[Casual] Nekoatl [Discipline]/Law/Truth vs. charnel_mouse [Balance/Growth]/Blood

P2T2


Tech StartingHand Workers

TECH
Gemscout Owl
Crash Bomber


STARTING HAND
Tiger Cub
Playful Panda
Forest’s Favor
Rich Earth


WORKERS
Verdant Tree
Rich Earth


NextHand

Spore Shambler
Forest’s Favor
Young Treant
Playful Panda
Gemscout Owl


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
Ironbark Treant trades with Savior Monk
Merfolk Prospector trades with Aged Sensei
Argagarg Garg, Wisp arrives - ($1)

Float ($1)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Argagarg L1 1/3

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 1
  • Workers: 7
Thoughts

Going to risk just tech low-cost units to begin with, so I can quickly go to Tech II. I’ll see if I can tech SotP in next turn.

P1T3


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Safe Attacking
Fox Primus
Snapback


WORKERS
Fox Viper
Smoker
Fox Primus


NextHand

Tax Collector
Tax Collector
Savior Monk
Sensei’s Advice
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Morningstar Flagbearer - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Grave Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger: Morningstar Flagbearer (2/2) Tempting Target
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Now would be a good time to have one or both of those Tax Collectors in my deck…

P2T3


Tech StartingHand Workers

TECH
Kidnapping
Crashbarrow


STARTING HAND
Spore Shambler
Playful Panda
Forest’s Favor
Gemscout Owl
Young Treant


WORKERS
Verdant Tree
Rich Earth
Spore Shambler


NextHand

Crash Bomber
Rampant Growth
Merfolk Prospector
Tiger Cub


Discard

Young Treant
Forest’s Favor
Kidnapping
Crashbarrow


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Gemscout Owl - ($6)
Playful Panda, Wisp #2 arrives - ($4)
Maxband Argagarg, Water Elemental arrives - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Argagarg L5 1/5+1A
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Water Elemental 3/3+1A (anti-air)
  • Playful Panda 2/2
  • Gemscout Owl 0/1 (flying, resist 1, can’t attack)
  • Wisp #1 0/1
  • Wisp #2 0/1

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 4

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

Hmm, might not have time to work with SotP with that Insurance Agent. I’m probably better off stealing something with Kidnapping. I’ll pair that with a Crashbarrow for now, and plan to double down with an Ogre next turn. I’ll see whether Argagarg gets killed by Hook first.

P1T4


Tech StartingHand Workers

TECH
Rambasa Twin
Sparring Partner


STARTING HAND
Tax Collector
Tax Collector
Sensei’s Advice
Savior Monk
Snapback


WORKERS
Fox Viper
Smoker
Fox Primus
Sensei’s Advice


NextHand

Martial Mastery
Aged Sensei
Safe Attacking
Martial Mastery
Grappling Hook


Discard

Snapback
Savior Monk
Tax Collector
Tax Collector
Rambasa Twin
Sparring Partner


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Snapback, swap Argagarg with Midori - ($5)
Midband Grave - ($3)
Grave kills Midori
Maxband Grave - ($1)
Grave throws his sword at Water Elemental
Morningstar Flagbearer kills Wisp

Float ($1)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • Morningstar Flagbearer (2/2) Tempting Target

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 8

Thoughts

Gemscout Owl likely means Circle of Life, and I conveniently have Snapback in hand and an otherwise empty patrol zone.

P2T4


Tech StartingHand Workers

TECH
Circle of Life
Crashbarrow


STARTING HAND
Tiger Cub
Merfolk Prospector
Crash Bomber
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector


NextHand

Circle of Life
Kidnapping
Ironbark Treant
Tiger Cub


Tech 2 card(s)
Get Paid + owl - ($9)
Worker - ($8)
Drakk Ramhorn - ($6)
Maxband Drakk - ($1)
Crash Bomber, Drakk gives it haste - ($0)
Crash Bomber and Playful Panda trade with Grave and hit your Tech I to 4, levels fizzle

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 3/4+1A (1 to your base if killed)
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp 0/1
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Gemscout Owl 0/1 (flying, resist 1, can’t attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P1T5


Tech StartingHand Workers

TECH
Insurance Agent
Insurance Agent


STARTING HAND
Grappling Hook
Aged Sensei
Martial Mastery
Safe Attacking
Martial Mastery


WORKERS
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Safe Attacking


NextHand

Grappling Hook
Savior Monk
Martial Mastery
Insurance Agent
Snapback


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Tech II: Past - ($4)
Tech Lab: Law - ($3)
Prynn Pasternaak - ($1)
Aged Sensei - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Prynn Pasternaak (1/3A) [4 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Aged Sensei (1/1)
  • :pschip: Technician: Morningstar Flagbearer (2/2) Tempting Target
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 6
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

I should have noticed he was at his hero limit, but I’ll take advantage of it now. No need to worry about giving away free levels, so Prynn’ll serve as a cost-effective defender.

P2T5


Tech StartingHand Workers

TECH
Ogre Recruiter
Bloodlust


STARTING HAND
Ironbark Treant
Circle of Life
Tiger Cub
Kidnapping


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector
Ironbark Treant


NextHand

Playful Panda
Crashbarrow
Forest’s Favor
Rampant Growth


Discard

Kidnapping
Tiger Cub
Circle of Life
Ogre Recruiter
Bloodlust


Tech 2 card(s)
Get Paid + owl - ($10)
Worker - ($9)
Kidnapping, I take Morningstar Flagbearer - ($5)
Tech II Blood - ($1)
Wisp and Morningstar Flagbearer trade with Prynn, levels fizzle
Drakk kills Aged Sensei, you get a gold, takes 1 damage

Float ($1)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Gemscout Owl 0/1 (flying, resist 1, can’t attack)
  • :target: Lookout:

In Play:

  • Drakk L6 3/3 (1 to your base if killed)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 1
  • Workers: 10

How did you summon a second hero with no Tech II or Heroes’ Hall?

1 Like

I can’t, fixed.

P1T6


Tech StartingHand Workers

TECH
Seer
Rememberer


STARTING HAND
Insurance Agent
Savior Monk
Grappling Hook
Martial Mastery
Snapback
Martial Mastery
Rambasa Twin
Sparring Partner
Tax Collector


WORKERS
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Safe Attacking


NextHand

Insurance Agent
Seer
Savior Monk
Tax Collector


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Grave Stormborne - ($8)
Martial Mastery - ($7)
Martial Mastery - ($6)
Tax Collector steals your float - ($5)
Rambasa Twin - ($1)
Insurance Agent, insuring Rambasa Twin - ($0)
Morningstar Flagbearer reduces your Tech II to 3 HP

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rambasa Twin (3/2A) [Insurance]
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Tax Collector (2/3)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Morningstar Flagbearer (2/1) Tempting Target [1 damage]
  • Rambasa Twin (3/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T6


StartingHand Workers

STARTING HAND
Forest’s Favor
Playful Panda
Crashbarrow
Rampant Growth


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector
Ironbark Treant


NextHand

Bloodlust
Crash Bomber
Crashbarrow
Young Treant


Tech 0 card(s)
Get Paid + owl - ($11)
Playful Panda, Drakk gives it haste, Wisp arrives - ($9)
Crashbarrow - ($6)
Master Midori - ($4)
Midband Midori - ($0)
Crashbarrow trades with Rambasa Twin and Tax Collector, former goes to your codex, you get a card, plus another card and 4 gold insurance

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Drakk L6 3/3+1A (1 to your base if killed, 1 damage)
  • :psfist: Elite:
  • :ps_: Scavenger: Gemscout Owl 0/1 (flying, resist 1, can’t attack)
  • :pschip: Technician: Wisp 0/1
  • :target: Lookout:

In Play:

  • Midori L5 3/4
  • Playful Panda 2/2 (haste)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 3 (Blood)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 10

The Playful Panda still arrives exhausted, even with haste, so it can’t patrol.

1 Like

Ugh, I knew that when working out attacks and forgot when doing patrols. Fixed.

P1T7


Tech StartingHand Workers

TECH
Rememberer
Injunction


STARTING HAND
Tax Collector
Insurance Agent
Seer
Savior Monk
Rememberer
Martial Mastery
Sparring Partner
Snapback
Martial Mastery


WORKERS
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Safe Attacking


NextHand

Snapback
Grappling Hook
Aged Sensei
Tax Collector


Tech 2 card(s)
Get Paid + Insurance - ($13)
Martial Mastery - ($12)
Insurance Agent, insuring Rambasa Twin - ($11)
Rambasa Twin attacks Drakk and returns to codex - ($15)
Midband Grave - ($13)
Grave kills Drakk
Maxband Grave - ($11)
Bigby Hayes - ($9)
Grave throws his sword at Midori
Rememberer - ($4)
Seer, remove from Rememberer, remembers Rememberer - ($3)
Sparring Partner - ($2)
Savior Monk - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Rememberer (3/3A) [2 time]
  • :psfist: Elite:
  • :ps_: Scavenger: Insurance Agent (2/2)
  • :pschip: Technician: Insurance Agent (2/2)
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • L3 Bigby Hayes (2/4)
  • Morningstar Flagbearer (2/1) Tempting Target [1 damage]
  • Savior Monk (2/2) Healing 1
  • Sparring Partner (2/2)
  • Rememberer (3/3) [3 time]
  • Seer (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 9

P2T7


Tech StartingHand Workers

TECH
Moment’s Peace
Kidnapping


STARTING HAND
Crashbarrow
Crash Bomber
Young Treant
Bloodlust
Forest’s Favor


WORKERS
Verdant Tree
Rich Earth
Spore Shambler
Merfolk Prospector
Ironbark Treant


NextHand

Circle of Life
Crashbarrow
Ogre Recruiter
Rampant Growth
Tiger Cub


Discard

Crashbarrow
Playful Panda
Bloodlust
Crash Bomber
Forest’s Favor
Moment’s Peace
Kidnapping


Tech 2 card(s)
Get Paid + owl - ($11)
Young Treant, I draw - ($9)
Crashbarrow - ($6)
Crashbarrow trades with Rememberer and Scavenger Insurance Agent, you get a gold
Argagarg Garg, Wisp #2 arrives - ($4)
Maxband Argagarg - ($0)
Playful Panda trades with Technician Insurance Agent, you draw

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Water Elemental 3/3+1A (anti-air)
  • :psfist: Elite: Wisp #2 1+0/1
  • :ps_: Scavenger: Wisp #1 0/1
  • :pschip: Technician: Young Treant 1+0/2 (can’t attack)
  • :target: Lookout: Argagarg L5 1/5

In Play:

  • Gemscout Owl 0/1 (flying, resist 1, can’t attack)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Blood)

Economy Info:
Cards:

  • Hand: 5
  • Deck: 1
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 10
Thoughts

Only hope now is for a great next hand, so it’s blocking time…

P1T8


Tech StartingHand Workers

TECH
Seer
Injunction


STARTING HAND
Aged Sensei
Grappling Hook
Snapback
Tax Collector
Martial Mastery
Martial Mastery
Tax Collector


WORKERS
Fox Viper
Smoker
Fox Primus
Sensei’s Advice
Safe Attacking
Aged Sensei


NextHand

Martial Mastery
Martial Mastery
Injunction


Tech 2 card(s)
Get Paid + Scavenger - ($10)
Martial Mastery - ($9)
Grave kills Water Elemental and Elite Wisp
Snapback, replace Argagarg with Midori - ($5)
Seer kills Scavenger
Tax Collector steals your Scavenger gold - ($4)
Grappling Hook to Lookout
Savior Monk kills Young Treant
Rememberer [2 time] kills Midori
Bigby and Morningstar Flagbearer break Tech II
Sparring Partner trains with Grave
Worker - ($3)

Float ($3)
Stash 1, Discard 0, draw 1, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Tax Collector (2/3)
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (5/3) Sparkshot, readiness [1+, 3 damage]
  • L5 Bigby Hayes (3/4)
  • Morningstar Flagbearer (2/2) Tempting Target
  • Savior Monk (2/2) Healing 1
  • Sparring Partner (2/2)
  • Rememberer (3/3) [3 time]
  • Rememberer (3/1) [2 time, 2 damage]
  • Seer (2/1)

Buildings:

  • :heart: Base HP: 19
  • :heart: Tech I HP: 4
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tech Lab HP: 4 (Law)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 7
  • Disc: 0

Gold:

  • Gold: 3
  • Workers: 10

GG, getting a Circle of Life out was the only chance I had there.

GG, WP. Those last few turns in particular were threatening enough that I had to delay my tech progress to protect myself.

Well, that’s something, at least :neutral_face:

I’m going to take a while off from matches to get things going for the data thread, thanks for the games! I’d be interested to see how it works out if I swap Growth out for Strength at some point.

Swapping in Past turned this build into a beast that I’m tempted to use for the next tournament; thanks for you patience in dealing with that. Hit me up anytime you feel like taking another shot.

1 Like