Casual: Mordred414 ([Blood]/Demonology/Finesse) vs. ARMed_Pirate ([Truth]/Anarchy/Present)

@ARMed_PIrate
Thanks for playing. As Lum would say, “Good luck, have fun!”

"P1T1


StartingHand Workers

STARTING HAND
Careless Musketeer
Makeshift Rambaster
Mad Man
Bombaster
Pillage


WORKERS
Careless Musketeer


NextHand

Scorch
Charge
Bloodburn
Bloodrage Ogre
Nautical Dog


Discard

Bombaster
Makeshift Rambaster
Pillage


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Play Mad Man - ($2)
Play Drakk Ramhorn - ($0)
Mad Man attacks your base for 1

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Drakk Ramhorn (level 1, 1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mad Man (1/1, exhausted)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

@ARMed_Pirate’s turn!
"

2 Likes

Ouch! What madness is this!? Fisticuffs right out of the gate! You wound me, sir!

Also, all your numbers seem to line up, so it seems like everything’s going smoothly on the technologistical front so far. (:

P2T1


StartingHand Workers

STARTING HAND
Bluecoat Musketeer
Building Inspector
Lawful Search
Spectral Aven
Traffic Director

WORKERS

Bluecoat Musketeer

NextHand

Reputable Newsman
Arrest
Porkhand Magistrate
Jail

Discard

Spectral Aven
Lawful Search

Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Summon Quince, who brings a Mirror so he can look at his lovely self lovingly - ($2)
Recruit Building Inspector, making sure everything’s up to code - ($1)
Recruit Traffic Director - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Traffic Director (1/1+a, Untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Building Inspector (1/1, Your first building this turn costs $1 extra)
  • :exhaust: [I]Technician[/I]: Sirus Quince, Lv. 1 (1/3)
  • :target: [I]Lookout[/I]: Mirror Illusion (0/1, Resist 1 from Lookout)
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

[details=Thoughts][spoiler]
Mirror, Mirror, on the Lookout,
Who wants Chaos at their cookout?

Next turn will be Newsman+HH if Quince is still alive, or just the Newsman and float otherwise? Double-tech CM, natch.
[/spoiler]

[/details]

Well. That’s a lot of stuff to deal with on turn 2. I couldn’t efficiently afford to get rid of multiple dudes, so I decided to wall up a little and get to tech 1. I was seriously hoping you wouldn’t draw the building inspector on turn 1. What a pain.

"P1T2


Tech StartingHand Workers

TECH
Crash Bomber
Nimble Fencer


STARTING HAND
Scorch
Bloodburn
Charge
Bloodrage Ogre
Nautical Dog


WORKERS
Careless Musketeer
Bloodrage Ogre


NextHand

Charge
Bombaster
Pillage
Scorch
Nimble Fencer


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Recruit Nautical Dog - ($3)
Build Tech 1 (multicolor penalty + building inspector) - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Drakk Ramhorn (level 1, 1/3+A)
  • :psfist: [I]Elite[/I]: Mad Man (2/1)-attack increase from Elite
  • :ps_: [I]Scavenger[/I]: Nautical Dog (1/1, Frenzy 1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

@ARMed_Pirate’s turn!
"

P2T2


Tech StartingHand Workers

TECH

Chaos Mirror
Chaos Mirror


STARTING HAND
Porkhand Magistrate
Arrest
Jail
Reputable Newsman

WORKERS

Bluecoat Musketeer
Porkhand Magistrate

NextHand

Manufactured Truth
Arrest
Spectral Aven

Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Recruit Reputable Newsman, with a special report on terrorist conspiracies to cast $2-cost spells - ($3)
Build a Jail - ($0)
Note that this seriously futzes with Drakk’s maxband, as units are now arriving from Jail instead of from hand

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Building Inspector (1/1+a, Your first building this turn costs $1 extra)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Traffic Director (1/1, Untargetable)
  • :exhaust: [I]Technician[/I]: Sirus Quince, Lv. 1 (1/3)
  • :target: [I]Lookout[/I]: Mirror Illusion (0/1, Resist 1 from Lookout)
    [B]In Play:[/B]
  • Reputable Newsman (0/3, You can’t play spells or upgrades costing $2)
  • :heart: Jail HP: 3 (Your unit played from hand goes here and doesn’t enter play until you play another one)
    [B]Buildings:[/B]
  • :heart: Base HP: 19

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

[details=Thoughts][spoiler]
I remembered that Drakk’s midband will make it easy to kill Quince, so I’m hoping he frees up Zane for me w/o the need for a HH. If I built the HH, he would for sure kill Quince, and then I wouldn’t need it.

I built Jail because I remembered how much it sucks to be running Drakk with a Jail on the board.

After the draw… no CM, though I have a 2/3 chance of drawing it when Quince dies; if Quince doesn’t die, all the better. Aven isn’t terrible either, as it’d be another oppressive target for CM.
[/spoiler]

[/details]

1 Like

You, sir, forced me into a tough situation. I’m now regretting starting Drakk. The plan was to get him killed off quick for the extra damage from his top band, but I should have gone straight for Vandy and her shenanigans. And now, thanks to the jail, I had to go down a card. Oh yeah, and there’s the issue of the wide open patrol zone. Ah well. At least I cleared you out a bit. Playing in the forums, while not nearly as good as IRL, is surprisingly fun.

"P1T3


Tech StartingHand Workers

TECH
Nimble Fencer
Crash Bomber


STARTING HAND
Bombaster
Charge
Nimble Fencer
Pillage
Scorch


WORKERS
Careless Musketeer
Bloodrage Ogre
Pillage


NextHand

Makeshift Rambaster
Crash Bomber
Bloodburn
Crash Bomber


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Play Nimble fencer (haste), goes to jail - ($3)
Play Bombaster, ges to jail releasing Nimble Fencer - ($1)
Nautical Dog attacks SQL Building Inspector, they kill each other due to frenzy
Mad Man attacks and kills lookout Mirror Illusion
Nimble Fencer attacks Quince for 2
Drakk finishes off Quince

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn (level 1, 1/2, exhausted)
  • Mad Man (1/1, exhausted)
  • Nimble Fencer (2/2, exhausted)
  • Bombaster (2/2, in jail)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7

@ARMed_Pirate’s turn!
"

Drakk went to Lv. 3 when Quince died. Would you like to spend your float to midband and heal him?

Oh yeah…thanks. And no. I floated for a different reason I’ll fill you in on after I see if it works out how I want. I was thinking about when Drakk dies how I’ll need to level up your hero, but somehow forgot that mine gets that deal as well. You’re a prince among peasants.

1 Like

Also: you can bold a word/line/phrase by surrounding it with double-asterisks on both sides, or italicize it with single-asterisks or underscores on both sides. It’s not required, but I like to bold anything I do that affects my opponent’s board or their ability to play cards, build buildings, etc., so they don’t miss the most important stuff.

P2T3


Tech StartingHand Workers

TECH

Calypso Vystari
Spectral Hound


STARTING HAND
Manufactured Truth
Spectral Aven
Arrest
Chaos Mirror

WORKERS

Bluecoat Musketeer
Porkhand Magistrate
Arrest

NextHand

Chaos Mirror
Lawful Search
Chaos Mirror
Spectral Hound

Tech 2 card(s)
Get Paid - ($7)
Draw from Technician
Worker - ($6)
Summon Zane - ($4)
Zane casts Chaos Mirror, swapping Fencer’s ATK with Newsman’s - ($2)
Newsman kills Mad Man, taking 1 damage
Zane kills Fencer, taking no damage
Build Tech I - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]: Traffic Director (1/1, Untargetable)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman (0/2, You can’t play spells or upgrades costing $2)
  • Captain Zane, Lv. 1 (2/2, Haste)
  • :heart: Jail HP: 3 (Your unit played from hand goes here and doesn’t enter play until a new unit is played)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

[details=Thoughts][spoiler]
I drew a CM!
It took me a long time to figure out this turn. Manufactured Truth with a Fencer in play, CM, Zane’s own shenanigans all gave me a ton of options. I could have midbanded Zane, CM’d Newsman and Fencer, had Fencer kill Drakk to max Zane, then have Zane+TD take out Tech I. But he has useful Tech 0’s, he has 3 ATK on the board, and it sounds like he’s got Vandy tricks up his sleeve.

Ultimately, I decided that Jail-neutered Drakk ain’t that bad, even with his midband, unless he has units. And he’ll have to play another Fencer or Rambaster plus something else (going down further on cards) to get something with haste out. If he could kill my patroller, max Drakk (for 3) could take out my Jail, or midband Drakk could take out Zane, maxxing; but Bombaster can’t kill TD because TD is untargetable. And this gets me a worker and Tech I. Also, TD won’t kill Drakk, leaving him stuck with the little goblin if he doesn’t play a haste unit.

I’ve teched in two 1-cost Tech I units who both play well with CM: Hound gives me half-decent attack to swap onto my weenies; Calypso sidelines after a CM is played. Both leave plenty of money for spells and hero levels, and Quince and Geiger are both cheap and fun.

After the draw… A Hound and I re-drew the first CM. If he has the 2nd Fencer/Rambaster in hand, and if he’s willing to go down on cards to take TD out, and if he kills Zane, then this will be disappointing. He’s certainly got options at that point. But if Zane’s still alive, double-CM is insanely efficient, especially with the Hound drop.
[/spoiler]

[/details]

1 Like

I thought I had maybe worked myself out of a hole last turn. Alas, not. That Chaos Mirror trick was sexy. BTW I floated that gold last turn in the hopes that I might get a little extra done this turn so I didn’t feel pressured to make a worker if I wanted to build my hand up. I had lofty plans on killing that jail with the Rambaster. You know what stopped me? The untargetable on Traffic Director. I couldn’t sac Bombaster to kill him, allowing the Rambaster to get to the jail and taking it out. So as it stands now I STILL couldn’t make a worker cuz I need the cards and didn’t accomplish what I needed either, other than removing Zane.

I’ll now stop with the long descriptions and just play the damn game. :wink:

"P1T4


Tech StartingHand Workers

TECH
Star-Crossed Starlet
Star-Crossed Starlet


STARTING HAND
Crash Bomber
Makeshift Rambaster
Bloodburn
Crash Bomber


WORKERS
Careless Musketeer
Bloodrage Ogre
Pillage


NextHand

Charge
Scorch
Nimble Fencer
Nautical Dog


Discard

Mad Man
Nimble Fencer
Crash Bomber
Bloodburn
Star-Crossed Starlet
Star-Crossed Starlet


Tech 2 card(s)
Get Paid + float - ($8)
Worker-not this turn
Drakk to level 4, heals him - ($7)
Play Makeshift Rambaster, goes to jail releasing Bombaster - ($5)
Play Crash Bomber, goes to jail releasing Makeshift Rambaster - ($4)
Rambaster attacks and kills technician Traffic Director, taking 1
Drakk attacks and kills Zane, Drakk maxbands
Build Heroes’ Hall - ($2)

Float ($2)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Bombaster (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Drakk Ramhorn (level 6, 3/4), exhausted
  • Makeshift Rambaster (1/2), exhausted
  • Crash Bomber (2/2), in jail
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 4
  • Workers: 7

@ARMed_Pirate’s turn!
"

1 Like

Thought of something I totally should have done before floating that much gold. Is there a way at this point I can make that change now that it’s already paid me for my float? Am I allowed to just manually change my gold amount and build a heroes hall as an addition to the turn above? I promise there will still be a little left over for the Gunpoint Taxman should you have him and be able to use him. :stuck_out_tongue_winking_eye:

Well, you’ve already seen your next hand. So if this were a tournament game, you’d go into File -> Revision History. Then you’d open up some drop-downs on the right side and find an earlier version of your spreadsheet before you ended your turn. Then you’d add in the action/cost for creating the Heroes’ Hall (noting 4 HP in the appropriate cell of the Miscellaneous Data column), then hit Discard/Draw again, which would re-randomize your deck before drawing, so you don’t know if your next hand would be the same.

Of course, in this particular case, you had exactly 4 cards left in your deck, you knew what they were before drawing, and you drew them all. So even in a tournament game you could get away with just editing your turn and updating your spreadsheet in this situation.

Since this is a casual, I would have been fine with you just editing your turn even if you had already seen your hand and didn’t know what it would be ahead of time.

So yeah, edit it when you get a chance to add in the build a HH action, and adjust the float to $2. Make sure you add a line in the Buildings section for your HH (you can look at the text before your Base and Tech I for how to input the Heart icon if you don’t want to dig through the emoji menu). And edit the Gold line near the bottom. Then don’t forget to edit your Get paid + float line in the Action Gold column and the HP in the HH cell on the right. (:

I’ll take my turn assuming the HH is in place.

1 Like

Just a head’s up: remember that when/if you do break my jail, any criminal trapped inside will die. :pensive:

P2T4


Tech StartingHand Workers

TECH

Detonate
Marauder


STARTING HAND
Chaos Mirror
Lawful Search
Spectral Hound
Chaos Mirror
Calypso Vystari
Spectral Aven

WORKERS

Bluecoat Musketeer
Porkhand Magistrate
Arrest
Chaos Mirror

NextHand

Chaos Mirror
Building Inspector
Manufactured Truth

Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Summon Quince, and Mirror! - ($5)
Quince casts Lawful Search; I draw, then look at your hand - ($4)
Recruit Calypso Vystari - ($3)
Recruit Spectral Hound - ($2)
Recruit Spectral Aven - ($0)

Float ($0)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Calypso Vystari (2/2+a)
  • :psfist: [I]Elite[/I]: Mirror Illusion (0+1/1, Illusion)
  • :ps_: [I]Scavenger[/I]: Spectral Aven (2/2, Flying, illusion)
  • :exhaust: [I]Technician[/I]: Sirus Quince, Lv. 1 (1/3)
  • :target: [I]Lookout[/I]: Spectral Hound (3/3, Illusion, resist 1 from Lookout)
    [B]In Play:[/B]
  • Reputable Newsman (0/2, You can’t play spells or upgrades costing $2)
  • :heart: Jail HP: 3 (Your unit played from hand goes here and doesn’t enter play until a new unit is played)
    [B]Buildings:[/B]
  • :heart: Base HP: 19
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

[details=Thoughts][spoiler]
Well, since he skipped a worker as P1 (it’s like watching myself last fall), I’m going to try to punish it by teching a Detonate and a Marauder for Anarchy Tech II (I’ll probably have a few turns). Unit spam!

It’s too bad he (smartly) killed Zane. The Chaos would have been crazy otherwise.
[/spoiler]

[/details]

Thank you sir. I think my sheet’s all set. That will be my only takeback…this one’s quickly getting out of hand anyway. And yeah, I know killing the jail kills the guy inside, but it has to go.

Question before I go…you looked at my hand with your spell. How did you actually see the cards? Did that get built in? Or do you need me to type my hand out for you?

Another quick question… it doesn’t apply to our game, but it looks to me based on the fact that Jail specifically states “from hand,” that forecasted creatures circumvent the jail. Am I correct?

1 Like

If I chose to look at your discard pile, I would have had to ask you and wait for your response. But for hand, I just look at the “Next hand” detail in your last post.

You are! (Side effect: they also don’t jibe with Drakk’s maxband.) But yeah, apparently it’s hard to imprison people who haven’t been born yet.

1 Like

I never even noticed that “next hand” thing. Cool. Except could anyone do that at any time if they wanted to cheat? Is it just a gentlemen’s agreement that you leave it alone unless you’re allowed?

I have an event to attend. I will have to take my next turn this evening.

Yeah, there are a ton of ways to cheat, so everything’s honor system. (:

No worries. When I first started, I found that one turn a day was best for my mental health, 'cause it was taking me sometimes several hours to work out really complicated turns. The beauty of asynchronicity is you can post as often or as infrequently as you like. (:

1 Like

Man are you gettingnmileage out of that starter deck!

"P1T5


Tech StartingHand Workers

TECH
Discord
Terras Q, the Shackled


STARTING HAND
Nautical Dog
Nimble Fencer
Charge
Scorch


WORKERS
Careless Musketeer
Bloodrage Ogre
Pillage
Nautical Dog


NextHand

Star-Crossed Starlet
Crash Bomber
Bloodburn
Discord


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Nimble Fencer breaks Crash Bomber out of jail but gets caught upon attempting escape - ($6)
River Montoya thinks she sees 6 fingers on Quince’s right hand, decides to join the fight for her uncle Inigo - ($4)
Build Tech II, Demonology (of course) - ($0)
Bombaster attacks SQL Calypso, they kill each other due to Drakk frenzy
Drakk attacks and kills Quince, takes 1, you draw a technician card, River goes to level 3

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Crash Bomber (2/2+a)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: River Montoya (level 3, 2/4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Drakk Ramhorn (level 6, 3/3), exhausted
  • Nimble Fencer (2/3, haste), in jail
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 7
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8

@ARMed_Pirate’s turn!
"

P2T5


Tech StartingHand Workers

TECH

Argonaut
Ready or Not


STARTING HAND
Building Inspector
Manufactured Truth
Chaos Mirror
Lawful Search
Marauder

WORKERS

Bluecoat Musketeer
Porkhand Magistrate
Arrest
Chaos Mirror
Lawful Search

NextHand

Traffic Director
Chaos Mirror
Building Inspector
Detonate
Manufactured Truth

Tech 2 card(s)
Get Paid - ($9)
Draw from Technician
Aven hits Crash Bomber for 1 after armor
Summon Maximum “Anarchy” Zane - ($2)
shoving Crash Bomber to Scavenger and poking him dead; we both get $1; my base takes 1 - ($3)
Zane kills River, taking 2 damage; levels fizzle; we both draw
Zane casts Chaos Mirror, swapping ATK of Drakk and Newsman - ($1)
Newsman kills Drakk, taking 0 damage; levels fizzle; my base takes 1
Hound hits your Tech II for 3 damage
Worker - ($0)

Float ($0)
Discard 3, draw 2, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Mirror Illusion (0/1, Illusion)
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Reputable Newsman (0/2, You can’t play spells or upgrades costing $2)
  • Spectral Aven (2/2, Flying, illusion)
  • Spectral Hound (3/3, Illusion)
  • Captain Zane, Lv. 6 (4/2, Haste)
  • :heart: Jail HP: 3 (Your unit played from hand goes here and doesn’t enter play until a new unit is played)
    [B]Buildings:[/B]
  • :heart: Base HP: 17
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10

[details=Thoughts][spoiler]
Man, with MT, CM, and Zane, there are so many ways this turn could have gone. I could have played defensively, teched up, then gone for Detonate+Marauder next turn. But where’s the fun in that when you can get so many efficient kills, cards and $!?

I was having trouble deciding between board-wiping, breaking Tech II, and breaking HH. I could even have broken HH and hit Tech II for 3. This is a weak compromise. I ultimately decided that Drakk is too scary with a Fencer on deck, esp. if I leave Rambaster out, and his HH will feel demoralizingly worthless with two heroes dead. 3 damage on Tech II puts it in Aven range for next turn. He’ll be able to kill or break at least one thing with Fencer coming out, but he’ll have to decide between Zane and Jail. If Zane survives, I can still Detonate.

I decided to tech Ready or Not because I’m rolling in $ and I’ve never used it, and it seems fun with our board states. Argonaut to get some beef out on my side as long as I’m loitering at Tech I for a while.

After the draw… Redrew that same CM. It is the gift that keeps on giving, even after I had to worker one last turn. I really hope Zane lives. If he doesn’t, Quince+MT is the poor man’s CM, and voila, my BI or TD is a Fencer.
[/spoiler]

[/details]

"P1T6


Tech StartingHand Workers

TECH
Voidblocker
Blackhand Dozer


STARTING HAND
Crash Bomber
Bloodburn
Star-Crossed Starlet
Discord
Scorch


WORKERS
Careless Musketeer
Bloodrage Ogre
Pillage
Nautical Dog
Bloodburn


NextHand

Mad Man
Bombaster
Nimble Fencer
Star-Crossed Starlet


Discard

Crash Bomber
Voidblocker
Blackhand Dozer
Star-Crossed Starlet
Scorch
Discord


Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Money for scavenger - ($8)
Draw from technician
Play Star-crossed Starlet to jail, lets out Nimble Fencer - ($6)
Play Crash Bomber to Jail, releasing Starlet - ($5)
Play Vandy Anadrose - ($3)
Level Vandy twice - ($1)
Nimble Fencer takes out scavenger Mirror Illusion, you get $1
Star-Crossed Starlet attacks Zane, both die
Vandy maxbands from Zane’s death, +2/+2 to Makeshift Rambaster and your Spectral Aven, Aven dies from targeting
Makeshift Rambaster attacks and destroys your Tech I, your base takes 2 (+2 attack from Vandy, +2 more from attacking a building)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Vandy Anadrose (level 5, 4/5, sparkshot, resist 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Makeshift Rambaster (1/2)
  • Crash Bomber (2/2), jailed
  • Nimble Fencer (2/3, haste)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 2 (Demonology)
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9

@ARMed_Pirate’s turn!
"

P2T6


Tech StartingHand Workers

TECH

Detonate
Marauder


STARTING HAND
Detonate
Traffic Director
Manufactured Truth
Building Inspector
Chaos Mirror

WORKERS

Bluecoat Musketeer
Porkhand Magistrate
Arrest
Chaos Mirror
Lawful Search
Traffic Director

NextHand

Calypso Vystari
Argonaut
Ready or Not
Marauder

Discard

Spectral Aven
Manufactured Truth
Building Inspector
Spectral Hound
Detonate
Chaos Mirror
Detonate
Marauder

Tech 2 card(s)
Get Paid - ($10)
Scavenger bonus - ($11)
Summon Quince, and Mirror! - ($9)
Recruit Building Inspector - ($8)
Quince casts Manufactured Truth; Mr. Inspector is not really left-handed! - ($7)
Inspector Fencer hits Vandy for 2, dying
Spectral Hound trades with Vandy; you draw; Quince to midband
Quince midband ability: Mirror is not really left-handed, either! - ($5)
Mirror Fencer breaks your Tech II: your base takes 2
Quince makes a Mirror - ($3)
Build Heroes’ Hall - ($1)
Rebuild Tech I
Worker - ($0)
Mirror Fencer gets trashed at end of turn

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Reputable Newsman (0/2+a, You can’t play spells or upgrades costing $2)
  • :psfist: [I]Elite[/I]: Sirus Quince, Lv. 4 (1+1/4)
  • :ps_: [I]Scavenger[/I]:
  • :exhaust: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Mirror Token (0/1, Illusion)
  • :heart: Jail HP: 3 (Your unit played from hand goes here and doesn’t enter play until a new unit is played)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Heroes’ Hall HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 8
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11

[details=Thoughts][spoiler]
Maintain, maintain. Delay the plan, but keep it going.

Side note: I love this deck. It might be one of the most fun to play that I’ve tried, even when I’m losing.

Side note 2: If he ever does get TQ on the board, Quince Midband and Chaos Mirror are both capable of abusing it. Mind Control is also an expensive possibility.
[/spoiler]

[/details]

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