[Casual] Nekoatl [Necromancy]/Blood/Feral vs. hardy83 [Discipline]/Balance/Anarchy

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Rambasa Twin
Calypso Vystari


STARTING HAND
Morningstar Flagbearer
Snapback
Smoker
Savior Monk
Senseiā€™s Advice


WORKERS
Fox Viper
Smoker


NextHand

Rambasa Twin
Morningstar Flagbearer
Senseiā€™s Advice
Snapback
Calypso Vystari


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Tech 1 - ($0)
Sensei buffs Grave, Grave kills Orpal, takes one rune and levels

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L3 (2/3) - sparkshot, readiness, (-) :exhaust:
  • Aged Sensei (1/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

P2T2


Tech StartingHand Workers

TECH
Carrion Curse
Shadow Blade


STARTING HAND
Thieving Imp
Summon Skeletons
Jandra, the Negator
Skeletal Archery


WORKERS
Poisonblade Rogue
Skeletal Archery


NextHand

Carrion Curse
Summon Skeletons
Deteriorate
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Haunt trades with Sensei, replay from Graveyard
Thieving Imp, discard #2 of 5 - ($2)
Vandy Anadrose - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I canā€™t 100% ensure the Graveyardā€™s survival, but this is not a bad attempt. Even if he kills Vandy, as long as the Graveyard survives, I can replay the Imp and field Orpal for more -1/-1 runes. Skipping Dark Pact for now on the assumption Iā€™ll have enough use for gold between infrastructure investment, Imp replays, and heroes. Splitting discard spells between Orpal and Vandy because Iā€™m not sure whoā€™ll be in play next turn.

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Harmony


STARTING HAND
Rambasa Twin
Calypso Vystari
Morningstar Flagbearer
Senseiā€™s Advice
Snapback


WORKERS
Fox Viper
Smoker
Snapback


NextHand

Fox Primus
Grappling Hook
Safe Attacking
Harmony


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
max Grave - ($1)
Grave kills the imp, throws sword rune at Vandy
Senseiā€™s Advice on Monk, Monk breaks the graveyard - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (3/2) - sparkshot, readiness (-) :exhaust:
  • Savior Monk (2/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

ohā€¦ got both my techs on my hand and wonā€™t play itā€¦ would have been better if i had whiffed :slight_smile:

P2T3


Tech StartingHand Workers

TECH
Carrion Curse
Shadow Blade


STARTING HAND
Deteriorate
Summon Skeletons
Carrion Curse
Skeleton Javelineer
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer


NextHand

Shadow Blade
Shadow Blade
Jandra, the Negator
Pestering Haunt
Summon Skeletons


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Orpal - ($4)
Deteriorate Savior Monk
Pestering Haunt trades with Savior Monk
Tech I - ($2)
Heroesā€™ Hall - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Orpal (1/3A) Plague touch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Well, as long as he doesnā€™t have Reversal, this should be an efficient way to deal with his board while teching up, and if he does have Reversal, itā€™s best for Orpal to have the SQL armor.

[b]P1T4[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Chaos Mirror


STARTING HAND
Grappling Hook
Fox Primus
Safe Attacking
Harmony


WORKERS
Fox Viper
Smoker
Snapback
Fox Primus


NextHand

Rambasa Twin
Calypso Vystari
Martial Mastery


Discard

Savior Monk (2/2) :exhaust:
Grappling Hook
Safe Attacking
Martial Mastery
Chaos Mirror


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Hook Orpal to elite
Grave suicides into Orpal
summon River, cast Harmony - ($2)
build a heroes hall - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya, L1 (2/3) - Harmony attached

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

and there goes harmony into the cycleā€¦ except if i skip tech2 and build a heroes hall insteadā€¦ but i go down on my hand size on my own, without his spells. not sure if thatā€™s wise, but i just wanna try it :slight_smile:

P2T4


Tech StartingHand Workers

TECH
Abomination
Abomination


STARTING HAND
Jandra, the Negator
Shadow Blade
Pestering Haunt
Summon Skeletons
Shadow Blade


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator


NextHand

Deteriorate
Graveyard
Carrion Curse
Thieving Imp
Sacrifice the Weak


Discard

Summon Skeletons
Shadow Blade
Shadow Blade
Abomination
Abomination


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Vandy Anadrose - ($5)
Tech II: Disease - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Vandy Anadrose (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Disease)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

Well, isnā€™t that interesting? Iā€™d considered patrolling Orpal as elite, but now Iā€™m glad I reconsidered. I guess he figured Graveā€™d already spent most of his usefulness. But now, the question is, did he teching Fencers? Kinda looks like heā€™s going with spells instead. Iā€™ll assume a SQL hero can hold the line. Think Iā€™ll try Abominations to clear out those Dancers.

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Young Lightning Dragon
Young Lightning Dragon


STARTING HAND
Rambasa Twin
Martial Mastery
Calypso Vystari


WORKERS
Fox Viper
Smoker
Snapback
Fox Primus
Calypso Vystari


NextHand

Senseiā€™s Advice
Aged Sensei (1/1) :exhaust:
Morningstar Flagbearer
Martial Mastery


Tech 2 card(s)
Get Paid - ($8)
max Zane, shove Vandy to lookout, deal one damage (or do i have to pay for that - does zane target twice with his ability?) - ($1)
River kills Vandy and lvls
Zane deals 4 dmg to your tech 2
worker - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya, L3 (2/4) - Harmony attached :exhaust:
  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

i probably need some antiairā€¦

P2T5


Tech StartingHand Workers

TECH
Plague Lord
Plague Lord


STARTING HAND
Thieving Imp
Graveyard
Carrion Curse
Deteriorate
Sacrifice the Weak


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak


NextHand

Shadow Blade
Summon Skeletons
Abomination
Carrion Curse
Carrion Curse


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tech III - ($4)
Thieving Imp, discard #2 of 4. - ($1)
Haunt reduces Tech I to 4 HP.

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Unstoppable, incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Disease)
  • :heart: Tech III HP: 5
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Abominations do have a notable disadvantage, in that they interfere with Mirrors. so Plague Lord is a better option if I can work it out, plus teching up now makes it harder for him to deny me access to all my heroes. Kinda thinking maybe itā€™s better to patrol with heroes than the Imp, but I donā€™t expect him to kill the Imp and destroy both my Tech II and Tech III buildings next turn, so this should be fine, I think. Tempting to patrol the Imp as technician, but SQL will encourage him to either pay maxband River before she kills it, or to kill it with Zane, in either case I get damage on heroes that canā€™t be healed by levelling and make it easier for Plague Lord to finish them off with -1/-1 runes.

[b]P1T6[/b]
Tech StartingHand Workers

TECH
Training Grounds
Mind-Parry Monk


STARTING HAND
Aged Sensei (1/1) :exhaust:
Morningstar Flagbearer
Senseiā€™s Advice
Martial Mastery


WORKERS
Fox Viper
Smoker
Snapback
Fox Primus
Calypso Vystari
Morningstar Flagbearer


NextHand

Young Lightning Dragon
Rambasa Twin
Grappling Hook
Safe Attacking


Discard

Aged Sensei (1/1) :exhaust:
Martial Mastery
Senseiā€™s Advice
Training Grounds
Mind-Parry Monk


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Tech 2 - discipline - ($4)
tap river to sideline imp
zane deals 4 dmg to your tech 3 (not very happy)

Float ($4)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • River Montoya, L3 (2/4) - Harmony attached :exhaust:
  • Captain Zane, L6 (4/4) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 5

Gold:

  • Gold: 4
  • Workers: 10
Thoughts

blocked myself. i knew the risk, but hoped that he would help me suiciding one of my heroesā€¦

Might have been better off to break the Tech II.

P2T6


Tech StartingHand Workers

TECH
Gorgon
Gorgon


STARTING HAND
Carrion Curse
Carrion Curse
Summon Skeletons
Shadow Blade
Abomination


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Graveyard
Deteriorate
Plague Lord
Shadow Blade
Plague Lord


Discard

Pestering Haunt
Carrion Curse
Carrion Curse
Shadow Blade
Gorgon
Gorgon


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
Haunt reduces your Tech II to 4 HP.
Abomination, Haunt dies - ($4)
Vandy Anadrose - ($2)
Orpal Gloor - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Abomination (6/6A) Crippling aura
  • :psfist: Elite: L1 Orpal Gloor (2/3)
  • :ps_: Scavenger: L1 Vandy Anadrose (2/3) Sparkshot
  • :pschip: Technician: Thieving Imp (1/1)
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Disease)
  • :heart: Tech III HP: 1
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Would have been much better off if Iā€™d drawn a Plague Lordā€¦ guess I have to block with the Abomination. Guess Iā€™ll throw out some heroes to protect my tech buildings in case of Reversal or Fencers.

i suspected it, but couldnā€™t resist hitting the tech 3. 3 excess damage just seemed too much :wink: had a hard time decidingā€¦

canā€™t make that harmony workā€¦

[b]P1T7[/b]
Tech StartingHand Workers

TECH
Maximum Anarchy
Maximum Anarchy


STARTING HAND
Young Lightning Dragon
Grappling Hook
Safe Attacking
Rambasa Twin


WORKERS
Fox Viper
Smoker
Snapback
Fox Primus
Calypso Vystari
Morningstar Flagbearer


NextHand

Martial Mastery
Savior Monk (2/2) :exhaust:
Young Lightning Dragon


Discard

Aged Sensei (1/1) :exhaust:
Martial Mastery
Senseiā€™s Advice
Training Grounds
Mind-Parry Monk
Grappling Hook
Safe Attacking
Maximum Anarchy
Maximum Anarchy


Tech 2 card(s)
Get Paid + float - ($14)
Grave - ($12)
hook Abomination to lookout, Dancer dies
Rambasa Twin - ($8)
Young LIghtning Dragon - ($5)
Zane kills Vandy, River to L5
River kills Orpal, lvls to Grave

Float ($5)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (2/1)
  • :pschip: Technician: Rambasa Twin (2/1)
  • :target: Lookout: Young Lightning Dragon (2/2)

In Play:

  • River Montoya, L5 (1/2) - Harmony attached, (-) (-) :exhaust:
  • Captain Zane, L6 (4/2) :exhaust:
  • Grave Stormborne, L3 (3/4) - sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 9

Gold:

  • Gold: 5
  • Workers: 10
Thoughts

heā€™ll probably get through to grave with abomination and it will be gg. but it was fun

It was Harmony that prompted me to change strategies, seems like I made a good decision.

P2T7


Tech StartingHand Workers

TECH
Cursed Crow
Cursed Crow


STARTING HAND
Deteriorate
Graveyard
Shadow Blade
Plague Lord
Plague Lord


WORKERS
Poisonblade Rogue
Skeletal Archery
Skeleton Javelineer
Jandra, the Negator
Sacrifice the Weak
Summon Skeletons


NextHand

Carrion Curse
Shadow Blade
Gorgon
Abomination
Deteriorate


Tech 2 card(s)
Get Paid + scavenger - ($12)
Plague Lord, -1/-1 runes to all your stuff. - ($6)
Plague Lord, -1/-1 runes to all your stuff, only Grave survives. - ($0)
Abomination breaks Tech II

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Plague Lord (3/6A) Plague spreader, base rot, resist 2
  • :psfist: Elite:
  • :ps_: Scavenger: Plague Lord (3/6) Plague spreader, base rot, resist 2
  • :pschip: Technician: Thieving Imp (1/1)
  • :target: Lookout:

In Play:

  • Abomination (6/6) Crippling aura

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 1 (Disease)
  • :heart: Tech III HP: 1
  • :heart: Heroesā€™ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

I think this is pretty well wrapped up at this pointā€¦ my concern was he might get a Tech III up and deploy that invincible ghost, but I donā€™t see that happening now.

1 Like

gg, wp! still got two other ongoing matchesā€¦ donā€™t want to start another one before the tourneyā€¦ our series was fun! until the next!

GG WP! Yeah, I could use the rest also. Thanks for the games, and good luck in the tournament!