Casual Moose (str/disc/finesse) vs Jadiel [Balance]/Future/Truth

glhf @Jadiel!!

P1T1:

Starting Hand

AgedSensei Smoker FoxViper GrapplingHook Snapback

Gold (4)
Worker (3)
Aged Sensei (2)
Grave (0)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger:
Technician:
Lookout:

Buildings:
Units/Heroes: Level 1 Grave (2/3), Aged Sensei (1/1)
Base: 20
Other:

Economy:

Workers: 5
Hand: 5
Deck: 0
Discard: 3

Worker

Fox Viper

New Hand

SaviorMonk Fox Primus Flagbearer SafeAttacking Sensei’s Advice

P2T1


StartingHand Workers

STARTING HAND
Tiger Cub
Spore Shambler
Ironbark Treant
Rich Earth
Merfolk Prospector


WORKERS
Ironbark Treant


NextHand

Playful Panda
Verdant Tree
Young Treant
Rampant Growth
Forest’s Favor


Discard

Merfolk Prospector
Spore Shambler
Tiger Cub


Tech 0 card(s)
Get Paid - ($5)
Rich Earth - ($2)
Worker
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 3
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P1T2:

Tech

Rambasa Twins, Nimble Fencer

Starting Hand

SaviorMonk Fox Primus Flagbearer SafeAttacking Sensei’s Advice

Gold (5)
Worker (4)
Fox Primus (1)
Tier I (0)
Grave and Sensei hit your T1 for 3

Patrol:
Leader:
Elite:
Scavenger: Fox Primus (2/2)
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Grave (2/3), Aged Sensei (1/1)
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

Flagbearer

New Hand

SaviorMonk SafeAttacking Sensei’s Advice Snapback Rambasa Twin

P2T2


Tech StartingHand Workers

TECH
Tiny Basilisk
Tiny Basilisk


STARTING HAND
Playful Panda
Rampant Growth
Verdant Tree
Young Treant
Forest’s Favor
Tiny Basilisk


WORKERS
Ironbark Treant
Verdant Tree


NextHand

Tiger Cub
Merfolk Prospector
Spore Shambler
Tiny Basilisk


Discard

Rampant Growth
Forest’s Favor


Tech 2 card(s)
Get Paid - ($6)
Young Treant - ($4)
Tiny Basilisk - ($2)
Worker
Playful Panda - ($0)

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiny Basilisk (1/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Young Treant (0/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7

P1T3:

Tech

Sparring Partner, Nimble Fencer

Starting Hand

SaviorMonk SafeAttacking Sensei’s Advice Snapback Rambasa Twin

Gold (6)
Worker (5)
Rambasa Twins (1)
Primus kills Treant
Aged Sensei kills wisp
Discard 3, Draw 3, rs, Draw 2

Patrol:
Leader:
Elite:
Scavenger: Mario (3/2)
Technician: Luigi (3/2)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 1 Grave (2/3), Aged Sensei (1/1), Fox Primus (2/2)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 5
Deck: 3
Discard: 0

Worker

Savior Monk

New Hand

Smoker GrapplingHook Nimble Fencer Snapback Sparring Partner

Deathtouch still kills you through armor

My bad - I’ve edited

"P2T3


Tech StartingHand Workers

TECH
Omegacron
Omegacron


STARTING HAND
Tiger Cub
Spectral Hound
Spore Shambler
Merfolk Prospector


WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub


NextHand

Young Treant
Spore Shambler
Omegacron
Rampant Growth


Tech 2 card(s)
Get Paid + scav - ($8)
Worker
Tech II - Future - ($4)
Playful Panda trades with Scav Twin, you get 1g
Tiny Basilisk - ($2)

Float ($2)
Discard 2, reshuffle, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Tiny Basilisk (1/2)
  • :pschip: [I]Technician[/I]: Tiny Basilisk (1/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 2
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P1T4:

Tech

Leaping Lizard, Grounded Guide

Starting Hand

Smoker GrapplingHook Nimble Fencer Snapback Sparring Partner

Gold + f + scav (9)
Worker (8)
Nimble Fencer (6)
Sparring Partner (5)
Tier II - Finesse (1)
Luigi and Fencer trade with basilisks
Grave and Primus break your T2
Sensei hits your T1 for 1
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician: Sparring Partner (2/2)
Lookout:

Buildings: Tier I - 5, Tier II(Finesse) - 5
Units/Heroes: Level 1 Grave (2/3), Aged Sensei (1/1), Fox Primus (2/2)
Base: 20
Other:

Economy:

Workers: 8 + 1 float
Hand: 4
Deck: 5
Discard: 0

Worker

Smoker

New Hand

Nimble Fencer SafeAttacking Sensei’s Advice Snapback

Both of your Twins went back to Codex, right? It’s just that your deck/discard doesn’t seem to quite line up. At the end of T3, your discard was empty. I killed a Twin, but that goes to codex. Then you teched 2, and fencer died, and you discarded 2, so you should have had 5 cards in deck, no? But you’ve drawn 1, and still have 5 in deck?

P2T4


Tech StartingHand Workers

TECH
Spectral Hound
Free Speech


STARTING HAND
Rampant Growth
Omegacron
Young Treant
Spore Shambler
Playful Panda
Forest’s Favor


WORKERS
Ironbark Treant
Verdant Tree
Tiger Cub
Forest’s Favor


NextHand

Omegacron
Gilded Glaxx
Omegacron


Tech 2 card(s)
Get Paid + float + scav - ($11)
Rebuild Tech II
Young Treant, I draw - ($9)
Vir - ($7)
Vir peeks at top card of my deck
Switch top card with one from hand - ($6)
Merfolk Prospector - ($5)
Playful Panda - ($3)
Spore Shambler - ($0)
Worker

Float ($0)
Discard 1, draw 1, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Merfolk Prospector (1/2)
  • :psfist: [I]Elite[/I]: L1 Vir (3/3)
  • :ps_: [I]Scavenger[/I]: Spore Shambler (2/3)
  • :pschip: [I]Technician[/I]: Young Treant (0/2)
  • :target: [I]Lookout[/I]: Wisp (0/1)
    [B]In Play:[/B]
  • Rich Earth
  • Playful Panda (2/2)
    [B]Buildings:[/B]
  • :heart: Base HP: 18
  • :heart: Tech I HP: 1
  • :heart: Tech II HP: 5 (Future)

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 3
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 9

You’re right - it wasn’t the bros (i sent them to Codex), but I forgot to delete my worker from my spreadsheet.

I’ve deleted it and redrawn the random card.

P1T5:

Tech

Leaping Lizard, Bird Nest

Starting Hand

Nimble Fencer SafeAttacking Sensei’s Advice Grounded Guide

Gold + f (9)
Grounded Guide (4)
Nimble Fencer (2)
Safe Attacking (1)
Sensei’s Advice on Primus and Sparring Partner (0)
Sensei safely kills prospector
Sparring Partner safely kills Spore Shambler
Nimble Fencer kills Vyr, takes 2 damage, Grave to level 3
Grave kills treant, sparkshots wisp
Fox Primus destroys your T2
Discard 0, Draw 2

Patrol:
Leader: Level 3 Grave (3/4 + a)
Elite:
Scavenger:
Technician: Grounded Guide (4/4)
Lookout:

Buildings: Tier I - 5, Tier II(Finesse) - 5
Units/Heroes: Aged Sensei (2/1), Fox Primus (3/2), Nimble Fencer (4/1), Sparring Partner (3/2)
Base: 20
Other: Safe Attacking

Economy:

Workers: 8
Hand: 2
Deck: 2
Discard: 3

New Hand

Nimble Fencer GrapplingHook

Lucky redraw! GG

Yeah - pretty fortunate game for me all around. Up for another?

@Mooseknuckles Sorry to leave you hanging - I’ve been really busy recently. I’m up for a rematch if you’re still interested - shall I go first this time?

No worries - yeah, that sounds good!

P1T1


StartingHand Workers

STARTING HAND
Merfolk Prospector
Playful Panda
Rich Earth
Rampant Growth
Spore Shambler


WORKERS
Playful Panda


NextHand

Young Treant
Tiger Cub
Ironbark Treant
Verdant Tree


Discard

Rampant Growth
Spore Shambler


Tech 0 card(s)
Get Paid - ($4)
Rich Earth - ($1)
Merfolk Prospector - ($0)
Worker

Float ($0)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]:
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Merfolk Prospector (1/1)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 1
  • Disc: 2
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 5

P2T1:

Starting Hand

Smoker FoxViper SaviorMonk GrapplingHook Sensei’s Advice

Gold (5)
Worker (4)
Grave (2)
Savior Monk (0)
Discard 3, Draw 5

Patrol:
Leader: Level 1 Grave (2/3 + a)
Elite:
Scavenger: Savior Monk (2/2)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 6
Hand: 5
Deck: 0
Discard: 3

Worker

Smoker

New Hand

AgedSensei Fox Primus Flagbearer SafeAttacking Snapback

P1T2


Tech StartingHand Workers

TECH
Spectral Hound
Tiny Basilisk


STARTING HAND
Young Treant
Verdant Tree
Tiger Cub
Ironbark Treant
Forest’s Favor


WORKERS
Playful Panda
Verdant Tree


NextHand

Forest’s Favor
Spore Shambler
Ironbark Treant
Rampant Growth
Tiger Cub


Tech 2 card(s)
Get Paid + Prospector - ($6)
Worker
Young Treant - ($4)
Midori - ($2)
Tech I - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Young Treant (0/2A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]: L1 Midori (2/3A)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • Merfolk Prospector (1/1)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 2
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6

P2T2:

Tech

Two Step, Discord

Starting Hand

See last turn

Gold (6)
Worker (5)
Midband Grave (3)
Aged Sensei (2)
Heroes Hall (0)
Grave kills Treant
Discard 3, rs, Draw 5

Patrol:
Leader: Level 3 Grave (3/4 + a)
Elite:
Scavenger: Savior Monk (2/2)
Technician:
Lookout:

Buildings: Heroes Hall - 4
Units/Heroes: Aged Sensei (1/1)
Base: 20
Other:

Economy:

Workers: 7
Hand: 5
Deck: 3
Discard: 0

Worker

Flagbearer

New Hand

Fox Primus SafeAttacking Sensei’s Advice Two Step FoxViper

P1T3


Tech StartingHand Workers

TECH
Gilded Glaxx
Spectral Hound


STARTING HAND
Rampant Growth
Forest’s Favor
Tiger Cub
Ironbark Treant
Spore Shambler


WORKERS
Playful Panda
Verdant Tree
Ironbark Treant


NextHand

Spectral Hound
Gilded Glaxx
Young Treant
Tiny Basilisk


Tech 2 card(s)
Get Paid - ($6)
Worker
Merfolk Prospector suicides into Grave, removing his armor
Midori casts Rampant Growth on himself - ($4)
Midori kills Grave, goes to L3
Midband Midori, he heals - ($2)
Tiger Cub - ($0)

Float ($0)
Discard 2, draw 2, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Tiger Cub (3/3A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Rich Earth
  • L5 Midori (3/4)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7