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Casual Moose(Past/peace/feral) vs Isotope(black)

glhf @IsotopeX !

P1T1:

Starting Hand

FadingArgonaut Nullcraft Plasmodium HardenedMox TimeSpiral

Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: Fading Argonaut %3 (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Mox

New Hand

Tinkerer NeoPlexus BattleSuits ForgottenFighters TemporalResearch

P2T1


Tech StartingHand Workers

TECH
Bone Collector (Tech I Cost 2)
Plague Spiiter (Tech I Cost 3)


STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Summon Skeletons


WORKERS
Summon Skeletons


NextHand

Sacrifice the Weak
Graveyard
Thieving Imp
Deteriorate
Poisonblade Rogue


Discard

Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Bone Collector (Tech I Cost 2)
Plague Spiiter (Tech I Cost 3)


Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra the Negator - ($1)
Tech I - ($0)

Float ($0)
Discard 3, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]:
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 6
Thoughts

The Spitter is mainly a Voidship counter, but also a decent unit itself. Bone Collector is of course always solid. I’m really unsure about Spec here because I haven’t used Black before, so I’m going to wing it. Of course Past means Origin Story which means I’ll have to be careful with levelling up heroes.

"

P1T2:

Tech

Stewardess x2

Starting Hand

Tinkerer NeoPlexus BattleSuits ForgottenFighters TemporalResearch

Gold + f (6)
Worker (5)
Tech I (2)
Battle Suits (0)
Discard 3, rs, Draw 5

Patrol:
Leader: Fading Argonaut %2 (3/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Battle Suits

Economy:

Workers: 6
Hand: 5
Deck: 3
Discard: 0

Worker

TR

New Hand

TimeSpiral Stewardess of the Undone Stewardess of the Undone NeoPlexus Nullcraft

@IsotopeX - why have you teched 2 cards on turn 1? You only start teching at the start of turn 2.

Yeah, in a hurry and wasn’t thinking. I’ve removed them from my discard.

"P2T2


Tech StartingHand Workers

TECH
Shadow Blade (Demon Magic Cost 2)
Bone Collector


STARTING HAND
Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak
Thieving Imp


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Deteriorate
Shadow Blade (Demon Magic Cost 2)
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer


Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp - ($2)
Imp forces discard of card #1
Vandy - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Jandra, the Negator (3/3+1A Overpower)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]: Vandy Androse (2/3 Sparkshot)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

Obviously I need to worry about Origin Story, so I probably won’t burn money levelling Vandy.

"

P1T3:

Tech

OE Cadet x2

Starting Hand

TimeSpiral(disc) Stewardess of the Undone Stewardess of the Undone NeoPlexus Nullcraft

Gold (6)
Worker (5)
Stewardess of the Undone, bounce Jandra (2)
Calamandra (0)
Fading Argonaut kills Vandy, Calamandra midbands
Discard 2, Draw 3, rs, Draw 1

Patrol:
Leader: Stewardess of the Undone (3/3 + a)
Elite:
Scavenger:
Technician: Level 3 Calamandra (3/4)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Fading Argonaut %1 (3/1)
Base: 20
Other: Battle Suits

Economy:

Workers: 7
Hand: 4
Deck: 4
Discard: 0

Worker

Neo Plexus

New Hand

Tinkerer Plasmodium ForgottenFighters OE Cadet

Blug. This is what I get for playing distracted. I thought I was player one and had one more chance for Jandra to attack before being Undone.

P2T3


Tech StartingHand Workers

TECH
Bone Collector (Tech I)
Nether Drain (Necro Magic Cost 1)


STARTING HAND
Deteriorate
Shadow Blade (Demon Magic Cost 2)
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery


WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer


NextHand

Bone Collector (Tech I)
Pestering Haunt
Sacrifice the Weak
Graveyard
Jandra, the Negator (3/3+1A Overpower)


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
Garth creates a Skeleton - ($3)
Sacrifice the Weak (skeleton and Stewardess are sacrificed) - ($1)

Float ($1)
Discard 4, draw 3, reshuffle, draw 2


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Thieving Imp (2/2+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth Lv. 1 (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20
  • :heart: Tech I HP: 5

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 5
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 8
    "

do you want to start over? not a big deal if you do - we’re only a few turns in

StW would kill my fader (which is about to fade out)

Yeah, let’s reset, so that I can get my head straight and actually play well. Yesterday was a bad day combined with a leftover migraine.

sorry to hear that - hopefully today goes better!

P1T1:

Starting Hand

FadingArgonaut NeoPlexus HardenedMox BattleSuits TemporalResearch

Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5

Patrol:
Leader:
Elite:
Scavenger: Fargo %3 (2/3)
Technician:
Lookout:

Buildings:
Units/Heroes:
Base: 20
Other:

Economy:

Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3

Worker

Mox

New Hand

Nullcraft Plasmodium Tinkerer TimeSpiral ForgottenFighters

P2T1


StartingHand Workers

STARTING HAND
Skeletal Archery
Graveyard
Summon Skeletons
Deteriorate
Sacrifice the Weak


WORKERS
Summon Skeletons


NextHand

Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Thieving Imp


Discard

Sacrifice the Weak
Deteriorate
Skeletal Archery
Graveyard


Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth summons skeleton - ($1)

Float ($1)
Discard 4, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Garth (1/3)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 0
  • Disc: 4
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 6
Thoughts

No units in starting hand so I figured I needed a chump blocker. StW didn’t make sense on a creature that’s going to die on his own anyway. Probably Tech I/Imp/Javelineer? next turn, so I’ll run low on cards but so will he. Or just summon another Skeleton instead of Javelineer.

"

P1T2:

Tech

Stewardess of the Undone, Overeager Cadet

Starting Hand

Nullcraft Plasmodium Tinkerer TimeSpiral ForgottenFighters

Gold + f (6)
Worker (5)
Tier I (3)
Calamandra (1)
Fargo kills skeleton
Discard 4, rs, Draw 5

Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:

Buildings: Tier I - 5
Units/Heroes: Fargo %2 (2/2)
Base: 20
Other:

Economy:

Workers: 6 + 1 float
Hand: 5
Deck: 4
Discard: 0

Worker

Plasmodium

New Hand

NeoPlexus BattleSuits TemporalResearch Stewardess OE Cadet

"P2T2


Tech StartingHand Workers

TECH
Bone Collector (Tech I Cost 2)
Bone Collector (Tech I Cost 2)


STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Pestering Haunt


WORKERS
Summon Skeletons
Poisonblade Rogue


NextHand

Graveyard
Pestering Haunt
Skeletal Archery
Bone Collector (Tech I Cost 2)
Bone Collector (Tech I Cost 2)


Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Thieving Imp - ($2)
Imp causes discard of Card #3
Garth creates Skeleton - ($1)
Skelton Javelineer - ($0)

Float ($0)
Discard 3, reshuffle, draw 5


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton (1/1+1A)
  • :psfist: [I]Elite[/I]: Skeleton Javelineer (1+1/1)
  • :ps_: [I]Scavenger[/I]: Thieving Imp (2/2)
  • :pschip: [I]Technician[/I]:
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Garth Lv. 1 (1/3)
    [B]Buildings:[/B]
  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 5
  • Deck: 3
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 0
  • Workers: 7
Thoughts

I figure a Stewardess is coming to bamf away one patroller, so I have to hold Garth back to make it harder to attack him. Nether Drain as a useful backup, because Cala’s sure to level up. Plague Spitter as a Voidcraft counter (and Purple has annoying fliers anyway)

"

P1T3:

Tech

Overeager Cadet, Ferocity

Starting Hand

NeoPlexus BattleSuits TemporalResearch(disc) Stewardess OE Cadet

Gold + f (7)
Worker (6)
Stewardess bounces skeleton (3)
Midband Calamandra (1)
Discard 2 cards, Calamandra assassinates Garth and maxbands
Fargo trades with imp
Discard 0, Draw 2

Patrol:
Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5)
Base: 20
Other:

Economy:

Workers: 7 + 1 float
Hand: 2
Deck: 2
Discard: 6

Worker

Neo Plexus

New Hand

TimeSpiral ForgottenFighters

"P2T3


Tech StartingHand Workers

TECH
Shadow Blade (Demon Magic Cost 3)
Sickness (Disease Magic Cost 2)


STARTING HAND
Pestering Haunt
Bone Collector (Tech I Cost 2)
Skeletal Archery
Graveyard
Bone Collector (Tech I Cost 2)


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt


NextHand

Jandra, the Negator
Thieving Imp
Deteriorate
Sacrifice the Weak


Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)

Float ($2)
Discard 2, draw 3, reshuffle, draw 1


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Skeleton Javelineer (1/1+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Bone Collector (3/3)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]

[B]Buildings:[/B]

  • :heart: Base HP: 20

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 4
  • Disc: 0
    [B]Gold:[/B]
  • Gold: 2
  • Workers: 8

P1T4:

Tech

Slow Time Generator x2

Starting Hand

TimeSpiral ForgottenFighters

Gold + f (8)
Worker (7)
Tap Calamandra, grab Stalking Tiger (3)
Stewardess kills Javelineer
Discard 1, Draw 2, rs, Draw 1

Patrol:
Leader:
Elite:
Scavenger:
Technician: Stalking Tiger (4/4, invisible)
Lookout:

Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5), Stewardess (2/2)
Base: 20
Other:

Economy:

Workers: 8 + 3 float
Hand: 3
Deck: 8
Discard: 0

Worker

Time Spiral

New Hand

Nullcraft Tinkerer Slow Time Generator

Blerg, ignore all this.

tower is not complete until EoT so no detection. sorry.

OK, corrected. I used the same discard for the Imp. @Mooseknuckles

P2T4


Tech StartingHand Workers

TECH
Nether Drain (Necro Magic)
Skeleton Lord (Tech II Necro)


STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Thieving Imp


WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator


NextHand

Shadow Blade (Demon Magic Cost 3)
Graveyard
Skeletal Archery
Sickness (Disease Magic Cost 2)


Discard

Skeleton Javelineer (1/1+1A)
Sacrifice the Weak
Deteriorate
Nether Drain (Necro Magic)
Skeleton Lord (Tech II Necro)


Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tower - ($6)
Thieving Imp - ($3)
Imp causes Discard #2
Vandy - ($1)

Float ($1)
Discard 2, draw 4


[B]Board Info:[/B]
[B]In Patrol:[/B]

  • :psblueshield: [I]Squad Leader[/I]: Bone Collector (3/3+1A)
  • :psfist: [I]Elite[/I]:
  • :ps_: [I]Scavenger[/I]: Bone Collector (3/3)
  • :pschip: [I]Technician[/I]: Thieving Imp (2/2)
  • :target: [I]Lookout[/I]:
    [B]In Play:[/B]
  • Vandy (2/3 Sparkshot)
    [B]Buildings:[/B]
  • :heart: Base HP: 20
  • :heart: Tech I HP: 5
  • :heart: Tower HP: 4

[B]Economy Info:[/B]
[B]Cards:[/B]

  • Hand: 4
  • Deck: 0
  • Disc: 5
    [B]Gold:[/B]
  • Gold: 1
  • Workers: 9
    "