[Casual] Nekoatl [Feral]/Peace/Strength vs. charnel_mouse [Blood]/Growth/Ninjutsu

P1T6


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Gilded Glaxx


STARTING HAND
Neo Plexus
Knight of the Conclave
Overeager Cadet
Free Speech
Overeager Cadet
Knight of the Conclave
Nullcraft
Plasmodium
Fading Argonaut
Eyes of the Chancellor
Gilded Glaxx


WORKERS
Temporal Research
Forgotten Fighter
Time Spiral
Tinkerer
Plasmodium


NextHand

Nullcraft
Fading Argonaut
Gilded Glaxx
Neo Plexus
Free Speech


Tech 2 card(s)
Get Paid - ($8)
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Knight of the Conclave
Worker - ($7)
Tech Lab: Truth - ($6)
Sirus Quince - ($4)
Free Speech - ($2)

Float ($2)
Discard 5, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Hardened Mox (2/1A) Indestructible, resist 1
  • :psfist: Elite: Gilded Glaxx (5/4)
  • :ps_: Scavenger: Overeager Cadet (3/2)
  • :pschip: Technician: Overeager Cadet (3/2)
  • :target: Lookout:

In Play:

  • Battle Suits
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
  • Mirror Illusion (0/1)

Future:

  • Knight of the Conclave [3 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Charge
Blooming Elm
Polymorph: Squirrel
Blooming Ancient


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Careless Musketeer
Bombaster


NextHand

Crashbarrow
Pillage
Mad Man
Bloodlust


Discard

Charge
Polymorph: Squirrel


Tech 0 card(s)
Get Paid + float - ($11)
Blooming Elm - ($7)
Blooming Ancient - ($3)
Midband Drakk - ($0)
Drakk sidelines Mox, takes 2 damage
Oversized Rhinoceros kills Gilded Glaxx, takes 5 damage

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L5 1/3+1A (2 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1 (frenzy 1 from Drakk aura)
  • :pschip: Technician: Blooming Ancient 2/4 (frenzy 1 from Drakk aura)
  • :target: Lookout:

In Play:

  • Drakk L4 2/1 (1 to your base on death, units get frenzy 1, 2 damage)
  • Oversized Rhinoceros 7/3 (frenzy 1 from Drakk aura, 5 damage)
  • :heart: Blooming Elm HP: 3 (allies with + runes have overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Thatā€™s a lot of damage coming my way, think Iā€™m going down. 3 gold lets me midband Drakk, switch to a Tower. I could also try to get a hero killed, then bring in Setsuki and get a rune, but thereā€™s no way to do that without wasting a Rhino on killing the Mox, leaving me with nothing to rune for a pre-emptive Overpower attack. I could get Mox out the way by midbanding Drakk, but then Iā€™ve got no gold to bring Setsuki in. Bah. I could kill the Glaxx, though, and stop it getting mirrored. That leaves 2- and 3-attack units left, so SQL Argagarg and Ancient should at least take a bit of effort to get through.

ā€¦ Cool, Crashbarrow and Mad Man gives me hasted units that donā€™t all depend on Tech II surviving. Hoping the Elm survives, at least.

P1T7


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Fading Argonaut
Nullcraft
Free Speech
Neo Plexus
Gilded Glaxx
Eyes of the Chancellor
Dreamscape
Macciatus, The Whisperer
Gilded Glaxx


WORKERS
Temporal Research
Forgotten Fighter
Time Spiral
Tinkerer
Plasmodium
Fading Argonaut


NextHand

Eyes of the Chancellor
Neo Plexus
Overeager Cadet
Gilded Glaxx
Free Speech


Tech 2 card(s)
Get Paid + float - ($11)
Nullcraft - ($9)
Quince and Cadet kill Argagarg
Nullcraft kills Drakk
Mox kills Wisp
Gilded Glaxx, mirrored - ($6)
Macciatus, The Whisperer, Mox is trashd - ($4)
Dreamscape - ($1)
Glaxx Illusion kills Ancient
Cadet trades with Rhino
Worker - ($0)

Float ($0)
Discard 4, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Gilded Glaxx {A} (5/5A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout: Macciatus, The Whisperer (4/4) Resist 1

In Play:

  • Battle Suits
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L5 Sirus Quince (1/5)
  • Dreamscape
  • Gilded Glaxx {Copy of A} (5/3)
  • Overeager Cadet (4/2)
  • Nullcraft (2/2) Flying, haste

Future:

  • Knight of the Conclave [2 time]
  • Knight of the Conclave [2 time]

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

Thoughts

Macciatus / Dreamscape is a stronger counter to Growthā€™s rune distribution.

P2T7


Tech StartingHand Workers

TECH
Shoddy Glider
Shoddy Glider


STARTING HAND
Crashbarrow
Bloodlust
Pillage
Mad Man
Crash Bomber


WORKERS
Scorch
Bloodburn
Makeshift Rambaster
Careless Musketeer
Bombaster


NextHand

Shoddy Glider
Bloodlust
Bloodrage Ogre
Nautical Dog


Tech 2 card(s)
Get Paid + scavenger - ($11)
Crashbarrow - ($8)
Mad Man - ($7)
Crash Bomber - ($6)
Crashbarrow trades with Gilded Glaxx, copy is trashed
Blooming Elm gives Mad Man 3 + runes
Mad Man trades with Macciatus
Setsuki Hiruki - ($4)
Midband Setsuki - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki L4 2/3+1A (swift strike on attacking turn)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Crash Bomber 2/2 (illusion under Dreamscape, 1 to your base on death)
  • :target: Lookout:

In Play:

  • :heart: Blooming Elm HP: 3 (allies with + runes have overpower)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Growth)
  • :heart: Tech Lab HP: 4 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 9
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10
Thoughts

Well, I got my wishā€¦ just nothing else left alive. Putting the Bomber behind, because his ability will make him more useful with Dreamscape up.

Iā€™m sorry, but elm targets. :cry:

1 Like

Ooh, thatā€™s rough. Think Iā€™ll resign here, in that case, I canā€™t stand for another turn if Macciatus is still alive. GG!

dreamscape +macciatus is a nightmare, imo. Kills almost all spells and abilities

GG. Yeah, itā€™s a strong combo, if you can live long enough to get it in place and defend both Quince and Macciatus.

Yeah, the Garrisons I might have just about been able to deal with, but Dreamscape + Macciatus + Free Speech neutered just about everything I could do to recover from early game. Nice job.

P1T1


StartingHand Workers

STARTING HAND
Makeshift Rambaster
Charge
Nautical Dog
Pillage
Bombaster


WORKERS
Bombaster


NextHand

Careless Musketeer
Bloodburn
Bloodrage Ogre
Scorch


Discard

Charge
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Makeshift Rambaster - ($1)
Nautical Dog - ($0)
Makeshift Rambaster hits your base down to 17

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+1A (frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2 (+2 attack vs. buildings, canā€™t patrol)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

These units and Mad Man next turn is just enough to deal with Fading Argonaut if I need to.

ā€¦ Nuts!

This build is very much about denial.

P2T1


StartingHand Workers

STARTING HAND
Battle Suits
Neo Plexus
Tinkerer
Forgotten Fighter
Fading Argonaut


WORKERS
Forgotten Fighter


NextHand

Nullcraft
Hardened Mox
Temporal Research
Time Spiral
Plasmodium


Discard

Battle Suits
Neo Plexus
Tinkerer


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argonaut - ($2)
General Onimaru - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [3 time]
  • :psfist: Elite:
  • :ps_: Scavenger: L1 General Onimaru (2/3) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 17

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Shuriken Hail


STARTING HAND
Scorch
Bloodrage Ogre
Careless Musketeer
Bloodburn


WORKERS
Bombaster
Bloodburn


NextHand

Crash Bomber
Mad Man
Pillage
Shuriken Hail


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Bloodrage Ogre - ($2)
Tech I - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Bloodrage Ogre 3/2
  • :target: Lookout:

In Play:

  • Makeshift Rambaster 1/2 (+2 attack vs. buildings, canā€™t patrol)
  • Nautical Dog 1/1 (frenzy 1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
Thoughts

Iā€™m not sure how to proceed. Killing Fading Argonaut is doable, but itā€™s a bad trade. I think Iā€™m better off just sticking the Ogre in Technician to kill any attacker, unless he goes heavily into Onimaru. Teching in Crash Bomber and Hail, because Iā€™m assuming Nekoatl is going for lots of small units for the Peace engine again. Iā€™ve never seen anyone use Hail, ever, but it could be decent to help Red units eke out kills, in a cheaper manner than midbanding Drakk.

P2T2


Tech StartingHand Workers

TECH
Overeager Cadet
Overeager Cadet


STARTING HAND
Plasmodium
Temporal Research
Hardened Mox
Nullcraft
Time Spiral


WORKERS
Forgotten Fighter
Temporal Research


NextHand

Time Spiral
Plasmodium
Neo Plexus
Overeager Cadet
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Expensive Tech I - ($3)
Nullcraft - ($1)
Nullcraft kills Nautical Dog

Float ($1)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Fading Argonaut (2/3A) [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger: L1 General Onimaru (2/3) Frenzy 1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Nullcraft (1/1) Flying, haste

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

whatā€™s your deck here, neko?

[Future]/Peace/Truth

1 Like

Never seen Hail played, letā€™s see how it does.

P1T3


Tech StartingHand Workers

TECH
Hidden Ninja
Shoddy Glider


STARTING HAND
Mad Man
Crash Bomber
Pillage
Shuriken Hail


WORKERS
Bombaster
Bloodburn
Pillage


NextHand

Careless Musketeer
Scorch
Charge


Discard

Shuriken Hail
Bloodrage Ogre
Nautical Dog
Makeshift Rambaster
Mad Man
Crash Bomber
Hidden Ninja
Shoddy Glider


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Setsuki Hiruki - ($3)
Shuriken Hail, Fading Argonaut loses armour, Onimaru takes 1 damage - ($2)
Bloodrage Ogre trades with Fading Argonaut
Mad Man - ($1)
Mad Man and Makeshift Rambaster trade with Onimaru, you get a gold, Setsuki hits level 3

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Setsuki L3 1/3+1A (1 gold to attack when not patrolling)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 8

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Nullcraftā€™s a pain, since Iā€™ve got no way to deal with it outside of Tech II Blood, or if I manage to keep Careless Musketeer alive to shoot it. Oh, or Ninjitsu, but Iā€™m not sure how to use Flying Fox, and I doubt Iā€™ll have time to set up Jade Fox. That leaves me pretty locked in to Blood.

This attack leaves me with a small next hand, but I can load my deck with Tech II units before the shuffle. Hail is not the most efficient way to attack here, but it threatens to get better against the Peace engine, so weā€™ll see how Nekoatl responds.

P2T3


Tech StartingHand Workers

TECH
Flagstone Garrison
Flagstone Garrison


STARTING HAND
Time Spiral
Neo Plexus
Tinkerer
Overeager Cadet
Plasmodium


WORKERS
Forgotten Fighter
Temporal Research
Time Spiral


NextHand

Battle Suits
Overeager Cadet
Flagstone Garrison
Hardened Mox


Tech 2 card(s)
Get Paid + float + Scavenger - ($9)
Worker - ($8)
Nullcraft pings Tech I
Overeager Cadet
Vir Garbarean - ($6)
Peek
Tech II: Peace - ($2)
Neo Plexus - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Overeager Cadet (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Neo Plexus (2/2)
  • :target: Lookout:

In Play:

  • L1 Vir Garbarean (2/3)
  • Nullcraft (1/1) Flying

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Between Shuriken Hail and Setsukiā€™s swift strike, itā€™s hard to patrol.

P1T4


Tech StartingHand Workers

TECH
Crashbarrow
Crashbarrow


STARTING HAND
Scorch
Careless Musketeer
Charge


WORKERS
Bombaster
Bloodburn
Pillage
Charge


NextHand

Scorch
Crashbarrow
Nautical Dog


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Tech II Blood - ($3)
Careless Musketeer - ($1)
Midband Setsuki - ($0)

Float ($0)
Discard 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Careless Musketeer 2/1+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki L4 2/4 (1 gold to attack when not patrolling, swift attacks)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 8
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Nothing good to attack or defend with , so Iā€™m getting wiped. Iā€™ll just have to hope for a good next hand, keep Setsuki in the back so Nekoatl canā€™t kill her and make a big early Garrison play.

ā€¦ Eh, just a Crashbarrowā€™s not going to cut it.

P2T4


Tech StartingHand Workers

TECH
Knight of the Conclave
Knight of the Conclave


STARTING HAND
Hardened Mox
Battle Suits
Overeager Cadet
Flagstone Garrison
Flagstone Garrison


WORKERS
Forgotten Fighter
Temporal Research
Time Spiral
Hardened Mox


NextHand

Fading Argonaut
Tinkerer
Plasmodium


Discard

Knight of the Conclave
Knight of the Conclave
Overeager Cadet
Battle Suits


Tech 2 card(s)
Get Paid - ($8)
Flagstone Garrison - ($5)
Overeager Cadet
Flagstone Garrison - ($2)
Worker - ($1)
Overeager Cadet trades with Careless Musketeer
Vir, Nullcraft, and Plexus break Tech II
Tech Lab: Truth - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Vir Garbarean (2/3)
  • Nullcraft (1/1) Flying
  • Neo Plexus (2/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I wonder why Setsuki didnā€™t kill the Cadet?

P1T5


Tech StartingHand Workers

TECH
Shoddy Glider
Kidnapping


STARTING HAND
Scorch
Nautical Dog
Crashbarrow


WORKERS
Bombaster
Bloodburn
Pillage
Charge


NextHand

Mad Man
Shuriken Hail
Hidden Ninja


Discard

Careless Musketeer
Scorch
Crashbarrow
Shoddy Glider
Kidnapping


Tech 2 card(s)
Get Paid - ($8)
Rebuild Tech II
Maxband Setsuki - ($6)
Expensive Scorch kills Overeager Cadet, you draw - ($2)
Setsuki swiftly kills Vir, levels fizzle
Nautical Dog - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Nautical Dog 1/1+1A (frenzy 1)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Setsuki L6 3/5 (1 gold to attack when not patrolling, swift attacks, draw 2 at upkeep)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 5
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8
Thoughts

Aw, both Garrisons already? I think Iā€™m OK to get my own card draw going, at least. Putting in Kidnapping in case I get a good turn to hit Macciatus when Free Speech isnā€™t out.

ā€¦ Nice Shuriken Hail draw, now I just need to draw more hasted stuff to make use of it.

P2T5


Tech StartingHand Workers

TECH
Eyes of the Chancellor
Free Speech


STARTING HAND
Fading Argonaut
Tinkerer
Plasmodium
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Battle Suits
Knight of the Conclave
Eyes of the Chancellor
Free Speech


WORKERS
Forgotten Fighter
Temporal Research
Time Spiral
Hardened Mox
Plasmodium


NextHand

Battle Suits
Free Speech
Fading Argonaut
Tinkerer


Tech 2 card(s)
Get Paid - ($9)
Overeager Cadet
Overeager Cadet
Knight of the Conclave
Knight of the Conclave
Eyes of the Chancellor - ($6)
Sirus Quince - ($4)
Free Speech - ($2)
Worker - ($1)
Neo Plexus kills Nautical Dog
Nullcraft zaps Setsuki for free!

Float ($1)
Discard 3, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Overeager Cadet (2/2)
  • :pschip: Technician: Overeager Cadet (2/2)
  • :target: Lookout:

In Play:

  • Eyes of the Chancellor - Detector, haste
  • Flagstone Garrison (4)
  • Flagstone Garrison (4)
  • L1 Sirus Quince (1/3)
  • Mirror Illusion (0/1)
  • Neo Plexus (2/1)
  • Nullcraft (1/1) Flying

Future:

  • Knight of the Conclave [3 time]
  • Knight of the Conclave [3 time]

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Peace)
  • :heart: Tech Lab HP: 4 (Truth)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Shutting down Setsukiā€™s card draw means information from Eyes is no longer incomplete!

1 Like