Casual Moose vs Shadow Night Black (white vs purple)

No water ele from max arg?

woops, added him!

Just realised when going to post turn that I forgot to tech last turn (thought I had ten workers, I obviously dont). Mind if I just tech in those cards and redraw?

no worries, go for it.

Slightly less impressive turn from that mistake, but still nice. Just need to hope its nice enough

P1T7


Tech StartingHand Workers

TECH
Yesterday’s Golgort
Shimmer Ray


STARTING HAND
Rememberer
Second Chances
Seer
Temporal Research


WORKERS
Time Spiral
Forgotten Fighter
Hardened Mox
Battle Suits
Stewardess of the Undone


NextHand

Origin story
Shimmer ray
Plasmodium (4/4, haste)


Discard

Stewardess of the Undone (2/3 + A)
Temporal Research
Yesterday’s Golgort
Shimmer Ray


Tech 2 card(s)
Get Paid + float - ($11)
Skip Worker
Vir - ($9)
Vir peeks into the future.
Rememberer - ($4)
Tap Tinkerer, removing rune from Rememberer to summon Yesterday’s Golgort
Seer removes rune from Rememberer to summon Shimmer Ray - ($3)
Second Chances - ($1)

Float ($1)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Yesterday’s Golgort (6/4 + A, Fading 2)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (2/1)
  • :pschip: [I]Technician[/I]: Vir (2/3, lvl 1)
  • :target: [I]Lookout[/I]: Shimmer Ray (3/4, flying, Fading 2)
    [B]In Play:[/B]
  • Tinkerer (1/2)
  • Second Chances
  • Rememberer (3/3, Fading 1)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 5
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
Thoughts

I think that’s going to win it for you, but we’ll see. Note that ferocity is in effect for your turn.

P2T7:

Starting Hand

Tiny Basilisk Merfolk Prospector Rampant Growth Nimble Fencer Ferocity

Gold, no techs (10)
Nimble Fencer#2 (8)
Ferocity (6)
Rampant Growth on the existing fencer (4)
Tiny Basilisk (2)
Fencer#1 eats Golgort
Arg kills Seer
Calamandra kills Vir, levels fizzle
Fencer #2 eats tinkerer
Water Elemental eats Rememberer
Discard 1, Draw 3

Patrol:
Leader:
Elite:
Scavenger:
Technician: Tiny Basilisk (1/2)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5, Tower - 4
Units/Heroes: Level 5 Calamandra (4/2), Level 5 Arg (1/2), Nimble Fencer#1 (2/1), Nimble Fencer #2 (2/2), Water Elemental (3/2)
Base: 18
Other:

Economy:

Workers: 10 + 2 float
Hand: 3
Deck: 6
Discard: 3

New Hand

Blooming Ancient Blooming ANcient Two Step

hmmm, so I’m a filthy cheater and teched in tiny basilisks, even though I’m not specced balance…

2 Likes

not sure what the best way to play this is. THoughts? I’m killing our match here, sorry…

You call killing my whole board barely taking any damage me “winning” lol

Hmm, hard to correct for that, could rewind to the turn you played them? (changing them for a differnt tech)?

fair enough, that ferocity was brutal

I can’t stop you blowing up my tech 2 and 3 here (in the unlikely case you can’t kill my base, building tech 3 this turn), and from there its game, my other remember is still in my deck and I have no card draw in hand

Want to just restart?

sure,
P1T1


StartingHand Workers

STARTING HAND
Hardened Mox
Neo Plexus
Temporal Research
Time Spiral
Nullcraft


WORKERS
Time Spiral


NextHand

Forgotten Fighter
Fading Argonaut
Plasmodium
Battle Suits
Tinkerer


Discard

Neo Plexus
Nullcraft
Temporal Research


Tech 0 card(s)
Get Paid - ($4)
Worker - ($3)
Hardened Mox - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (1/1 + A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5
Thoughts

P2T1:

Starting Hand

Tiger Cub Young Treant Ironbark Treant Rich Earth Forest’s Favor

Gold (5)
Worker (4)
Tiger Cub (2)
Calamandra (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout: Tiger Cub (2/2)

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Rich Earth

New Hand

Merfolk Prospector Playful Panda Spore Shambler Verdant Tree Rampant Growth

P1T2


Tech StartingHand Workers

TECH
Seer
Seer


STARTING HAND
Battle Suits
Tinkerer
Plasmodium
Fading Argonaut
Forgotten Fighter


WORKERS
Time Spiral
Forgotten Fighter


NextHand

Neo Plexus
Temporal Research
Seer
Nullcraft


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Fading Argo - ($2)
Battle suits - ($0)

Float ($0)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fading Argonaut (3/3 + A, Fading 3)
  • :psfist: [I]Elite[/I]: Hardened Mox (2 + 1/1)
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

P2T2:

Tech

Huntress x2

Starting Hand

Merfolk Prospector Playful Panda Spore Shambler Verdant Tree Rampant Growth

Gold (6)
Worker (5)
Rampant Growth on Calamandra (3)
Tier I (2)
Playful Panda (0)
Calamandra eats Fading Argonaut
Discard 2, rs, Draw 4

Patrol:
Leader: Tiger Cub (2/2 + a)
Elite:
Scavenger:
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Calamandra (2/2), Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Verdant Tree

New Hand

Ironbark Treant Forest’s Favor Huntress Huntress

P1T3


Tech StartingHand Workers

TECH
Origin Story
Now!


STARTING HAND
Neo Plexus
Nullcraft
Temporal Research
Seer


WORKERS
Time Spiral
Forgotten Fighter
Nullcraft


NextHand

Origin Story
Plasmodium
Seer
Tinkerer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Tech 1 - ($4)
Neo Plexus - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Neo Plexus (3/2+A)
  • :psfist: [I]Elite[/I]: Hardened Mox (3 /1 )
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 7
Thoughts

P2T3:

Tech

Blooming Ancient x2

Starting Hand

Ironbark Treant Forest’s Favor Huntress Huntress

Gold (7)
Worker (6)
Huntress (4)
midband Calamandra (2)
Calamandra kills Neo Plexus
maxband Calamandra (0)
Discard 2, Draw 4

Patrol:
Leader: Huntress (3/3 + a)
Elite:
Scavenger: Tiger Cub (2/2)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5), Playful Panda (2/2)
Base: 20
Other:

Economy:

Workers: 8
Hand: 4
Deck: 0
Discard: 4

Worker

Ironbark Treant

New Hand

Merfolk Prospector Spore Shambler Rampant Growth Young Treant

I have no idea how Im going to clear your board, but at some point I will start gaining some traction (or lose horribly to ferocity again).
Also I mucked up my early game plan alot, I should not have been as greedy as I was
P1T4


Tech StartingHand Workers

TECH
Rememberer
Rememberer


STARTING HAND
Tinkerer
Plasmodium
Seer
Origin Story


WORKERS
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium


NextHand

Seer
Now!
Temporal Research
Fading Argonaut (3/3 + A, Fading 3)


Discard

Neo Plexus (3/2+A)
Origin Story
Tinkerer
Seer
Rememberer
Rememberer


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Prynn - ($6)
Origin Story on Cal - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (3 /1 + A )
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Prynn (1/3, lvl 1, fading 4)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Yeah, you’re in a rough spot here. P2T4:

Tech

Discord, Ferocity

Starting Hand

Merfolk Prospector Spore Shambler Rampant Growth Young Treant

Gold (8)
Worker (7)
Tier II - Growth (3)
River (1)
Playful Panda disables mox and dies
Huntress kill Prynn, River to midband
Discard 3, rs, Draw 5

Patrol:
Leader: Level 3 River (2/4 + a)
Elite:
Scavenger: Tiger Cub (2/2)
Technician: wisp (0/1)
Lookout:

Buildings: Tier I - 5, Tier II (Growth) - 5
Units/Heroes: Huntress (3/1)
Base: 20
Other:

Economy:

Workers: 9 + 1 float
Hand: 5
Deck: 5
Discard: 0

Worker

Spore Shambler

New Hand

Merfolk Prospector Young Treant Blooming Ancient Huntress Ferocity

P1T5


Tech StartingHand Workers

TECH
Rewind
Second Chances


STARTING HAND
Fading Argonaut (3/3 + A, Fading 3)
Temporal Research
Now!
Seer
Rememberer


WORKERS
Time Spiral
Forgotten Fighter
Nullcraft
Plasmodium
Now!


NextHand

Tinkerer
Neo Plexus (3/2+A)
Rewind
Rememberer


Discard

Rememberer
Temporal Research


Tech 2 card(s)
Get Paid - ($8)
Tech draw
Worker - ($7)
Tech II (past) - ($3)
Fargo - ($1)
Seer, adds rune to Fargo - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Hardened Mox (2 /1 + A )
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Seer (3/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Fargo(3/3 + A, Fading 4)
    [B]In Play:[/B]
  • Battle Suits
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Past)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 3
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts