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[Casual] Nekoatl ([Finesse]/Present/Balance) vs Shadow_Night_Black (Mono-Purple)

GL HF @Shadow_Night_Black! [Finesse]/Present/Balance

"P1T1


StartingHand Workers

STARTING HAND
Brick Thief
Granfalloon Flagbearer
Spark
Fruit Ninja
Tenderfoot


WORKERS
Fruit Ninja


NextHand

Older Brother
Timely Messenger
Wither
Helpful Turtle
Bloom


Discard

Spark
Brick Thief
Granfalloon Flagbearer


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
River Montoya - ($1)
Tenderfoot - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 River Montoya (2/3)
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

Opening with River for the potential for free tech 0 units. No point in patrolling T1 against Purple starter. I want to get my expensive tech 0s workered quickly since they’re prime targets to bounce.

"

Gl HF!

P2T1


StartingHand Workers

STARTING HAND
Time Spiral
Fading Argonaut
Forgotten Fighter
Hardened Mox
Tinkerer


WORKERS
Tinkerer


NextHand

Plasmodium
Neo Plexus
Temporal Research
Battle Suits
Nullcraft


Discard

Fading Argonaut
Forgotten Fighter
Time Spiral


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Mox - ($1)

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Hardened Mox (1/1)

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 6
Thoughts

He says this codex is built to be anti purple, and I can understand why he thinks that, all the the specs have some way of annoying purple’s early/mid game plan. But all that does is slow me down, and it costs more gold/resources for him to stop me then it does for me to do something, So I think he will end up just losing board control and dieing from units. Should be an interesting match at least.

Hope you don’t mind me adding your codex to the topic title! I didn’t want to have to keep checking the other topic to see which specs you’d chosen. :wink:

1 Like

It’s fine. I usually don’t because I have a tendency to play multiple games per thread, not always sticking with the same specs. I guess I should get in the habit of adding specs to the initial post.

"P1T2


Tech StartingHand Workers

TECH
Nimble Fencer
Nimble Fencer


STARTING HAND
Timely Messenger
Bloom
Helpful Turtle
Wither
Older Brother


WORKERS
Fruit Ninja
Older Brother


NextHand

Helpful Turtle
Wither
Granfalloon Flagbearer
Bloom
Spark


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
River sidelines Mox
Wither: Mox - ($2)
Tech I - ($0)
Tenderfoot tickles your base to 19 HP

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 River Montoya (2/2) [1 dmg]
  • Tenderfoot (1/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

"

1 Like

P2T2


Tech StartingHand Workers

TECH
Argonaut
Stewardess


STARTING HAND
Neo Plexus
Plasmodium
Nullcraft
Temporal Research
Battle Suits


WORKERS
Tinkerer
Plasmodium (forcast 3)


NextHand

Stewardess
Temporal Research
Argonaut
Forgotten Fighter


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech 1 - ($5)
Neo - ($3)
Battlesuits - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (3/2)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/0)
  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
"Thoughts

Well he took the bait, forgot that he could attack to remove the patrol bonuses, so it wasn’t an even 3 for 3 gold, but good enough, I basically paid a gold to thin my deck, which is quite nice. Put out the battlesuits now and see if we can tempt the hero’s hall into midori or the suicide of River. He has options for nice trades with rivier, but its slow if he doesn’t want her to die to nullcraft and I can exploit that. Either way he’s unlikely to develop much board making me free to play tech 1 unit + Tech 2 next turn to apply the pressure.

"P1T3


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Wither
Spark
Helpful Turtle
Granfalloon Flagbearer
Bloom


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer


NextHand

Wither
Nimble Fencer
Timely Messenger
Brick Thief
Nimble Fencer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Level River - ($3)
River kills Plexus, you draw 1
Level River - ($1)
Helpful Turtle - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Tenderfoot (1/2)
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/4)
  • Helpful Turtle (1/2) Healing

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

I wanted to max level River for cheaper unit deployment and that Plexus is a convenient way to make use of the healing effect of levelling up.

"

P2T3


Tech StartingHand Workers

TECH
Hyperion
Tricyleoid


STARTING HAND
Argonaut
Stewardess
Temporal Research
Forgotten Fighter
Nullcraft


WORKERS
Tinkerer
Plasmodium (forcast 3)
Forgotten Fighter


NextHand

Hyperion
Tricyleoid
Time Spiral
Fading Argonaut
Neo Plexus (3/2)


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech 2 (Present) - ($3)
Stewardess, Bounces Turtle - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stewardess of the Undone (3/3)
  • :target: Lookout:

In Play:

  • Hardened Mox (1/0)
  • Battle Suits

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II (Present) HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Double Fencer (Likely to be his first techs, so unlikely to have 2 of next turn) is needed for Tech 2 breakage, but I can just chump up the following turn as he won’t have a tech 2 of his own. My tech 1’s are bigger then his and with patrol zone bonuses I don’t see him managing to keep my tech 2 down while building his own in the near future. And with a lack of card draw I don’t worry about a tech 0 unit spam from max river

"P1T4


Tech StartingHand Workers

TECH
Gemscout Owl
Gemscout Owl


STARTING HAND
Nimble Fencer
Nimble Fencer
Brick Thief
Timely Messenger
Wither


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Wither


NextHand

Star-Crossed Starlet
Spark
Star-Crossed Starlet


Discard

Helpful Turtle
Gemscout Owl
Gemscout Owl


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
River distracts Stewardess
Nimble Fencer - ($4)
Nimble Fencer - ($2)
Brick Thief, 1 damage to Tech II - ($1)
Fencers break Tech II, your base to 17 HP
Timely Messenger

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: Brick Thief (3/1)
  • :ps_: Scavenger: Tenderfoot (1/2) Haste
  • :pschip: Technician: Timely Messenger (1/1) Haste
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/4)
  • Nimble Fencer (2/3) Haste
  • Nimble Fencer (2/3) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 3

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

He passed up the chance to bounce the Mox, so it looks like I won’t need Wither again. I want to build a Tech II, but I can’t do it and take down his Tech II this turn, so I’ll wait. If he doesn’t have Nullcraft, attacking with River is probably my best bet, but I’d lose her if he does. Technician makes it likely unless it’s been workered. Between that and the possibility of bouncing a patroller, defending is a bit tricky, but I think the way to deal with it is just flood the board. However, I want to draw at least 3 cards next turn, so I need to keep 1 in hand.

"

P2T4


Tech StartingHand Workers

TECH
Now!
Temporal Distortion


STARTING HAND
Fading Argonaut
Time Spiral
Hyperion
Tricyleoid
Neo Plexus (3/2)


WORKERS
Tinkerer
Plasmodium (forcast 3)
Forgotten Fighter


NextHand

Hyperion
Nullcraft
Tricyleoid
Time Spiral
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
Vir - ($6)
Vir Peeks
Vir Swaps - ($5)
Argonaut - ($2)
Fargo - ($0)
Stewardess trades with Brick Thief

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Vir (2/3, lvl 1)
  • :target: Lookout: Argonaut (4/4)

In Play:

  • Hardened Mox (1/0)
  • Battle Suits

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

He had the double fencer, oh well, go to plan 2, flood the board. Put out vir as he can’t use the level, and allows me to guarantee a tech 2 unit next turn, and grabbing an Argo is just nice. Annoying I can’t make a worker as well, but I made my tech 2 on time, so although the later techs will be annoying and the lack of gold double so, the increased protection is nice.

"P1T5


Tech StartingHand Workers

TECH
Maestro
Nature Reclaims


STARTING HAND
Star-Crossed Starlet
Star-Crossed Starlet
Spark


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Wither
Spark


NextHand

Bloom
Gemscout Owl


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II - ($4)
Star-Crossed Starlet - ($2)
Star-Crossed Starlet - ($0)
River distracts Fading Argonaut
Starlet trades with Vir, you draw 1
Starlet and Messenger trade with Argonaut
Fencers and Tenderfoot break Tech II, your base to 15

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L5 River Montoya (3/4)
  • Nimble Fencer (2/3) Haste
  • Nimble Fencer (2/3) Haste
  • Tenderfoot (1/2) Haste

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)

Economy Info:
Cards:

  • Hand: 2
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

No Nullcraft so far, though I won’t feel safe from air attacks until I have some air defense.

"

P2T5


Tech StartingHand Workers

TECH
Immortal
Now!


STARTING HAND
Tricyleoid
Nullcraft
Temporal Research
Time Spiral
Hyperion
Now!


WORKERS
Tinkerer
Plasmodium (forcast 3)
Forgotten Fighter
Time Spiral


NextHand

Temporal Distortion
Now!
Stewardess of the Undone (3/3)
Tricyleoid
Neo Plexus (3/2)


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech 2
Geiger - ($6)
Geiger to mid - ($4)
Nullcraft - ($2)
Nullcraft + Fargo kill River, Geiger to max, flicker Mox
Now! Geiger - ($1)
Geiger kills a nimble Fencer
Worker - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1 + A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (3/2, lvl 5)
  • Nullcraft (1/1)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9
Thoughts

Not going to lie, was not expecting the double starlet, which makes this turn a lot more painful then it should be. They are however now out of cards, so stabilisation should start to occur. Annoying though that they get the first tech 2 on the field…

1 Like

"P1T6


Tech StartingHand Workers

TECH
Blademaster
Blademaster


STARTING HAND
Bloom
Gemscout Owl


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Wither
Spark
Bloom


NextHand

Star-Crossed Starlet
Timely Messenger


Discard

Nimble Fencer
Blademaster
Blademaster


Tech 2 card(s)
Get Paid - ($9)
Worker - ($8)
Gemscout Owl - ($7)
Tech III - ($2)
Max Geiger - ($0)

Float ($0)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A)
  • :psfist: Elite: Tenderfoot (2/2) Haste
  • :ps_: Scavenger:
  • :pschip: Technician: Nimble Fencer (2/3) Haste
  • :target: Lookout:

In Play:

  • L1 Max Geiger (2/3) Sparkshot

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tech III HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 6
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Yep… not safe.

"

hmm, interested why you teched that owl now. @Nekoatl, turn is now fixed
P2T6


Tech StartingHand Workers

TECH
Immortal
Research and Development


STARTING HAND
Neo Plexus (3/2)
Temporal Distortion
Stewardess of the Undone (3/3)
Now!
Tricyleoid
Argonaut (4/4)


WORKERS
Tinkerer
Plasmodium (forcast 3)
Forgotten Fighter
Time Spiral
Neo Plexus (3/2)


NextHand

Immortal
Fading Argonaut (3/3 + A, Fading 3)
Temporal Research
Hyperion
Now!


Discard

Temporal Distortion
Now!
Immortal
Research and Development
Argonaut (4/4)
Tricyleoid
Stewardess of the Undone (3/3)


Tech 2 card(s)
Get Paid - ($9)
Mox kills Tenderfoot
Tricyleoid - ($4)
Now! Tricyleoid, - ($3)
Tricyleoid kills Fencer
Tricyleoid pings your tech 2 for 2 and your tech 1 for 1
Temporal Distortion Tricyleoid for Hyperion, - ($1)
Hyperion breaks your tech 3
Geiger breaks your tech 2
Worker - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nullcraft (1/1, Flying)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Geiger (3/2, lvl 5)
  • Hyperion (5/5, Haste)

Buildings:

  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10

In retrospect, I should have taken it sooner, but I overestimated my ability to suppress and underestimated the threat from Nullcraft.

"P1T7


Tech StartingHand Workers

TECH
Grounded Guide
Grounded Guide


STARTING HAND
Timely Messenger
Star-Crossed Starlet
Brick Thief


WORKERS
Fruit Ninja
Older Brother
Granfalloon Flagbearer
Wither
Spark
Bloom


NextHand

Nature Reclaims
Maestro
Gemscout Owl


Discard

Nimble Fencer
Blademaster
Blademaster
Tenderfoot
Nimble Fencer
Star-Crossed Starlet
Grounded Guide
Grounded Guide


Tech 2 card(s)
Get Paid + Owl - ($10)
Rebuild Tech II
Brick Thief: steals from your Tech II to repair my base - ($8)
Level Geiger, bounce Thief, Tech II to base again - ($4)
Geiger breaks Tech II
Timely Messenger - ($3)
Tower - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gemscout Owl (0/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: Timely Messenger (1/1)
  • :pschip: Technician: Brick Thief (2/1)
  • :target: Lookout:

In Play:

  • L5 Max Geiger (3/4) Sparkshot

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Finesse)
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 3
  • Deck: 2
  • Disc: 8

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Gah, not good.

"

Your tech 1 was on 4hp from the last ping of my Tricyleoid last turn.

P2T7


StartingHand Workers

STARTING HAND
Now!
Fading Argonaut (3/3 + A, Fading 3)
Immortal
Temporal Research
Hyperion
Immortal
Temporal Distortion
Research and Development


WORKERS
Tinkerer
Plasmodium (forcast 3)
Forgotten Fighter
Time Spiral
Neo Plexus (3/2)


NextHand

Argonaut (4/4)
Now!
Stewardess of the Undone (3/3)
Tricyleoid
Now!


Tech 0 card(s)
Get Paid - ($10)
Rebuild Tech 2
Fargo - ($8)
Temporal Research, I Draw 2 - ($6)
Hyperion Kills Brick theif, I Draw
Temporal Distortion Hyperion into Tricyleoid - ($4)
Now! Tric - ($3)
Tric Pings Messenger
Tri breaks your tech 2
Tri spends one rune to your tech 1
Geiger breaks your tech 1

Float ($3)
Discard 5, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Battle Suits
  • Nullcraft (1/1)
  • Tricyleoid (4/3, 1 runes)
  • Geiger (3/1, lvl 5)

Buildings:

  • :heart: Base HP: 13
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Present)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

I’ll resign it here, GG WP.

1 Like

GG! It was a fun game, I’m up for another if you are? Either way, I’m interested in why you think this codex counters mono-purple?

1 Like

Yeah, I wasn’t satisfied with my performance and would like to see if I can improve with another try.

As for countering Purple: Finesse’s cost reductions, the various sources of haste, and the build’s complete lack of tokens reduce the effectiveness of bouncing units. Wither effectively deals with the Mox. Basilisks enhanced by swift strike make Immortals much less threatening, as well as making useful patrollers in general. There’s nothing in the build that needs to be avoided for fear of Assimilate. Balance has removal for Battle Suits and Second Chances. It’s probably not the strongest possible counter (I slapped it together fairly quickly), but it seems like a decent toolbox without any particular vulnerability to Purple’s signature tricks.

on 1 thing ur wrong. deathtouch and swift strike do squat to indestructibles. They do not die, just get exausted so they can still deal dmg back, so both tiny B and big B would take full dmg back

2 Likes

Oh, right… I forgot about that ruling. Back to the drawing board…

Edit: I think the best counter to Purple is probably more Purple.