Get paid ($8)
Find Gold ($9)
Hire Centaur ($6)
Hire Centaur ($3)
Hire Gigadon ($0)
Squad leader: Gigadon (8/8)
Elite: Playful Panda (2/2)
Scavenger: Centaur (3/4)
Technician: Centaur (3/4)
In play: Arg (1/3) wisp (0/1) Wisp (0/1) Merfolk Prospector (1/1) Verdant Tree (3)
Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
8 workers
Hand: 3
Deck: 5
Discard: 0
New Hand
Rampaging Elephant
Forest’s Favor
Galina Glimmer
Thoughts
He can go around the Gigadon but that doesn’t solve his main problem: the Gigadon. Especially as another Gigadon is on the way. Killing Calamandra and the tiger takes priority, then riding the economic power of Galina Glimmers to victory.
I’ll resign it here, GG WP. I thought the Green starter spells would work well with Gargoyles, but it seems more important to use Black starter spells and Vandy to clear the board. Especially Sacrifice the Weak, since it skips Gargoyles. Thanks!
Looks like I’m unexpectedly not going to be busy with either the tourney or balance testing for the next few days. Did you still want to play? I kind of want to try [Present/Future]/Peace.
Jail
Building inspector
Bluecoat Musketeer
Porkhand Magistrate
Manufactured truth
Worker
Bluecoat Musketeer
Get paid ($5)
Worker ($4)
Build Tech 1 ($3)
Build a Jail for the incoming scum ($0)
In play: Jail (3)
Base: 20
Tech 1: 5
6 workers
Hand: 5
Deck: 0
Discard: 3
New Hand
Reputable newsman
Spectral aven
Traffic director
Lawful search
Arrest
Thoughts
I drew a LOT of important cards turn 1. Jail t1 as player 2 is galaxy brain but I expect it to pay off. Lawful search will let me spy his first tech choice.
STARTING HAND
Temporal Research
Forgotten Fighter
Fading Argonaut
Hardened Mox
Battle Suits
WORKERS
Nullcraft
Temporal Research
NextHand
Fading Argonaut
Tinkerer
Neo Plexus
Forgotten Fighter
Time Spiral
Tech 2 card(s)
Get Paid + float - ($6)
Worker - ($5)
Hardened Mox - ($2)
Tech I - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
Future:
Plasmodium [2 time]
Jailed:
Hardened Mox
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 6
Thoughts
Jail, eh? Interesting. That’ll set my non-forecasted units back a turn, but it also delays his deployment by $3, so I’m not too worried about it. I don’t know if it’s a good idea, but I’m trying to deploy Argonauts with the intention of using Temporal Distortion to bring in other tech I units later.
Reputable newsman
Spectral aven
Traffic director
Lawful search
Arrest
Worker
Traffic director
Tech
Injunction and Overeager Cadet
Get paid ($6)
Worker ($5)
Hire Bigby ($3)
Cast Lawful Search to peek at your hand and draw ($2)
Hire Reputable Newsman ($0) he blocks 1 gold spells (like that Time Spiral that Lawful Search showed me)
Lookout: Reputable Newsman (0/3)
In play: Bigby (2/3) Jail (3)
Base: 20
Tech 1: 5
7 workers
Hand: 5
Deck: 3
Discard: 0
New Hand
Overeager cadet
Injunction
Porkhand Magistrate
Building inspector
Manufactured truth
Thoughts
Early Plasmodium is denied. Well, denied unless he’s willing to spend 5 gold and 2 cards to get it to jail but not actually attack with it. Mwa ha ha.
Lookout: Hardened Mox (1/1) Indestructible, resist 1
In Play:
L1 Vir Garbarean (2/3)
Future:
Plasmodium [1 time]
Jailed:
Neo Plexus
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 7
Thoughts
Looks like I’m being baited into casting an expensive Forgotten Fighter on the Newsman to allow me to cast Time Spiral and use Plasmodium to kill Bigby. Otherwise, the Newsman could simply not patrol and I wouldn’t have the option, but that would require skipping a worker, so I’d rather just be patient. It’s not like Bigby can hurt me through the Mox anyway, unless he wants to invest in Arrest, and if he does, so what? It just occurred to me that I can steal his Jail. Since I’m going with Vir anyway, I’ll ensure that I can worker a card I want to next turn.
Building inspector
Manufactured truth
Porkhand Magistrate
Lawful search
Overeager cadet
Worker
Manufactured truth
Tech
Overeager cadet and Scribe
Get paid ($7)
Worker ($6)
Cast Lawful Search ($5) I peek at your hand and draw
Overeager cadet ($5)
Hire Building Inspector ($4)
Build Tech 2: Law ($0)
Squad leader: Overeager Cadet (2/2)
Technician: Building Inspector (1/1)
In play: Bigby (2/3) Reputable Newsman (0/3) Jail (3)
STARTING HAND
Forgotten Fighter
Battle Suits
Argonaut
Assimilate
Argonaut
WORKERS
Nullcraft
Temporal Research
Time Spiral
Forgotten Fighter
NextHand
Argonaut
Double Time
Tinkerer
Fading Argonaut
Unphase
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Midband Vir - ($2)
Vir kills SQL
Mox kills Inspector
Plasmodium kills Bigby
Battle Suits - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
Board Info: In Patrol:
Squad Leader:
Elite:
Scavenger:
Technician:
Lookout:
In Play:
Battle Suits
L7 Vir Garbarean (3/5)
Plasmodium (4/2) Haste
Hardened Mox (2/1) Indestructible, resist 1
Future:
Mech [2 time]
Jailed:
Neo Plexus
Buildings:
Base HP: 20
Tech I HP: 5
Economy Info: Cards:
Hand: 5
Deck: 3
Disc: 0
Gold:
Gold: 0
Workers: 8
Thoughts
Tempting to use Assimilate now, but to land the Bigby kill and do that, I’d have to skip a worker. Jail is less important than a worker. Going big with Double Time!
Forecasted units don’t go to Jail. There’s a note about it on the codexcarddb page for Jail. They do count as played at the time they’re played, and they do count as arriving when they arrive, but since those 2 things don’t happen at the same time, and Jail’s effect requires units to be both played from hand and to arrive, Jail’s ability doesn’t trigger for them. (Though even if the Plasmodium had gone to Jail, I would have just played another unit instead of the Battle Suits so he could attack this turn.)