[Casual] Nekoatl [Necromancy]/Blood/Feral vs. hardy83 [Discipline]/Balance/Anarchy

P2T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Deteriorate
Poisonblade Rogue
Graveyard
Skeletal Archery


WORKERS
Jandra, the Negator
Poisonblade Rogue


NextHand

Bone Collector
Sacrifice the Weak
Pestering Haunt
Bone Collector


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Graveyard - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton Javelineer (1/1A) [javelin]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/3) Animator

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Best way to compensate for reduced hand size is to build a Graveyard, I suppose. Frontlining Haunt so Garth can raise 2 Skeletons per turn!

[b]P1T3[/b]
Tech StartingHand Workers

TECH
Discord
Rambasa Twin


STARTING HAND
Snapback
Morningstar Flagbearer
Nimble Fencer
Aged Sensei
Safe Attacking


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Grappling Hook
Sensei’s Advice
Savior Monk
Smoker (1/1)


Discard

Safe Attacking
Snapback
Discord
Rambasa Twin


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Fencer - ($3)
Sensei - ($2)
Heroes’ Hall - ($0)
Grave hits Javelineer

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L3 (3/2) - sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

i seem to have the same issue every turn. hiding grave behind a 1/1 (or anything that could be hit by stw) seems just so risky. i hate black starter.

if i could at least hook his tech skeleton to elite… that would have been even nicer last turn btw. but then i have a issue with hand cards…

again and again, it’s really impressive how vulnerable one feels against a better player. not really an idea what i’m doing here

P2T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Sacrifice the Weak
Bone Collector
Pestering Haunt
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak


NextHand

Deteriorate
Skeletal Archery


Discard

Skeletal Lord
Skeletal Lord


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)
Pestering Haunt
Skeleton - ($1)
Skeleton Javelineer from Graveyard - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: L1 Garth Torken (2/3) Animator
  • :ps_: Scavenger: Bone Collector (3/3) Animator
  • :pschip: Technician: Bone Collector (3/3) Animator
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • Skeleton Javelineer (1/1) [javelin]
  • Skeleton (1/1)
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 2
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Okay, defending here is going to be awkward. Plan is to beef up as much as possible, avoiding Sparkshot instakills.

oh man, two BCs again!

…but i really should take some time for my turns. i was already quite desperate yesterday evening before going to bed when i read your turn. then i came up with this solution today while playing with my daughter:

P1T4


Tech StartingHand Workers

TECH
Surprise Attack
Martial Mastery


STARTING HAND
Savior Monk
Sensei’s Advice
Smoker (1/1)
Grappling Hook


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Sensei’s Advice
Rambasa Twin
Nimble Fencer


Tech 2 card(s)
Get Paid - ($7)
grappling hook pulls your sql to lookout
sensei’s Advice on my two units - ($6)
buffed fencer kills garth, grave to lvl5
Max grave - ($4)
Grave kills your Technician, sparkshots Lookout (don’t have to pay for it, as it’s not targeting, right?)
exhaust Grave to throw sword at scavenger
Zane kills the haunt, buffed Sensei your javelineer, graveyard has too many bones and blows - ($2)
hire Savior Monk - ($0)

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (4/2) - sparkshot, readiness :exhaust:
  • Aged Sensei (1/1) :exhaust:
  • Nimble Fencer (2/2) :exhaust:
  • Captain Zane, L1 (2/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hook and sensei’s Advice are a blessing this turn. I’m skipping worker for not serving him a hero kill next turn.

i hope, the combination of surprise attack and martial mastery will help me to cope with my reduced hand size

P2T4


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Deteriorate
Skeletal Archery
Summon Skeletons


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Deteriorate


NextHand

Bone Collector
Skeleton Javelineer
Thieving Imp
Necromancer


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Tech II: Necromancy - ($4)
Calamandra Moss - ($2)

Float ($2)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: L1 Calamandra Moss (2/3) Sneaky
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

Thoughts

Not much worth doing here, will just tech up and offer some minor resistance

[b]P1T5[/b]
Tech StartingHand Workers

TECH
Martial Mastery
Discord


STARTING HAND
Nimble Fencer
Rambasa Twin
Sensei’s Advice


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Sensei’s Advice


NextHand

Surprise Attack
Grappling Hook


Discard

Martial Mastery
Discord


Tech 2 card(s)
Get Paid, healing - ($7)
Worker - ($6)
Rambasa Twin - ($2)
second Fencer - ($0)
Grave kills Cal and sparkshots scavenger
Sensei, one Fencer and Savior Monk break your Tech 2
Zane deals 2 dmg to your Tech 1

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin Alex (3/2)
  • :pschip: Technician: Rambasa Twin Bob (3/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (4/1) - sparkshot, readiness
  • Aged Sensei (1/1) :exhaust:
  • Nimble Fencer (2/3) :exhaust:
  • Captain Zane, L3 (2/2) :exhaust:
  • Savior Monk (2/2) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

ok, i guess i gotta make a tech decission. mind-parry monks would be good against kidnapping and doom grasp. guess i’ll try that out.

i’ll probably see some drakk action next turn. bloodlust and kidnapping can both be very frightening - as i had to learn already. makes me wonder if i should patrol with more units than just my twins? guess i’ll keep a fencer in sql…(?) on the other hand, it is very unlikely that he has kidnapping and bloodlust and a unit to play at hand. so i’ll maybe try my luck here.

i’ll postpone my tech decission and go for a second copy of martial mastery and discord

just realized that i forgot to add my heroes’ hall in the spreadsheet. but you saw that i built it before… :wink: will edit it in

P2T5


Tech StartingHand Workers

TECH
Bloodlust
Bloodlust


STARTING HAND
Thieving Imp
Necromancer
Skeleton Javelineer
Bone Collector
Bone Collector


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Thieving Imp


NextHand

Skeletal Lord
Skeletal Archery
Graveyard


Discard

Necromancer
Bloodlust
Bloodlust


Tech 2 card(s)
Get Paid + float + scavenger - ($12)
Worker - ($11)
Rebuild Tech II
Bone Collector - ($9)
Bone Collector - ($7)
Garth Torken - ($5)
Skeleton - ($4)
Skeleton Javelineer - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite: L1 Garth Torken (2/3) Animator
  • :ps_: Scavenger: Bone Collector (3/3) Animator
  • :pschip: Technician: Bone Collector (3/3) Animator
  • :target: Lookout: Skeleton Javelineer (1/1) Resist 1 [javelin]

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 3
  • :heart: Tech II HP: 5 (Necromancy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Okay, definitely feeling the pressure now. Turtling up and preparing for a Drakk counterattack.

P1T6


Tech StartingHand Workers

TECH
Mind-Parry Monk
Mind-Parry Monk


STARTING HAND
Surprise Attack
Grappling Hook
Safe Attacking


WORKERS
Fox Primus
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


NextHand

Smoker (1/1)
Snapback
Discord


Discard

Martial Mastery
Discord
Surprise Attack
Mind-Parry Monk
Mind-Parry Monk
Grappling Hook


Tech 2 card(s)
Get Paid, heal - ($8)
surprise attack - ($3)
fencer 1 stabs sql
sharks eat garth and technician, you draw
Zane to max, shove lookout to tech and deal damage, you draw again, me once - ($1)
Alex trades with scav
Worker - ($0)
exhaust Sensei to buff Grave
Grave breaks your Tech 2
Bob breaks your Tech 1
Zane breaks your Tower

Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nimble Fencer (2/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:

  • Grave Stormborne, L7 (4/2) - sparkshot, readiness
  • Aged Sensei (1/1) :exhaust:
  • Nimble Fencer (2/1) :exhaust:
  • Captain Zane, L6 (4/3) :exhaust:
  • Rambasa Twin Bob (3/1) :exhaust:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 9

wouldn’t be best to reverse the order and avoid pointless dmg?

1 Like

oh my :sweat_smile: :blush:

1 Like

P2T6


Tech StartingHand Workers

TECH
Kidnapping
Kidnapping


STARTING HAND
Skeletal Lord
Skeletal Archery
Graveyard
Summon Skeletons
Pestering Haunt


WORKERS
Jandra, the Negator
Poisonblade Rogue
Sacrifice the Weak
Deteriorate
Thieving Imp
Pestering Haunt


NextHand

Kidnapping
Skeleton Javelineer
Skeletal Lord
Necromancer
Necromancer


Tech 2 card(s)
Get Paid + scavenger - ($12)
Worker - ($11)
Rebuild Tech I
Calamandra Moss, midband - ($7)
Expensive Summon Skeletons - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Calamandra Moss (3/4A) Sneaky, aura
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1) Resist 1
  • :pschip: Technician: Skeleton (1/1) Resist 1
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 11

Thoughts

Situation is probably hopeless now, but I’ll aim for a Blood comeback just in case.

snapback calamandra. Sensei and Monk suicide into your skeletons. grave, zane, two fencers and twin deal 15 dmg to your base… gg

1 Like

GG WP. Mind if I switch decks? I want to test [Demonology/Disease]/Truth.

ok, your deck sounds dangerous … but in the end, most opponent’s decks probably sound that way :slight_smile:

can’t decide if i want to try purple starter with the classic past/peace/anarchy OR blood/fire/… finesse or maybe law… OR blood/law/peace… ??? too many options for me to process atm. so i’ll stick one more round of 2 games to discipline/anarchy/finesse, if you’re not already tired of it.

your turn to be player 1! glhf

1 Like

I certainly hope it’s dangerous! :laughing: GL HF!

P1T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Skeleton Javelineer
Deteriorate
Thieving Imp
Pestering Haunt


WORKERS
Skeletal Archery


NextHand

Jandra, the Negator
Summon Skeletons
Graveyard
Sacrifice the Weak


Discard

Deteriorate
Skeleton Javelineer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp, discard #2 of 5 - ($0)
Pestering Haunt

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Thieving Imp (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

This is a good starting hand, nice Imp/Graveyard split with Haunt on P1, shame Deteriorate is on P1 also though. Gonna drop units first and follow-up with Graveyard.

"P2T1


StartingHand Workers

STARTING HAND
Snapback
Fox Viper
Smoker
Savior Monk
Aged Sensei


WORKERS
Fox Viper


NextHand

Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Safe Attacking


Discard

Savior Monk
Smoker
Snapback


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Sensei - ($3)

Float ($3)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 6
Thoughts

not sure how to respond to a card crippling strategy. safe money for surplus?

"

P1T2


Tech StartingHand Workers

TECH
Shadow Blade
Shadow Blade


STARTING HAND
Summon Skeletons
Sacrifice the Weak
Graveyard
Jandra, the Negator


WORKERS
Skeletal Archery
Jandra, the Negator


NextHand

Skeleton Javelineer
Summon Skeletons
Deteriorate
Poisonblade Rogue


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Haunt trades with Sensei
Vandy Anadrose - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Vandy Anadrose (2/3) Sparkshot

In Graveyard:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Clearing the Sensei so it can’t buff Zane, patrolling as Elite to make it harder for Zane to kill Imp.

"P2T2


Tech StartingHand Workers

TECH
Rambasa Twin
Nimble Fencer


STARTING HAND
Grappling Hook
Safe Attacking
Morningstar Flagbearer
Sensei’s Advice
Fox Primus


WORKERS
Fox Viper
Fox Primus


NextHand

Smoker
Safe Attacking
Snapback
Grappling Hook
Rambasa Twin


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
tech 1 - ($6)
tower - ($3)
Flagbearer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

hm… I’ll go with the tower for now. I wonder if I’ll get cut by a shadow blade

"

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Poisonblade Rogue
Summon Skeletons
Deteriorate
Skeleton Javelineer


WORKERS
Skeletal Archery
Jandra, the Negator
Skeleton Javelineer


NextHand

Shadow Blade
Sacrifice the Weak
Dark Pact
Shadow Blade


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Deteriorate
Vandy kills Flagbearer
Midband Vandy - ($3)
Pestering Haunt emerges from Graveyard
Tech I - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Thieving Imp (3/2)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L3 Vandy Anadrose (3/4) Sparkshot, resist 1, research
  • Pestering Haunt (1/1) Incorporeal

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Would have liked to draw a Shadow Blade here, but attacking with Deteriorate is more efficient. My big concern is Shark attacks. Maybe I should postpone my Tech II to cast Summon Skeletons? No, that’ll just cause problems later. I guess the Shark issue isn’t so bad, he can’t cast it and pump levels into Zane, meaning he can’t kill Vandy without sacrificing Zane, and I can live with that value trade.