Casual Moose vs Shadow Night Black (white vs purple)

P1T3


Tech StartingHand Workers

TECH
Circle of Life
Tiny Basilisk


STARTING HAND
Galina Glimmer
Forest’s Favor
Tiger Cub
Ironbark Treant
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub


NextHand

Tiny Basilisk
Young Treant
Centaur
Playful Panda


Tech 2 card(s)
Get Paid - ($6)
scav - ($7)
Worker - ($6)
Forest Favour Calamandra - ($4)
Mid band Cal - ($2)
Cal kills Geiger, Cal to max
Galina Glimmer - ($1)

Float ($1)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Galina Glimmer (2/2
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (5/6, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 6
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 7
Thoughts

P2T3:

Tech

Origin Story, Immortal

Starting Hand

See last turn

Gold (7)
Worker (6)
Tier II - Present (2)
Seer (1)
Fading Argonaut trades with Galina
Nullcraft hits Calamandra for 1
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader:
Elite:
Scavenger: Seer (2/1)
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5
Units/Heroes: Nullcraft (1/1)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Temporal Research

New Hand

Tinkerer HardenedMox ForgottenFighters Immortal NeoPlexus

I’m pretty sure going this low on cards is a bad idea, but it does what I need it to do
P1T4


Tech StartingHand Workers

TECH
Wandering Mimic
Dothram Horselord


STARTING HAND
Centaur
Young Treant
Playful Panda
Tiny Basilisk
Ironbark Treant
Merfolk Prospector (1/1)


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant


NextHand

Rampant Growth
Forest’s Favor
Circle of Life


Discard

Galina Glimmer (2/2
Playful Panda
Tiny Basilisk (1/2 + A)
Wandering Mimic
Dothram Horselord
Young Treant (0/2)


Tech 2 card(s)
Get Paid + float - ($8)
Tech draw
Worker - ($7)
Tech 2 Balance - ($3)
Give Calamandra Stealth
Cal blows up your tech 2
Centaur - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Centaur (3/4, overpower)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (5/5, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 2
  • Disc: 6
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 8
Thoughts

Makes things awkward for me!

P2T4:

Tech

Tricycloid, Immortal

Starting Hand

Tinkerer HardenedMox ForgottenFighters Immortal NeoPlexus

Gold + f, rebuild T2 (9)
Worker (8)
Tower (5)
Neo Plexus (3)
Vir (1)
Nullcraft pings Centaur for 1
Discard 3, Draw 4, rs, Draw 1

Patrol:
Leader: Level 1 Vir (2/3 + a)
Elite:
Scavenger: Seer (2/1)
Technician: Neo Plexus (2/2)
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes: Nullcraft (1/1)
Base: 18
Other:

Economy:

Workers: 9 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Mox

New Hand

Origin Story FadingArgonaut Stewardess of the Undone BattleSuits Immortal

Interesting turn on my part. Could have gone many ways, I think this leaves me the least open to random things

P1T5


Tech StartingHand Workers

TECH
Tyrannosaurus Rex
Tyrannosaurus Rex


STARTING HAND
Forest’s Favor
Circle of Life
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant


NextHand

Spore Shambler (2/3 +A)
Rampant Growth
Merfolk Prospector (1/1)


Tech 2 card(s)
Get Paid - ($8)
skip Worker
Midori - ($6)
Rampant Growth Centaur - ($4)
Centaur kills vir, overpowers 1 to the seer,
Midori to lvl 3
Circle of life centaur into a Fairie Dragon, who gives your neo a feather rune (she is now a 3/1 flyer) - ($1)
Calamandra kills your tech 2

Float ($1)
Discard 1, draw 2, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Fairie Dragon (3/1 + A, flying)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Midori (2/3, lvl 3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Calamandra (5/4, lvl 5)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 11
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
Thoughts

Note the faerie dragon itself is a 4/2

P2T5:

Tech

Temporal Distortion, Now

Starting Hand

Origin Story FadingArgonaut Stewardess of the Undone BattleSuits Immortal

Gold + f + scav, rebuild T2 (11)
Worker (10)
Prynn (8)
Origin Story Calamandra (5)
Fading Argonaut (3)
Trade in flying Plexus and Nullcraft to Faerie Dragon
Discard 2, Draw 4

Patrol:
Leader: Fading Argonaut %3 (2/3 + a)
Elite:
Scavenger:
Technician: Level 1 Prynn %4 (1/3)
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes:
Base: 16
Other:

Economy:

Workers: 10 + 3 float
Hand: 4
Deck: 0
Discard: 8

Worker

Stewardess :frowning:

New Hand

Tricycloid Tinkerer ForgottenFighters Immortal

Faerie Dragon only has 3 health, and plexus has 3 attack from the feather rune, want to not kill nullcraft for no reason?

Yeah, I’m really afraid of wandering mimic and want it gone

Cards are for the weak. Maybe one day Ill be able to cycle to my tech 2s, but until then, you may also not have your tech 2.

P1T6


Tech StartingHand Workers

TECH
Dinosize
Spirit of the Panda


STARTING HAND
Merfolk Prospector (1/1)
Spore Shambler (2/3 +A)
Rampant Growth


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler (2/3 +A)


NextHand

Dothram Horselord
Tyrannosaurus Rex


Discard

Fairie Dragon (3/1 + A, flying)
Rampant Growth
Dinosize
Spirit of the Panda


Tech 2 card(s)
Get Paid + float - ($9)
Worker - ($8)
Maxband Midori - ($3)
Rampant Growth Midori - ($1)
Midori kills your tech 2
Merfolk Prosepctor - ($0)

Float ($0)
Discard 0, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Merfolk Prospector (1/1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Midori (4/5, lvl 8)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 2
  • Deck: 9
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

Tech 3 next hand hurts, I’ll have to skip a worker, and draw 3… who needs to draw 3???

You’re making this so weird!

P2T6:

Tech

Hyperion, Rewind

Starting Hand

See last turn

Gold + f, rebuild T2, tech 2 cards (13)
Worker (12)
Maxband Prynn (6)
Prynn phases out prospector
Prynn + Fading Argonaut kill Midori
Discard 3, rs, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes: Level 7 Prynn %2 w prospector inside (3/1)
Base: 14
Other:

Economy:

Workers: 11 + 6 float
Hand: 5
Deck: 9
Discard: 0

Worker

Tinkerer

New Hand

Tricycloid ForgottenFighters NeoPlexus Immortal Rewind

I suppose I can let your tech 2 live a turn…
EDIT: changed it to be this turn , not last turn :wink:
P1T7


Tech StartingHand Workers

TECH
Moment’s Peace
Murkwood Allies


STARTING HAND
Dothram Horselord
Tyrannosaurus Rex


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler (2/3 +A)


NextHand

Circle of Life
Forest’s Favor
Centaur (3/2, overpower)


Discard

Fairie Dragon (3/1 + A, flying)
Rampant Growth
Dinosize
Spirit of the Panda
Tyrannosaurus Rex
Moment’s Peace
Murkwood Allies


Tech 2 card(s)
Get Paid - ($9)
Skip Worker
Max Band Arg - ($3)
Dothram Horselord - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Dothram Horselord (6/5+A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: wisp (0/1)
  • :target: [I]Lookout[/I]: Water Elemental (3/3)
    [B]In Play:[/B]
  • Arg (1/5, lvl 5))
  • Merfolk Prospector (1/1, trashed by Prynn)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 6
  • Disc: 7
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9
Thoughts

P2T7:

Starting Hand

Tricycloid ForgottenFighters NeoPlexus Immortal Rewind

Gold + f, Prynn loses a rune, tech 0 cards (17)
Rewind (13)
Immortal (7)
Tricycloid (2)
Geiger (0)
Prynn hits your T2 for 3
Tricycloid pings your T2 for 2, breaking it, 1 rune remaining
Discard 2, Draw 4

Patrol:
Leader: Immortal (5/5 + a)
Elite:
Scavenger: Tricycloid w 1 rune (4/4)
Technician: Level 1 Geiger (2/3)
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes: Level 7 Prynn %2 w prospector inside (3/1)
Base: 14
Other:

Economy:

Workers: 11
Hand: 4
Deck: 5
Discard: 3

New Hand

Immortal Seer Now FadingArgonaut

P1T8


Tech StartingHand Workers

TECH
Polymorph: Squirrel
Moss Ancient


STARTING HAND
Circle of Life
Centaur (3/2, overpower)
Forest’s Favor


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler (2/3 +A)
Forest’s Favor


NextHand

Young Treant (0/2)
Tyrannosaurus Rex
Tiny Basilisk (1/2 + A)


Discard

Fairie Dragon (3/1 + A, flying)
Rampant Growth
Dinosize
Spirit of the Panda
Tyrannosaurus Rex
Moment’s Peace
Murkwood Allies
Centaur (3/2, overpower)
Circle of Life
Dothram Horselord (6/5+A)
Polymorph: Squirrel
Moss Ancient


Tech 2 card(s)
Get Paid - ($9)
Rebuld Tech 2
Worker - ($8)
arg kills kimself on the immortal, Geiger midbands
Centaur - ($5)
Mirdori - ($3)
circle of life Centaur into Basalisk - ($0)

Float ($0)
Discard 1, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Potent Basilisk (3/5+A, deathfouch, untargetable)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: Mirdoir (2/3, lvl 1)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Merfolk Prospector (1/1, trashed by Prynn)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 3
  • Disc: 12
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 10
Thoughts

gg! P2T8:

Seer, add a rune to Prynn
Prynn phases out basilisk, dies in the process
Tricycloid pings your base to 17
Tricycloid kills Midori, maxbands geiger and flickers Tricycloid
Now on Tricycloid
Tricycloid, Geiger, and Immortal hit your base for 14, your base to 3
Tricycloid pings you down

Basilk is untargetable

You’re right, I always forget that (even when it’s listed). That makes this turn way less sweet…

P2T8

Starting Hand

Tricycloid ForgottenFighters NeoPlexus Immortal Rewind

Gold, Prynn loses a rune, tech 0 cards (11)
Immortal #2 (5)
Tricycloid pings your base for 1
Maxband Geiger, flicker the tricycloid (3)
Now on Tricycloid (2)
Tricycloid trades with basilisk
Immortal #1 kills Midori
Prynn and Geiger break your T2
Discard 2, Draw 4

Patrol:
Leader: Immortal #2 (5/5 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5, Tier II(Present) - 5, Tower - 4
Units/Heroes: Level 7 Prynn %2 w prospector inside (3/1), Level 5 Geiger (3/4), Immortal #1 (5/3)
Base: 14
Other:

Economy:

Workers: 11 + 2 float
Hand: 4
Deck: 1
Discard: 7

New Hand

Nullcraft Battle Suits Temporal Distortion Hyperion

It’s why I grabbed it over say an Oversized Rhino. Enter heavy stall mode (green seems great for this, but doubt I can do it for two long against 2 immortals…)

P1T9


StartingHand Workers

STARTING HAND
Tyrannosaurus Rex
Tiny Basilisk (1/2 + A)
Young Treant (0/2)
Playful Panda
Wandering Mimic


WORKERS
Rich Earth
Verdant Tree
Tiger Cub
Ironbark Treant
Spore Shambler (2/3 +A)
Forest’s Favor
Playful Panda (2/2)


NextHand

Dothram Horselord (6/5+A)
Galina Glimmer (2/2
Moment’s Peace
Rampant Growth


Tech 0 card(s)
Get Paid - ($10)
Tech Draw and Rebuild Tech 2
Worker - ($9)
Young Treant (draw) - ($7)
Calamandra - ($5)
Tiny Basilisk - ($3)
Tower - ($0)

Float ($0)
Discard 2, draw 1, reshuffle, draw 3


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Calamandra (2/3)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Tiny Basilisk (1/2)
    [B]In Play:[/B]
  • Merfolk Prospector (1/1, trashed by Prynn)
    [B]Buildings:[/B]
  • :heart: Base HP: 15
  • :heart: Tech I HP: 5
  • :heart: Tech II HP: 5 (Balance)
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 12
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 11
Thoughts

Yeah, it’s really hard without moment’s peace to stall, and immortals are pretty brutal for green to deal with…

P2T9:

Gold + f (13)
Hyperion (8)
Hyperion trades with basilisk, draw
Origin Story on Calamandra
Prynn kills Young treant
Immortal #1 hits your base for 5
Temporal Distortion, trading immortal for hyperion from codex (6)
Hyperion, Immortal #2, and Geiger hit your base for 12, good game!

Moments Peace was next hand :stuck_out_tongue:

haha - up for another? If so, I’m up (and will stay purple)