I’m just trying to actually get use of assimilate given that I failed last time
My current thoughts on the board position: Tech 2 Present/Blood is really scary as they can easy play large amounts of hasty units from no where and hit someone’s base to 0 ( and both have good ways of pinging everyone else’s base to lower then their own). So, Zhavier you can lend me your suits and I started to know Bobs large board down a notch (do I need to mention I have the least base health? killing ym units is just helping them)
Shadow is just distracting you all. I admit Bob looks scary, and hoping to avoid notice by being quiet, but shadow is clearly adept at manipulating the other players, as shown with that linked game.
And now he has two battle suits and an incoming peace engine and plenty of soldiers.
None of which has haste, so everyone will gang up on me the moment it comes online and send me back to the stone age. Unlike Hyperions/Tricyleoids/ the Tech 3 anarchy for gunships you likely to build next turn. Or Crashbarrows/Blugsplatters form Bob
@Dreamfire note you don’t get the gold for killing those knights as they don’t actually die, instead they run away to my hand (Yes I filled my board with units that don’t give bounties, I am a evil person).
I love how everyone seems to be working together to make sure I have absolutely no board just before the two hasty players have their turns…
If your gonna wipe my patrol zone out, in the interest of not immediately losing to Bob199/Zhavier I would recommend lending me some patrollers (don’t worry you get them back).
I fear the Crashbarrows far more. 2x Crashbarrow with Jaina + Bombadier is 17 damage, enough to kill me.
You have 11 gold next turn. 6 for 2x Crashbarrows, 3 to heal 1, That just leaves 1 Damage to Hobusu’s base needed, so any one of Lobbers, Firedart, Pillage, Shoddy Glider, needed to win. Given that Jania can also tap to deal 1, Rambaster would also work
People see why I get worried about blood now? He only needs to kill the weakest off us, and then small pings to the rest of our bases. Which Blood/Fire is VERY effective at.
Don’t forget my Brick Thief stole a brick from Bob’s base, so he should be at 19 HP while I’m at 20. Your point is still valid, but he needs to do at least 2 damage to me.
I took that into account, hence the 3 gold to heal for 1 and only 1 damage needed for your base, Otherwise he would need to deal an extra 1 to everyone’s to be in the lead, and its cheaper just to heal at that point.