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Casual: neigutten (disease/truth/law) vs petE (mono white)


#1

GLHF! :smiley:

@petE

P1T1


StartingHand Workers

STARTING HAND
Summon Skeletons
Poisonblade Rogue
Skeletal Archery
Sacrifice the Weak
Thieving Imp


WORKERS
Skeletal Archery


NextHand

Deteriorate
Graveyard
Pestering Haunt
Jandra, the Negator
Skeleton Javelineer


Discard

Summon Skeletons
Poisonblade Rogue
Sacrifice the Weak


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Thieving Imp - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

#2

GLHF!

P2 Turn1


[details=StartingHand Workers][spoiler]
STARTING HAND
Savior Monk
Fox Viper
Snapback
Fox Primus -> discard to Imp
Sensei’s Advice


WORKERS
Fox Viper


[/spoiler][/details]

[details=NextHand][spoiler]
Aged Sensei
Safe Attacking
Grappling Hook
Smoker


[/spoiler][/details]

[details=Discard][spoiler]
Fox Primus
Snapback
Sensei’s Advice


[/spoiler][/details]

[details=Thoughts][spoiler]


Think I should go Discipline in this game, as Mind Parry Monk will be good against Truth and Law spells. For now will open with Rook, and likely try to maxband in the first 3 turns.

[/spoiler][/details]

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Rook - ($2)
Saviour Monk - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Rook lvl 1 (2/4 + 1)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Savior Monk (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#3

P1T2


Tech StartingHand Workers

TECH
Carrion Curse
Carrion Curse


STARTING HAND
Deteriorate
Skeleton Javelineer
Pestering Haunt
Graveyard
Jandra, the Negator


WORKERS
Skeletal Archery
Skeleton Javelineer


NextHand

Carrion Curse
Sacrifice the Weak
Summon Skeletons
Poisonblade Rogue
Graveyard


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Tech 1 - ($3)
Jandra, the Negator - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Jandra, the Negator
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

#4

P2 Turn2


[details=Tech StartingHand Workers][spoiler]
TECH
Inverse Power Ninja
Inverse Power Ninja


STARTING HAND
Safe Attacking
Smoker
Grappling Hook
Aged Sensei


WORKERS
Fox Viper
Smoker


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Inverse Power Ninja
Morningstar Flagbearer
Savior Monk


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Rook to midband - ($1)
Grappling Hook, Imp to lookout
Rook kills Jandra, you draw
Saviour Monk trades with Imp
Build Tech 1 - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 5 (3/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#5

P1T3


Tech StartingHand Workers

TECH
Tax Collector
Community Service


STARTING HAND
Poisonblade Rogue
Carrion Curse
Graveyard
Summon Skeletons
Sacrifice the Weak
Drawn from Technician: Carrion Curse

WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons


NextHand

Poisonblade Rogue
Jandra, the Negator
Graveyard
Deteriorate
Pestering Haunt


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Orpal Gloor - ($3)
Carrion Curse - ($0)

  • Discard Safe Attacking please.

Float ($0)
Discard 4, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Orpal Gloor
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

#6

P2 Turn3


[details=Tech StartingHand Workers][spoiler]
TECH
Mind Parry Monk
Young Lightning Dragon


STARTING HAND
Morningstar Flagbearer
Savior Monk
Safe Attacking -> discard to Carrion Curse
Inverse Power Ninja


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer


[/spoiler][/details]

[details=NextHand][spoiler]
Snapback
Inverse Power Ninja
Fox Primus


[/spoiler][/details]

[details=Discard][spoiler]
Safe Attacking
Savior Monk
Mind Parry Monk
Young Lightning Dragon


[/spoiler][/details]
Tech 2 card(s)
Discard to Carrion Curse
Get Paid - ($7)
Worker - ($6)
Rook kills Orpal, gets -1/-1 rune, you gain $1
Rook to maxband - ($3)
Inverse Power Ninja - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Inverse Power Ninja (5/5)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (3/5) [two lives, with -1/-1 rune]
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#7

P1T4


Tech StartingHand Workers

TECH
Sickness
Spreading Plague


STARTING HAND
Deteriorate
Pestering Haunt
Jandra, the Negator
Poisonblade Rogue
Graveyard


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Pestering Haunt


NextHand

Thieving Imp
Carrion Curse
Community Service
Sacrifice the Weak
Tax Collector


Discard

Deteriorate
Graveyard
Poisonblade Rogue
Sickness
Spreading Plague


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Scavanger Bonus - ($7)
Jandra, the Negator - ($4)
Heroes Hall - ($2)
Quince - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Quince 1/3
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Jandra, the Negator 3/3
  • :pschip: [I]Technician[/I]: Mirror 0/1
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

#8

P2 Turn4


[details=Tech StartingHand Workers][spoiler]
TECH
Training Grounds
Fox’s Den Students


STARTING HAND
Inverse Power Ninja
Snapback
Fox Primus


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Sensei’s Advice
Grappling Hook
Aged Sensei


[/spoiler][/details]

[details=Discard][spoiler]
Safe Attacking
Savior Monk
Mind Parry Monk
Young Lightning Dragon
Snapback
Training Grounds
Fox’s Den Students


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Inverse Power Ninja #2 - ($4)
Inverse Power Ninja #1 kills Quince
Rook kills Jandra, triggers death of Mirror token, you draw and gain $1
Tech 2 Discipline - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Inverse Power Ninja #2 (4/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (3/2) [two lives, with -1/-1 rune]
  • Inverse Power Ninja #1 (4/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#9

P1T5


Tech StartingHand Workers

TECH
Injunction
Tax Collector


STARTING HAND
Thieving Imp
Technician bonus: Sacrifice the Weak
Community Service
Carrion Curse
Tax Collector
Sickness


WORKERS
Skeletal Archery
Skeleton Javelineer
Summon Skeletons
Pestering Haunt
Tax Collector


NextHand

Carrion Curse
Poisonblade Rogue
Spreading Plague
Graveyard
Deteriorate


Discard

Carrion Curse
Sacrifice the Weak
Thieving Imp
Community Service
Sickness
Injunction
Tax Collector


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Scavanger bonus - ($8)
Orpal Gloor - ($6)
Carrion Curse - ($3)

  • Remove Sensei’s Advice and Grappling Hook please
    Thieving Imp - ($0)
  • No cards for you!

Float ($0)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]: Orpal Gloor
  • :ps_: [I]Scavenger[/I]: Thieving Imp
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

#10

GG! I concede. I don’t see myself coming back from this, maybe if I did some other tech choices early on, but I wanted to try a discard heavy opening to see how it fared. I feel there can be improvements on my build, if in my turn 2 played quince and built a Heroes hall instead, I could have possibly gone a different route. Had I done Community Service as my first “discard” spell, I would have been able to steal your Ninja instead of just having you discard the Safe attacking, which in hindsight is something I could try to go for. But Rook is just so scary, that playing any hero without more than 1 patroller is hard.


#11

P2 Turn5


[details=Tech StartingHand Workers][spoiler]
TECH
Sparring Partner
Oathkeeper of Kor Mountain


STARTING HAND
Aged Sensei
Grappling Hook
Sensei’s Advice


WORKERS
Fox Viper
Smoker
Morningstar Flagbearer
Fox Primus


[/spoiler][/details]

[details=NextHand][spoiler]
Safe Attacking
Aged Sensei


[/spoiler][/details]
Tech 2 card(s)
Get Paid - ($9)
No cards available to worker :frowning:
Setsuki, to lvl 4 - ($4)
IPN#1 kills Orpal, gets 2x -1/-1 runes, Setsuki to maxband
Rook kills Imp, gains Crumbling Rune, you gain $1
IPN#2 breaks your Heroes Hall, your Base to 18HP
Build Heroes Hall - ($2)

Float ($2)
Discard 0, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rook lvl 8 (3/5) [crumbling rune, with -1/-1 rune]
  • Inverse Power Ninja #1 (2/1) [with 2x -1/-1 runes]
  • Inverse Power Ninja #2 (4/4)
  • Setsuki lvl 6 (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Discipline)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 10
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 9

#12

GG! I concede. I don’t see myself coming back from this, maybe if I did some other tech choices early on, but I wanted to try a discard heavy opening to see how it fared. I feel there can be improvements on my build, if in my turn 2 played quince and built a Heroes hall instead, I could have possibly gone a different route. Had I done Community Service as my first “discard” spell, I would have been able to steal your Ninja instead of just having you discard the Safe attacking, which in hindsight is something I could try to go for. But Rook is just so scary, that playing any hero without more than 1 patroller is hard.


#13

GG, thanks. Decks with Rook are quite resilient to early discard, as you can just sink $s into levelling up – especially as P2 as you have the resources. Was also hard for you to get back after losing Jandra early, Maybe playing Javelineer in scavenger + a hero would have a safer T2 play against White’s combat tricks. I haven’t played as Blue, but imagine that Community Service is better teched later on, as the 5 cost can’t be be justified while there are at best Tech 1 units to steal.