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[Casual] Nekoatl [Discipline]/Fire/Truth vs bansa [Feral]/Fire/Necromancy

GL HF @bansa

P1T1


StartingHand Workers

STARTING HAND
Aged Sensei
Sensei’s Advice
Snapback
Safe Attacking
Smoker


WORKERS
Smoker


NextHand

Savior Monk
Grappling Hook
Morningstar Flagbearer
Fox Viper
Fox Primus


Discard

Snapback
Sensei’s Advice
Safe Attacking


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Aged Sensei - ($2)
Grave Stormborne - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5

P2T1


StartingHand Workers

STARTING HAND
Spore Shambler
Forest’s Favor
Playful Panda
Rampant Growth
Verdant Tree


WORKERS
Spore Shambler


NextHand

Ironbark Treant
Young Treant
Tiger Cub
Merfolk Prospector
Rich Earth


Discard

Verdant Tree
Forest’s Favor
Playful Panda
Rampant Growth


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($2)

Float ($2)
Discard 4, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 4

Gold:

  • Gold: 2
  • Workers: 6
Thoughts

wow no answer

P1T2


Tech StartingHand Workers

TECH
Sparring Partner
Sparring Partner


STARTING HAND
Grappling Hook
Fox Viper
Savior Monk
Morningstar Flagbearer
Fox Primus


WORKERS
Smoker
Fox Primus


NextHand

Sensei’s Advice
Sparring Partner
Safe Attacking
Fox Viper
Grappling Hook


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Savior Monk - ($2)
Expensive Tech I - ($0)
Grave and Sensei reduce your base to 17 HP.

Float ($0)
Discard 3, reshuffle, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/3) Sparkshot
  • Savior Monk (2/2) Healing 1
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

Thoughts

Whoa, leaving an empty board and dropping a Tech I on T1… I guess he had an awful opening hand? I have to figure he wants me to go after the Tech I, because otherwise why not just wait to build it next turn? I guess he could be hoping for a lucky draw off of Young Treant, but to prevent that, I would have to break the Tech I completely, and I don’t have that kind of firepower on hand. Teching Sparring Partners for the early-game power boost and as late-game Illusion poppers.

P2T2


Tech StartingHand Workers

TECH
Centaur
Lobber


STARTING HAND
Tiger Cub
Merfolk Prospector
Rich Earth
Ironbark Treant
Young Treant
Verdant Tree


WORKERS
Spore Shambler
Rich Earth


NextHand

Playful Panda
Centaur
Lobber
Forest’s Favor
Rampant Growth


Discard

Ironbark Treant
Merfolk Prospector
Verdant Tree


Tech 2 card(s)
Get Paid + float - ($8)
Worker - ($7)
Young Treant, draw 1 - ($5)
Tiger Cub - ($3)

Float ($3)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger: Young Treant (0/2), can’t attack
  • :pschip: Technician: Tiger Cub (2/2)
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 3
  • Workers: 7
Thoughts

failed young treant

P1T3


Tech StartingHand Workers

TECH
Spectral Flagbearer
Spectral Flagbearer


STARTING HAND
Grappling Hook
Fox Viper
Safe Attacking
Sensei’s Advice
Sparring Partner


WORKERS
Smoker
Fox Primus
Fox Viper


NextHand

Morningstar Flagbearer
Snapback
Sparring Partner
Grappling Hook
Spectral Flagbearer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Sparring Partner - ($4)
Grave kills Cub, sparkshots Treant
Sensei finishes off Treant
Midband Grave - ($2)

Float ($2)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • L3 Grave Stormborne (3/4) Sparkshot, readiness
  • Sparring Partner (2/2)
  • Aged Sensei (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 2
  • Workers: 7

Thoughts

Now he might have Lobbers, so I need to defend. Going with Flagbearers to guard against stuff like Doom Grasp. He might actually have been aiming for a spell with his first round of techs, because if I had gone after his Tech I instead of his base, I could finish destroying it this turn. With that in mind, I probably should have gone for Flagbearers right away… except that Ember Sparks would rip right through them. Regardless, I’ll go for Macciatus next turn, and I guess Eyes to protect him. Probably a good idea to get Eyes anyway, with stealthy Feral over there.

P2T3


Tech StartingHand Workers

TECH
Lobber
Ember Sparks


STARTING HAND
Forest’s Favor
Lobber
Playful Panda
Rampant Growth
Centaur
Ironbark Treant


WORKERS
Spore Shambler
Rich Earth
Ironbark Treant


NextHand

Young Treant
Verdant Tree
Tiger Cub


Discard

Forest’s Favor
Rampant Growth


Tech 2 card(s)
Get Paid + float + scav + tech - ($11)
Worker - ($10)
Cali - ($8)
Lobber - ($7)
Forest’s Favor Lobber - ($5)
Lobber kills S Monk
Centaur - ($2)
Playful Panda and Wisp - ($0)

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Centaur (3/4A), overpower
  • :psfist: Elite:
  • :ps_: Scavenger: Wisp (0/1)
  • :pschip: Technician: L1 Cali (2/3)
  • :target: Lookout:

In Play:

  • Lobber (3/1), +1 rune, 2 dmg
  • Playful Panda (2/2)

Buildings:

  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 3
  • Disc: 2

Gold:

  • Gold: 0
  • Workers: 8
Thoughts

getting worse

P1T4


Tech StartingHand Workers

TECH
Dreamscape
Macciatus, The Whisperer


STARTING HAND
Morningstar Flagbearer
Snapback
Sparring Partner
Grappling Hook
Spectral Flagbearer


WORKERS
Smoker
Fox Primus
Fox Viper
Morningstar Flagbearer


NextHand

Spectral Flagbearer
Safe Attacking
Sensei’s Advice


Discard

Savior Monk
Grappling Hook
Aged Sensei
Snapback
Dreamscape
Macciatus, The Whisperer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Grappling Hook Centaur to Elite
Grave kills Calamandra, sparkshots Wisp
Maxband Grave - ($6)
Throw sword at Centaur
Tech II: Truth - ($2)
Sensei trades with Lobber
Spectral Flagbearer - ($1)
Sparring Partner - ($0)
Sparring Partner trains with Sparring Partner

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Sparring Partner (3/3A) [1+]
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Spectral Flagbearer (2/2) Tempting target
  • :target: Lookout:

In Play:

  • L7 Grave Stormborne (4/5) Sparkshot, readiness
  • Sparring Partner (2/2)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Truth)

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 6

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Sigh… teching in Flagbearers was a mistake. I slipped into habit and forgot about why I put together this build the way I did.

GG WP! I need your advice on this one. I was out of moves right off the bat. What should I have done In T1?

Hmm, that’s a tough one. I was lucky to start with the Sensei, and you had a painfully awkward opening hand. In general, if you can’t deal with your opponent’s board, you should try to mitigate the damage as efficiently as possible. In this case, I would have played the Panda and put the Wisp in SQL and floated $2, because if I had Grappling Hook on T2, there’s no way you could keep a hero alive. With this play, if I did have Grappling Hook, I would have an advantageous trade, but if I wanted to further build my board, I’d have to reduce my hand size. Without the Hook, at most I’d be able to kill your Wisp, leaving the Panda as a threat and putting you in a better position to field some defense on turn 2.

1 Like

If I may, I think that with green starter and P2, in your shoes T2 i would have teched huntress and ferocity. Huntress because is cheaper, and gold is scare early on, ferocity to gain tempo, since your opponent could not attack for a turn.

1 Like

Ah, thanks for your advice guys. I agree with both of you. Doing that would have put me in a better position

Up for a rematch?

Sure, i’ll go first this time

P1T1


StartingHand Workers

STARTING HAND
Rampant Growth
Tiger Cub
Young Treant
Spore Shambler
Rich Earth


WORKERS
Rich Earth


NextHand

Verdant Tree
Playful Panda
Merfolk Prospector
Forest’s Favor
Ironbark Treant


Discard

Young Treant
Rampant Growth
Tiger Cub


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Spore Shambler - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Spore Shambler (2/3A), +2 runes
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:
*

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 5
Thoughts

first Spore Shambler play

P2T1


StartingHand Workers

STARTING HAND
Smoker
Fox Viper
Snapback
Savior Monk
Safe Attacking


WORKERS
Smoker


NextHand

Fox Primus
Morningstar Flagbearer
Aged Sensei
Sensei’s Advice
Grappling Hook


Discard

Safe Attacking
Snapback
Fox Viper


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Grave Stormborne - ($2)
Savior Monk - ($0)

Float ($0)
Discard 3, draw 5


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Savior Monk (2/2A) Healing 1
  • :psfist: Elite:
  • :ps_: Scavenger: L1 Grave Stormborne (2/3) Sparkshot
  • :pschip: Technician:
  • :target: Lookout:

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 5
  • Deck: 0
  • Disc: 3

Gold:

  • Gold: 0
  • Workers: 6

P1T2


Tech StartingHand Workers

TECH
Huntress
Ferocity


STARTING HAND
Forest’s Favor
Verdant Tree
Merfolk Prospector
Ironbark Treant
Playful Panda


WORKERS
Rich Earth
Playful Panda


NextHand

Tiger Cub
Huntress
Verdant Tree
Rampant Growth


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Ironbark Treant - ($1)
Merfolk Prospector - ($0)
Shambler gives a rune to Treant

Float ($0)
Discard 2, reshuffle, draw 4


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Ironbark Treant (2/3+3A), +1 rune
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Spore Shambler (1/2), +1 rune
  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 4
  • Deck: 3
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 6

My that’s a sturdy tree; I had to burn through my hand and skip my Tech I to cut it down.

P2T2


Tech StartingHand Workers

TECH
Martial Mastery
Martial Mastery


STARTING HAND
Grappling Hook
Morningstar Flagbearer
Sensei’s Advice
Fox Primus
Aged Sensei


WORKERS
Smoker
Fox Primus


NextHand

Martial Mastery
Snapback


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Morningstar Flagbearer - ($2)
Grappling Hook, move Treant to Lookout
Sensei’s Advice for Monk and Flagbearer - ($1)
Monk and Grave kill Treant
Aged Sensei - ($0)

Float ($0)
Discard 0, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: Morningstar Flagbearer (2/2A) Tempting target
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/1) Sparkshot [2 damage]
  • Savior Monk (2/1) Healing 1 [1 damage]

Buildings:

  • :heart: Base HP: 20

Economy Info:
Cards:

  • Hand: 2
  • Deck: 5
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7

Thoughts

Too bad I don’t have Safe Attacking in hand atm. Man, that Treant is imposing; worth the $5. I can kill it by burning through cards and skipping my Tech I, but that’s not a price I’m keen to pay. I guess if I tech in Martial Mastery, it’s not so bad, as I can maybe skip the discard portion and gain a card. In light of that, I’ll spend my last gold and card on the Sensei.

P1T3


Tech StartingHand Workers

TECH
Centaur
Lich’s Bargain


STARTING HAND
Tiger Cub
Verdant Tree
Rampant Growth
Huntress


WORKERS
Rich Earth
Playful Panda
Rampant Growth


NextHand

Forest’s Favor
Ferocity
Lich’s Bargain
Huntress
Young Treant


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech I - ($3)
MP gains a gold - ($4)
Mid Cali - ($0)

Float ($0)
Discard 3, draw 3, reshuffle, draw 2


Board Info:
In Patrol:

  • :psblueshield: Squad Leader: L3 Cali (3/4A)
  • :psfist: Elite:
  • :ps_: Scavenger: Spore Shambler (1/2), +1 rune
  • :pschip: Technician:
  • :target: Lookout:

In Play:

  • Merfolk Prospector (1/1)

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 5
  • Deck: 4
  • Disc: 0

Gold:

  • Gold: 0
  • Workers: 7
Thoughts

got greedy… shouldn’t have played MP

P2T3


Tech StartingHand Workers

TECH
Reversal
Reversal


STARTING HAND
Martial Mastery
Snapback
Fox Viper
Grappling Hook


WORKERS
Smoker
Fox Primus
Fox Viper


NextHand

Safe Attacking
Sensei’s Advice
Martial Mastery


Discard

Snapback
Martial Mastery
Reversal
Reversal
Grappling Hook


Tech 2 card(s)
Get Paid - ($7)
Snapback, bring forth Argagarg! - ($4)
Martial Mastery, nothing to discard - ($3)
Worker - ($2)
Flagbearer kills Shambler
Monk kills Prospector
Expensive Tech I - ($0)
Grave and Sensei reduce Tech I to 2 HP

Float ($0)
Discard 1, draw 3


Board Info:
In Patrol:

  • :psblueshield: Squad Leader:
  • :psfist: Elite:
  • :ps_: Scavenger:
  • :pschip: Technician: Aged Sensei (1/1)
  • :target: Lookout:

In Play:

  • L1 Grave Stormborne (2/2) Sparkshot [1 damage]
  • Savior Monk (2/1) Healing 1 [1 damage]
  • Morningstar Flagbearer (2/1) Tempting target [1 damage]

Buildings:

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

Economy Info:
Cards:

  • Hand: 3
  • Deck: 0
  • Disc: 5

Gold:

  • Gold: 0
  • Workers: 8

Thoughts

Wasn’t sure what Martial Mastery would produce, so I didn’t count on getting a Tech I up this turn when making my tech choices. But my opponent doesn’t know that. Was very surprised to see Lich’s Bargain in hand with Calamandra in play and no Heroes Hall. Maybe she was meant to die? In any case, I’m glad I picked Argagarg as her replacement.

I don’t have Argagarg, it would be Jaina or Garth

1 Like

Right, not sure how I jumped tracks there. It wouldn’t be fair for me to choose after Martial Mastery let me see your hand, so I’ll random it… and the winner is Jaina.