[Casual] Nekoatl [Feral]/Demonology/Ninjutsu vs. Nopethebard [Green]

@Nopethebard GL HF

P1T1


StartingHand Workers

STARTING HAND
Tiger Cub
Rich Earth
Rampant Growth
Spore Shambler
Merfolk Prospector


WORKERS
Tiger Cub


NextHand

Forest’s Favor
Ironbark Treant
Young Treant
Playful Panda


Discard

Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Worker
Merfolk Prospector - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Merfolk Prospector (1/1)
  • :target: Lookout:

In Play:

  • Rich Earth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 5

Thoughts

The basic plan here is to rush a 3-hero Metamorphosis, then start using Feral Strike with Setsuki’s draw power to dump high-value units while Setsuki uses Swift Strike to provoke the Tower’s invisiblity detection and allow Vandy and Calamandra to crush buildings. By not playing units directly, I can unhesitatingly make use of Barons.

2 Likes

P2t1

Hand

Playful Panda
Merfolk Prospector
Ironbark Treant
Spore Shambler
Verdant Tree

Worker

Ironbark Treant

Get paid ($5)
Worker ($4)
Hire Merfolk Prospector ($3)
Hire Calamandra ($1)
Build Tech 1 ($0)

Squad leader: Calamandra (2/3)
Scavenger: Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Rampant Growth
Young Treant
Rich Earth
Forest’s Favor
Tiger Cub

Thoughts

Green Starter means I don’t have to play around the usual Black cards. I’m in a game position. As long as I keep him from getting too much Rich Earth value.

P1T2


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Forest’s Favor
Playful Panda
Ironbark Treant
Young Treant
Verdant Tree


WORKERS
Tiger Cub
Playful Panda


NextHand

Rampant Growth
Ironbark Treant
Gargoyle
Spore Shambler
Forest’s Favor


Tech 2 card(s)
Get Paid - ($5)
Worker
Find gold - ($6)
Tech I - ($4)
Young Treant - ($2)
Calamandra - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A)
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: L1 Calamandra Moss (2/3)
  • :target: Lookout:

In Play:

  • Rich Earth
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Building a Tech I now, does that mean he’ll try to Treant-draw a tech card to play next turn? I guess I’ll go for it… once they’re in play, they’ll be sticky enough, and they can proactively clear threats, which is fine as long as I don’t play anything with haste. I’ll go ahead and play Calamandra even though I don’t expect ther to live, because she’s not necessary for my immediate plans and my Tech I building is.

1 Like

P2t2

Hand

Rampant Growth
Young Treant
Rich Earth
Forest’s Favor
Tiger Cub

Worker

Rich Earth

Tech

Gemscout Owl and Huntress

Get paid ($6)
Worker ($5)
Cast Rampant Growth ($3) Merfolk Prospector gains +2/+2
Merfolk Prospector kills Young Treant
Midband Calamandra ($1)
Calamandra kills her double and Maxbands
Float 1 gold

In play: Calamandra (4/5) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
7 workers

Hand: 5
Deck: 4
Discard: 0

New Hand

Gemscout Owl
Verdant Tree
Tiger Cub
Playful Panda
Rampant Growth

P1T3


Tech StartingHand Workers

TECH
Dark Pact
Dark Pact


STARTING HAND
Ironbark Treant
Gargoyle
Spore Shambler
Rampant Growth
Forest’s Favor
Verdant Tree


WORKERS
Tiger Cub
Playful Panda
Ironbark Treant


NextHand

Dark Pact
Dark Pact
Spore Shambler
Young Treant
Gargoyle


Tech 2 card(s)
Get Paid - ($6)
Worker
Find gold - ($7)
Gargoyle - ($4)
Verdant Tree - ($2)
Heroes’ Hall - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (0/3) Healing 1
  • Gargoyle (0/2) Indestructible
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

So close to tech-drawing the 2nd Gargoyle, but no dice. Still, with buffs, 1 should be enough to take down Calamandra, though not before she can cause some more trouble. Notably, I can now summon a hero without concern of giving away levels, however, to do so would mean I might not have the optimal choice available next turn. I kind of regret workoring the Panda, it would have made useful fodder for Banefire Golem… though I suppose Murkwood Allies is a superior choice, so I guess it’s fine. For now, I’ll present a variety of targets and hope that one of them looks more interesting to Calamandra than summoning a Tiger. I’m a bit unsure what I should be teching from here on, but I figure Dark Pact is a good start to make my buildup more reliable.

1 Like

P2t3

Hand

Gemscout Owl
Verdant Tree
Tiger Cub
Playful Panda
Rampant Growth

Worker

Tiger Cub

Tech

Might of Leaf and Claw 2x

Get paid + float ($8)
Worker ($7)
Find Gold ($8)
Calamandra smashes your Heroes Hall
Build Tech 2: Growth ($4)
Hire Gemscout Owl ($3)
Hire Playful Panda ($1)
Build Tech Lab: Feral ($0)

Technician: Wisp (0/1)
Scavenger: Gemscout Owl (0/1)
In play: Calamandra (4/5) Playful Panda (2/2) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
Tech 2: 5
Tech Lab: 4
8 workers

Hand: 4
Deck: 0
Discard: 4

New Hand

Young Treant
Huntress
Forest’s Favor
Spore Shambler

Thoughts

Might of Leaf and Claw. The Green Card every Black player fears. His attackers won’t be accomplishing anything soon. I think a stalking tiger next turn would be a nice addition.

1 Like

P1T4


Tech StartingHand Workers

TECH
Banefire Golem
Murkwood Allies


STARTING HAND
Gargoyle
Dark Pact
Young Treant
Dark Pact
Spore Shambler


WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant


NextHand

Forest’s Favor
Murkwood Allies
Rampant Growth
Dark Pact
Spore Shambler


Tech 2 card(s)
Get Paid - ($7)
Worker
Find Gold - ($8)
Gargoyle kills Owl - ($7)
Gargoyle - ($4)
Tech II: Demonology - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (0/3) Healing 1
  • Gargoyle (0/2) Indestructible
  • Gargoyle (3/2) Flying
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 2
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Gemscout Owls, nice! I should have accounted for that possibility, but didn’t. Just waiting for my moment to strike…

1 Like

P2t4

Hand

Young Treant
Huntress
Forest’s Favor
Spore Shambler

Worker

Spore Shambler

Tech

Murkwood Allies and Polymorph Squirrel

Get paid + scavenger ($9)
Find gold ($10)
Worker ($9)
Hire Huntress ($7)
Hire Arg ($5)
Maxband Arg ($1)
Calamandra and panda destroy your tech 2
Float 1 gold

Squad leader: Wisp (0/1)
Elite: wisp (0/1)
Scavenger: Elemental (3/3)
Technician: Huntress (3/3)
In play: Calamandra (4/5) Playful Panda (2/2) merfolk prospector (1/1) Arg (1/5)

Base: 20
Tech 1: 5
Tech 2: 5
9 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Might of Leaf and Claw
Might of Leaf and Claw
Polymorph: Squirrel
Verdant Tree

Thoughts

If he’s willing to sacrifice his board presence, he can eliminate Calamandra or my tech 2. He will have to kill his only units left to do it, though.

P1T5


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Rampant Growth
Forest’s Favor
Spore Shambler
Dark Pact
Murkwood Allies
Banefire Golem
Dark Pact
Dark Pact
Ferocity


WORKERS
Tiger Cub
Playful Panda
Ironbark Treant
Young Treant
Spore Shambler


NextHand

Dark Pact
Behind the Ferns
Ferocity
Dark Pact
Forest’s Favor


Tech 2 card(s)
Get Paid - ($8)
Verdant Tree blooms
Quick rebuild Tech II
Calamandra Moss - ($6)
Vandy Anadrose - ($4)
Dark Pact twice
Ferocity - ($2)
Gargoyles swiftly kill anti-air troops - ($0)
Worker

Float ($0)
Discard 5, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Merfolk Prospector (1/1A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Calamandra Moss (2/3)
  • :pschip: Technician: L1 Vandy Anadrose (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Rich Earth
  • Verdant Tree (0/3) Healing 1
  • Gargoyle (3/2) Flying
  • Gargoyle (3/2) Flying
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Demonology)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Tough call here between a kamizaki attack on Calamandra or clearing anti-air units, but I think keeping the Gargoyles in play is more urgent.

2 Likes

P2t5

Hand

Might of Leaf and Claw
Might of Leaf and Claw
Polymorph
Verdant Tree
Forest’s Favor

No worker

Tech

Rampaging Elephant 2x

Get paid + float + scavenger ($11)
Research Might of Leaf and Claw ($8)
Research Might of Leaf and Claw ($5)
Cast Forest’s Favor on a wisp ($3)
Polymorph a Gargoyle ($0)
Playful Panda kills merfolk prospector
Calamandra kills Vandy
Buff wisp and prospector suicide into Calamandra
Arg kills Calamandra
Might of Leaf and Claw 2x activates
Remaining wisp does 10 damage to your base.

In play: Calamandra (14/15) Arg (11/13) Wisp (10/11) Playful Panda (12/11) MoLaC***** MoLaC*****

Base: 20
Tech 1: 5
Tech 2: 5
Tech Lab: 4
9 workers

Hand: 3
Deck: 1
Discard: 6

New Hand

Huntress
Young Treant
Rampant Growth

Thoughts

Seeing as I have a sudden army of giants, I can’t imagine he won’t concede.

2 Likes

GG WP, run it back?

1 Like

Okay. I’ll post turn 1 later today.

P1t1

Hand

Rampant Growth
Ironbark Treant
Verdant Tree
Spore Shambler
Playful Panda

Worker

Spore Shambler

Get paid ($4)
Worker ($3)
Hire Playful Panda ($1)
Float 1 gold

Technician: Wisp (0/1)
In play: Playful Panda (2/2)

Base: 20
5 workers

Hand: 5
Deck: 0
Discard: 3

New Hand

Young Treant
Tiger Cub
Merfolk prospector
Rich Earth
Forest’s Favor

Thoughts

With technician/Young Treant I can accelerate my deck cycle.

P2T1


StartingHand Workers

STARTING HAND
Ironbark Treant
Playful Panda
Merfolk Prospector
Spore Shambler
Tiger Cub


WORKERS
Ironbark Treant


NextHand

Rich Earth
Rampant Growth
Forest’s Favor
Young Treant
Verdant Tree


Discard

Playful Panda
Merfolk Prospector
Spore Shambler


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tiger Cub - ($2)
Calamandra Moss - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Tiger Cub (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Calamandra Moss (2/3)
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Last game I didn’t plan for Gemscout Owls (which really highlights the disadvantage of planning by memory rather than using codexcarddb) and didn’t notice the Growth spec. I was also probably too focused on levelling Vandy first to get free level-ups with Metamorphosis, which might be easier to do with Black starter than Green.

1 Like

P1t2

Hand

Young Treant
Tiger Cub
Merfolk Prospector
Rich Earth
Forest’s Favor

Worker

Rich Earth

Tech

Galina Glimmer and Centaur

Get paid + float ($6)
Worker ($5)
Hire Merfolk Prospector ($4)
Build Tech 1 ($3)
Hire Arg ($1)
Give a wisp the Forest’s Favor ($0)

Squad leader: Wisp (0/1)
Scavenger: Wisp (1/2)
Technician: Playful Panda (2/2)
In play: Arg (1/3) Merfolk Prospector (1/1)

Base: 20
Tech 1: 5
6 workers

Hand: 4
Deck: 4
Discard: 0

New Hand

Forest’s Favor
Verdant Tree
Centaur
Rampant Growth

P2T2


Tech StartingHand Workers

TECH
Behind the Ferns
Ferocity


STARTING HAND
Forest’s Favor
Rampant Growth
Rich Earth
Young Treant
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth


NextHand

Rampant Growth
Merfolk Prospector
Playful Panda
Ferocity


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Midband Calamandra - ($3)
Stealth Calamandra
Calamandra kills Argagarg
Young Treant - ($1)

Float ($1)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tiger Cub (2/2) Resist 1
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/5)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7

Thoughts

Turns out I like my starter cards, so I’ll worker Rich Earth instead of playing it.

1 Like

P1t3

Hand

Forest’s Favor
Verdant Tree
Centaur
Rampant Growth

Worker

Rampant Growth

Tech

Centaur and Gigadon

Get paid ($6)
Worker ($5)
Find Gold ($6)
Hire Centaur ($3)
Plant Verdant Tree ($1)
Float 1 gold

Squad leader: wisp (1/2)
Elite: Centaur (3/4)
Scavenger: Wisp (0/1)
Technician: Playful Panda (2/2)
In play: Merfolk Prospector (1/1) Verdant Tree (3)

Base: 20
Tech 1: 5
7 workers

Hand: 3
Deck: 0
Discard:

New Hand

Galina Glimmer
Tiger Cub
Young Treant

P2T3


Tech StartingHand Workers

TECH
Gargoyle
Gargoyle


STARTING HAND
Merfolk Prospector
Ferocity
Playful Panda
Rampant Growth


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector


NextHand

Forest’s Favor
Verdant Tree
Spore Shambler


Discard

Ferocity
Rampant Growth
Playful Panda
Gargoyle
Gargoyle


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Ferocity - ($5)
Rampant Growth - ($3)
Calamandra kills SQL
Tiger swiftly kills Centaur
Expensive Tech I - ($1)

Float ($1)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Young Treant (0/2) Resist 1, armor piercing, swift strike
  • :target: Lookout:

In Play:

  • L5 Calamandra Moss (4/4) [1 damage]
  • Tiger Cub (2/2) Resist 1, armor piercing, swift strike

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 1
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

These draws don’t allow me to deal with both the Centaur and the Tree; hopefully he doeesn’t have MoLaC in hand.

1 Like

P1t4

Hand

Tiger Cub
Galina Glimmer
Young Treant

Worker

Tiger Cub

Tech

Gigadon and Rampaging Elephant

Get paid + float ($8)
Worker ($7)
Find Gold ($8)
Hire Young Treant ($6) I draw.
Hire Arg ($4) a wisp appears
Build Tech 2: Feral ($0)

Squad leader: Young Treant (0/2)
Elite: Playful Panda (2/2)
Scavenger: Wisp (0/1)
Technician: wisp (0/1)
In play: Arg (1/3) Merfolk Prospector (1/1) Verdant Tree (3)

Base: 20
Tech 1: 5
Tech 2: 5
Tower: 4
8 workers

Hand: 4
Deck: 0
Discard: 4

New Hand

Gigadon
Centaur
Centaur
Ironbark Treant

Thoughts

I may be able to drop a really cheap Gigadon on the board. Heh heh heh.

P2T4


Tech StartingHand Workers

TECH
Shuriken Hail
Shuriken Hail


STARTING HAND
Forest’s Favor
Spore Shambler
Verdant Tree


WORKERS
Ironbark Treant
Rich Earth
Merfolk Prospector
Spore Shambler


NextHand

Forest’s Favor
Behind the Ferns


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Verdant Tree - ($6)
Forest’s Favor: Tiger Cub - ($4)
Calamandra summons Stalking Tiger - ($0)
Tiger Cub kills Treant

Float ($0)
Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Young Treant (0/2A) Resist 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Stalking Tiger (4/4) Invisible, resist 1
  • :target: Lookout:

In Play:

  • Verdant Tree (0/3) Healing 1
  • L5 Calamandra Moss (4/4) [1 damage]
  • Tiger Cub (3/3) Resist 1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

Feral? That’s unexpected, but welcome. Probably he’s going for Gigadon with all those units, so I should try to clear the board as much as possible.

1 Like