting tense!

Game 9 Player 2, Turn 7

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Regular-sized Rhinoceros
Inverse Power Ninja
Inverse Power Ninja
Older Brother
Hidden Ninja (techn)

Events of Turn:


Upkeep:

  • Get Gold (10+1float)
All Teched Cards

Trojan Duck
Trojan Duck, Hidden Ninja
Eggship, Regular-Sized Rhinoceros
Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Troq kills Imp, your base to 18
  • Regular-sized Rhinoceros (7)
  • Older Brother (5)
  • Tech 3 (0)
  • Jaina (1)
Workers

Fruit Ninja, Helpful Turtle, Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BASHING
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Regular-Sized Rhinoceros (5/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Troq (5/4 lvl 8)
  • :exhaust: Technician: Older Brother (2/2)
  • :target: Lookout:

In Play:


Economy Info:

Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Bloom
Lobber
Granfalloon Flagbearer
Tenderfoot

End of Turn Discard

Inverse Power Ninja
Hidden Ninja
Inverse Power Ninja

My Thoughts

Well, that technician draw was not ideal (Hidden Ninja isn’t of supreme help right this minute, I could break his tech 2 but that doesn’t do me a load of good). I think instead the right move is to try and lay a tech 3 down next turn, hoping it survives (it ought to? rhino is thicc, can’t StW it AND a Duck

And I didn’t draw a duck…??? Rough dude. Rough.


"P1T8


Tech StartingHand Workers

TECH
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled


STARTING HAND
Ardra’s Boulder
Morningstar Pass
Mythmaking
Dark Pact
Jandra, the Negator
Soul Stone
Metamorphosis


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate


NextHand

Graveyard
Sacrifice the Weak
Bird’s Nest
Whitestar Grappler
Galina Glimmer


Discard

Thieving Imp
Dark Pact
Metamorphosis
Soul Stone
Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled


Tech 2 card(s)
Get Paid - ($10)
Morningstar Pass - ($6)
Vandy Anadrose - ($4)
Dark Pact my base for 0 damage
Mythmaking - ($2)
Ardra’s Boulder - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Argagarg Garg (1/5A)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout: Ardra’s Boulder (2/8) Resist 1

In Play:

  • Mythmaking
  • Morningstar Pass (6) $1 to attack
  • L3 Garus Rook (2/4)
  • L1 Vandy Anadrose (2/3) Sparkshot
  • Gargoyle (0/1) Indestructible [1-]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

"

Lol I drew hilariously bad…

Game 9 Player 2, Turn 8

P2 [Bashing]/Fire/Ninjutsu vs P1 [Demon]/Growth/Strength

Starting Hand

Bloom
Lobber
Granfalloon Flagbearer
Tenderfoot

Events of Turn:


Upkeep:

  • Get Gold (10)
  • Tech 1 card in
All Teched Cards

Hidden Ninja
Trojan Duck
Trojan Duck, Hidden Ninja
Eggship, Regular-Sized Rhinoceros
Fire Dart, Lobber
Inverse Power Ninja x2


Main:

  • Setsuki to midband (5)
  • Troq and Older Brother kill Arg, Sets maxbands
  • Lobber, kills wisp you get 1g (4)
  • Jaina (2)
  • Bloom Jaina (0)
Workers

Fruit Ninja, Helpful Turtle, Timely Messenger, Spark, Brick Thief

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 18
  • Tech1 HP: 5
  • Tech2 HP: 5 BASHING
  • Tech3 HP: 5
  • Tower HP: 4

In Patrol:

  • :psblueshield: Squad Leader: Regular-Sized Rhinoceros (5/6+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Jaina (3/4 lvl 1)
  • :exhaust: Technician:
  • :target: Lookout: Troq (5/3 lvl 8)

In Play:

  • Setsuki (3/4 lvl 6)
  • Lobber (2/2)
  • Older Brother (2/1)

Economy Info:

Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Trojan Duck
Wither
Eggship
Fire Dart

End of Turn Discard

Inverse Power Ninja
Hidden Ninja
Inverse Power Ninja
Hidden Ninja
Bloom
Tenderfoot
Granfalloon Flagbearer

My Thoughts

Well, at least I can threaten lots of hero pressure… He can’t go after everything XD Would have at least been nice to draw Wither, so I could take care of the damn Gargoyle… next turn…


"P1T9


Tech StartingHand Workers

TECH
Bird’s Nest


STARTING HAND
Sacrifice the Weak
Bird’s Nest
Whitestar Grappler
Graveyard
Galina Glimmer


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Pestering Haunt
Summon Skeletons
Deteriorate
Bird’s Nest


NextHand

Dark Pact
Stampede
Whitestar Grappler
Soul Stone


Discard

Thieving Imp
Dark Pact
Metamorphosis
Soul Stone
Jandra, the Negator
Jefferson DeGrey, Ghostly Diplomat
Terras Q, the Shackled
Sacrifice the Weak
Shadow Blade
Whitestar Grappler
Graveyard
Bird’s Nest


Tech 1 card(s)
Get Paid + Scavanger - ($11)
Galina Glimmer - ($10)
Level Vandy - ($8)
Fetch Shadow Blade - ($7)
Shadow Blade: Troq, discard #4 of 4, doom Gargoyle and Lobber - ($3)
Gargoyle kills Setsuki - ($1)
Worker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ardra’s Boulder (2/8A)
  • :psfist: Elite:
  • :ps_: Scavenger: Galina Glimmer (4/4)
  • :pschip: Technician: Water Elemental (3/3) Anti-air
  • :target: Lookout:

In Play:

  • Mythmaking
  • Morningstar Pass (6) $1 to attack
  • L5 Garus Rook (3/5)
  • L5 Vandy Anadrose (4/5) Sparkshot
  • Gargoyle (4/2) Flying, doomed [1-, 1 dmg]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 12

Gold:

  • Gold: 0
  • Workers: 11

"

no, doom works only on tech 0/I rhino is tech II

2 Likes

also i see a tech III unpaid for.

The Lobber, then.