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[Casual] Nekoatl [MonoBlue] vs TheKonamiCode [MonoWhite]

GL HF @TheKonamiCode

P1T1


StartingHand Workers

STARTING HAND
Reputable Newsman
Jail
Manufactured Truth
Lawful Search
Building Inspector


WORKERS
Jail


NextHand

Porkhand Magistrate
Bluecoat Musketeer
Arrest
Traffic Director
Spectral Aven


Discard

Lawful Search
Reputable Newsman
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Building Inspector - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/3) Frenzy 1
  • Building Inspector (1/1) $1 tax

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

White’s pretty tricky, and I’m honestly not sure what the best approach to dealing with it is. If I end up going Eyes to counter sneaky Ninjas, however, I’d better double up in case of Versatile Style.

Good luck, @Nekoatl!

P2T1


StartingHand Workers

STARTING HAND
Fox Viper
Aged Sensei
Savior Monk
Morningstar Flagbearer
Snapback


WORKERS
Morningstar Flagbearer


NextHand

Grappling Hook
Fox Primus
Safe Attacking
Sensei’s Advice
Smoker


Discard

Fox Viper
Snapback
Aged Sensei


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1A Healing 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook Lv. 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6
    "

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Tax Collector


STARTING HAND
Bluecoat Musketeer
Traffic Director
Arrest
Porkhand Magistrate
Spectral Aven


WORKERS
Jail
Bluecoat Musketeer


NextHand

Porkhand Magistrate
Tax Collector
Lawful Search
Reputable Newsman
Arrest


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Onimaru kills Savior Monk
Traffic Director - ($3)
Tech I - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Traffic Director (1/1A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1) $1 tax
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 General Onimaru (2/1) Frenzy 1 [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I don’t want Rook sneaking through to take out Onimaru, but I also don’t want the Building Inspector to die, so un-Grapple-able Traffic Director needs to take point. Still not sure what I should be aiming for, so I’ll invest in a Heroes’ Hall and pick Tech I units to try and keep my options open.

P2T2


Tech StartingHand Workers

TECH
Bird's Nest
Sparring Partner


STARTING HAND
Safe Attacking
Fox Primus
Grappling Hook
Sensei's Advice
Smoker


WORKERS
Morningstar Flagbearer
Fox Primus


NextHand

Sparring Partner
Snapback
Bird's Nest
Aged Sensei
Sensei's Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 (with tax) - ($3)
Smoker - ($2)

Float ($2)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Smoker (1/1+1A stealth)
  • :psfist: Elite:
  • :ps_: Scavenger: Rook Lv. 1 (2/4)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

P1T3


Tech StartingHand Workers

TECH
Brave Knight
Spectral Flagbearer


STARTING HAND
Tax Collector
Reputable Newsman
Lawful Search
Arrest
Porkhand Magistrate


WORKERS
Jail
Bluecoat Musketeer
Arrest


NextHand

Spectral Aven
Manufactured Truth
Overeager Cadet
Porkhand Magistrate
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tax Collector steals $1 - ($4)
Midband Onimaru - ($0)
Onimaru kills Smoker

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tax Collector (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger: Traffic Director (1/1) Untargetable
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 General Onimaru (3/3) Frenzy 1, readiness [1 damage]
  • Building Inspector (1/1) $1 tax

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I want to draw Spectral Aven and Manufactured Truth at the same time, so I don’t want to Lawful Search. I kind of want to have Newsman block Bird’s Nest, but I’m more worried about that Smoker sneaking past my patrollers. I’ll tech in a Flagbearer to screen against Grappling Hook so maybe Aven can patrol against Birds.

Who needs cards anyway?

P2T3


Tech StartingHand Workers

TECH
Fuzz Cuddles
Sparring Partner


STARTING HAND
Aged Sensei
Snapback
Sensei's Advice
Bird's Nest
Sparring Partner


WORKERS
Morningstar Flagbearer
Fox Primus
Aged Sensei


NextHand

Safe Attacking
Savior Monk (2/2+1A Healing 1)
Grappling Hook


Discard

Smoker (1/1+1A stealth)
Snapback
Sensei's Advice
Fuzz Cuddles
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($9)
Tax - ($8)
Worker - ($7)
Bird's Nest - ($5)
Rook Snapbacks Oni, brings Quince into play - ($2)
Sparring Partner - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2+1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1 (1/1 Flying)
  • :pschip: Technician: Bird 2 (1/1 Flying)
  • :target: Lookout:

In Play:

  • Bird's Nest (Rook Channeling)
  • Rook Lv. 1 (2/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Going down desperately on cards here, but getting Oni out of the way feels like a priority, and I doubt he's teched Qunice spells. Next turn will likely be just Worker+level up Rook and/or else Tech 2.

Apparently not us…

P1T4


Tech StartingHand Workers

TECH
Macciatus, The Whisperer
Reteller of Truths


STARTING HAND
Manufactured Truth
Overeager Cadet
Spectral Aven
Spectral Flagbearer
Porkhand Magistrate


WORKERS
Jail
Bluecoat Musketeer
Arrest
Porkhand Magistrate


NextHand

Lawful Search
Brave Knight


Discard

Manufactured Truth
Building Inspector
Traffic Director
Macciatus, The Whisperer
Reteller of Truths


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Spectral Aven - ($4)
Manufactured Truth, Mirror Illusion is a Spectral Aven! - ($3)
Quince and “Spectral Aven” kill Sparring Partner
Bigby Hayes - ($1)
Tax Collector, Traffic Director, and Building Inspector kill Rook
Overeager Cadet
Spectral Flagbearer - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2A) Flying
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting Target
  • :target: Lookout: L3 Bigby Hayes (2/4) Resist 1

In Play:

  • L1 Sirus Quince (1/1) [2 damage]
  • Mirror Illusion (0/1)
  • Tax Collector (2/1) [2 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

If he’s going to overextend to that degree, I have to as well, just to keep up. I’ll start training Bigby and hopefully get a chance to use his maxband ability to recover hand size. Teching II cards now, and will stash one if I draw it next turn, since I’ll have no Tech II building.

"P2T4


Tech StartingHand Workers

TECH
Mind-Parry Monk
Speed of the Fox


STARTING HAND
Savior Monk (2/2+1A Healing 1)
Grappling Hook
Safe Attacking


WORKERS
Morningstar Flagbearer
Fox Primus
Aged Sensei


NextHand

Sparring Partner (2/2+1A)
Fox Viper
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($9)
Savior Monk - ($7)
Grave - ($5)
Tower - ($2)
Grave Grappling Hooks the Flagbearer into oblivion

Float ($2)
Discard 1, draw 2, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2+1A Healing 1)
  • :psfist: Elite:
  • :ps_: Scavenger: Bird 1 (1/1 Flying)
  • :pschip: Technician: Bird 2 (1/1 Flying)
  • :target: Lookout: Grave Lv. 1 (2/3 Sparkshot)

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 8
Thoughts

The double Spectral hit, and I think I’m toast already.

"

P1T5


Tech StartingHand Workers

TECH
Dreamscape
Spectral Flagbearer


STARTING HAND
Brave Knight
Lawful Search
Reputable Newsman
Macciatus, The Whisperer


WORKERS
Jail
Bluecoat Musketeer
Arrest
Porkhand Magistrate
Reputable Newsman


NextHand

Manufactured Truth
Dreamscape
Spectral Flagbearer
Macciatus, The Whisperer


Discard

Lawful Search
Tax Collector
Overeager Cadet
Brave Knight


Tech 2 card(s)
Get Paid - ($8)
Lawful Search - ($7)
Bigby sidelines Savior Monk
Midband Quince - ($5)
Tax Collector and Quince kill Grave
Overeager Cadet trades with Savior Monk
Tech II: Truth - ($1)
Worker - ($0)

Float ($0)
Stash 1, Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spectral Aven (2/2A) Flying
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Bigby Hayes (2/4) Resist 1
  • L5 Sirus Quince (1/5)
  • Mirror Illusion (0/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9