glhf @IsotopeX !
P1T1:
Starting Hand
FadingArgonaut Nullcraft Plasmodium HardenedMox TimeSpiral
Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Fading Argonaut %3 (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Mox
New Hand
Tinkerer NeoPlexus BattleSuits ForgottenFighters TemporalResearch
P2T1
Tech StartingHand Workers
TECH
Bone Collector (Tech I Cost 2)
Plague Spiiter (Tech I Cost 3)
STARTING HAND
Jandra, the Negator
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Summon Skeletons
WORKERS
Summon Skeletons
NextHand
Sacrifice the Weak
Graveyard
Thieving Imp
Deteriorate
Poisonblade Rogue
Discard
Skeletal Archery
Pestering Haunt
Skeleton Javelineer
Bone Collector (Tech I Cost 2)
Plague Spiiter (Tech I Cost 3)
Tech 2 card(s)
Get Paid - ($5)
Worker - ($4)
Jandra the Negator - ($1)
Tech I - ($0)
Float ($0)
Discard 3, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Jandra, the Negator (3/3+1A Overpower)
[I]Elite[/I]:
[I]Scavenger[/I]:
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 0
Workers: 6
Thoughts
The Spitter is mainly a Voidship counter, but also a decent unit itself. Bone Collector is of course always solid. I’m really unsure about Spec here because I haven’t used Black before, so I’m going to wing it. Of course Past means Origin Story which means I’ll have to be careful with levelling up heroes.
"
P1T2:
Tech
Stewardess x2
Starting Hand
Tinkerer NeoPlexus BattleSuits ForgottenFighters TemporalResearch
Gold + f (6)
Worker (5)
Tech I (2)
Battle Suits (0)
Discard 3, rs, Draw 5
Patrol:
Leader: Fading Argonaut %2 (3/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes:
Base: 20
Other: Battle Suits
Economy:
Workers: 6
Hand: 5
Deck: 3
Discard: 0
Worker
TR
New Hand
TimeSpiral Stewardess of the Undone Stewardess of the Undone NeoPlexus Nullcraft
robinz
February 22, 2017, 9:26pm
4
@IsotopeX - why have you teched 2 cards on turn 1? You only start teching at the start of turn 2.
Yeah, in a hurry and wasn’t thinking. I’ve removed them from my discard.
"P2T2
Tech StartingHand Workers
TECH
Shadow Blade (Demon Magic Cost 2)
Bone Collector
STARTING HAND
Poisonblade Rogue
Graveyard
Deteriorate
Sacrifice the Weak
Thieving Imp
WORKERS
Summon Skeletons
Poisonblade Rogue
NextHand
Deteriorate
Shadow Blade (Demon Magic Cost 2)
Sacrifice the Weak
Skeletal Archery
Skeleton Javelineer
Tech 2 card(s)
Get Paid - ($6)
Worker - ($5)
Thieving Imp - ($2)
Imp forces discard of card #1
Vandy - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Jandra, the Negator (3/3+1A Overpower)
[I]Elite[/I]:
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]: Vandy Androse (2/3 Sparkshot)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
Obviously I need to worry about Origin Story, so I probably won’t burn money levelling Vandy.
"
P1T3:
Tech
OE Cadet x2
Starting Hand
TimeSpiral(disc) Stewardess of the Undone Stewardess of the Undone NeoPlexus Nullcraft
Gold (6)
Worker (5)
Stewardess of the Undone, bounce Jandra (2)
Calamandra (0)
Fading Argonaut kills Vandy, Calamandra midbands
Discard 2, Draw 3, rs, Draw 1
Patrol:
Leader: Stewardess of the Undone (3/3 + a)
Elite:
Scavenger:
Technician: Level 3 Calamandra (3/4)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Fading Argonaut %1 (3/1)
Base: 20
Other: Battle Suits
Economy:
Workers: 7
Hand: 4
Deck: 4
Discard: 0
Worker
Neo Plexus
New Hand
Tinkerer Plasmodium ForgottenFighters OE Cadet
Blug. This is what I get for playing distracted. I thought I was player one and had one more chance for Jandra to attack before being Undone.
P2T3
Tech StartingHand Workers
TECH
Bone Collector (Tech I)
Nether Drain (Necro Magic Cost 1)
STARTING HAND
Deteriorate
Shadow Blade (Demon Magic Cost 2)
Sacrifice the Weak
Skeleton Javelineer
Skeletal Archery
WORKERS
Summon Skeletons
Poisonblade Rogue
Skeleton Javelineer
NextHand
Bone Collector (Tech I)
Pestering Haunt
Sacrifice the Weak
Graveyard
Jandra, the Negator (3/3+1A Overpower)
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Garth - ($4)
Garth creates a Skeleton - ($3)
Sacrifice the Weak (skeleton and Stewardess are sacrificed) - ($1)
Float ($1)
Discard 4, draw 3, reshuffle, draw 2
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Thieving Imp (2/2+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Garth Lv. 1 (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 5
Disc: 0
[B]Gold:[/B]
Gold: 1
Workers: 8
"
do you want to start over? not a big deal if you do - we’re only a few turns in
StW would kill my fader (which is about to fade out)
Yeah, let’s reset, so that I can get my head straight and actually play well. Yesterday was a bad day combined with a leftover migraine.
sorry to hear that - hopefully today goes better!
P1T1:
Starting Hand
FadingArgonaut NeoPlexus HardenedMox BattleSuits TemporalResearch
Gold (4)
Worker (3)
Fading Argonaut (1)
Discard 3, Draw 5
Patrol:
Leader:
Elite:
Scavenger: Fargo %3 (2/3)
Technician:
Lookout:
Buildings:
Units/Heroes:
Base: 20
Other:
Economy:
Workers: 5 + 1 float
Hand: 5
Deck: 0
Discard: 3
Worker
Mox
New Hand
Nullcraft Plasmodium Tinkerer TimeSpiral ForgottenFighters
P2T1
StartingHand Workers
STARTING HAND
Skeletal Archery
Graveyard
Summon Skeletons
Deteriorate
Sacrifice the Weak
WORKERS
Summon Skeletons
NextHand
Pestering Haunt
Poisonblade Rogue
Jandra, the Negator
Skeleton Javelineer
Thieving Imp
Discard
Sacrifice the Weak
Deteriorate
Skeletal Archery
Graveyard
Tech 0 card(s)
Get Paid - ($5)
Worker - ($4)
Garth - ($2)
Garth summons skeleton - ($1)
Float ($1)
Discard 4, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Garth (1/3)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 0
Disc: 4
[B]Gold:[/B]
Gold: 1
Workers: 6
Thoughts
No units in starting hand so I figured I needed a chump blocker. StW didn’t make sense on a creature that’s going to die on his own anyway. Probably Tech I/Imp/Javelineer? next turn, so I’ll run low on cards but so will he. Or just summon another Skeleton instead of Javelineer.
"
P1T2:
Tech
Stewardess of the Undone, Overeager Cadet
Starting Hand
Nullcraft Plasmodium Tinkerer TimeSpiral ForgottenFighters
Gold + f (6)
Worker (5)
Tier I (3)
Calamandra (1)
Fargo kills skeleton
Discard 4, rs, Draw 5
Patrol:
Leader: Level 1 Calamandra (2/3 + a)
Elite:
Scavenger:
Technician:
Lookout:
Buildings: Tier I - 5
Units/Heroes: Fargo %2 (2/2)
Base: 20
Other:
Economy:
Workers: 6 + 1 float
Hand: 5
Deck: 4
Discard: 0
Worker
Plasmodium
New Hand
NeoPlexus BattleSuits TemporalResearch Stewardess OE Cadet
"P2T2
Tech StartingHand Workers
TECH
Bone Collector (Tech I Cost 2)
Bone Collector (Tech I Cost 2)
STARTING HAND
Poisonblade Rogue
Skeleton Javelineer
Jandra, the Negator
Thieving Imp
Pestering Haunt
WORKERS
Summon Skeletons
Poisonblade Rogue
NextHand
Graveyard
Pestering Haunt
Skeletal Archery
Bone Collector (Tech I Cost 2)
Bone Collector (Tech I Cost 2)
Tech 2 card(s)
Get Paid + float - ($7)
Worker - ($6)
Tech I - ($5)
Thieving Imp - ($2)
Imp causes discard of Card #3
Garth creates Skeleton - ($1)
Skelton Javelineer - ($0)
Float ($0)
Discard 3, reshuffle, draw 5
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton (1/1+1A)
[I]Elite[/I]: Skeleton Javelineer (1+1/1)
[I]Scavenger[/I]: Thieving Imp (2/2)
[I]Technician[/I]:
[I]Lookout[/I]:
[B]In Play:[/B]
Garth Lv. 1 (1/3)
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 5
Deck: 3
Disc: 0
[B]Gold:[/B]
Gold: 0
Workers: 7
Thoughts
I figure a Stewardess is coming to bamf away one patroller, so I have to hold Garth back to make it harder to attack him. Nether Drain as a useful backup, because Cala’s sure to level up. Plague Spitter as a Voidcraft counter (and Purple has annoying fliers anyway)
"
P1T3:
Tech
Overeager Cadet, Ferocity
Starting Hand
NeoPlexus BattleSuits TemporalResearch(disc) Stewardess OE Cadet
Gold + f (7)
Worker (6)
Stewardess bounces skeleton (3)
Midband Calamandra (1)
Discard 2 cards, Calamandra assassinates Garth and maxbands
Fargo trades with imp
Discard 0, Draw 2
Patrol:
Leader:
Elite:
Scavenger:
Technician: Stewardess of the Undone (2/3)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5)
Base: 20
Other:
Economy:
Workers: 7 + 1 float
Hand: 2
Deck: 2
Discard: 6
Worker
Neo Plexus
New Hand
TimeSpiral ForgottenFighters
"P2T3
Tech StartingHand Workers
TECH
Shadow Blade (Demon Magic Cost 3)
Sickness (Disease Magic Cost 2)
STARTING HAND
Pestering Haunt
Bone Collector (Tech I Cost 2)
Skeletal Archery
Graveyard
Bone Collector (Tech I Cost 2)
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
NextHand
Jandra, the Negator
Thieving Imp
Deteriorate
Sacrifice the Weak
Tech 2 card(s)
Get Paid - ($7)
Worker - ($6)
Bone Collector - ($4)
Bone Collector - ($2)
Float ($2)
Discard 2, draw 3, reshuffle, draw 1
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Skeleton Javelineer (1/1+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector (3/3)
[I]Technician[/I]: Bone Collector (3/3)
[I]Lookout[/I]:
[B]In Play:[/B]
[B]Buildings:[/B]
Base HP: 20
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 4
Disc: 0
[B]Gold:[/B]
Gold: 2
Workers: 8
P1T4:
Tech
Slow Time Generator x2
Starting Hand
TimeSpiral ForgottenFighters
Gold + f (8)
Worker (7)
Tap Calamandra, grab Stalking Tiger (3)
Stewardess kills Javelineer
Discard 1, Draw 2, rs, Draw 1
Patrol:
Leader:
Elite:
Scavenger:
Technician: Stalking Tiger (4/4, invisible)
Lookout:
Buildings: Tier I - 5
Units/Heroes: Level 5 Calamandra (4/5), Stewardess (2/2)
Base: 20
Other:
Economy:
Workers: 8 + 3 float
Hand: 3
Deck: 8
Discard: 0
Worker
Time Spiral
New Hand
Nullcraft Tinkerer Slow Time Generator
Legion
February 25, 2017, 9:38pm
19
tower is not complete until EoT so no detection. sorry.
OK, corrected. I used the same discard for the Imp. @Mooseknuckles
P2T4
Tech StartingHand Workers
TECH
Nether Drain (Necro Magic)
Skeleton Lord (Tech II Necro)
STARTING HAND
Deteriorate
Jandra, the Negator
Sacrifice the Weak
Thieving Imp
WORKERS
Summon Skeletons
Poisonblade Rogue
Pestering Haunt
Jandra, the Negator
NextHand
Shadow Blade (Demon Magic Cost 3)
Graveyard
Skeletal Archery
Sickness (Disease Magic Cost 2)
Discard
Skeleton Javelineer (1/1+1A)
Sacrifice the Weak
Deteriorate
Nether Drain (Necro Magic)
Skeleton Lord (Tech II Necro)
Tech 2 card(s)
Get Paid + float - ($10)
Worker - ($9)
Tower - ($6)
Thieving Imp - ($3)
Imp causes Discard #2
Vandy - ($1)
Float ($1)
Discard 2, draw 4
[B]Board Info:[/B]
[B]In Patrol:[/B]
[I]Squad Leader[/I]: Bone Collector (3/3+1A)
[I]Elite[/I]:
[I]Scavenger[/I]: Bone Collector (3/3)
[I]Technician[/I]: Thieving Imp (2/2)
[I]Lookout[/I]:
[B]In Play:[/B]
Vandy (2/3 Sparkshot)
[B]Buildings:[/B]
Base HP: 20
Tech I HP: 5
Tower HP: 4
[B]Economy Info:[/B]
[B]Cards:[/B]
Hand: 4
Deck: 0
Disc: 5
[B]Gold:[/B]
Gold: 1
Workers: 9
"