I know the game was later abandoned for a completely different reason - but in case it comes up in future, I think you’re misreading or misremembering Calamandra’s maxband. There is no discard requirement to fetch a tiger - you “just” have to exhaust her and pay 4 gold. (You may be getting confused with Vandy’s midband.)
forgot about that, thanks!
P2T5:
Tech
Harmony x2
Starting Hand
Merfolk Prospector Young Treant Blooming Ancient Ferocity Huntress -> Playful Panda
Gold + f (10)
Blooming Ancient (6)
Young Treant (4)
Playful Panda (2)
Huntress, 4 runes on BA now (0)
Move a rune to OG wisp, 1 to tiger cub, 2 to huntress #1
River taps to sideline Mox
wisp trades with seer
Tiger Cub trades with Fargo
Huntress breaks your T2
Discard 2, Draw 4
Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician: Young Treant (0/2)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 3 River (2/4), Huntress #1 [2 runes 3 damage] (5/2), Huntress #2 (3/3), Blooming Ancient (2/4), Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 9
Hand: 4
Deck: 0
Discard: 5
New Hand
Discord Forest’s Favor Rampant Growth Blooming Ancient
GG, might be a different story if I had saved 2 gold last turn for the max Prynn, rewind combo, but that won’t happen.
Yeah, I think teching in seers so early was pretty brave. Against green as P1 I think you want to tech at least 1 Stewardess every time. She just does so much work…
Good to keep going?
sure!
Your turn to start I believe?
Yep, I’ll change decks after this one
P1T1:
Starting Hand
Playful Panda Ironbark Treant Rich Earth Forest’s Favor Rampant Growth
Gold (4)
Worker (3)
Playful Panda (1)
Tier I (0)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 5
Hand: 5
Deck: 0
Discard: 3
Worker
Rich Earth
New Hand
Merfolk Prospector Tiger Cub Young Treant Spore Shambler Verdant Tree
Edit: Quick change of Patrols
P2T1
StartingHand Workers
STARTING HAND
Nullcraft
Forgotten Fighter
Fading Argonaut
Tinkerer
Time Spiral
WORKERS
Time Spiral
NextHand
Neo Plexus
Temporal Research
Plasmodium
Battle Suits
Hardened Mox
Discard
Forgotten Fighter
Tinkerer
Nullcraft
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Arg - ($2)
Gieger - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]: Fading Argonaut (2 + 1/3 )
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Geiger (2/3)
[B]Buildings:[/B] - Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 0
- Disc: 3
[B]Gold:[/B] - Gold: 0
- Workers: 6
Thoughts
P1T2:
Tech
Huntress x2
Starting Hand
Merfolk Prospector Tiger Cub Young Treant Spore Shambler Verdant Tree ->Ironbark Treant
Gold (5)
Worker (4)
Young Treant, rs, draw (2)
Calamandra (0)
Discard 4, Draw 4, rs, Draw 1
Patrol:
Leader: Young Treant (0/2 + a)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Calamandra (2/3), Playful Panda (2/2)
Base: 20
Other:
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
Verdant Tree
New Hand
Forest’s Favor Rampant Growth Huntress Huntress Spore Shambler
P2T2
Tech StartingHand Workers
TECH
Stewardess of the Undone
Stewardess of the Undone
STARTING HAND
Battle Suits
Plasmodium
Temporal Research
Neo Plexus
Hardened Mox
WORKERS
Time Spiral
Plasmodium
NextHand
Stewardess of the Undone
Tinkerer
Forgotten Fighter
Temporal Research
Tech 2 card(s)
Get Paid - ($6)
Fargo loses a rune
Worker - ($5)
Tech 1 - ($4)
Battle Suits - ($2)
Neo Plexus - ($0)
Geiger attacks and deals 1 to Young Treant
Float ($0)
Discard 2, reshuffle, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 2)
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]: Neo Plexus (3/2)
-
[I]Lookout[/I]:
[B]In Play:[/B] - Geiger (2/3)
- Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 4
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 7
Thoughts
P1T3:
Tech
Galina, Ferocity
Starting Hand
Forest’s Favor Rampant Growth Huntress Huntress Spore Shambler
Gold (6)
Worker (5)
Huntress (3)
Midband Calamandra (1)
Discard 2 cards, Calamandra hunts down Geiger and kills him, maxbanding
Discard 1, Draw 3
Patrol:
Leader:
Elite: Playful Panda (3/2)
Scavenger: wisp (0/1)
Technician: Young Treant (0/1)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5), Huntress (3/3)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 3
Deck: 0
Discard: 5
Worker
Spore Shambler
New Hand
Merfolk Prospector Tiger Cub Ironbark Treant
Im really struggling to see how to keep up as purple against an aggressive green player. Im just going to have to hope my tech 2 allows me to pull back into this.
P2T3
Tech StartingHand Workers
TECH
Hyperion
Tricycloid
STARTING HAND
Tinkerer
Forgotten Fighter
Stewardess of the Undone
Temporal Research
WORKERS
Time Spiral
Plasmodium
Tinkerer
NextHand
Stewardess of the Undone
Stewardess of the Undone
Hardened Mox
Nullcraft
Hyperion
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
prynn - ($4)
Tech 2 (Present) - ($0)
Float ($0)
Discard 3, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading )
- [I]Elite[/I]:
- [I]Scavenger[/I]: Prynn (2/3, Fading 4)
- [I]Technician[/I]:
-
[I]Lookout[/I]: Neo Plexus (3/2)
[B]In Play:[/B] - Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 3
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 8
Thoughts
I think it’s hard - something I often struggle with. We could switch up after this if you want? I haven’t played purple in a while.
P1T4:
Tech
Blooming Ancient x2
Starting Hand
See last turn
Gold + f (8)
Worker (7)
Tier II - Growth (3)
Discard 2, rs, Draw 4
Patrol:
Leader: Playful Panda (2/2 + a)
Elite:
Scavenger: wisp (0/1)
Technician: Young Treant (0/1)
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Level 5 Calamandra (4/5), Huntress (3/3)
Base: 20
Other:
Economy:
Workers: 8 + 3 float
Hand: 4
Deck: 5
Discard: 0
Worker
Ironbark Treant
New Hand
Tiger Cub Rampant Growth Huntress Blooming Ancient
Might be useful to see how purple stabilses, unless I somehow win this, then Ill know how
was hard to tell if I should kill tech 2 or Calamandra, but with the number of cards your gonna have in hand, your gonna have what ever you need so
P2T4
Tech StartingHand Workers
TECH
Now!
Temporal Distortion
STARTING HAND
Hardened Mox
Nullcraft
Stewardess of the Undone
Stewardess of the Undone
Hyperion
Forgotten Fighter
WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
NextHand
Forgotten Fighter
Stewardess of the Undone
Tricycloid
Temporal Research
Fading Argonaut (3/3 + A, Fading )
Tech 2 card(s)
Get Paid - ($8)
Worker - ($7)
Argo leaves
Nullcraft - ($5)
Neo Plexus trades with playful panda
Nullcraft kills wisp
Prynn kills young treant
Hyperion - ($0)
Hyperion kills your tech 2, I draw
Float ($0)
Discard 3, draw 2, reshuffle, draw 3
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]:
- [I]Elite[/I]:
- [I]Scavenger[/I]:
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Battle Suits
- Hyperion
- Prynn (2/3, Fading 4)
- Nullcraft (1/1. flying)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech 2 HP: (present) 5
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 9
Thoughts
Note Prynn is 1/3
P1T5:
Tech
Feral Strike, Oversized Rhino
Starting Hand
Tiger Cub Rampant Growth Huntress Blooming Ancient -> Prospector
Gold + f + scav, rebuild T2 (12)
Worker (11)
Huntress (9)
Rampant Growth on Huntress(7)
Tower (4)
Huntress breaks your T2
Calamandra kills Prynn
Discard 2, Draw 4
Patrol:
Leader:
Elite: Huntress (4/3)
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Calamandra (4/4), Huntress (3/3)
Base: 20
Other:
Economy:
Workers: 9 + 4 float
Hand: 4
Deck: 0
Discard: 7
Worker
Tiger Cub Rampant Growth Huntress Blooming Ancient
New Hand
Galina Ferocity Forest’s Favor Blooming Ancient
sorry for the prynn mistake, was swaping between sacrificial lambs that turn, and must have forgotten to reduce her stats. Prepares for the onslaught of +1/+1 Runes
P2T5
Tech StartingHand Workers
TECH
Undo
Rewind
STARTING HAND
Temporal Research
Tricycloid
Stewardess of the Undone
Fading Argonaut (3/3 + A, Fading )
Forgotten Fighter
WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter
NextHand
Now!
Neo Plexus (3/2)
Stewardess of the Undone
Tricycloid
Temporal Distortion
Tech 2 card(s)
Get Paid - ($9)
Rebuild Tech 2
vir - ($7)
vir peeks into the future
vir corrects one of my many mistakes next game - ($6)
tower - ($3)
Fargo - ($1)
Worker - ($0)
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Hyperion (5/5 + A, haste)
- [I]Elite[/I]:
- [I]Scavenger[/I]: Fading Argonaut (3/3, Fading 3)
- [I]Technician[/I]:
-
[I]Lookout[/I]: vir(2/3)
[B]In Play:[/B] - Battle Suits
- Nullcraft (1/1. flying)
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 4
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
P1T6:
Tech
Stampede, Blooming Elm
Starting Hand
Tiger Cub Rampant Growth Huntress Blooming Ancient -> Prospector
Gold + f (13)
Blooming Ancient (9)
Galina (8)
Arg, 3 runes on ancient (6)
Ferocity (4)
Midband Arg (2)
Worker (1)
Move two runes to Huntress #1
Huntress #1 kills Hyperion
Huntress #2 kills fader
Calamandra kills Vir, maxbands Arg
Discard 0, rs, Draw 2
Patrol:
Leader: Level 5 Arg (1/5 + a)
Elite:
Scavenger: wisp (0/1)
Technician:
Lookout: Water Elemental (3/3)
Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Calamandra (4/1), Huntress #1 2 runes(5/4), Huntress #2 (3/2), Blooming Ancient 1 rune (3/5), Galina (2/2)
Base: 18
Other:
Economy:
Workers: 10 + 1 float
Hand: 2
Deck: 8
Discard: 0
Worker
Forest’s Favor
New Hand
Playful Panda Blooming Elm
This turn could have been so much better if Calamandra wasn’t such a pain in the ass with that “all units have resist” ability.
P2T6
StartingHand Workers
STARTING HAND
Tricycloid
Neo Plexus (3/2)
Now!
Temporal Distortion
Stewardess of the Undone
WORKERS
Time Spiral
Plasmodium
Tinkerer
Hardened Mox
Forgotten Fighter
NextHand
Fading Argonaut (3/3, Fading 3)
Undo
Rewind
Temporal Research
Stewardess of the Undone
Tech 0 card(s)
Get Paid - ($10)
Scav - ($11)
Skip worker
Tricycleoid - ($6)
Geiger - ($4)
Now! Tricycloid - ($3)
Tricycloid kills arg
Geiger mid bands
Tricycleoid pings 1 damage onto Huntress #2, then 1 damage Calamndra (damn units have resist, making me waste shots :sad: ) ($2)
geiger to max (flickering Tricycloid)
Tricycleoid pings 3 onto Blooming Ancient
Temporal Distortion Trycycloid, brings in another Tricycloid - ($0)
Tricyleoid kills Blooming Ancient, and 1 to huntress #2 killing her
Float ($0)
Discard 3, draw 4, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
- [I]Squad Leader[/I]: Tricycloid (3/3 + A)
- [I]Elite[/I]:
- [I]Scavenger[/I]: geiger (lvl 5, 3/4)
- [I]Technician[/I]:
-
[I]Lookout[/I]:
[B]In Play:[/B] - Nullcraft
- Battle Suits
[B]Buildings:[/B] - Base HP: 20
- Tech I HP: 5
- Tech II HP: 5
- Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
- Hand: 5
- Deck: 7
- Disc: 0
[B]Gold:[/B] - Gold: 0
- Workers: 10
Thoughts
The units lose resist when calamandra dies, so I’m not sure why that’s causing you grief?
Also keep in mind that ferocity is in effect, so my units have swift strike.
I never attacked a unit, so ferocity doesn’t matter.To max geiger I need to kill Cal and Arg. To kill arg I need to hit him with a now! tricycloid will all the runes still on it, so maxing Geiger then means I miss 3 shots with tricycloid. So I must kill Cal first. Tricycloid shots are targeted, so I can’t hit your units without paying 1 gold per shot, gold I don’thave, so Cal must be my first shot with, wasting the other two when Geiger maxes. Unless I missed something obvious, that is why Cal’s resist is really annoying.
Your turn anyway