[Casual] Nekoatl [Future]/Peace/Truth vs. Persephone [Green]

GL HF @Persephone

P1T1


StartingHand Workers

STARTING HAND
Forgotten Fighter
Hardened Mox
Plasmodium
Time Spiral
Battle Suits


WORKERS
Time Spiral


NextHand

Tinkerer
Temporal Research
Fading Argonaut
Neo Plexus
Nullcraft


Discard

Battle Suits
Plasmodium
Forgotten Fighter


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Choosing this build to further evaluate if Nature Reclaims is enough of an obstacle to disqualify it from tournament use. Tempted to open with Plasmodium, but I want to intimidate the Merfolk from patrolling SQL so I can Nullcraft him.

1 Like

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Opening Hand
  • Rampant Growth
  • Ironbark Treant
  • Young Treant
  • Merfolk Prospector
  • Rich Earth

Player 2, Turn 1


Workers make 5g. (5g)

Hire 6th worker. (4g, 4 cards)
  • Rich Earth

Grow an Ironbark Treant for 3g. (1g, 3 cards)

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Ironbark Treant (1 :crossed_swords:, 2 :heart:, 3 :psblueshield:, patrols: -2 attack & +2 armor)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:

Base: 20 :heart:

:pspig: 1g banked, 6 workers.


5 cards in hand
  • Playful Panda
  • Forest’s Favor
  • Verdant Tree
  • Tiger Cub
  • Spore Shambler
0 cards in deck
3 cards in discard
  • Rampant Growth
  • Young Treant
  • Merfolk Prospector

Thoughts

Ironbark Treant is possibly worth a Forgotten Fighter? But not worth skipping a worker or Tech I for, I think.

P1T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Tinkerer
Fading Argonaut
Temporal Research
Nullcraft
Neo Plexus


WORKERS
Time Spiral
Temporal Research


NextHand

Battle Suits
Nullcraft
Plasmodium
Overeager Cadet
Forgotten Fighter


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Expensive Tech I - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/2)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

I’m not planning to immediately engage with my new Soldier, nor am I sure that I’ll draw Battle Suits next turn for the tag-team Treant takedown, so I’ll opt out of fading for the moment.

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Tech 2 cards. (5 discards)
  • Rampant Growth
  • Young Treant
  • Merfolk Prospector
  • :pspuzzle: Stalking Tiger
  • :pspuzzle: Stalking Tiger

Player 2, Turn 2


1g from last turn. (1g)
Workers make 6g. (7g)

Hire 7th worker. (6g, 4 cards)
  • Tiger Cub

Begin construction of Tech I for 1g. (5g)

Grow a Verdant Tree for 2g. (3g, 3 cards)

Summon :codexargagarg: Argagarg Garg for 2g. (1g)
He arrives with a Wisp.

Ironbark patrols in Squad Leader, Argagarg in Scavenger, and Wisp in Technician.

Discard 3, draw 5.


Patrols:
:psblueshield: Squad Leader: Ironbark Treant (1 :crossed_swords:, 2 :heart:, 3 :psblueshield:, patrols: -2 attack & +2 armor)
:psfist: Elite:
:ps_: Scavenger: :codexargagarg: Argagarg Garg (1 :crossed_swords:, 3 :heart:)
:pspuzzle: Technician: Wisp (0 :crossed_swords:, 1 :heart:)
:eye: Lookout:

Board:
Verdant Tree (3 :heart:, Healing 1, instant techs)

Base: 20 :heart:

:pspig: 1g banked, 7 workers.


5 cards in hand
  • Young Treant
  • Rampant Growth
  • Forest’s Favor
  • Playful Panda
  • Stalking Tiger
3 cards in deck
  • Merfolk Prospector
  • Stalking Tiger
  • Spore Shambler
0 cards in discard

Thoughts

Is Verdant Tree the standard response to Mox to the point where Vir will have an Assimilate waiting for me? I might be in trouble if so.

edit: 7 workers, didn’t update count.

P1T3


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Plasmodium
Forgotten Fighter
Battle Suits
Overeager Cadet
Nullcraft


WORKERS
Time Spiral
Temporal Research
Plasmodium


NextHand

Nullcraft
Fading Argonaut
Tinkerer
Overeager Cadet


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Vir Garbarean - ($3)
Forgotten Fighter returns Ironbark Treant to hand. - ($1)
Mox and Plexus kill Argagarg

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Vir Garbarean (2/3A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Neo Plexus (2/1)
  • Hardened Mox (1/1A) Indestructible

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

On second thought, killing the Treant probably isn’t my best option here.

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Tech 2 cards. (2 discards)
  • :pspuzzle: Potent Basilisk
  • :pspuzzle: Ferocity

Player 2, Turn 3


1g from Scavenger + 1g from last turn. (2g, 6 cards)
Workers make 7g. (9g)

Hire 8th worker. (8g, 5 cards)
  • Young Treant

Exhaust Verdant Tree to speed up construction.
Instantly build Tech II – :tiger: Feral for 4g. (4g)
Begin construction of Tech Lab – :dragon: Balance for 1g. (3g)

Befriend a Stalking Tiger for 3g. (0g, 4 cards)

Wisp patrols in Squad Leader, Stalking Tiger in Elite.

Discard 4, draw 3, shuffle 6, draw 2.


Patrols:
:psblueshield: Squad Leader: Wisp (0 :crossed_swords:, 1 :heart:, 1 :psblueshield:)
:psfist: Elite: Stalking Tiger (5 :crossed_swords:, 4 :heart:, can be very sneaky)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:exhaust: Verdant Tree (3 :heart:, Healing 1, instant techs)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (5 :heart:)
Tech Lab – :dragon: Balance (4 :heart:)

:pspig: 0g banked, 8 workers.


5 cards in hand
  • Merfolk Prospector
  • Stalking Tiger
  • Spore Shambler
  • Rampant Growth
  • Ferocity
4 cards in deck
  • Playful Panda
  • Potent Basilisk
  • Forest’s Favor
  • Ironbark Treant
0 cards in discard

Thoughts

Paying 7g for a 4/4 is not the most aggressive play. Normally I’d be happy killing a 2g + 0g card with a 3g card but having Garrisons coming up makes card advantage meaningless.

2x Nature Reclaims + Midori is 6g and two cards, 2x Flagstone Garrison is 6g and two cards, but they already drew 4+ cards the turn they played Garrison.

Gaah, Future and Truth have so many answers and Peace is a bottomless font of threat!!

Maxing Vir + Tech 2, then trading Vir + Mox into Tiger might still be their best move.

Great, drew Ferocity before they’ll have a chance to cast Free Speech by any reasonable measure. Quince is their only out against an invisible swift-striking Tiger outside of Future II. My only consolation is that mirroring a Tech II trashes Mox.

edit: forgot to list tech buildings

P1T4


Tech StartingHand Workers

TECH
Double Time
Double Time


STARTING HAND
Overeager Cadet
Tinkerer
Fading Argonaut
Nullcraft


WORKERS
Time Spiral
Temporal Research
Plasmodium
Tinkerer


NextHand

Knight of the Conclave
Forgotten Fighter
Knight of the Conclave


Discard

Overeager Cadet
Fading Argonaut
Double Time
Double Time


Tech 2 card(s)
Get Paid + float - ($8)
Peek
Plexus kills Wisp
Nullcraft - ($6)
Nullcraft, Mox, and Cadet kill Tiger
Midband Vir - ($4)
Vir breaks Tree
Overeager Cadet
Worker - ($3)
Maxband Vir - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean (3/5)
  • Hardened Mox (1/1A) Indestructible
  • Neo Plexus (2/1)

Future:

  • Mech [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 1
  • Workers: 8

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Verdant Tree and Stalking Tiger go to my discard.

Tech 2 cards. (4 discards)
  • Verdant Tree
  • Stalking Tiger
  • :pspuzzle: Faerie Dragon
  • :pspuzzle: Wandering Mimic

Player 2, Turn 4


Workers make 8g. (8g)

Hire 9th worker. (7g, 4 cards)
  • Merfolk Prospector

Summon :codexcalamandra: Calamandra Moss for 2g. (5g)
She befriend a Stalking Tiger for 3g, and gives it Ferocity for another 2g. (0g, 2 cards)

Stalking Tiger patrols in Elite.

Discard 2, draw 4.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite: Stalking Tiger (5 :crossed_swords:, 4 :heart:, Invisible, Swift Strike)
:ps_: Scavenger:
:pspuzzle: Technician:
:eye: Lookout:

Board:
:codexcalamandra: Calamandra Moss (2 :crossed_swords:, 3 :heart:, can be sneaky)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (5 :heart:)
Tech Lab – :dragon: Balance (4 :heart:)

:pspig: 0g banked, 9 workers.


4 cards in hand
  • Playful Panda
  • Potent Basilisk
  • Forest’s Favor
  • Ironbark Treant
0 cards in deck
7 cards in discard
  • Verdant Tree
  • Stalking Tiger
  • Faerie Dragon
  • Wandering Mimic
  • Ferocity
  • Spore Shambler
  • Rampant Growth

Thoughts

Lot of options to tech, there’s no way to ditch the Nullcraft without me building a Tower, so Wandering Mimic feels safe. Faerie Dragon can pop a Flagbearer and still destroy a Garrison, making Dinosize somewhat safer. I only need Dinosize on a 4/x evasive attacker twice to win the game. A second Potent Basilisk makes it much more likely I have one to block the giant mech. (but note, PB makes Mimic immune to Dinosize) A tiny one would do so more efficiently if it weren’t for all those obnoxiously cheap Tech I 2/2s running around. I’m reasonably confident that a single Ferocity will force a Free Speech tech, if there isn’t one already for Nature Reclaims, otherwise I’d consider taking a second one.

I could also play Ironbark instead of Basilisk next turn, and stuff my deck for Tech III. Next turn I’m expecting to see Tech II and either a Tower or a Unphase to snipe Calamandra, otherwise I take the Tech II. Probably Tower?

(don’t forget the Nullcraft on your board!)

1 Like

P1T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Eyes of the Chancellor


STARTING HAND
Knight of the Conclave
Knight of the Conclave
Forgotten Fighter


WORKERS
Time Spiral
Temporal Research
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Eyes of the Chancellor
Eyes of the Chancellor
Overeager Cadet


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Swap - ($7)
Vir plays Knight of the Conclave from my deck
Knight of the Conclave
Tower - ($4)
Tech II: Truth - ($0)
Nullcraft damages Tech II.

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (1/1A) Indestructible
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (2/1)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • L7 Vir Garbarean (3/5)
  • Nullcraft (1/1) Flying

Future:

  • Mech [1 time]
  • Knight of the Conclave [3 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I was tempted to play Battle Suits from deck, but I want to maximize my chances of getting an Eyes into play next turn (at least, without skipping a worker), as Tower is not a strong defense against stealth/invisible.

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Tech 2 cards. (9 discards)
  • Verdant Tree
  • Stalking Tiger
  • Faerie Dragon
  • Wandering Mimic
  • Ferocity
  • Spore Shambler
  • Rampant Growth
  • :pspuzzle: Gigadon
  • :pspuzzle: Feral Strike

Player 2, Turn 5


Workers make 9g. (9g)

Hire 10th worker. (8g, 3 cards)
  • Ironbark Treant

Hatch a Potent Basilisk for 4g. (4g, 2 cards)
Pay 4g to raise Calamandra from level 1 to 5, maxband. (0g)

Basilisk patrols in Squad Leader, Stalking Tiger in Technician.

Discard 2, shuffle 11, draw 4.


Patrols:
:psblueshield: Squad Leader: Potent Basilisk (3 :crossed_swords:, 5 :heart:, 1 :psblueshield:, Deathtouch, Untargetable)
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Stalking Tiger (4 :crossed_swords:, 4 :heart:, Invisible, Resist 1)
:eye: Lookout:

Board:
:codexcalamandra: Calamandra Moss, Lv. MAX (4 :crossed_swords:, 5 :heart:, can be sneaky, grants resist, befriends tigers)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (4 :heart:)
Tech Lab – :dragon: Balance (4 :heart:)

:pspig: 0g banked, 10 workers.


4 cards in hand
  • Feral Strike
  • Verdant Tree
  • Ironbark Treant
  • Rampant Growth
7 cards in deck
  • Stalking Tiger
  • Spore Shambler
  • Wandering Mimic
  • Faerie Dragon
  • Gigadon
  • Ferocity
  • Forest’s Favor
0 cards in discard

Thoughts

Going for slightly larger fake tigers, eh?

I could stop it delay it a turn but it’s not worth my entire hand + skipping a worker.

No idea what to tech on my last shuffle, so taking Feral Strike to defer making decisions about building Tech III.

edit: didn’t record damage to Tech II.

P1T6


Tech StartingHand Workers

TECH
Free Speech
Free Speech


STARTING HAND
Eyes of the Chancellor
Eyes of the Chancellor
Overeager Cadet


WORKERS
Time Spiral
Temporal Research
Plasmodium
Tinkerer
Forgotten Fighter


NextHand

Eyes of the Chancellor
Double Time
Fading Argonaut


Discard

Overeager Cadet
Eyes of the Chancellor
Free Speech
Free Speech


Tech 2 card(s)
Get Paid - ($9)
Peek
Vir plays Double Time from deck - ($3)
Peek
Swap - ($2)
Overeager Cadet
Battle Suits - ($0)
Mox, Nullcraft, and Cadet kill Basilisk

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Mech (6/7A) Untargetable
  • :psfist: Elite:
  • :ps_: Scavenger: Neo Plexus (3/1)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • L7 Vir Garbarean (3/5)
  • Hardened Mox (2/1) Indestructible
  • Nullcraft (1/1) Flying

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [2 time]
  • Double Time [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

There’s a good chance a Ferocity willl empower that Basilisk to oneshot my Mech if I don’t take action to prevent it, so lizard gonna die.

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

Tech 0 cards. (1 discard)
  • Potent Basilisk

Player 2, Turn 6


Workers make 10g. (10g)

:codexcalamandra: Calamandra Moss casts Feral Strike, with boost, for 8g. (2g, 3 cards, 2 discards)
Fetch a Gigadon and a Wandering Mimic and put them into play.

Cast Rampant Growth on Wandering Mimic for 2g. (0g, 2 cards, 3 discards)
Discard my last two cards to give Calamandra stealth. (5 discards)

Wandering Mimic is a 6/4 with Flying, Haste, Overpower, Stealth, and 2 armor.
It attacks Neo Plexus, and is revealed and takes 1 damage from the tower on its armor. Neo Plexus takes 6 damage, 5 of which is excess, so flying-overpower that onto Vir. Neo Plexus and Vir both die, and you get a gold.

Calamandra breaks your tower, taking 1 damage from it. Your base takes 2 damage.
Invisible Stalking Tiger hits your base for 4, down to 14 :heart:.

Gigadon patrols in Technician.

Discard 0, draw 2.


Patrols:
:psblueshield: Squad Leader:
:psfist: Elite:
:ps_: Scavenger:
:pspuzzle: Technician: Gigadon (8 :crossed_swords:, 8 :heart:, Overpower, Resist 1)
:eye: Lookout:

Board:
:codexcalamandra: Calamandra Moss, Lv. MAX (4 :crossed_swords:, 4 of 5 :heart:, can be sneaky, grants resist, befriends tigers)
Stalking Tiger (4 :crossed_swords:, 4 :heart:, Invisible, Resist 1)
Wandering Mimic (4 :crossed_swords:, 4 :heart:, Flying, Haste, Overpower, Resist 1)

Base: 20 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (4 :heart:)
Tech Lab – :dragon: Balance (4 :heart:)

:pspig: 0g banked, 10 workers.


2 cards in hand
  • Spore Shambler
  • Ferocity
5 cards in deck
  • Stalking Tiger
  • Wandering Mimic
  • Faerie Dragon
  • Gigadon
  • Forest’s Favor
5 cards in discard
  • Potent Basilisk
  • Feral Strike
  • Verdant Tree
  • Ironbark Treant
  • Rampant Growth

Thoughts

Games usually end on turns 7-8… not sure if I’m fast enough to deal the remaining 14 by then. One extra turn might be survivable if I have a fat enough wall of meat, and I can keep the number of units down.

Hitting Vir + Neoplexus is necessary because that prevents Gigadon from being killed by regular units, leaving Mech to wreak havoc on targets of choice. It’s unfortunate that Stalking Tiger can’t give Wandering Mimic stealth long enough to hit anything, would save me a lot of cards.

Considered grabbing 2x Blooming Ancients, playing Argagarg, and just eating the Mech with a 9/9 tiger. That leaves Vir with the chance to cast a second Double Time, the tower, and 3 gold not needed bring in a non-purple hero to Time Spiral it closer.

edit: had accidentally replaced a card in deck with a second Spore Shambler

1 Like

Sorry, got buried in notifications and I missed this!

When you mirror Wandering Mimic, Hardened Mox is trashed. Copying really does include tech level. I assume that changes how you patrol?

2 Likes

Good catch, in that case, I handle combat differently and need to know your Technician draw. Actually, hang on, let me think this through first.

Technician draw
  • Wandering Mimic
1 Like

P1T7


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Eyes of the Chancellor
Fading Argonaut
Double Time


WORKERS
Time Spiral
Temporal Research
Plasmodium
Tinkerer
Forgotten Fighter
Double Time


NextHand

Free Speech
Free Speech


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Worker - ($9)
Eyes of the Chancellor - ($6)
Eyes hide Mech
Sirus Quince - ($4)
Mech kills Calamandra
Mox reduces Gigadon to 6 HP
Mirror Illusion becomes a Wandering Mimic, Mox is trashed - ($2)
Overeager Cadet reduces Gigadon to 3 HP
Mimic kills Gigadon, overpowers to reduce Tiger to 3 HP
Nullcraft reduces Mimic to 3 HP, your Mimics lose flying and haste
Fading Argonaut - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Sirus Quince (1/4A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Fading Argonaut (2/3) [3 time]
  • :target: Lookout:

In Play:

  • Battle Suits
  • Eyes of the Chancellor - Haste, detector
  • Mech (6/3) Untargetable

Future:

  • Knight of the Conclave [1 time]
  • Knight of the Conclave [1 time]
  • Double Time [2 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Ugh, that’s the worst card she could have drawn. My plan was to SQL the Nullcraft to soak the Mimic’s attack and Elite the Argonaut so the Tiger would die if it attacked, but with this the new Mimic would take out the Nullcraft, allowing the old MImic to soundly kill the Argonaut and the Tiger to kill Quince. Well, if Quince is going to die either way, I’ll at least require 2 attackers to get the job done… is what I’d like to say, but that Spore Shambler can just buff one of them. Maybe it’s worth it to draw out that expense, though. On that note, Shambler could also use the Shambler to buff whatever kills the Argonaut, so it’s better to just patrol him as Technician. I would downgrade to a Mirror Illusion for that to draw an extra card, but the Shambler would just use a rune to pop the Illusion and allow an attacker through.

Player 1: @Nekoatl :codexvir::codexonimaru::codexquince: Future/Peace/Truth
Player 2: @Persephone :codexmidori::codexcalamandra::codexargagarg: Green

“At least the giant mech is untargetable, so Vir can’t make it invisible.” – Calamandra Moss, moments before being stepped on by an invisible mech.

Gigadon goes to my the discard, I draw Wandering Mimic.

Tech 1 card. (7 discards)
  • Ferocity

Player 2, Turn 7


Workers make 10g. (10g)

Begin construction of a Tower for 3g. (7g)

Summon :codexargagarg: Argagarg Garg for 2g. He brings along a Wisp. (5g)

Stalking Tiger and Wandering Mimic both attack :codexquince: Sirius Quince, killing him and giving Argagarg two levels. They each take 1 damage.

Pay 2g to maxband Argagarg; he creates a Water Elemental. (3g)

Discard 3, draw 4, shuffle 10, draw 1.


Patrols:
:psblueshield: Squad Leader: Water Elemental (3 :crossed_swords:, 3 :heart:, 1 :psblueshield:, Anti-Air)
:psfist: Elite:
:ps_: Scavenger: Wisp (1 :heart:)
:pspuzzle: Technician:
:eye: Lookout:

Board:
:codexargagarg: Argagarg Garg (1 :crossed_swords:, 5 :heart:, buffs things)
:exhaust: Stalking Tiger (4 :crossed_swords:, 2 of 4 :heart:, can be very sneaky)
:exhaust: Wandering Mimic (4 :crossed_swords:, 2 of 4 :heart:, Untargetable)

Base: 18 :heart:
Tech I (5 :heart:)
Tech II – :tiger: Feral (4 of 5 :heart:)
Tech Lab – :dragon: Balance (4 :heart:)
Tower (5 :heart:)

:pspig: 3g banked, 10 workers.


9 cards in deck
  • Potent Basilisk
  • Feral Strike
  • Verdant Tree
  • Ironbark Treant
  • Gigadon
  • Ferocity
  • Spore Shambler
  • Ferocity
  • Wandering Mimic
0 cards in discard

Thoughts

Coming up is my last turn before Double Time. If I draw Ferocity, I can leave an impenetrable wall of dinosaur. Here goes… !

Rampant Growth. That may or may not be useful, since Mimic will have Overpower again.

edit: Tower replaces Tech Lab, dealing 2 to my base.
edit: forgot to list Argagarg, floating gold.

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P1T8


Tech StartingHand Workers

TECH
Drill Sergeant
Drill Sergeant


STARTING HAND
Free Speech
Free Speech


WORKERS
Time Spiral
Temporal Research
Plasmodium
Tinkerer
Forgotten Fighter
Double Time
Free Speech


NextHand

Overeager Cadet
Eyes of the Chancellor
Neo Plexus


Discard

Free Speech
Drill Sergeant
Drill Sergeant


Tech 2 card(s)
Get Paid - ($10)
Vir Garbarean - ($8)
Peek
Tech III - ($3)
Tech Lab: Peace - ($2)
Eyes hide Mech
Worker - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Knight of the Conclave (4/4A) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger: Fading Argonaut (2/3) [2 time]
  • :pschip: Technician: Knight of the Conclave (4/4) Resist 1
  • :target: Lookout:

In Play:

  • Battle Suits
  • Eyes of the Chancellor - Haste, detector
  • L1 Vir Garbarean (2/3)
  • Mech (6/3) Untargetable, invisible

Future:

  • Double Time [1 time]

Buildings:

  • :heart: Base HP: 14
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)
  • :heart: Tech III HP: 5
  • :heart: Tech Lab HP: 4 (Peace)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 4
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 11

Thoughts

Well, I much preferred the hand I drew after my botched turn than this one I drew after my corrected turn. No one to blame but myself. I probably don’t even need 2 Free Speeches anymore, with Garrisons incoming.

eeehh, no. He built tower

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Good catch, I was looking at the board state and not paying enough attention to the turn events.

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