[Casual] Nekoatl [Necromancy]/Blood/Feral vs. hardy83 [Discipline]/Balance/Anarchy

P1T2


Tech StartingHand Workers

TECH
Bone Collector
Bone Collector


STARTING HAND
Sacrifice the Weak
Jandra, the Negator
Graveyard
Skeletal Archery
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator


NextHand

Sacrifice the Weak
Summon Skeletons
Bone Collector
Bone Collector
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Graveyard - ($2)
Tech I - ($0)
Garth kills Sensei
Haunt drops your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Skeleton (2/1)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/2)
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

That’s a lot of float. Interesting that he chose not to spend it on a Tower. Patrolling to frustrate Zane. Teching Collectors over Feral tech I units because I want to try to make Skeletons work.

P2T2


Tech StartingHand Workers

TECH
Gunpoint Taxman
Gunpoint Taxman


STARTING HAND
Snapback
Smoker
Fox Viper
Savior Monk
Fox Primus


WORKERS
Safe Attacking
Fox Viper


NextHand

Morningstar Flagbearer
Snapback
Fox Primus
Gunpoint Taxman
Smoker


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech I - ($6)
Tower - ($3)
savior monk - ($1)

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Skeletal Lord
Skeletal Lord


STARTING HAND
Summon Skeletons
Bone Collector
Sacrifice the Weak
Skeleton Javelineer
Bone Collector


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak


NextHand

Deteriorate
Thieving Imp
Skeletal Archery
Summon Skeletons


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Bone Collector - ($3)
Bone Collector - ($1)
Skeleton - ($0)
Haunt reduces Tower to 3 HP, dies to Tower, emerges from Graveyard

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bone Collector (3/3A) Animator
  • :psfist: Elite: Bone Collector (4/3) Animator
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/2)
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I guess he was just waiting until he could protect it. Makes sense. Would be really nice to have Deteriorate right about now. I don’t see an efficient way to attack, so I’ll turtle up and prep for Discord or Fencers. I’m not sure what else to tech, so I’ll just rush Skeletal Lords. I’m going to want to use them proactively, so doesn’t hurt to take them early, I guess.

1 Like

Oh wow… That might be lost already :sweat_smile:

Nice trick with the haunt

"P2T3


Tech StartingHand Workers

TECH
Discord
Nimble Fencer


STARTING HAND
Snapback
Fox Primus
Gunpoint Taxman
Smoker
Morningstar Flagbearer


WORKERS
Safe Attacking
Fox Viper
Fox Primus


NextHand

Grappling Hook
Snapback
Aged Sensei
Gunpoint Taxman
Sensei’s Advice


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gpt - ($5)
Tech 2 - anarchy

Float ($5)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman (3/3a)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Savior Monk (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 5
  • Workers: 8
Thoughts

ok… he really forces me into discord :slight_smile: I thought, he’d try something else to avoid discord. But looks like he’s going full skeletons… build tech 2 to let it be destroyed?

"

I guess it’s possible, though I’m not confident about that.

FrozenStorm beat the Haunt trick into me, and I figured I should try using it too sometimes.

P1T4


Tech StartingHand Workers

TECH
Necromancer
Necromancer


STARTING HAND
Thieving Imp
Skeletal Archery
Deteriorate
Summon Skeletons


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


NextHand

Skeletal Lord
Skeleton Javelineer
Necromancer
Skeletal Lord


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Deteriorate SQL
Bone Collector trades with SQL
Old Skeletons trade with Monk
Bone Collector, Garth, and Haunt break Tech II
Bone Collector emerges from the Graveyard - ($4)
Tech II: Necromancy - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (1/1)
  • :pschip: Technician: Skeleton (1/1)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L1 Garth Torken (1/1) Animator
  • Bone Collector (3/3) Animator
  • Bone Collector (3/2) Animator

In Graveyard:

  • Pestering Haunt

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Got super lucky not drawing either Lord yet. Teching Necromancers because they synergize well with everything I’m using. I’ll either break the Tower or his Tech II, but I can only get one of them. The Tower’s more expensive to replace and taking it down allows me to attack more freely, but how worried should I be about that Tech II? I don’t mind the Haste, and I could even live with trashed workers now that my Tech II is up, but haste + stealth is a bit worrisome… that’s almost certainly going to mean a broken Graveyard, and I’d rather lose the Haunt than the building. Especially since it’s maybe about to die to a Discord anyway.

"P2T4


Tech StartingHand Workers

TECH
Rambasa Twin
Discord


STARTING HAND
Grappling Hook
Gunpoint Taxman
Aged Sensei
Sensei’s Advice
Snapback
Smoker


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Sensei’s Advice


NextHand

Discord
Morningstar Flagbearer
Nimble Fencer
Rambasa Twin


Tech 2 card(s)
Get Paid + float - dues from tech 2 - ($9)
Worker - ($8)
rebuild tech 2
Sensei, smoker, gpt - ($4)
grave - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gunpoint Taxman
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei
  • :pschip: Technician: Grave Stormborne, L1 (2/3) - sparkshot
  • :target: Lookout: Smoker

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9
    "

P1T5


Tech StartingHand Workers

TECH
Lord of Shadows
Pirate-Gang Commander


STARTING HAND
Skeleton Javelineer
Skeletal Lord
Skeletal Lord
Necromancer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


NextHand

Skeletal Archery
Deteriorate
Necromancer
Summon Skeletons


Discard

Skeletal Lord
Skeleton Javelineer
Lord of Shadows
Pirate-Gang Commander


Tech 2 card(s)
Get Paid - ($8)
Necromancer - ($4)
Skeletal Lord - ($1)
2 Skeletons trade with SQL
Bone Collector (3/2) trades with Grave
Bone Collector kills Smoker
Pestering Haunt emerges from the Graveyard
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (2/2A)
  • :psfist: Elite: Skeleton (3/2)
  • :ps_: Scavenger: Skeleton (2/2)
  • :pschip: Technician: Skeleton (2/2)
  • :target: Lookout:

In Play:

  • Graveyard (3)
  • L3 Garth Torken (1/1) Animator, ritualist
  • Necromancer (3/3) Long-range, animator
  • Skeletal Lord (3/3) Aura of might, summoner
  • Bone Collector (3/1) Animator
  • Pestering Haunt (1/1) Unstoppable, weenie

In Graveyard:

  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Not really sure what I should tech here… guess I’ll go for tech III units in case I manage to collect enough Skeletons to summon one. I’m fairly happy with my board state, but I’m still worried about his Anarchy units. Don’t have enough strength to push through right now, though.

yeah, well… it’s too little too late… your graveyard doesn’t blow and you get a few skeletons again… but at least it was a fun turn :wink:

[b]P2T5[/b]
Tech StartingHand Workers

TECH
Pirate Gunship
Pirate Gunship


STARTING HAND
Morningstar Flagbearer
Nimble Fencer
Discord
Rambasa Twin
Discord


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer


NextHand

Savior Monk (2/2)
Gunpoint Taxman (3/3a)
Grappling Hook


Discard

Gunpoint Taxman
Smoker
Discord
Discord
Aged Sensei
Nimble Fencer
Pirate Gunship
Pirate Gunship


Tech 2 card(s)
Get Paid + float - ($11)
Worker - ($10)
river - ($8)
discord x2 (hope it stacks) - ($4)
all your skeletons die, an Aged Sensei walks over and kills Garth
Rambasa Twin - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Rambasa Twin (3/2)
  • :pschip: Technician: River Montoya, L3 (2/4)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tower HP: 3

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

It does stack, but it doesn’t affect newly created units. When the first Discord resolves, my Haunt and Collector will die, and the Necromancer will make 2 fresh 2/2 Skeletons. The 2nd Discord will kill the 4 patrolling Skeletons, but not the 2 new recruits. I assume this doesn’t affect your turn?

no, that’s what I thought. actually I didn’t even think about the effect of the second discord on the new guys. should be gg anyways? but at least Sensei had his big moment… you couldn’t resummon garth with a hasty resurrector from cool down, could you?

rtfm, first addition to blackhand resurrector to the card at the carddb answered my question

Well, I’m not able to damage your tech buildings yet, and my Skeleton factory’s production has been interrupted, so I think you still have the potential to shut me down, but we’ll see.

P1T6


Tech StartingHand Workers

TECH
Blackhand Resurrector
Bloodlust


STARTING HAND
Skeletal Archery
Summon Skeletons
Deteriorate
Necromancer
Pirate-Gang Commander


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate


NextHand

Lord of Shadows
Skeleton Javelineer
Skeletal Lord
Bloodlust
Necromancer


Tech 2 card(s)
Get Paid + scavenger - ($9)
Worker - ($8)
Skeletal Archery - ($6)
Drakk Ramhorn, midband - ($1)
Skeleton snipes SQL Twin
Necromancer snipes River
Skeleton snipes scavenger Twin
Lord breaks Tower
Pestering Haunt emerges from the Graveyard

Float ($1)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L6 Drakk Ramhorn (3/4A) Explosive, rabblerouser, motivator
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • Necromancer (3/2) Long-range, animator, frenzy 1
  • Skeletal Lord (3/2) Aura of might, summoner, frenzy 1
  • Skeleton (2/1) Long-range, anti-air, frenzy 1
  • Skeleton (2/1) Long-range, anti-air, frenzy 1
  • Pestering Haunt (1/1) Unstoppable, weenie

In Graveyard:

  • Bone Collector
  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 9

Thoughts

I should have considered a Tower, or played the 2nd Lord instead of the Necromancer… if he ambushes the Lord then follows up with Discord, it’ll really hurt. Also should have midbanded Garth instead of making that extra Skeleton… I didn’t consider he might use both Discord to clear my patrol zone and attack with the Sensei. I’m glad he chose Garth to kill, though… my tech II units are more valuable to me for the time being.

"P2T6


StartingHand Workers

STARTING HAND
Savior Monk (2/2)
Gunpoint Taxman (3/3a)
Grappling Hook
Snapback


WORKERS
Safe Attacking
Fox Viper
Fox Primus
Sensei’s Advice
Morningstar Flagbearer


NextHand

Gunpoint Taxman
Smoker
Pirate Gunship
Rambasa Twin (3/2a)
Nimble Fencer


Tech 0 card(s)
Get Paid +scav - ($11)
tech 3 - ($6)
gpt - ($4)
Zane and grave - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Captain Zane, L1 (2/2a)
  • :psfist: Elite:
  • :ps_: Scavenger: Grave Stormborne, L1 (2/3) - sparkshot
  • :pschip: Technician: Gunpoint Taxman (3/3)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Anarchy)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
    "

Okay, I’m pretty sure there’s no way to recover from this… even the dreaded double Discord would probably just delay the inevitable, I imagine.

P1T7


Tech StartingHand Workers

TECH
Feral Strike
Feral Strike


STARTING HAND
Lord of Shadows
Skeleton Javelineer
Skeletal Lord
Bloodlust
Necromancer


WORKERS
Poisonblade Rogue
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
Deteriorate


NextHand

Summon Skeletons
Blackhand Resurrector
Pirate-Gang Commander
Skeleton Javelineer
Lord of Shadows


Tech 2 card(s)
Get Paid + float - ($10)
Skeleton - ($9)
Necromancer, hasty - ($5)
Calamandra Moss - ($3)
Skeletal Lord - ($0)
Necromancers snipe your heroes
A Skeleton snipes Gunpoint Taxman
A Skeleton and Drakk break your Tech III
A Skeletal Lord and the Pestering Haunt break your Tech II

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L5 Calamandra Moss (4/5A) Sneaky, protector, summoner
  • :psfist: Elite:
  • :ps_: Scavenger: Skeleton (3/3) Long-range, anti-air, frenzy 1, resist 1
  • :pschip: Technician: Skeletal Lord (3/3) Aura of might, summoner, frenzy 1, resist 1
  • :target: Lookout:

In Play:

  • Skeletal Archery
  • Graveyard (3)
  • L6 Drakk Ramhorn (3/4) Explosive, rabblerouser, motivator
  • Necromancer (3/3) Long-range, animator, haste, frenzy 1, resist 1
  • Necromancer (3/2) Long-range, animator, frenzy 1, resist 1
  • Skeletal Lord (3/2) Aura of might, summoner, frenzy 1, resist 1
  • Skeleton (3/2) Long-range, anti-air, frenzy 1, resist 1
  • Skeleton (3/2) Long-range, anti-air, frenzy 1, resist 1
  • Pestering Haunt (1/1) Unstoppable, weenie, resist 1

In Graveyard:

  • Bone Collector
  • Bone Collector

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Necromancy)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Was really tempting to summon the Lord of Shadows, but breaking his tech buildings is safer.

:smiley: … i’ll give up - gg, wp

i thought, you were gonna try something else and play around discord at the beginning. the double bc put quite some pressure on me. if you’re still available for a rematch, i’ll post a turn later today or tomorrow. gotta slow down a bit, especially with a second game going on in parallel

1 Like

GG WP. My plan was to try to limit myself to 2 Skeletons and patrol them as scavenger and technician until I could get Skeletal Lords out to protect a proper army. I figure, a gold is worth about the same as a card and about the same as a Skeleton, so if you spend $2 and a card to make me break even, that’s a nice economy swing in my favor.

I’m happy to keep playing as long as you are, at least until the next tournament starts. No rush, though.

1 Like

ok, here we go! glhf

[b]P1T1[/b]
StartingHand Workers

STARTING HAND
Fox Primus
Snapback
Savior Monk
Smoker
Grappling Hook


WORKERS
Fox Primus


NextHand

Sensei’s Advice
Fox Viper
Safe Attacking
Aged Sensei
Morningstar Flagbearer


Discard

Snapback
Grappling Hook
Savior Monk


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Grave + Smoker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L1 (2/3a) - sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Smoker (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

just for the protocol: (discipline)/anarchy/finesse :slight_smile:

GL HF!

P2T1


StartingHand Workers

STARTING HAND
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Pestering Haunt
Summon Skeletons


WORKERS
Jandra, the Negator


NextHand

Poisonblade Rogue
Deteriorate
Skeletal Archery
Graveyard


Discard

Summon Skeletons
Thieving Imp


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth Torken - ($2)
Skeleton - ($1)
Pestering Haunt
Skeleton Javelineer - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Skeleton (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Skeleton Javelineer (1/1) [javelin]
  • :target: Lookout:

In Play:

  • L1 Garth Torken (1/3) Animator
  • Pestering Haunt (1/1) Unstoppable, weenie

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

An early Grave does mean I probably won’t need to be as concerned about Discord as early, but sparkshot and Hook make patrolling more difficult. I’m torn between going full greey and giving up both patrollers to sparkshot, or patrolling the token as SQL to make him work a bit harder for the kill. Guess I should prioritize board presence and keeping my cycle small.

P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Safe Attacking
Fox Viper
Morningstar Flagbearer
Sensei’s Advice
Aged Sensei


WORKERS
Fox Primus
Fox Viper


NextHand

Nimble Fencer
Aged Sensei
Snapback
Morningstar Flagbearer
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($2)
Grave to lvl3 - ($0)
Grave hits sql
Smoker trades with haunt

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Grave Stormborne, L3 (3/3a) - sparkshot, readiness
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

drawing probabilities are bad without cards in play. but i don’t like the other options neither