[Casual] Nekoatl (mono-purple) vs. Vivanter (mono-black)

P1T6


Tech StartingHand Workers

TECH
Morningstar Pass
Oathkeeper of Kor Mountain


STARTING HAND
Sensei’s Advice
Sparring Partner
Grappling Hook
Jefferson DeGrey, Ghostly Diplomat
Aged Sensei


WORKERS
Fox Viper
Smoker
Fox Primus
Savior Monk
Safe Attacking
Sensei’s Advice


NextHand

Ardra’s Boulder
Whitestar Grappler
Snapback
Fuzz Cuddles


Discard

Ardra’s Boulder
Morningstar Flagbearer
Aged Sensei
Grappling Hook
Morningstar Pass
Oathkeeper of Kor Mountain


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Jefferson DeGrey, Ghostly Diplomat destroys Elemental - ($6)
Tech III - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Jefferson DeGrey, Ghostly Diplomat (6/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Sparring Partner (2/2)
  • :target: Lookout:

In Play:

  • Mythmaking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Versatile Style could help deal with flying units or base repair, but I think Oathkeeper and Pass are more valuable for now. I’ll have a chance to tech in Style next turn if I see a pressing need for it. In any case, I need to build my Tech III now before a T-Rex has a chance to make it impossible.

P2T6


Tech StartingHand Workers

TECH
Tyrannosaurus Rex


STARTING HAND
Tiny Basilisk
Potent Basilisk
Spore Shambler
Fairie Dragon


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Verdant Tree
Young Treant


NextHand

Playful Panda
Tyrannosaurus Rex
Tiny Basilisk
Fairie Dragon
Tiny Basilisk


Tech 1 card(s)
Get Paid - ($10)
Potent Basilisk (destroys Mythmaking on arrival) - ($6)
Exhaust Argagarg to give Centaur +1/+A
Centaur trades with DeGrey, 1 point of overpower to Sparring Partner
Midori to Maxband - ($1)
Midori hits base for 4
Exhaust Merfolk Prospector for gold - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Calamandra (2/3)
  • :target: Lookout:

In Play:

  • L5 Argagarg (1/5)
  • Merfolk Prospector (1/1)
  • L8 Midori (4/5) flying my turn

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Oof, if I had thought about DeGrey (who I could have anticipated from Mythmaking), I’d have switched who got Nature’s Favor last turn. Still, Potent Basilisk has been waiting all game for this play. This big hero turn recoups cards. I think I’m too inexperienced at this point to know whether base damage or tech damage is more valuable. The former puts them on a real clock though.

P1T7


Tech StartingHand Workers

TECH
Martial Mastery
Whitestar Grappler


STARTING HAND
Fuzz Cuddles
Whitestar Grappler
Snapback
Ardra’s Boulder


WORKERS
Fox Viper
Smoker
Fox Primus
Savior Monk
Safe Attacking
Sensei’s Advice
Ardra’s Boulder


NextHand

Martial Mastery
Whitestar Grappler
Fuzz Cuddles
Morningstar Pass


Tech 2 card(s)
Get Paid - ($10)
Worker - ($9)
Garus Rook - ($7)
Snapback resets Midori’s levels - ($4)
Tower - ($1)
Sparring Partner trains Rook

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garus Rook (4/5) [1+]
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Sparring Partner (2/1)

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Strength)
  • :heart: Tech III HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 10
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Midori going straight for base damage? Maybe he wanted to avoid giving me the Technician draw and didn’t quite have enough to down a tech building? Well, I’d like to maxband Rook for defense, but I also want to Snapback Midori. I guess I need a Tower to deal with Calamandra as well, so Snapback it is. Better keep buying workers as well, never know when they’re gonna be chomped.

P2T7


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Fairie Dragon
Tiny Basilisk
Tiny Basilisk
Playful Panda


WORKERS
Tiger Cub
Rich Earth
Ironbark Treant
Verdant Tree
Young Treant


NextHand

Spore Shambler
Centaur
Moment’s Peace
Rampant Growth
Galina Glimmer


Discard

Tiny Basilisk
Fairie Dragon
Playful Panda
Potent Basilisk


Tech 0 card(s)
Get Paid - ($10)
Potent Basilisk trades with Rook. Calamandra > L3
Tyrannosaurus Rex (destroy two workers) - ($2)
Tiny Basilisk - ($0)
Merfolk Prospecter exhausts for gold - ($1)
Calamandra and Argagarg break tower
Midori kills Sparring Partner

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2A) deathtouch, tech 0 can ignore, resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1) resist 1
  • L1 Midori (2/1)
  • Tyrannosaurus Rex (10/10) overpower, resist 3
  • L3 Calamandra (3/3) units have resist 1
  • L5 Argagarg (1/4)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Rook + Tower is a nuisance, but a surmountable one. Martial Mastery should be making its way back sometime soon, so maybe it’s worth teching Reclaim? Then again, if they play that instead of a body, they might be in trouble.

Edit: I also can’t target basilisk. There wasn’t a reshuffle so I’ll just trade and we should be good.
Edit 2: slight optimization of damage since Argagarg was free.

I’ll tap out here; I don’t think I can turn this situation around. GG WP. I’m up to run it back if you are.

Good game! Looked back through your thoughts: I had similar questions about that turn where I attacked your base with Midori. I was pretty sure maxband Midori wasn’t long for the world, so I was torn between doing a lil damage to a tech (and wasn’t sure which tech would be more critical to hit) or moving the needle closer to just overwhelming you with overpower.

Happy to run it back! I guess that makes me P1. I’m gonna be substantially more busy this evening and tomorrow, so prolly will only be able to make a few turns til Saturday. GL HF!

P1T1


StartingHand Workers

STARTING HAND
Verdant Tree
Spore Shambler
Ironbark Treant
Rampant Growth
Forest’s Favor


WORKERS
Spore Shambler


NextHand

Young Treant
Playful Panda
Merfolk Prospector
Rich Earth
Tiger Cub


Discard

Rampant Growth
Ironbark Treant
Forest’s Favor


Get Paid - ($4)
Worker - ($3)
Verdant Tree - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Verdant Tree HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 5
Thoughts

Weird opening hand. Not trying to spend 3 on shambler or ironbark, so lead on Verdant Tree and enter next turn with cash to burn and no need to build tech 1 right away?

That’s cool. GL HF!

P2T1


StartingHand Workers

STARTING HAND
Grappling Hook
Sensei’s Advice
Safe Attacking
Fox Viper
Savior Monk


WORKERS
Fox Viper


NextHand

Snapback
Smoker
Morningstar Flagbearer
Fox Primus
Aged Sensei


Discard

Sensei’s Advice
Grappling Hook
Savior Monk
Safe Attacking


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Grave Stormborne - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Eww, not a great starting hand. I’m gonna try something a little different.

[b]P1T2[/b]
Tech StartingHand Workers

TECH
Tiny Basilisk
Huntress


STARTING HAND
Merfolk Prospector
Playful Panda
Young Treant
Tiger Cub
Rich Earth


WORKERS
Spore Shambler
Tiger Cub


NextHand

Huntress
Forest’s Favor
Rampant Growth
Playful Panda


Tech 2 card(s)
Get Paid + float - ($6)
Rich Earth - ($3)
Worker
Argagarg (and Wisp) - ($1)
Merfolk Prospector - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Wisp (0/1)
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • L1 Argagarg (1/3)
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Verdant Tree HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Well, this is off to a weird start. If we are gonna go this slow all game, then I feel like green eventually comes out on top. Grave by himself suggest aggro, but a 2nd hero slot makes me think this is a long play towards getting that card draw from Setsuki. We’ll hedge a bit with tech for now and then maybe push a fast tech 2 if there is still an opening?

P2T2


Tech StartingHand Workers

TECH
Reversal
Thunderclap


STARTING HAND
Morningstar Flagbearer
Fox Primus
Smoker
Aged Sensei
Snapback


WORKERS
Fox Viper
Smoker


NextHand

Safe Attacking
Reversal
Snapback
Thunderclap
Sensei’s Advice


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Garus Rook - ($3)
Morningstar Flagbearer - ($0)
Grave kills Wisp

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Garus Rook (3/4)
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Morningstar Flagbearer (2/2) Tempting target

Buildings:

  • :heart: Base HP: 20
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Since I’ve struggled to break though his patrollers, I’ll try taking spells to forcibly remove them.

P1T3


Tech StartingHand Workers

TECH
Potent Basilisk
Dothram Horselord


STARTING HAND
Huntress
Rampant Growth
Forest’s Favor
Playful Panda
Tiny Basilisk


WORKERS
Spore Shambler
Tiger Cub
Rampant Growth


NextHand

Ironbark Treant
Young Treant
Dothram Horselord
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
Worker
Tech 1 - ($5)
Exhaust Verdant Tree for instant build
Tiny Basilisk - ($3)
Exhaust Merfolk Prospector for gold - ($4)
Huntress - ($1)

Float ($1)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiny Basilisk (1/2) deathtouch, ignores 0s
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Argagarg (1/3)
  • :pschip: Technician: Huntress (3/3) anti-air, sparkshot
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)
  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Verdant Tree HP: 3

Economy Info:
Cards:

  • Hand: 4
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Alright, time to commit to a plan. No Tech 1 + heroes suggests they teched two spells. Presuming they knew Rook was coming (which wasn’t my guess last turn) so I’d guess some combination of Reversal, Thunderclap, Versatile Style, and Bird’s Nest (since I’m kinda forced off flyers). Flagbearer handily counters Growth counters shenanigans, so maybe we run back Balance?

Edit: fixed a weird formatting thing

P2T3


Tech StartingHand Workers

TECH
Bird’s Nest
Sparring Partner


STARTING HAND
Thunderclap
Sensei’s Advice
Safe Attacking
Snapback
Reversal


WORKERS
Fox Viper
Smoker
Safe Attacking


NextHand

Grappling Hook
Aged Sensei
Savior Monk
Fox Primus


Discard

Sensei’s Advice
Reversal
Thunderclap
Snapback
Bird’s Nest
Sparring Partner


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Sensei’s Advice - ($5)
Flagbearer walks past Basilisk to kill Argagarg, levels to Grave
Reversal kills Basilisk - ($2)
Grave kills Huntress
Rook kills Prospector
Tech I - ($1)

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L3 Grave Stormborne (3/1), readiness Sparkshot [3 damage]
  • :target: Lookout:

In Play:

  • L1 Garus Rook (2/3) [1 damage]
  • Morningstar Flagbearer (2/2) Tempting target

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Yeah, this worked out pretty well. Though, in hindsight, I would have been better off teching Bird’s Nest than Thunderclap last turn, but I didn’t know which cards I would draw.

P1T4


Tech StartingHand Workers

TECH
Potent Basilisk
Moment’s Peace


STARTING HAND
Ironbark Treant
Young Treant
Playful Panda
Dothram Horselord
Potent Basilisk


WORKERS
Spore Shambler
Tiger Cub
Rampant Growth
Ironbark Treant


NextHand

Dothram Horselord
Potent Basilisk
Forest’s Favor
Huntress
Young Treant


Tech 2 card(s)
Get Paid + float + scavenger - ($9)
Worker
Tech 2 (Balance) - ($5)
Exhaust Verdant Tree to insta-build
Potent Basilisk - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Verdant Tree HP: 3

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Ouch, that stung, but I think that was a middling outcome, rather than abjectly terrible. Potent Basilisk still fairs well againt the board and I think we continue, undeterred towards TRex strats (though I can slowroll teching those til next turn.)

P2T4


Tech StartingHand Workers

TECH
Glorious Ninja
Porcupine


STARTING HAND
Savior Monk
Aged Sensei
Grappling Hook
Fox Primus


WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus


NextHand

Porcupine
Sparring Partner
Reversal
Savior Monk
Glorious Ninja


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Midband Rook - ($4)
Rook breaks Tree
Tech II: Ninjutsu - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Morningstar Flagbearer (2/2) Tempting target
  • :target: Lookout:

In Play:

  • L5 Garus Rook (3/5) Hard to block
  • L3 Grave Stormborne (3/1), readiness Sparkshot [3 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Potent Basilisk is harder to remove, but can’t slip past tech 0 units, so I’ll just throw out some cannon fodder. Against those Basilisks and such, I think select Ninjutsu units may be my best option, so I’ll aim for that.

P1T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Forest’s Favor
Huntress
Dothram Horselord
Young Treant
Potent Basilisk


WORKERS
Spore Shambler
Tiger Cub
Rampant Growth
Ironbark Treant
Young Treant


NextHand

Merfolk Prospector
Playful Panda
Tiny Basilisk
Moment’s Peace


Discard

Verdant Tree
Forest’s Favor
Dothram Horselord
Tyrannosaurus Rex
Tyrannosaurus Rex


Tech 2 card(s)
Get Paid + float - ($9)
Worker
Potent Basilisk - ($5)
Calamandra - ($3)
Huntress - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Potent Basilisk (3/5A) untargetable, deathtouch
  • :psfist: Elite:
  • :ps_: Scavenger: Potent Basilisk (3/5A) untargetable, deathtouch
  • :pschip: Technician: Huntress (3/3) anti-air, sparkshot
  • :target: Lookout:

In Play:

  • Rich Earth
  • Calamandra (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Okay, Ninjitsu. That means Glorious Ninja and dealing with invisible creatures. There are too many ways for opp to have as much power as I do, so Horselord stays in hand for now. Next turn is prime for Moment’s Peace.

P2T5


Tech StartingHand Workers

TECH
Hidden Ninja
Speed of the Fox


STARTING HAND
Porcupine
Reversal
Sparring Partner
Glorious Ninja
Savior Monk


WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus
Savior Monk


NextHand

Bird’s Nest
Sensei’s Advice
Thunderclap
Aged Sensei
Grappling Hook


Discard

Glorious Ninja
Reversal
Sparring Partner
Hidden Ninja
Speed of the Fox


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Porcupine - ($5)
Maxband Grave - ($1)
Grave throws his sword at Calamandra
Maxband Rook - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Porcupine (2/6A) Deathtouch
  • :psfist: Elite: L8 Garus Rook (5/6) Hard to block, two lives
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Morningstar Flagbearer (2/2) Tempting target
  • L7 Grave Stormborne (4/5) Sparkshot, readiness

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

I can’t punch through that, but at least I can punish any units brave enough to attack. And if they don’t attack, I threaten Earthquake. Fortunately, Potent’s untargetable ability also means that they can’t have +1/+1 runes placed on them.

P1T6


Tech StartingHand Workers

TECH
Ferocity
Moment’s Peace


STARTING HAND
Playful Panda
Moment’s Peace
Merfolk Prospector
Tiny Basilisk


WORKERS
Spore Shambler
Tiger Cub
Rampant Growth
Ironbark Treant
Young Treant
Playful Panda


NextHand

Verdant Tree
Tyrannosaurus Rex
Dothram Horselord
Merfolk Prospector


Tech 2 card(s)
Get Paid - ($9)
Worker
Tech III - ($4)
Midori - ($2)
Moment’s Peace - ($0)
Refund from Huntresses - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Potent Basilisk (3/5A) untargetable, deathtouch
  • Potent Basilisk (3/5) untargetable, deathtouch
  • Huntress (3/3) anti-air, sparkshot
  • Midori (2/3)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 10
Thoughts

Scary board. Kinda glad Cala ate Grave’s maxband. Tech in some ferocities, since either a ferocity or a trex is a good turn next turn.

Edit: redrew to fix botched bookkeeping

I just noticed, but you’ve been overpaying for Huntress. I think you should have $2 more.

Oh, wow. Good catch. I’ll float it for next turn. Thanks!

P2T6


Tech StartingHand Workers

TECH
Earthquake
Earthquake


STARTING HAND
Bird’s Nest
Grappling Hook
Thunderclap
Aged Sensei
Sensei’s Advice


WORKERS
Fox Viper
Smoker
Safe Attacking
Fox Primus
Savior Monk
Sensei’s Advice


NextHand

Thunderclap
Snapback
Hidden Ninja
Sparring Partner


Tech 2 card(s)
Get Paid - ($10)
Bird’s Nest - ($8)
Aged Sensei - ($7)
Grave and Rook break Tech III
Tech III - ($2)
Worker - ($1)

Float ($1)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bird (1/1A) Flying
  • :psfist: Elite: L7 Grave Stormborne (5/5) Sparkshot, readiness
  • :ps_: Scavenger:
  • :pschip: Technician: Porcupine (2/6) Deathtouch
  • :target: Lookout:

In Play:

  • L8 Garus Rook (4/6) Hard to block, two lives
  • Bird’s Nest
  • Aged Sensei (1/1)
  • Bird (1/1) Flying
  • Morningstar Flagbearer (2/2) Tempting target

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Ninjutsu)
  • :heart: Tech III HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 4
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Moment’s Peace, eh? That’s unexpected. My biggest immediate concern is T-Rex, so I’ll use Grave and Garus to down his Tech III. Dropping 1/1 units to prep for Earthquake. Flying Midori is a concern, so I’ll SQL a Bird. If he trades both Basilisks, he can wreck almost anything in my backline, unless I add a 4th patroller… but doing so would allow the Basilisks to attack without tying. I think I’ll just give him an extra target to aim for by building a Tech III, especially considering Speed of the Fox allows Setsuki to attack on the turn she drops.

I’m not sure if it’s because of the gold edit, but your economy info says you’re at 9 workers, even though your turn events say you recruited a 10th and you built your Tech III. Is it possible your workered card went into the discard column instead?