[Casual] Nekoatl [Discipline]/Fire/Truth vs bansa [Feral]/Fire/Necromancy

Should Sensei be in backline since he attacked Tech I or Tech I at 3 HP?

Actually, I forgot you still had a hero in play, with that in mind I would not have attacked the Tech I but instead had the Sensei buff Grave and have Grave kill Jaina, so my board should instead look like this. Sorry for the errors.

P2T3


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Martial Mastery
Snapback
Fox Viper
Grappling Hook


WORKERS
Smoker
Fox Primus
Fox Viper


NextHand

Safe Attacking
Sensei’s Advice
Martial Mastery


Discard

Snapback
Martial Mastery
Reversal
Reversal
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
Snapback, bring forth Jaina! - ($4)
Martial Mastery, nothing to discard - ($3)
Worker - ($2)
Flagbearer kills Shambler
Monk kills Prospector
Expensive Tech I - ($0)
Sensei buffs Grave
Grave kills Jaina

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Savior Monk (2/1) Healing 1 [1 damage]
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Wasn’t sure what Martial Mastery would produce, so I didn’t count on getting a Tech I up this turn when making my tech choices. But my opponent doesn’t know that. Was very surprised to see Lich’s Bargain in hand with Calamandra in play and no Heroes Hall. Maybe she was meant to die? In any case, I’m glad I picked Argagarg as her replacement.

No worries!

P1T4


Tech StartingHand Workers

TECH
Nether Drain
Lobber


STARTING HAND
Forest’s Favor
Ferocity
Young Treant
Huntress
Lich’s Bargain


WORKERS
Rich Earth
Playful Panda
Rampant Growth


NextHand

Tiger Cub
Centaur
Verdant Tree
Ironbark Treant


Discard

Merfolk Prospector
Spore Shambler
Lich’s Bargain
Ferocity
Forest’s Favor
Nether Drain
Lobber


Tech 2 card(s)
Get Paid + scav - ($8)
Worker - ($7)
Huntress - ($5)
Garth - ($3)
Lich’s Bargain summons Skeleton, Zombie and Horro - ($1)
Skeleton - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A), deathtouch
  • :psfist: Elite: Skeleton 1 (2/1)
  • :ps_: Scavenger: Zombie (2/2)
  • :pschip: Technician: Huntress (3/3), sparkshot, anit-air
  • :target: Lookout: Skeleton 2 (1/1), resist 1

In Play:

  • L1 Garth (1/3)

Buildings:

  • :heart: Base HP: 16
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 0
  • Disc: 7

Gold:

  • Gold: 0
  • Workers: 7

P2T4


Tech StartingHand Workers

TECH
Firebat
Firebat


STARTING HAND
Sensei’s Advice
Martial Mastery
Safe Attacking
Reversal
Snapback


WORKERS
Smoker
Fox Primus
Fox Viper
Reversal


NextHand

Reversal
Firebat
Sensei’s Advice


Discard

Martial Mastery
Morningstar Flagbearer
Snapback


Tech 2 card(s)
Get Paid - ($8)
Sensei’s Advice, Aged teaches Monk and Flagbearer - ($7)
Safe Attacking - ($6)
Martial Mastery, nothing to discard - ($5)
Sensei gives extra tutoring to Flagbearer
Flagbearer (4/2AAA) trades with Horror
Grave kills Huntress, sparkshots Skeleton
Worker - ($4)
Savior Monk (3/2AA) kills Skeleton
Maxband Grave - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L7 Grave Stormborne (4/5A) Sparkshot, readiness [sword]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Savior Monk (2/2) Healing 1
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 9

Thoughts

So close, and yet so far. At least I can do a lot of damage. Taking out the Skeleton instead of the Zombie in case Garth midbands and tries to dig for something nasty like, say, Doom Grasp, for example.

dude, this is huge. grave has 2 dmg, jaina has 2 attack. sensei only gives 1 armor. they would trade, grave does not midb here.

Savior Monk healed Grave to full during my upkeep.

1 Like

P1T5


Tech StartingHand Workers

TECH
Hooded Executioner
Doom Grasp


STARTING HAND
Ironbark Treant
Tiger Cub
Verdant Tree
Centaur
Lich’s Bargain


WORKERS
Rich Earth
Playful Panda
Rampant Growth


NextHand

Merfolk Prospector
Spore Shambler
Ferocity
Nether Drain


Discard

Lich’s Bargain
Verdant Tree
Ironbark Treant
Hooded Executioner
Doom Grasp


Tech 2 card(s)
Get Paid + tech - ($7)
Worker - ($6)
Lich’s Bargain summons Skeleton, Zombie and Horror - ($4)
Skeleton - ($3)
Centaur - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Horror (3/3A), deathtouch
  • :psfist: Elite: Skeleton 1 (2/1)
  • :ps_: Scavenger: Zombie 1 (2/2)
  • :pschip: Technician: Zombie 2 (2/2)
  • :target: Lookout: Centaur (3/4), resist 1

In Play:

  • L1 Garth (1/3)
  • Skeleton 2 (1/1)

Buildings:

  • :heart: Base HP: 12
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 7

Tech II should cost 4 gold?

1 Like

Not sure how I flubbed that, but good catch. Turn ends up being basically the same, but without the Tech II.

P2T5


Tech StartingHand Workers

TECH
Mind-Parry Monk
Training Grounds


STARTING HAND
Reversal
Sensei’s Advice
Firebat


WORKERS
Smoker
Fox Primus
Fox Viper
Reversal
Sensei’s Advice


NextHand

Grappling Hook
Martial Mastery


Discard

Martial Mastery
Morningstar Flagbearer
Snapback
Reversal
Mind-Parry Monk
Training Grounds


Tech 2 card(s)
Get Paid - ($9)
Reversal Horror - ($6)
Sensei buffs Grave
Grave kills Lookout, sparkshots Technician
Savior Monk safely kills Scavenger
Sirus Quince - ($4)
Worker - ($3)
Firebat - ($1)
Grave throws his sword at Garth

Float ($1)
Discard 0, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Sirus Quince (1/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Mirror Illusion (0/1)
  • :pschip: Technician: Firebat (3/3)
  • :target: Lookout:

In Play:

  • Safe Attacking
  • L7 Grave Stormborne (4/3) Sparkshot, readiness [sword, 2 damage]
  • Savior Monk (2/1) Healing 1 [1 damage]
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 2
  • Deck: 1
  • Disc: 6

Gold:

  • Gold: 1
  • Workers: 10

Thoughts

Teching in tech II cards, so I need to finally get around to constructing a Tech II building.

I surrender here. Great martial mastery play! Let me know if you want to go again, I will pick something different.

Sure, I think my build has potential and would like to explore it further. Feel free to take T1 if you want.

Ok let me try [Law/Peace]/Finesse

P1T1


StartingHand Workers

STARTING HAND
Manufactured Truth
Reputable Newsman
Jail
Porkhand Magistrate
Building Inspector


WORKERS
Porkhand Magistrate


NextHand

Bluecoat Musketeer
Traffic Director
Lawful Search
Spectral Aven
Arrest


Discard

Reputable Newsman
Jail
Manufactured Truth


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Onimaru - ($1)
Building Inspector - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Onimaru (2/3A), frenzy 1
  • :psfist: Elite:
  • :ps_: Scavenger: Building Inspector (1/1)
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Snapback
Fox Primus
Smoker
Sensei’s Advice
Safe Attacking


WORKERS
Fox Primus


NextHand

Savior Monk
Aged Sensei
Morningstar Flagbearer
Grappling Hook


Discard

Snapback
Sensei’s Advice


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Jaina Stormborne - ($2)
Safe Attacking - ($1)
Smoker - ($0)

Float ($0)
Discard 2, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite: L1 Jaina Stormborne (3/3) Sparkshot
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1) Stealth

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 1
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Target locked on Building Inspector. No upgrade removal, deploying upgrade. The question is, will he spend $4 to pump Onimaru and secure a kill without a trade? If he does, he can’t worker and build a Tech I next turn, but if he techs in spells it wouldn’t be a bad play. If not for Snapback, I’d be rather frightened of early Art of War spam. Well, there’s still a lot of ways this could go wrong, but I think this is my best bet.

P1T2


Tech StartingHand Workers

TECH
Elite Training
Boot Camp


STARTING HAND
Bluecoat Musketeer
Spectral Aven
Lawful Search
Traffic Director
Arrest


WORKERS
Porkhand Magistrate
Lawful Search


NextHand

Traffic Director
Manufactured Truth
Boot Camp
Elite Training


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Spectral Aven - ($2)
Bluecoat Musketeer - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Bluecoat Musketeer (1/2A), long range
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Building Inspector (1/1), $ to build
  • :target: Lookout:

In Play:

  • Spectral Aven (2/2)
  • L1 Onimaru (2/3), frenzy 1

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6
1 Like

P2T2


Tech StartingHand Workers

TECH
Firebat
Sparring Partner


STARTING HAND
Morningstar Flagbearer
Savior Monk
Grappling Hook
Aged Sensei


WORKERS
Fox Primus
Morningstar Flagbearer


NextHand

Savior Monk
Sparring Partner
Sensei’s Advice
Fox Viper
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Smoker safely kills Inspector
Expensive Tech I - ($3)
Tower - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L1 Jaina Stormborne (2/3A) Sparkshot
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Safe Attacking
  • Smoker (1/1) Stealth

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

This, I was not expecting. I guess he’s planning to use the Aven to kill Jaina; not a bad plan. The Musketeer is surprisingly threatening as well, threatening 1 damage and avoiding a solo kill from Jaina both on attack and on defense. The real question is which cards he teched, as Both Boot Camp and Elite Training don’t jive well with either Spectral Aven or Bluecoat Musketeer.

P1T3


Tech StartingHand Workers

TECH
Boot Camp
Elite Training


STARTING HAND
Traffic Director
Boot Camp
Elite Training
Manufactured Truth
Reputable Newsman
Arrest


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director


NextHand

Boot Camp
Arrest
Reputable Newsman
Jail
Boot Camp


Tech 2 card(s)
Get Paid + tech - ($6)
Elite Training Onimaru and Musketeer - ($4)
Onimaru kills Jaina, levels to L3
Midband Onimaru - ($2)
Musketeer and Aven destroy Tower, your Base on 18
Boot Camp Musketeer, draw 1 - ($1)
Worker - ($0)

Float ($0)
Discard 3, draw 1, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/1), 1 dmg
  • L5 Onimaru (4/4), frenzy 1, elite
  • Bluecoat Musketeer (3/3), elite, +1 rune

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

P2T3


Tech StartingHand Workers

TECH
Ember Sparks
Ember Sparks


STARTING HAND
Fox Viper
Snapback
Sensei’s Advice
Savior Monk
Sparring Partner


WORKERS
Fox Primus
Morningstar Flagbearer
Fox Viper


NextHand

Firebat
Grappling Hook
Aged Sensei
Savior Monk


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Grave Stormborne - ($4)
Snapback, summon River - ($1)
Sparring Partner - ($0)

Float ($0)
Discard 2, draw 3, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (2/2A)
  • :psfist: Elite:
  • :ps_: Scavenger: Smoker (1/1) Stealth
  • :pschip: Technician: L1 Grave Stormborne (2/3) Sparkshot
  • :target: Lookout:

In Play:

  • Safe Attacking

Buildings:

  • :heart: Base HP: 18
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 4
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Going for Tech I units was overly optimistic. I’ll probably need to use Fire magic to stop the aggression.

P1T4


Tech StartingHand Workers

TECH
Nimble Fencer
Two Step


STARTING HAND
Jail
Arrest
Boot Camp
Reputable Newsman
Boot Camp


WORKERS
Porkhand Magistrate
Lawful Search
Traffic Director
Jail


NextHand

Elite Training
Two Step
Building Inspector
Elite Training
Manufactured Truth


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Arrest Partner - ($3)
River deals 2 to Grave
Aven kills Grave, River to L3
Musketeer kills Messenger
Heroes’ Hall - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 4, reshuffle, draw 1


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spectral Aven (2/1), 1 dmg
  • L3 River (2/4)
  • Bluecoat Musketeer (2/2), +1 rune, 1 dmg

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

Economy Info:
Cards:

  • Hand: 5
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 8

Ember Sparks target patrollers or buildings

1 Like

Okay, I’ve botched this pretty badly by not reading a few cards carefully enough, so I’ll go ahead and resign it here. Nice use of Aven and Musketeer, btw. Rematch?