I was wondering why you didn’t just break things if you had the tech 3!
Bad luck for me, GG WP!
I was wondering why you didn’t just break things if you had the tech 3!
Bad luck for me, GG WP!
Yeah, I think spec’ing into Growth first is ironically a stronger Necro strategy than actually spec’ing into Necromancy to start with. Well, @codexnewb beat me quite a few times with the Collector/Ancient combo, and I could only overcome it with my (currently undefeated, outside of map games) [Demonology]/Growth/Strength build.
But, that was a super fun game, the mass removal was excellent stall, and you had me super worried with the flying Tiny Basilisk, since my Skeletons couldn’t attack it.
I think I probably had you, if you didn’t have the tech 3!
Indeed it was very fun, I’m impressed this deck lasted as long as it did!
Happy to run it back if you want to
I predicted your codex would be challenging right from the beginning; it’s full of tricks that are difficult for my build to deal with.
"P1T1
STARTING HAND
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeletal Archery
Graveyard
WORKERS
Poisonblade Rogue
Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Skeleton Javelineer
Skeletal Archery
Summon Skeletons
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)
Pestering Haunt
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
Making use of the combo while I can!
"
Should’ve only been 2 skeletons, AFAIK, since Necromancers don’t trigger off their own deaths.
Also, awesome to see a win via Blooming Elm! (among other things)
I feel like it probably should be 4 (why wouldn’t they trigger upon their own deaths?), but I’ve posed the question!
Also GL HF @Nekoatl!
P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood
Rampant Growth
Forest’s Favor
Rich Earth
Playful Panda
Tiger Cub
Rampant Growth
Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Tiger Cub
Playful Panda
Forest’s Favor
I have a dastardly plan to first tech 2x Shimmer Ray, and lay Verdant Tree next turn (or perhaps go for Rememberer and float some gold?), let’s see how it goes!
GL HF
"P1T2
TECH
Bone Collector
Bone Collector
STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Jandra, the Negator
WORKERS
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Summon Skeletons
Thieving Imp
Bone Collector
Deteriorate
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Haunt nibbles your base to 19 HP
Float ($0)
Discard 3, draw 1, reshuffle, draw 4
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
frozen, he does not spawn the skele cuz the card says “when another non token unit”.
“Another”, I missed that, thanks!
On with the show, then XD
P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood
Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Playful Panda (YT)
Shimmer Ray x2
Ironbark Treant, Rampant Growth
Tiger Cub
Shimmer Ray
Forest’s Favor
Shimmer Ray
Playful Panda
Okay, let’s see how this goes!
"P1T3
TECH
Giant Panda
Giant Panda
STARTING HAND
Deteriorate
Skeleton Javelineer
Bone Collector
Summon Skeletons
Thieving Imp
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Bone Collector
Skeletal Archery
Giant Panda
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Level Garth - ($0)
Garth attacks Midori
Haunt trades with Midori
Replay Haunt from Graveyard
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood
Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Playful Panda (YT)
Seer, Second Chances
Shimmer Ray x2
Playful Panda, Ironbark Treant, Rampant Growth
Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances
This feels pretty silly, but what the hell right? If I pull it off s.t. I can make it to Archon safely enough, it’s going to look crazy cool
"P1T4
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Skeletal Archery
Bone Collector
Sacrifice the Weak
Giant Panda
Summon Skeletons
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Deteriorate
Skeleton Javelineer
Blooming Ancient
Giant Panda
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector kills Treant
Haunt and Skeleton trade with Tiger Cub, you draw 1
Replay Haunt from Graveyard
Sacrifice the Weak, Skeleton and Shimmer Ray die, you get $1 - ($4)
Garth breaks Verdant Tree
Tech II - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
"
Garth has 2 attack, tree has 3hp?
… Yes… Garth damages Verdant Tree, then… <.<’
Almost better for me if the tree does die lol, could at least freshen it up then
P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood
Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances
Shimmer Ray (techn)
Yesterday’s Golgort, Rememberer
Seer, Second Chances
Shimmer Ray x2
Shimmer Ray, Playful Panda, Ironbark Treant, Rampant Growth
Seer
Shimmer Ray
Merfolk Prospector
Forest’s Favor
This is very silly indeed
"P1T5
TECH
Blooming Ancient
Blooming Elm
STARTING HAND
Deteriorate
Skeleton Javelineer
Giant Panda
Blooming Ancient
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Blooming Elm
Skeletal Archery
Sacrifice the Weak
Bone Collector
Giant Panda
Tech 2 card(s)
Get Paid - ($8)
Level Garth, resurrect Blooming Ancient - ($7)
Blooming Ancient - ($3)
Skeleton - ($2)
Argagarg Garg - ($0)
Deteriorate Shambler
Bone Collector kills Shambler
Haunt hits Bigby for 1, is replayed from Graveyard
Garth kills Midori, you get $1
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
Board Info:
In Patrol:
In Play:
Buildings:
Economy Info:
Cards:
Gold:
All 3 of his heroes have spells that can completely shut down my units, but a flying Midori can get free hero kills even without spells, not to mention he has the unique potential to permanently take away my Graveyard, so he’s my kill priority.
"
All I can say to this game so far is “lul”
P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood
Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances
Shimmer Ray (techn)
Judgment Day, Ebbflow Archon
Yesterday’s Golgort, Rememberer
Seer, Second Chances
Shimmer Ray x2
Merfolk Prospector, Shimmer Ray, Playful Panda, Ironbark Treant, Rampant Growth
Yesterday’s Golgort
Young Treant
Tiger Cub
There’s no way this should work, yet based on last game, perhaps it will??
Where is your Shimmer Ray?
Backline I guess? I’m not sure it matters does it?
If you had patrolled it, I might have taken a pot shot at it.
"P1T6
TECH
Might of Leaf and Claw
Might of Leaf and Claw
STARTING HAND
Bone Collector
Giant Panda
Skeletal Archery
Blooming Elm
Sacrifice the Weak
WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Sacrifice the Weak
Blooming Elm
Giant Panda
Skeleton Javelineer
Deteriorate
Giant Panda
Bone Collector
Might of Leaf and Claw
Might of Leaf and Claw
Tech 2 card(s)
Get Paid - ($8)
Skeletal Archery - ($6)
Skeleton snipes Bigby
Garth trades with Bigby
Bone Collector trades with Seer, you get $1
Replay Bone Collector from Graveyard - ($4)
Blooming Elm - ($1)
Worker - ($0)
Pestering Haunt breaks Verdant Tree
Float ($0)
Discard 2, draw 4
Board Info:
In Patrol:
In Play:
Trashed:
Buildings:
Economy Info:
Cards:
Gold:
I think he’s trying to pop my Graveyard via overpopulation. Well, that’s fine if he does; it’s already earned its gold cost. But for now, I’ll prioritize non-unit support over adding new non-token units to the field.
"