[Casual] Nekoatl [Necromancy]/Growth/Blood vs FrozenStorm [Peace]/Future/Feral

I was wondering why you didn’t just break things if you had the tech 3!

Bad luck for me, GG WP!

1 Like

Yeah, I think spec’ing into Growth first is ironically a stronger Necro strategy than actually spec’ing into Necromancy to start with. Well, @codexnewb beat me quite a few times with the Collector/Ancient combo, and I could only overcome it with my (currently undefeated, outside of map games) [Demonology]/Growth/Strength build.

But, that was a super fun game, the mass removal was excellent stall, and you had me super worried with the flying Tiny Basilisk, since my Skeletons couldn’t attack it.

1 Like

I think I probably had you, if you didn’t have the tech 3!

Indeed it was very fun, I’m impressed this deck lasted as long as it did!

Happy to run it back if you want to

I predicted your codex would be challenging right from the beginning; it’s full of tricks that are difficult for my build to deal with.

"P1T1


StartingHand Workers

STARTING HAND
Poisonblade Rogue
Summon Skeletons
Pestering Haunt
Skeletal Archery
Graveyard


WORKERS
Poisonblade Rogue


NextHand

Sacrifice the Weak
Jandra, the Negator
Thieving Imp
Skeleton Javelineer


Discard

Skeletal Archery
Summon Skeletons


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Graveyard - ($1)
Pestering Haunt

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 1
  • Workers: 5

Thoughts

Making use of the combo while I can!

"

Should’ve only been 2 skeletons, AFAIK, since Necromancers don’t trigger off their own deaths.

Also, awesome to see a win via Blooming Elm! (among other things)

2 Likes

I feel like it probably should be 4 (why wouldn’t they trigger upon their own deaths?), but I’ve posed the question!

Also GL HF @Nekoatl!

Game 4 Player 2, Turn 1

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Rampant Growth
Forest’s Favor
Rich Earth
Playful Panda
Tiger Cub

Events of Turn:


Upkeep:

  • Get Gold (5)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Main:

  • Rich Earth (2)
  • Midori (0)
Workers

Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 4
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20

In Patrol:

  • :psblueshield: Squad Leader: Midori (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger:
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

End of Turn Hand

Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector

End of Turn Discard

Tiger Cub
Playful Panda
Forest’s Favor

My Thoughts

I have a dastardly plan to first tech 2x Shimmer Ray, and lay Verdant Tree next turn (or perhaps go for Rememberer and float some gold?), let’s see how it goes!


GL HF

"P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Skeleton Javelineer
Thieving Imp
Sacrifice the Weak
Jandra, the Negator


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Skeleton Javelineer
Summon Skeletons
Thieving Imp
Bone Collector
Deteriorate


Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Tech I - ($3)
Garth Torken - ($1)
Skeleton - ($0)
Haunt nibbles your base to 19 HP

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"

frozen, he does not spawn the skele cuz the card says “when another non token unit”.

2 Likes

“Another”, I missed that, thanks!

On with the show, then XD

Game 4 Player 2, Turn 2

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Playful Panda (YT)

Events of Turn:


Upkeep:

  • Get Gold (6)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Shimmer Ray x2


Main:

  • Verdant Tree (4)
  • Young Treant, rs draw 1 (2)
  • Tech 1 (0)
Workers

Ironbark Treant, Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Midori (2+1/3 lvl 1)
  • :pspig: Scavenger: Young Treant (0/2)
  • :exhaust: Technician:
  • :target: Lookout:

In Play:

  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

End of Turn Hand

Tiger Cub
Shimmer Ray
Forest’s Favor
Shimmer Ray
Playful Panda

End of Turn Discard
My Thoughts

Okay, let’s see how this goes!


"P1T3


Tech StartingHand Workers

TECH
Giant Panda
Giant Panda


STARTING HAND
Deteriorate
Skeleton Javelineer
Bone Collector
Summon Skeletons
Thieving Imp


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp


NextHand

Summon Skeletons
Bone Collector
Skeletal Archery
Giant Panda
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Level Garth - ($0)
Garth attacks Midori
Haunt trades with Midori
Replay Haunt from Graveyard

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L6 Garth Torken (2/1) [3 dmg]
  • Bone Collector (3/3)
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

"

Game 4 Player 2, Turn 3

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Young Treant
Spore Shambler
Verdant Tree
Ironbark Treant
Merfolk Prospector
Playful Panda (YT)

Events of Turn:


Upkeep:

  • Get Gold (7)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Seer, Second Chances
Shimmer Ray x2


Main:

  • Worker
  • Tech 2 Past, build instantly w/ Verdant Tree (3)
  • Shimmer Ray (2)
  • Tiger Cub (0)
Workers

Playful Panda, Ironbark Treant, Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 3 Draw 4 rs Draw 1
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Young Treant (0+1/2)
  • :pspig: Scavenger: Shimmer Ray (3/4 flying fade 2)
  • :exhaust: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:

  • Verdant Tree (3hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

End of Turn Hand

Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances

End of Turn Discard
My Thoughts

This feels pretty silly, but what the hell right? If I pull it off s.t. I can make it to Archon safely enough, it’s going to look crazy cool :slight_smile:


"P1T4


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Skeletal Archery
Bone Collector
Sacrifice the Weak
Giant Panda
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Deteriorate
Skeleton Javelineer
Blooming Ancient
Giant Panda
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector kills Treant
Haunt and Skeleton trade with Tiger Cub, you draw 1
Replay Haunt from Graveyard
Sacrifice the Weak, Skeleton and Shimmer Ray die, you get $1 - ($4)
Garth breaks Verdant Tree
Tech II - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L6 Garth Torken (2/1) [3 dmg]
  • Bone Collector (3/2) [1 dmg]
  • Pestering Haunt (1/1) Unstoppable

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

"

Garth has 2 attack, tree has 3hp?

1 Like

… Yes… Garth damages Verdant Tree, then… <.<’

Almost better for me if the tree does die lol, could at least freshen it up then

Game 4 Player 2, Turn 4

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances
Shimmer Ray (techn)

Events of Turn:


Upkeep:

  • Get Gold (8+1float)
  • Tech 2 cards in (except turn 1)
All Teched Cards

Yesterday’s Golgort, Rememberer
Seer, Second Chances
Shimmer Ray x2


Main:

  • Worker
  • Second Chances (7)
  • Midori (5)
  • Bigby (3)
  • Spore Shambler (0)
Workers

Shimmer Ray, Playful Panda, Ironbark Treant, Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 2 Draw 1 rs Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3+1armor)
  • :psfist: Elite:
  • :pspig: Scavenger: Midori (2/3 lvl 1)
  • :exhaust: Technician: Bigby (2/3 lvl 1)
  • :target: Lookout:

In Play:

  • Second Chances
  • Verdant Tree (1hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

End of Turn Hand

Seer
Shimmer Ray
Merfolk Prospector
Forest’s Favor

End of Turn Discard
My Thoughts

This is very silly indeed


"P1T5


Tech StartingHand Workers

TECH
Blooming Ancient
Blooming Elm


STARTING HAND
Deteriorate
Skeleton Javelineer
Giant Panda
Blooming Ancient
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons


NextHand

Blooming Elm
Skeletal Archery
Sacrifice the Weak
Bone Collector
Giant Panda


Tech 2 card(s)
Get Paid - ($8)
Level Garth, resurrect Blooming Ancient - ($7)
Blooming Ancient - ($3)
Skeleton - ($2)
Argagarg Garg - ($0)
Deteriorate Shambler
Bone Collector kills Shambler
Haunt hits Bigby for 1, is replayed from Graveyard
Garth kills Midori, you get $1

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Argagarg Garg (1/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Blooming Ancient (2/4) [4+]
  • :pschip: Technician: Blooming Ancient (2/4) [5+]
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L7 Garth Torken (3/2) [2 dmg]
  • Bone Collector (3/1) [2 dmg]
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable
  • Wisp (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

All 3 of his heroes have spells that can completely shut down my units, but a flying Midori can get free hero kills even without spells, not to mention he has the unique potential to permanently take away my Graveyard, so he’s my kill priority.

"

All I can say to this game so far is “lul”

Game 4 Player 2, Turn 5

P2 [Balance]/Past/Law vs P1 [Necromancy]/Growth/Blood

Starting Hand

Spore Shambler
Merfolk Prospector
Forest’s Favor
Second Chances
Shimmer Ray (techn)

Events of Turn:


Upkeep:

  • Get Gold (9+1scav)
  • Bigby heals 1
  • Tech 2 cards in (except turn 1)
All Teched Cards

Judgment Day, Ebbflow Archon
Yesterday’s Golgort, Rememberer
Seer, Second Chances
Shimmer Ray x2


Main:

  • Prynn Max (2)
  • Seer, give Prynn an extra rune (1)
  • Prynn banishes the Ancients
  • Shimmer Ray (0)
  • Worker
Workers

Merfolk Prospector, Shimmer Ray, Playful Panda, Ironbark Treant, Rampant Growth

  • :pspurpleshield: Patrol as below
  • Discard 1 Draw 3
  • Tech 2 cards before my next turn

Board Info:

Buildings:

  • :heart: Base HP: 20
  • Tech1 HP: 5
  • Tech2 HP: 5 PAST

In Patrol:

  • :psblueshield: Squad Leader: Bigby (2/3+1armor lvl 1)
  • :psfist: Elite:
  • :pspig: Scavenger: Seer (2/1)
  • :exhaust: Technician: Prynn (3/5 lvl 7 fade 1)
  • :target: Lookout:

In Play:

  • Shimmer Ray (3/4 fade 2)
  • Second Chances
  • Verdant Tree (1hp)
  • Rich Earth

Economy Info:

Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 10

End of Turn Hand

Yesterday’s Golgort
Young Treant
Tiger Cub

End of Turn Discard
My Thoughts

There’s no way this should work, yet based on last game, perhaps it will??


Where is your Shimmer Ray?

Backline I guess? I’m not sure it matters does it?

If you had patrolled it, I might have taken a pot shot at it.

"P1T6


Tech StartingHand Workers

TECH
Might of Leaf and Claw
Might of Leaf and Claw


STARTING HAND
Bone Collector
Giant Panda
Skeletal Archery
Blooming Elm
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Jandra, the Negator
Thieving Imp
Summon Skeletons
Sacrifice the Weak


NextHand

Blooming Elm
Giant Panda
Skeleton Javelineer
Deteriorate


Discard

Giant Panda
Bone Collector
Might of Leaf and Claw
Might of Leaf and Claw


Tech 2 card(s)
Get Paid - ($8)
Skeletal Archery - ($6)
Skeleton snipes Bigby
Garth trades with Bigby
Bone Collector trades with Seer, you get $1
Replay Bone Collector from Graveyard - ($4)
Blooming Elm - ($1)
Worker - ($0)
Pestering Haunt breaks Verdant Tree

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental (3/3A) Anti-air
  • :psfist: Elite:
  • :ps_: Scavenger: L5 Argagarg Garg (1/5)
  • :pschip: Technician: Skeleton (1/1) Long-range, anti-air
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Bone Collector (3/3)
  • Pestering Haunt (1/1) Unstoppable
  • Skeleton (1/1) Long-range, anti-air
  • Wisp (0/1)

Trashed:

  • Blooming Ancient
  • Blooming Ancient

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I think he’s trying to pop my Graveyard via overpopulation. Well, that’s fine if he does; it’s already earned its gold cost. But for now, I’ll prioritize non-unit support over adding new non-token units to the field.

"