I haven’t started my turn yet, so I don’t mind if you want to adjust yours.
Thx, but I stick to my decision. Don’t wanna start with a bad habit of altering the turns.
So you got that disease tech 2 in hand?
dude, if tech II building is down, tech lab is useless. Until one has a tech II online and operational (not disabled, destroyed, etc) having a tech lab grants no benefits. Units cannot be played.
yeah i got that but as i couldn’t attack with IPN, i had only grave and drakk and a total of 7 dmg available. so i decided to destroy his verdant tree with drakk and then had another 4 dmg with grave. i put the 4 dmg to tech 2, which leaves it with 1 hp…
Well, if I did have one, I didn’t think it was worth playing in this situation.
P1T8
Tech StartingHand Workers
TECH
Jade Fox, Den’s Headmistress
Speed of the Fox
STARTING HAND
Porcupine
Spore Shambler
WORKERS
Forest’s Favor
Merfolk Prospector
Playful Panda
Young Treant
Rampant Growth
Ironbark Treant
Circle of Life
NextHand
Glorious Ninja
Porcupine
Tiger Cub
Discard
Tiny Basilisk
Tiny Basilisk
Gorgon
Gorgon
Verdant Tree
Fox’s Den School
Spore Shambler
Jade Fox, Den’s Headmistress
Speed of the Fox
Tech 2 card(s)
Get Paid + float - ($12)
Tech III - ($7)
Porcupine - ($4)
Setsuki Hiruki - ($2)
Master Midori - ($0)
Float ($0)
Discard 1, draw 3
Board Info:
In Patrol:
- Squad Leader: Porcupine (2/6A) Deathtouch
- Elite:
- Scavenger: L1 Setsuki Hiruki (1/3) $1 to attack
- Technician: L1 Master Midori (2/3)
- Lookout:
In Play:
- Rich Earth
Buildings:
- Base HP: 18
- Tech I HP: 5
- Tech II HP: 1 (Ninjutsu)
- Tech III HP: 5
- Tech Lab HP: 4 (Disease)
Economy Info:
Cards:
- Hand: 3
- Deck: 2
- Disc: 9
Gold:
- Gold: 0
- Workers: 11
Thoughts
Better get my Tech III up while I still can! I desperately need patrollers, and luckily all of his available heroes are maximum level, so I don’t need to worry about giving away freebies.
ok, here we go - hope I didn’t make any mistakes this time
"P2T8
StartingHand Workers
STARTING HAND
Crashbarrow
Shoddy Glider
Aged Sensei
Snapback
Sparring Partner (2/2)
WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Safe Attacking
Fox Primus (2/2)
NextHand
Savior Monk (2/2)
Sensei’s Advice
Desperation
Reversal
Discard
Crashbarrow
Shoddy Glider
Aged Sensei
Snapback
Tech 0 card(s)
Get Paid + float - ($14)
Worker - ($13)
hire a hasty Sparring Partner - ($12)
hire Crashbarrow - ($9)
frenzied Crashbarrow trades with Porcupine - ($8)
hire Shoddy Glider
Shoddy Glider kills Midori, you draw
Sparring Partner deals frenzied 3 to Setsuki (for free - as she’s patrolling), takes 1, you get a gold
IPN, at the moment a (1/1), deals frenzied two at your tech 2, breaking it
Drakk and Ogre break your tech 3
pay 2 to ready Sparring Partner, exhaust him to buff Grave - ($6)
Grave breaks your Tech 1
build Tech 3 - ($1)
Glider dies, IPN becomes a (2/2)
Float ($1)
Discard 2, draw 4
Board Info:
In Patrol:
- Squad Leader: Grave Stormborne, L7 (5/4+a), sparkshot, readiness, +
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- Ogre Recruiter (3/2) - -
- Drakk, L6 (3/4)
- Inverse Power Ninja (2/2)
- Sparring Partner (2/1)
Buildings:
- Base HP: 20
- Tech I HP: 5
- Tech II HP: 5 (Blood)
- Tech III HP: 5
- Tower HP: 4
Economy Info:
Cards:
- Hand: 4
- Deck: 4
- Disc: 4
Gold:
- Gold: 1
- Workers: 10
"
edit: stupid me… of course can’t have tower and surplus - make it tech 3 instead
That’ll do it, GG!
Thx, gg! Still like to play a bit before the tourney next week. Wanna go again? I rolled a 94 for mono green…
That would be my opener:
"P1T1
StartingHand Workers
STARTING HAND
Merfolk Prospector
Young Treant
Rampant Growth
Verdant Tree
Ironbark Treant
WORKERS
Ironbark Treant
NextHand
Forest’s Favor
Playful Panda
Rich Earth
Spore Shambler
Tiger Cub
Discard
Verdant Tree
Rampant Growth
Young Treant
Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Merfolk Prospector - ($2)
Calamandra Moss - ($0)
Float ($0)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: Calamandra Moss, L1 (2/3a)
- Elite:
- Scavenger: Merfolk Prospector
- Technician:
- Lookout:
In Play:
*
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 0
- Workers: 5
"
Sure, but I don’t think I want to keep the same build. I’m still thinking about what I should switch to.
Okay, I decided to try [Strength]/Ninjutsu/Blood. GL HF.
P2T1
StartingHand Workers
STARTING HAND
Sensei’s Advice
Morningstar Flagbearer
Savior Monk
Aged Sensei
Smoker
WORKERS
Sensei’s Advice
NextHand
Safe Attacking
Grappling Hook
Snapback
Fox Primus
Fox Viper
Discard
Morningstar Flagbearer
Aged Sensei
Savior Monk
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Smoker - ($3)
Garus Rook - ($1)
Float ($1)
Discard 3, draw 5
Board Info:
In Patrol:
- Squad Leader: L1 Garus Rook (2/4A)
- Elite:
- Scavenger:
- Technician:
- Lookout: Smoker (1/1) Stealth, resist 1
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 0
- Disc: 3
Gold:
- Gold: 1
- Workers: 6
hm… couldn’t find a solution how to prevent you from killing Cala if you got that grappling hook so at least give me a card for her!
P1T2
Tech StartingHand Workers
TECH
Giant Panda
Galina Glimmer
STARTING HAND
Rich Earth
Tiger Cub
Forest's Favor
Spore Shambler
Playful Panda
WORKERS
Ironbark Treant
Rich Earth
NextHand
Giant Panda
Galina Glimmer
Young Treant
Verdant Tree
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech I - ($3)
Prospector does his thing - ($4)
hire Panda - ($2)
hire Tiger Cub - ($0)
Float ($0)
Discard 2, reshuffle, draw 4
Board Info:
In Patrol:
- Squad Leader: Tiger Cub (2/2a)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Calamandra Moss, L1 (2/3)
- Lookout:
In Play:
- Merfolk Prospector
- Playful Panda
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 3
- Disc: 0
Gold:
- Gold: 0
- Workers: 6
Thoughts
hm… Rook's one tough cookie - don't know how to hide cala from him. and killing him seems not to be an option - it's just too expensive. if he has snapback in hand, max cala will be gone next turn… can't see any satisfying play. with grappling hook and smoker he can always take out a x/1 patroller and lvl 5 rook can ignore the remaining patroller…
As you wish, though I don’t see how I could have killed her if you’d patrolled with 3 units and not with Calamandra.
P2T2
Tech StartingHand Workers
TECH
Bird’s Nest
Thunderclap
STARTING HAND
Fox Primus
Fox Viper
Snapback
Safe Attacking
Grappling Hook
WORKERS
Sensei’s Advice
Fox Viper
NextHand
Fox Primus
Morningstar Flagbearer
Safe Attacking
Bird’s Nest
Aged Sensei
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Grappling Hook Cub to Lookout
Rook wounds Calamandra
Smoker trades with Calamandra
Maxband Rook - ($1)
Float ($1)
Discard 3, reshuffle, draw 5
Board Info:
In Patrol:
- Squad Leader:
- Elite:
- Scavenger:
- Technician:
- Lookout:
In Play:
- L8 Garus Rook (4/6) Two lives
Buildings:
- Base HP: 20
Economy Info:
Cards:
- Hand: 5
- Deck: 5
- Disc: 0
Gold:
- Gold: 1
- Workers: 7
Thoughts
I’m actually more interested in the Prospector than in Calamandra, but if I go for the Merfolk, I’d expose Rook to being killed instead. So, I think I have to go for the hero kill.
2 smokers? I call cheating XDDD
I thought I deleted that Prospector kill from my turn events…
heck, how would i switch a fox viper for another smoker T__T
i could have skipped tech 1 to hire two units and still patrol with prospector - true… maybe that and teching calamandra spells would have been the better solution than the gamble with the hook
sorry for the delay… had to play-fight with my son before he (hopefully) goes to bed…
i did miss this, however:
suppose a relic from another plan?
Yeah, I’d initially intended a very different turn, but couldn’t quite make it work.
"P1T3
Tech StartingHand Workers
TECH
Tiny Basilisk
Huntress
STARTING HAND
Galina Glimmer
Young Treant
Giant Panda
Verdant Tree
Spore Shambler
Rampant Growth
WORKERS
Ironbark Treant
Rich Earth
Spore Shambler
NextHand
Verdant Tree
Tiny Basilisk
Forest’s Favor
Rampant Growth
Tech 2 card(s)
Get Paid - ($6)
prospect - ($7)
Galina, Giant Panda, Young Treant - draw a card - ($1)
Worker - ($0)
Playful Panda and Tiger Cub deal 4 dmg to your base
Float ($0)
Discard 2, draw 1, reshuffle, draw 3
Board Info:
In Patrol:
- Squad Leader: Young Treant (0/2a)
- Elite:
- Scavenger: Wisp (0/1)
- Technician: Wisp (0/1)
- Lookout:
In Play:
- Merfolk Prospector
- Playful Panda
- Tiger Cub (2/2)
- Galina Glimmer
- Giant Panda
Buildings:
- Base HP: 20
- Tech I HP: 5
Economy Info:
Cards:
- Hand: 4
- Deck: 1
- Disc: 0
Gold:
- Gold: 0
- Workers: 7
Thoughts
well… skipping tech 1 and teching behind the ferns probably would have been better. sigh
gotta prepare for birds and will bring in my basilisk-hero killer (hopefully… twice) doublesigh
"