STARTING HAND
Neo Plexus
Knight of the Conclave
Overeager Cadet
Free Speech
Overeager Cadet
Knight of the Conclave
Nullcraft
Plasmodium
Fading Argonaut
Eyes of the Chancellor
Gilded Glaxx
WORKERS
Temporal Research
Forgotten Fighter
Time Spiral
Tinkerer
Plasmodium
Technician: Blooming Ancient 2/4 (frenzy 1 from Drakk aura)
Lookout:
In Play:
Drakk L4 2/1 (1 to your base on death, units get frenzy 1, 2 damage)
Oversized Rhinoceros 7/3 (frenzy 1 from Drakk aura, 5 damage)
Blooming Elm HP: 3 (allies with + runes have overpower)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Growth)
Tech Lab HP: 4 (Blood)
Economy Info: Cards:
Hand: 4
Deck: 4
Disc: 2
Gold:
Gold: 0
Workers: 10
Thoughts
Thatās a lot of damage coming my way, think Iām going down. 3 gold lets me midband Drakk, switch to a Tower. I could also try to get a hero killed, then bring in Setsuki and get a rune, but thereās no way to do that without wasting a Rhino on killing the Mox, leaving me with nothing to rune for a pre-emptive Overpower attack. I could get Mox out the way by midbanding Drakk, but then Iāve got no gold to bring Setsuki in. Bah. I could kill the Glaxx, though, and stop it getting mirrored. That leaves 2- and 3-attack units left, so SQL Argagarg and Ancient should at least take a bit of effort to get through.
ā¦ Cool, Crashbarrow and Mad Man gives me hasted units that donāt all depend on Tech II surviving. Hoping the Elm survives, at least.
Yeah, the Garrisons I might have just about been able to deal with, but Dreamscape + Macciatus + Free Speech neutered just about everything I could do to recover from early game. Nice job.
P1T1
StartingHand Workers
STARTING HAND
Makeshift Rambaster
Charge
Nautical Dog
Pillage
Bombaster
STARTING HAND
Scorch
Bloodrage Ogre
Careless Musketeer
Bloodburn
WORKERS
Bombaster
Bloodburn
NextHand
Crash Bomber
Mad Man
Pillage
Shuriken Hail
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($0)
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician: Bloodrage Ogre 3/2
Lookout:
In Play:
Makeshift Rambaster 1/2 (+2 attack vs. buildings, canāt patrol)
Nautical Dog 1/1 (frenzy 1)
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 4
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Iām not sure how to proceed. Killing Fading Argonaut is doable, but itās a bad trade. I think Iām better off just sticking the Ogre in Technician to kill any attacker, unless he goes heavily into Onimaru. Teching in Crash Bomber and Hail, because Iām assuming Nekoatl is going for lots of small units for the Peace engine again. Iāve never seen anyone use Hail, ever, but it could be decent to help Red units eke out kills, in a cheaper manner than midbanding Drakk.
STARTING HAND
Mad Man
Crash Bomber
Pillage
Shuriken Hail
WORKERS
Bombaster
Bloodburn
Pillage
NextHand
Careless Musketeer
Scorch
Charge
Discard
Shuriken Hail
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Mad Man
Crash Bomber
Hidden Ninja
Shoddy Glider
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Setsuki Hiruki - ($3)
Shuriken Hail, Fading Argonaut loses armour, Onimaru takes 1 damage - ($2)
Bloodrage Ogre trades with Fading Argonaut
Mad Man - ($1)
Mad Man and Makeshift Rambaster trade with Onimaru, you get a gold, Setsuki hits level 3
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Setsuki L3 1/3+1A (1 gold to attack when not patrolling)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
*
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 3
Deck: 0
Disc: 8
Gold:
Gold: 1
Workers: 7
Thoughts
Nullcraftās a pain, since Iāve got no way to deal with it outside of Tech II Blood, or if I manage to keep Careless Musketeer alive to shoot it. Oh, or Ninjitsu, but Iām not sure how to use Flying Fox, and I doubt Iāll have time to set up Jade Fox. That leaves me pretty locked in to Blood.
This attack leaves me with a small next hand, but I can load my deck with Tech II units before the shuffle. Hail is not the most efficient way to attack here, but it threatens to get better against the Peace engine, so weāll see how Nekoatl responds.
Setsuki L4 2/4 (1 gold to attack when not patrolling, swift attacks)
Buildings:
Base HP: 20
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 3
Deck: 8
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Nothing good to attack or defend with , so Iām getting wiped. Iāll just have to hope for a good next hand, keep Setsuki in the back so Nekoatl canāt kill her and make a big early Garrison play.
ā¦ Eh, just a Crashbarrowās not going to cut it.
Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Maxband Setsuki - ($6)
Expensive Scorch kills Overeager Cadet, you draw - ($2)
Setsuki swiftly kills Vir, levels fizzle
Nautical Dog - ($1)
Float ($1)
Discard 1, draw 3
Board Info: In Patrol:
Squad Leader: Nautical Dog 1/1+1A (frenzy 1)
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Setsuki L6 3/5 (1 gold to attack when not patrolling, swift attacks, draw 2 at upkeep)
Buildings:
Base HP: 18
Tech I HP: 5
Tech II HP: 5 (Blood)
Economy Info: Cards:
Hand: 3
Deck: 5
Disc: 5
Gold:
Gold: 1
Workers: 8
Thoughts
Aw, both Garrisons already? I think Iām OK to get my own card draw going, at least. Putting in Kidnapping in case I get a good turn to hit Macciatus when Free Speech isnāt out.
ā¦ Nice Shuriken Hail draw, now I just need to draw more hasted stuff to make use of it.
STARTING HAND
Fading Argonaut
Tinkerer
Plasmodium
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Battle Suits
Knight of the Conclave
Eyes of the Chancellor
Free Speech
WORKERS
Forgotten Fighter
Temporal Research
Time Spiral
Hardened Mox
Plasmodium
NextHand
Battle Suits
Free Speech
Fading Argonaut
Tinkerer
Tech 2 card(s)
Get Paid - ($9)
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Knight of the Conclave
Eyes of the Chancellor - ($6)
Sirus Quince - ($4)
Free Speech - ($2)
Worker - ($1)
Neo Plexus kills Nautical Dog
Nullcraft zaps Setsuki for free!
Float ($1)
Discard 3, reshuffle, draw 4
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger: Overeager Cadet (2/2)
Technician: Overeager Cadet (2/2)
Lookout:
In Play:
Eyes of the Chancellor - Detector, haste
Flagstone Garrison (4)
Flagstone Garrison (4)
L1 Sirus Quince (1/3)
Mirror Illusion (0/1)
Neo Plexus (2/1)
Nullcraft (1/1) Flying
Future:
Knight of the Conclave [3 time]
Knight of the Conclave [3 time]
Buildings:
Base HP: 17
Tech I HP: 5
Tech II HP: 5 (Peace)
Tech Lab HP: 4 (Truth)
Economy Info: Cards:
Hand: 4
Deck: 0
Disc: 0
Gold:
Gold: 1
Workers: 10
Thoughts
Shutting down Setsukiās card draw means information from Eyes is no longer incomplete!